1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
3 |
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4 |
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Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 |
root |
1.27 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
elmex |
1.1 |
*/ |
23 |
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24 |
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#include <global.h> |
25 |
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#include <object.h> |
26 |
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#include <tod.h> |
27 |
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28 |
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#ifdef HAVE_DES_H |
29 |
root |
1.23 |
# include <des.h> |
30 |
elmex |
1.1 |
#else |
31 |
root |
1.23 |
# ifdef HAVE_CRYPT_H |
32 |
elmex |
1.1 |
# include <crypt.h> |
33 |
root |
1.23 |
# endif |
34 |
elmex |
1.1 |
#endif |
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36 |
root |
1.47 |
#include <sproto.h> |
37 |
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#include <time.h> |
38 |
elmex |
1.1 |
|
39 |
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#include <../random_maps/random_map.h> |
40 |
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#include <../random_maps/rproto.h> |
41 |
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#include "path.h" |
42 |
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43 |
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static char days[7][4] = { |
44 |
root |
1.20 |
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
45 |
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}; |
46 |
elmex |
1.1 |
|
47 |
root |
1.20 |
void |
48 |
root |
1.23 |
version (object *op) |
49 |
root |
1.20 |
{ |
50 |
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if (op != NULL) |
51 |
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clear_win_info (op); |
52 |
elmex |
1.1 |
|
53 |
root |
1.20 |
new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
54 |
elmex |
1.1 |
|
55 |
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/* If in a socket, don't print out the list of authors. It confuses the |
56 |
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* crossclient program. |
57 |
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*/ |
58 |
root |
1.20 |
if (op == NULL) |
59 |
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return; |
60 |
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new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
61 |
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new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)"); |
68 |
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new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)"); |
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new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)"); |
86 |
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new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)"); |
87 |
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new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); |
88 |
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new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)"); |
89 |
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new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)"); |
90 |
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new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)"); |
91 |
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new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)"); |
92 |
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new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)"); |
93 |
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new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)"); |
94 |
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new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)"); |
95 |
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new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)"); |
96 |
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new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); |
97 |
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new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)"); |
98 |
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new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)"); |
