ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
Revision: 1.139
Committed: Mon Oct 12 14:00:59 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.138: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.120 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.108 *
4 root 1.129 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.108 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.139 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.108 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.108 *
18 root 1.139 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.108 *
22 root 1.120 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.84 */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29 root 1.47 #include <sproto.h>
30     #include <time.h>
31 elmex 1.1
32 root 1.126 #include <glib.h>
33    
34 elmex 1.1 #include <../random_maps/random_map.h>
35     #include <../random_maps/rproto.h>
36     #include "path.h"
37    
38     static char days[7][4] = {
39 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
40     };
41 elmex 1.1
42 root 1.20 void
43 root 1.23 version (object *op)
44 root 1.20 {
45 root 1.121 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
46 root 1.63
47 root 1.121 #if 0
48 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
53     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
95 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
102 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103 root 1.121 #endif
104 root 1.20 }
105    
106 elmex 1.1 /* This is a basic little function to put the player back to his
107     * savebed. We do some error checking - its possible that the
108     * savebed map may no longer exist, so we make sure the player
109     * goes someplace.
110     */
111 root 1.20 void
112 root 1.23 enter_player_savebed (object *op)
113 elmex 1.1 {
114 root 1.128 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
115 elmex 1.1 }
116    
117     /*
118 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
119 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
120     * player to - it could be the map he just came from if the load failed for
121     * whatever reason. If default map coordinates are to be used, then
122     * the function that calls this should figure them out.
123     */
124 root 1.62 void
125     object::enter_map (maptile *newmap, int x, int y)
126 root 1.20 {
127 root 1.124 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
128 root 1.69 return;
129    
130 root 1.20 if (out_of_map (newmap, x, y))
131     {
132 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
133 root 1.58 x = newmap->enter_x;
134     y = newmap->enter_y;
135 root 1.20 if (out_of_map (newmap, x, y))
136     {
137     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
138 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
139     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
140 root 1.20 return;
141     }
142     }
143 root 1.31
144 root 1.78 if (contr && map != newmap && map)
145 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
146     return;
147    
148 root 1.82 // remove, so stupid ob_locked does not trigger a failure
149 root 1.65 remove ();
150    
151 root 1.20 /* try to find a spot for the player */
152 root 1.117 if (blocked (newmap, x, y))
153 root 1.20 { /* First choice blocked */
154     /* We try to find a spot for the player, starting closest in.
155     * We could use find_first_free_spot, but that doesn't randomize it at all,
156     * So for example, if the north space is free, you would always end up there even
157     * if other spaces around are available.
158     * Note that for the second and third calls, we could start at a position other
159     * than one, but then we could end up on the other side of walls and so forth.
160     */
161 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
162 root 1.23
163 root 1.20 if (i == -1)
164     {
165 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
166 root 1.20 if (i == -1)
167 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
168 root 1.20 }
169 root 1.31
170 root 1.20 if (i != -1)
171     {
172     x += freearr_x[i];
173     y += freearr_y[i];
174     }
175     else
176 root 1.62 /* not much we can do in this case. */
177     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
178     }
179 elmex 1.1
180 root 1.78 if (contr && map != newmap)
181 root 1.69 {
182     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
183     return;
184 root 1.31
185 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
186     return;
187     }
188 root 1.20
189 root 1.62 this->x = x;
190     this->y = y;
191     map = newmap;
192 root 1.20
193 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
194 root 1.20
195 root 1.82 enemy = 0;
196 root 1.20
197 root 1.62 if (contr)
198 root 1.20 {
199 root 1.70 contr->maplevel = newmap->path;
200 root 1.62 contr->count = 0;
201 root 1.20 }
202    
203     /* Update any golems */
204 root 1.99 if (type == PLAYER)
205 root 1.100 if (object *golem = contr->golem)
206 root 1.99 {
207     int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
208    
209     if (i < 0)
210 root 1.133 golem->drop_and_destroy ();
211 root 1.99 else
212     {
213     newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
214     golem->direction = find_dir_2 (x - golem->x, y - golem->y);
215     }
216     }
217 root 1.31
218 root 1.20 /* since the players map is already loaded, we don't need to worry
219     * about pending objects.