99 |
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new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]"); |
100 |
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new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); |
101 |
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new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
102 |
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new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
103 |
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new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
104 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
105 |
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new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
106 |
root |
1.31 |
new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]"); |
107 |
root |
1.20 |
new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
108 |
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} |
109 |
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110 |
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void |
111 |
root |
1.23 |
info_keys (object *op) |
112 |
root |
1.20 |
{ |
113 |
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clear_win_info (op); |
114 |
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new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction."); |
115 |
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new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run"); |
116 |
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new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'"); |
117 |
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new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters."); |
118 |
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new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command"); |
119 |
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new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look"); |
120 |
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new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help"); |
121 |
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new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw"); |
122 |
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new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick"); |
123 |
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new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version"); |
124 |
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new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells"); |
125 |
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new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type"); |
126 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get"); |
127 |
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new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands."); |
128 |
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new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); |
129 |
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new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
130 |
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new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
131 |
elmex |
1.1 |
} |
132 |
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133 |
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/* This is a basic little function to put the player back to his |
134 |
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* savebed. We do some error checking - its possible that the |
135 |
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* savebed map may no longer exist, so we make sure the player |
136 |
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* goes someplace. |
137 |
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*/ |
138 |
root |
1.20 |
void |
139 |
root |
1.23 |
enter_player_savebed (object *op) |
140 |
elmex |
1.1 |
{ |
141 |
root |
1.30 |
maptile *oldmap = op->map; |
142 |
root |
1.20 |
object *tmp; |
143 |
elmex |
1.1 |
|
144 |
root |
1.41 |
tmp = object::create (); |
145 |
elmex |
1.1 |
|
146 |
root |
1.20 |
EXIT_PATH (tmp) = op->contr->savebed_map; |
147 |
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EXIT_X (tmp) = op->contr->bed_x; |
148 |
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EXIT_Y (tmp) = op->contr->bed_y; |
149 |
root |
1.62 |
op->enter_exit (tmp); |
150 |
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|
151 |
root |
1.20 |
/* If the player has not changed maps and the name does not match |
152 |
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* that of the savebed, his savebed map is gone. Lets go back |
153 |
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* to the emergency path. Update what the players savebed is |
154 |
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* while we're at it. |
155 |
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*/ |
156 |
root |
1.62 |
//TODO: must go - move to interim map |
157 |
root |
1.20 |
if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path)) |
158 |
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{ |
159 |
root |
1.62 |
LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location\n", |
160 |
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&op->name, op->contr->savebed_map); |
161 |
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strcpy (op->contr->savebed_map, "/world/world_105_115"); |
162 |
|
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op->contr->bed_x = 5; |
163 |
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op->contr->bed_y = 37; |
164 |
root |
1.20 |
EXIT_PATH (tmp) = op->contr->savebed_map; |
165 |
root |
1.62 |
EXIT_X (tmp) = op->contr->bed_x; |
166 |
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EXIT_Y (tmp) = op->contr->bed_y; |
167 |
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op->enter_exit (tmp); |
168 |
elmex |
1.1 |
} |
169 |
root |
1.41 |
|
170 |
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tmp->destroy (); |
171 |
elmex |
1.1 |
} |
172 |
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|
173 |
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/* |
174 |
root |
1.62 |
* enter_map(): Moves the player and pets from current map (if any) to |
175 |
elmex |
1.1 |
* new map. map, x, y must be set. map is the map we are moving the |
176 |
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* player to - it could be the map he just came from if the load failed for |
177 |
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* whatever reason. If default map coordinates are to be used, then |
178 |
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* the function that calls this should figure them out. |
179 |
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*/ |
180 |
root |
1.62 |
void |
181 |
|
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object::enter_map (maptile *newmap, int x, int y) |
182 |
root |
1.20 |
{ |
183 |
root |
1.62 |
if (!newmap->load ()) |
184 |
|
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return; |
185 |
root |
1.20 |
|
186 |
|
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if (out_of_map (newmap, x, y)) |
187 |
|
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{ |
188 |
root |
1.62 |
LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
189 |
root |
1.58 |
x = newmap->enter_x; |
190 |
|
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y = newmap->enter_y; |
191 |
root |
1.20 |
if (out_of_map (newmap, x, y)) |
192 |
|
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{ |
193 |
|
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LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
194 |
root |
1.62 |
&newmap->path, x, y, newmap->width, newmap->height); |
195 |
|
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new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
196 |
root |
1.20 |
return; |
197 |
|
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} |
198 |
|
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} |
199 |
root |
1.31 |
|
200 |
root |
1.20 |
/* try to find a spot for the player */ |
201 |
root |
1.62 |
if (ob_blocked (this, newmap, x, y)) |
202 |
root |
1.20 |
{ /* First choice blocked */ |
203 |
|
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/* We try to find a spot for the player, starting closest in. |
204 |
|
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* We could use find_first_free_spot, but that doesn't randomize it at all, |
205 |
|
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* So for example, if the north space is free, you would always end up there even |
206 |
|
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* if other spaces around are available. |
207 |
|