220     */
221     remove_all_pets (newmap);
222 elmex 1.1 }
223    
224     /* process_players1 and process_players2 do all the player related stuff.
225     * I moved it out of process events and process_map. This was to some
226     * extent for debugging as well as to get a better idea of the time used
227     * by the various functions. process_players1() does the processing before
228     * objects have been updated, process_players2() does the processing that
229     * is needed after the players have been updated.
230     */
231 root 1.46 static void
232     process_players1 ()
233 elmex 1.1 {
234 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
235 root 1.94 for (int flag = 1; flag != 0;)
236 root 1.20 {
237     flag = 0;
238 root 1.56 for_all_players (pl)
239 root 1.20 {
240 root 1.56 pl->refcnt_chk ();
241 elmex 1.1
242 root 1.109 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
243 root 1.20 continue;
244    
245 root 1.106 if (handle_newcs_player (pl->ob))
246     flag = 1;
247     }
248     }
249 root 1.46
250 root 1.55 for_all_players (pl)
251 root 1.20 {
252 root 1.102 object *ob = pl->ob;
253    
254 root 1.109 if (expect_false (!ob || !pl->ns || !ob->active))
255 root 1.56 continue;
256    
257 root 1.102 do_some_living (ob);
258 elmex 1.1 }
259     }
260    
261 root 1.46 static void
262     process_players2 ()
263 elmex 1.1 {
264 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
265 root 1.55 for_all_players (pl)
266 root 1.20 {
267 root 1.106 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
268     pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
269 elmex 1.1 }
270     }
271    
272 root 1.20 void
273 root 1.46 process_events ()
274 root 1.20 {
275 root 1.46 process_players1 ();
276 elmex 1.1
277 root 1.81 for_all_actives (op)
278 root 1.20 {
279     /* Now process op */
280 root 1.109 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
281 root 1.20 {
282     LOG (llevError, "BUG: process_events(): Free object on list\n");
283 root 1.59 op->set_speed (0);
284 root 1.20 continue;
285     }
286    
287 root 1.109 if (expect_false (!op->has_active_speed ()))
288 root 1.20 {
289 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
290     "but is on active list\n", op->debug_desc (), op->speed);
291 root 1.59 op->set_speed (0);
292 root 1.20 continue;
293 root 1.14 }
294    
295 root 1.109 if (expect_false (op->flag [FLAG_REMOVED]))
296 root 1.20 {
297 root 1.96 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
298     op->debug_desc ());
299 root 1.59 op->set_speed (0);
300 root 1.20 continue;
301 root 1.14 }
302    
303 root 1.46 /* Animate the object. Bug or feature that anim_speed
304 root 1.20 * is based on ticks, and not the creatures speed?
305     */
306     if (op->anim_speed && op->last_anim >= op->anim_speed)
307     {
308 root 1.102 animate_object (op, op->contr ? op->facing : op->direction);
309 root 1.20 op->last_anim = 1;
310     }
311     else
312 root 1.102 ++op->last_anim;
313 elmex 1.1
314 root 1.127 if (expect_false (op->speed_left > 0.f))
315 root 1.20 {
316     --op->speed_left;
317     process_object (op);
318 root 1.14 }
319 root 1.28
320 root 1.127 if (expect_true (!op->contr))
321 root 1.102 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
322 elmex 1.1 }
323    
324 root 1.46 process_players2 ();
325 elmex 1.1 }
326    
327 root 1.62 /* clean up everything before exiting */
328 root 1.20 void
329 root 1.62 emergency_save ()
330 root 1.20 {
331 root 1.62 LOG (llevDebug, "emergency save begin.\n");
332 elmex 1.1
333 root 1.83 cfperl_emergency_save ();
334 root 1.62
335     LOG (llevDebug, "saving book archive.\n");
336     write_book_archive ();
337 root 1.47
338 root 1.62 LOG (llevDebug, "emergency save done.\n");
339 elmex 1.1 }
340    
341 root 1.79 // send all clients some informational text
342     static void
343     cleanup_inform (const char *cause, bool make_core)
344     {
345 root 1.114 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
346 root 1.83
347 root 1.111 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