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* Note that for the second and third calls, we could start at a position other |
208 |
|
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* than one, but then we could end up on the other side of walls and so forth. |
209 |
|
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*/ |
210 |
root |
1.62 |
int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
211 |
root |
1.23 |
|
212 |
root |
1.20 |
if (i == -1) |
213 |
|
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{ |
214 |
root |
1.62 |
i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
215 |
root |
1.20 |
if (i == -1) |
216 |
root |
1.62 |
i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
217 |
root |
1.20 |
} |
218 |
root |
1.31 |
|
219 |
root |
1.20 |
if (i != -1) |
220 |
|
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{ |
221 |
|
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x += freearr_x[i]; |
222 |
|
|
y += freearr_y[i]; |
223 |
|
|
} |
224 |
|
|
else |
225 |
root |
1.62 |
/* not much we can do in this case. */ |
226 |
|
|
LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
227 |
|
|
} |
228 |
elmex |
1.1 |
|
229 |
root |
1.62 |
if (map) |
230 |
|
|
if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
231 |
root |
1.31 |
return; |
232 |
|
|
|
233 |
root |
1.62 |
if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
234 |
root |
1.31 |
return; |
235 |
|
|
|
236 |
root |
1.62 |
if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
237 |
root |
1.31 |
return; |
238 |
root |
1.20 |
|
239 |
|
|
/* If it is a player login, he has yet to be inserted anyplace. |
240 |
|
|
* otherwise, we need to deal with removing the player here. |
241 |
|
|
*/ |
242 |
root |
1.62 |
remove (); |
243 |
root |
1.31 |
|
244 |
root |
1.62 |
this->x = x; |
245 |
|
|
this->y = y; |
246 |
|
|
map = newmap; |
247 |
root |
1.20 |
|
248 |
root |
1.62 |
insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
249 |
root |
1.20 |
|
250 |
|
|
newmap->timeout = 0; |
251 |
root |
1.62 |
enemy = NULL; |
252 |
root |
1.20 |
|
253 |
root |
1.62 |
if (contr) |
254 |
root |
1.20 |
{ |
255 |
root |
1.62 |
strcpy (contr->maplevel, newmap->path); |
256 |
|
|
contr->count = 0; |
257 |
root |
1.20 |
} |
258 |
|
|
|
259 |
|
|
/* Update any golems */ |
260 |
root |
1.62 |
if (type == PLAYER && contr->ranges[range_golem]) |
261 |
root |
1.20 |
{ |
262 |
root |
1.62 |
int i = find_free_spot (contr->ranges[range_golem], newmap, |
263 |
root |
1.20 |
x, y, 1, SIZEOFFREE); |
264 |
root |
1.23 |
|
265 |
root |
1.62 |
contr->ranges[range_golem]->remove (); |
266 |
root |
1.31 |
|
267 |
root |
1.20 |
if (i == -1) |
268 |
|
|
{ |
269 |
root |
1.62 |
remove_friendly_object (contr->ranges[range_golem]); |
270 |
|
|
contr->ranges[range_golem]->destroy (); |
271 |
|
|
contr->ranges[range_golem] = 0; |
272 |
root |
1.20 |
} |
273 |
|
|
else |
274 |
|
|
{ |
275 |
root |
1.62 |
for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
276 |
root |
1.20 |
{ |
277 |
|
|
tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
278 |
|
|
tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
279 |
|
|
tmp->map = newmap; |
280 |
root |
1.14 |
} |
281 |
root |
1.31 |
|
282 |
root |
1.62 |
insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
283 |
|
|
contr->ranges[range_golem]->direction = |
284 |
|
|
find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
285 |
root |
1.14 |
} |
286 |
elmex |
1.1 |
} |
287 |
root |
1.31 |
|
288 |
root |
1.62 |
direction = 0; |
289 |
elmex |
1.1 |
|
290 |
root |
1.20 |
/* since the players map is already loaded, we don't need to worry |
291 |
|
|
* about pending objects. |
292 |
|
|
*/ |
293 |
|
|
remove_all_pets (newmap); |
294 |
elmex |
1.1 |
} |
295 |
|
|
|
296 |
|
|
/* clean_path takes a path and replaces all / with _ |
297 |
|
|
* We do a strcpy so that we do not change the original string. |
298 |
|
|
*/ |
299 |
root |
1.20 |
char * |
300 |
|
|
clean_path (const char *file) |
301 |
elmex |
1.1 |
{ |
302 |
root |
1.20 |
static char newpath[MAX_BUF], *cp; |
303 |
root |
1.24 |
assign (newpath, file); |
304 |
elmex |
1.1 |
|
305 |
root |
1.20 |
for (cp = newpath; *cp != '\0'; cp++) |
306 |
root |
1.24 |
if (*cp == '/') |
307 |
|
|
*cp = '_'; |
308 |
|
|
|
309 |
root |
1.20 |
return newpath; |
310 |
elmex |
1.1 |
} |
311 |
|
|
|
312 |
|
|
/* unclean_path takes a path and replaces all _ with / |
313 |
|
|
* This basically undoes clean path. |
314 |
|
|
* We do a strcpy so that we do not change the original string. |
315 |
|
|
* We are smart enough to start after the last / in case we |
316 |
|
|
* are getting passed a string that points to a unique map |
317 |
|
|
* path. |
318 |
|
|
*/ |
319 |
root |
1.20 |
char * |
320 |
|
|
unclean_path (const char *src) |
321 |
elmex |
1.1 |
{ |
322 |
root |
1.20 |
static char newpath[MAX_BUF], *cp; |
323 |
elmex |
1.1 |
|
324 |
root |
1.20 |
cp = strrchr (src, '/'); |
325 |
root |
1.24 |
assign (newpath, cp ? cp + 1 : src); |
326 |
root |
1.20 |
|
327 |
|
|
for (cp = newpath; *cp != '\0'; cp++) |
328 |
root |
1.24 |
if (*cp == '_') |
329 |
|
|
*cp = '/'; |
330 |
|
|
|
331 |
root |
1.20 |
return newpath; |
332 |
elmex |
1.1 |
} |
333 |
|
|
|
334 |
|
|
/* process_players1 and process_players2 do all the player related stuff. |
335 |
|
|
* I moved it out of process events and process_map. This was to some |
336 |
|
|
* extent for debugging as well as to get a better idea of the time used |
337 |
|
|
* by the various functions. process_players1() does the processing before |
338 |
|
|
* objects have been updated, process_players2() does the processing that |
339 |
|
|
* is needed after the players have been updated. |
340 |
|
|
*/ |
341 |
root |
1.46 |
static void |
342 |
|
|
process_players1 () |
343 |
elmex |
1.1 |
{ |
344 |
root |
1.20 |
int flag; |
345 |
root |
1.55 |
|
346 |
root |
1.20 |
/* Basically, we keep looping until all the players have done their actions. */ |
347 |
|
|
for (flag = 1; flag != 0;) |
348 |
|
|
{ |
349 |
|
|
flag = 0; |
350 |
root |
1.56 |
for_all_players (pl) |
351 |
root |
1.20 |
{ |
352 |
root |
1.56 |
pl->refcnt_chk (); |
353 |
elmex |
1.1 |
|
354 |
root |
1.56 |
if (!pl->ob || !pl->ns) |
355 |
root |
1.20 |
continue; |
356 |
|
|
|
357 |
|
|
if (pl->ob->speed_left > 0) |
358 |
root |
1.56 |
if (handle_newcs_player (pl->ob)) |
359 |
|
|
flag = 1; |
360 |
root |
1.20 |
|
361 |
|
|
/* If the player is not actively playing, don't make a |
362 |
|
|
* backup save - nothing to save anyway. Plus, the |
363 |
|
|
* map may not longer be valid. This can happen when the |
364 |
|
|
* player quits - they exist for purposes of tracking on the map, |
365 |
|
|
* but don't actually reside on any actual map. |
366 |
|
|
*/ |
367 |
|
|
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
368 |
|
|
continue; |
369 |
elmex |
1.1 |
|
370 |
|
|
#ifdef AUTOSAVE |
371 |
root |
1.20 |
/* check for ST_PLAYING state so that we don't try to save off when |
372 |
|
|
* the player is logging in. |
373 |
|
|
*/ |
374 |
root |
1.52 |
if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
375 |
root |
1.20 |
{ |
376 |
root |
1.53 |
pl->ob->contr->save (); |
377 |
root |
1.20 |
pl->last_save_tick = pticks; |
378 |
root |
1.14 |
} |
379 |
elmex |
1.1 |
#endif |
380 |
root |
1.20 |
} /* end of for loop for all the players */ |
381 |
|
|
} /* for flag */ |
382 |
root |
1.46 |
|
383 |
root |
1.55 |
for_all_players (pl) |
384 |
root |
1.20 |
{ |
385 |
root |
1.56 |
if (!pl->ob || !pl->ns) |
386 |
|
|
continue; |
387 |
|
|
|
388 |
root |
1.46 |
if (settings.casting_time) |
389 |
root |
1.20 |
{ |
390 |
|
|
if (pl->ob->casting_time > 0) |
391 |
|
|
{ |
392 |
|
|
pl->ob->casting_time--; |
393 |
|
|
pl->ob->start_holding = 1; |
394 |
root |
1.14 |
} |
395 |
root |
1.46 |
|
396 |
root |
1.20 |
/* set spell_state so we can update the range in stats field */ |
397 |
|
|
if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
398 |
root |
1.46 |
pl->ob->start_holding = 0; |
399 |
root |
1.14 |
} |
400 |
root |
1.46 |
|
401 |
root |
1.20 |
do_some_living (pl->ob); |
402 |
elmex |
1.1 |
} |
403 |
|
|
} |
404 |
|
|
|
405 |
root |
1.46 |
static void |
406 |
|
|
process_players2 () |
407 |
elmex |
1.1 |
{ |
408 |
root |
1.20 |
/* Then check if any players should use weapon-speed instead of speed */ |
409 |
root |
1.55 |
for_all_players (pl) |
410 |
root |
1.20 |
{ |
411 |
|
|
/* The code that did weapon_sp handling here was out of place - |
412 |
|
|
* this isn't called until after the player has finished there |
413 |
|
|
* actions, and is thus out of place. All we do here is bounds |
414 |
|
|
* checking. |
415 |
|
|
*/ |
416 |
|
|
if (pl->has_hit) |
417 |
|
|
{ |
418 |
|
|
if (pl->ob->speed_left > pl->weapon_sp) |
419 |
|
|
pl->ob->speed_left = pl->weapon_sp; |
420 |
root |
1.14 |
|
421 |
root |
1.20 |
/* This needs to be here - if the player is running, we need to |
422 |
|
|
* clear this each tick, but new commands are not being received |
423 |
|
|
* so execute_newserver_command() is never called |