348     new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
349 root 1.79
350     if (make_core)
351 root 1.111 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
352 root 1.79 else
353 root 1.111 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
354 root 1.79
355 root 1.111 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
356 root 1.79
357 root 1.113 client::flush_sockets ();
358 root 1.79 }
359    
360 elmex 1.1 /* clean up everything before exiting */
361 root 1.20 void
362 root 1.79 cleanup (const char *cause, bool make_core)
363 elmex 1.1 {
364 root 1.84 if (make_core)
365 root 1.85 fork_abort (cause);
366 root 1.84
367 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
368    
369     if (!make_core)
370     cleanup_inform (cause, make_core);
371    
372 root 1.62 LOG (llevDebug, "cleanup begin.\n");
373    
374 root 1.65 if (init_done && !in_cleanup)
375 root 1.67 {
376     in_cleanup = true;
377     emergency_save ();
378     }
379     else
380     in_cleanup = true;
381 root 1.29
382 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
383     INVOKE_GLOBAL (CLEANUP);
384 root 1.23
385 root 1.62 LOG (llevDebug, "cleanup done.\n");
386 root 1.25
387 root 1.123 log_cleanup ();
388    
389 root 1.49 if (make_core)
390 root 1.130 cleanup_inform (cause, make_core);
391 root 1.49 else
392 root 1.88 {
393 root 1.115 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
394     new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
395 root 1.113 client::flush_sockets ();
396 root 1.88 }
397 root 1.130
398     cfperl_cleanup (make_core);
399     _exit (make_core);
400 elmex 1.1 }
401    
402     /*
403 root 1.73 * do_specials() is a collection of functions to call from time to time.
404 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
405     * often to do things. This will allow us to spred them out more often.
406     * I use prime numbers for the factor count - in that way, it is less likely
407     * these actions will fall on the same tick (compared to say using 500/2500/15000
408     * which would mean on that 15,000 tick count a whole bunch of stuff gets
409     * done). Of course, there can still be times where multiple specials are
410     * done on the same tick, but that will happen very infrequently
411     *
412     * I also think this code makes it easier to see how often we really are
413     * doing the various things.
414     */
415 root 1.20 void
416     do_specials (void)
417     {
418 root 1.122 shstr::gc ();
419 root 1.125 archetype::gc ();
420 root 1.122
421 root 1.109 if (expect_false (!(pticks % TICKS_PER_HOUR)))
422 root 1.134 maptile::adjust_daylight ();
423 elmex 1.1
424 root 1.109 if (expect_false (!(pticks % 2503)))
425 root 1.20 fix_weight (); /* Hack to fix weightproblems caused by bugs */
426 elmex 1.1
427 root 1.109 if (expect_false (!(pticks % 5003)))
428 root 1.20 write_book_archive ();
429 elmex 1.1
430 root 1.109 if (expect_false (!(pticks % 5009)))
431 root 1.20 clean_friendly_list ();
432 elmex 1.1
433 root 1.109 if (expect_false (!(pticks % 5011)))
434 root 1.20 obsolete_parties ();
435 elmex 1.1
436 root 1.109 if (expect_false (!(pticks % 12503)))
437 root 1.20 fix_luck ();
438 elmex 1.1 }
439    
440 root 1.20 void
441     server_tick ()
442 root 1.2 {
443 root 1.44 // first do the user visible stuff
444 root 1.12 INVOKE_GLOBAL (CLOCK);
445 root 1.113 process_events (); // "do" something with objects with speed
446     client::clock (); // draw client maps etc.
447 root 1.44
448     // then do some bookkeeping, should not really be here
449 root 1.20 do_specials (); /* Routines called from time to time. */
450 root 1.56 attachable::check_mortals ();
451 root 1.5
452     ++pticks;
453 root 1.2 }
454    
455 root 1.87 // normal main
456 root 1.20 int
457     main (int argc, char **argv)
458 elmex 1.1 {
459 root 1.6 settings.argc = argc;
460     settings.argv = argv;
461 root 1.137
462 root 1.136 rndm.seed (time (0));
463 root 1.126 g_thread_init (0); // for the slice allocator only
464    
465 root 1.6 init (argc, argv);
466    
467     for (;;)
468     cfperl_main ();
469 root 1.64 }
470 root 1.116