424 |
|
|
*/ |
425 |
|
|
pl->has_hit = 0; |
426 |
|
|
} |
427 |
|
|
else if (pl->ob->speed_left > pl->ob->speed) |
428 |
|
|
pl->ob->speed_left = pl->ob->speed; |
429 |
elmex |
1.1 |
} |
430 |
|
|
} |
431 |
|
|
|
432 |
root |
1.20 |
void |
433 |
root |
1.46 |
process_events () |
434 |
root |
1.20 |
{ |
435 |
|
|
object *op; |
436 |
elmex |
1.1 |
|
437 |
root |
1.56 |
static object_ptr marker_; |
438 |
|
|
|
439 |
|
|
if (!marker_) |
440 |
|
|
marker_ = object::create (); |
441 |
root |
1.42 |
|
442 |
root |
1.56 |
object *marker = marker_; |
443 |
root |
1.26 |
|
444 |
root |
1.46 |
process_players1 (); |
445 |
elmex |
1.1 |
|
446 |
root |
1.20 |
marker->active_next = active_objects; |
447 |
elmex |
1.1 |
|
448 |
root |
1.20 |
if (marker->active_next) |
449 |
|
|
marker->active_next->active_prev = marker; |
450 |
elmex |
1.1 |
|
451 |
root |
1.56 |
marker->active_prev = 0; |
452 |
root |
1.20 |
active_objects = marker; |
453 |
elmex |
1.1 |
|
454 |
root |
1.20 |
while (marker->active_next) |
455 |
|
|
{ |
456 |
|
|
op = marker->active_next; |
457 |
elmex |
1.1 |
|
458 |
root |
1.20 |
/* Move marker forward - swap op and marker */ |
459 |
|
|
op->active_prev = marker->active_prev; |
460 |
elmex |
1.1 |
|
461 |
root |
1.20 |
if (op->active_prev) |
462 |
|
|
op->active_prev->active_next = op; |
463 |
|
|
else |
464 |
|
|
active_objects = op; |
465 |
root |
1.14 |
|
466 |
root |
1.20 |
marker->active_next = op->active_next; |
467 |
root |
1.14 |
|
468 |
root |
1.20 |
if (marker->active_next) |
469 |
|
|
marker->active_next->active_prev = marker; |
470 |
root |
1.14 |
|
471 |
root |
1.20 |
marker->active_prev = op; |
472 |
|
|
op->active_next = marker; |
473 |
root |
1.14 |
|
474 |
root |
1.20 |
/* Now process op */ |
475 |
|
|
if (QUERY_FLAG (op, FLAG_FREED)) |
476 |
|
|
{ |
477 |
|
|
LOG (llevError, "BUG: process_events(): Free object on list\n"); |
478 |
root |
1.59 |
op->set_speed (0); |
479 |
root |
1.20 |
continue; |
480 |
|
|
} |
481 |
|
|
|
482 |
|
|
/* I've seen occasional crashes due to this - the object is removed, |
483 |
|
|
* and thus the map it points to (last map it was on) may be bogus |
484 |
|
|
* The real bug is to try to find out the cause of this - someone |
485 |
|
|
* is probably calling remove_ob without either an insert_ob or |
486 |
|
|
* free_object afterwards, leaving an object dangling. But I'd |
487 |
|
|
* rather log this and continue on instead of crashing. |
488 |
|
|
* Don't remove players - when a player quits, the object is in |
489 |
|
|
* sort of a limbo, of removed, but something we want to keep |
490 |
|
|
* around. |
491 |
|
|
*/ |
492 |
|
|
if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
493 |
|
|
{ |
494 |
|
|
LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
495 |
root |
1.36 |
char *dump = dump_object (op); |
496 |
|
|
LOG (llevError, dump); |
497 |
|
|
free (dump); |
498 |
root |
1.41 |
op->destroy (); |
499 |
root |
1.20 |
continue; |
500 |
root |
1.14 |
} |
501 |
|
|
|
502 |
root |
1.20 |
if (!op->speed) |
503 |
|
|
{ |
504 |
root |
1.46 |
LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
505 |
|
|
"but is on active list\n", &op->arch->name); |
506 |
root |
1.59 |
op->set_speed (0); |
507 |
root |
1.20 |
continue; |
508 |
root |
1.14 |
} |
509 |
|
|
|
510 |
root |
1.46 |
if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
511 |
root |
1.20 |
{ |
512 |
root |
1.46 |
LOG (llevError, "BUG: process_events(): Object without map or " |
513 |
|
|
"inventory is on active list: %s (%d)\n", &op->name, op->count); |
514 |
root |
1.59 |
op->set_speed (0); |
515 |
root |
1.20 |
continue; |
516 |
root |
1.14 |
} |
517 |
|
|
|
518 |
root |
1.46 |
/* Animate the object. Bug or feature that anim_speed |
519 |
root |
1.20 |
* is based on ticks, and not the creatures speed? |
520 |
|
|
*/ |
521 |
|
|
if (op->anim_speed && op->last_anim >= op->anim_speed) |
522 |
|
|
{ |
523 |
elmex |
1.50 |
if ((op->type == PLAYER)) |
524 |
root |
1.20 |
animate_object (op, op->facing); |
525 |
|
|
else |
526 |
|
|
animate_object (op, op->direction); |
527 |
root |
1.14 |
|
528 |
root |
1.20 |
op->last_anim = 1; |
529 |
|
|
} |
530 |
|
|
else |
531 |
|
|
op->last_anim++; |
532 |
elmex |
1.1 |
|
533 |
root |
1.20 |
if (op->speed_left > 0) |
534 |
|
|
{ |
535 |
elmex |
1.1 |
#if 0 |
536 |
root |
1.20 |
/* I've seen occasional crashes in move_symptom() with it |
537 |
|
|
* crashing because op is removed - add some debugging to |
538 |
|
|
* track if it is removed at this point. |
539 |
|
|
* This unfortunately is a bit too verbose it seems - not sure |
540 |
|
|
* why - I think what happens is a map is freed or something and |
541 |
|
|
* some objects get 'lost' - removed never to be reclaimed. |
542 |
|
|
* removed objects generally shouldn't exist. |
543 |
|
|
*/ |
544 |
|
|
if (QUERY_FLAG (op, FLAG_REMOVED)) |
545 |
|
|
{ |
546 |
|
|
LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
547 |
root |
1.14 |
} |
548 |
elmex |
1.1 |
#endif |
549 |
root |
1.20 |
--op->speed_left; |
550 |
|
|
process_object (op); |
551 |
root |
1.28 |
|
552 |
|
|
if (op->destroyed ()) |
553 |
root |
1.20 |
continue; |
554 |
root |
1.14 |
} |
555 |
root |
1.28 |
|
556 |
root |
1.20 |
if (settings.casting_time == TRUE && op->casting_time > 0) |
557 |
|
|
op->casting_time--; |
558 |
root |
1.28 |
|
559 |
root |
1.20 |
if (op->speed_left <= 0) |
560 |
|
|
op->speed_left += FABS (op->speed); |
561 |
elmex |
1.1 |
} |
562 |
|
|
|
563 |
root |
1.20 |
/* Remove marker object from active list */ |
564 |
|
|
if (marker->active_prev != NULL) |
565 |
|
|
marker->active_prev->active_next = NULL; |
566 |
|
|
else |
567 |
|
|
active_objects = NULL; |
568 |
elmex |
1.1 |
|
569 |
root |
1.46 |
process_players2 (); |
570 |
elmex |
1.1 |
} |
571 |
|
|
|
572 |
root |
1.62 |
/* clean up everything before exiting */ |
573 |
root |
1.20 |
void |
574 |
root |
1.62 |
emergency_save () |
575 |
root |
1.20 |
{ |
576 |
root |
1.62 |
LOG (llevDebug, "emergency save begin.\n"); |
577 |
elmex |
1.1 |
|
578 |
root |
1.62 |
LOG (llevDebug, "saving players.\n"); |
579 |
|
|
for_all_players (pl) |
580 |
|
|
pl->save (1); |
581 |
elmex |
1.1 |
|
582 |
root |
1.62 |
// for_all_players (pl) |
583 |
|
|
// if (pl->ob) |
584 |
|
|
// pl->ob->remove (); |
585 |
|
|
|
586 |
|
|
LOG (llevDebug, "saving maps.\n"); |
587 |
|
|
maptile::emergency_save (); |
588 |
|
|
|
589 |
|
|
LOG (llevDebug, "saving book archive.\n"); |
590 |
|
|
write_book_archive (); |
591 |
root |
1.47 |
|
592 |
root |
1.62 |
LOG (llevDebug, "emergency save done.\n"); |
593 |
elmex |
1.1 |
} |
594 |
|
|
|
595 |
|
|
/* clean up everything before exiting */ |
596 |
root |
1.20 |
void |
597 |
root |
1.49 |
cleanup (bool make_core) |
598 |
elmex |
1.1 |
{ |
599 |
root |
1.62 |
LOG (llevDebug, "cleanup begin.\n"); |
600 |
|
|
|
601 |
|
|
in_cleanup = true; |
602 |
root |
1.29 |
|
603 |
root |
1.49 |
if (init_done) |
604 |
root |
1.62 |
emergency_save (); |
605 |
root |
1.29 |
|
606 |
root |
1.62 |
LOG (llevDebug, "running cleanup handlers.\n"); |
607 |
|
|
INVOKE_GLOBAL (CLEANUP); |
608 |
root |
1.23 |
|
609 |
root |
1.62 |
LOG (llevDebug, "cleanup done.\n"); |
610 |
root |
1.25 |
|
611 |
root |
1.49 |
if (make_core) |
612 |
|
|
abort (); |
613 |
|
|
else |
614 |
|
|
_exit (0); |
615 |
elmex |
1.1 |
} |
616 |
|
|
|
617 |
root |
1.20 |
void |
618 |
root |
1.23 |
leave (player *pl, int draw_exit) |
619 |
root |
1.20 |
{ |
620 |
root |
1.51 |
if (pl) |
621 |
root |
1.20 |
{ |
622 |
|
|
if (pl->ob->type != DEAD_OBJECT) |
623 |
|
|
{ |
624 |
|
|
/* If a hidden dm dropped connection do not create |
625 |
|
|
* inconsistencies by showing that they have left the game |
626 |
|
|
*/ |
627 |
|
|
if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
628 |
root |
1.53 |
&& draw_exit) |
629 |
root |
1.20 |
{ |
630 |
|
|
if (pl->ob->map) |
631 |
|
|
{ |
632 |
|
|
INVOKE_PLAYER (LOGOUT, pl); |
633 |
root |
1.52 |
LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
634 |
root |
1.20 |
} |
635 |
|
|
|
636 |
|
|
char buf[MAX_BUF]; |
637 |
root |
1.23 |
|
638 |
root |
1.20 |
sprintf (buf, "%s left the game.", &pl->ob->name); |
639 |
root |
1.53 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
640 |
root |
1.20 |
} |
641 |
|
|
|
642 |
root |
1.62 |
pl->ob->remove (); |
643 |
root |
1.20 |
pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
644 |
|
|
} |
645 |
root |
1.53 |
|
646 |
|
|
/* We do this so that the socket handling routine can do the final |
647 |
|
|
* cleanup. We also leave that loop to actually handle the freeing |
648 |
|
|
* of the data. |
649 |
|
|
*/ |
650 |
|
|
if (pl->ns) |
651 |
|
|
pl->ns->destroy (); |
652 |
|
|
|
653 |
elmex |
1.1 |
} |
654 |
|
|
} |
655 |
|
|
|
656 |
root |
1.20 |
int |
657 |
|
|
forbid_play (void) |
658 |
elmex |
1.1 |
{ |
659 |
|
|
#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
660 |
root |
1.20 |
char buf[MAX_BUF], day[MAX_BUF]; |
661 |
|
|
FILE *fp; |
662 |
|
|
time_t clock; |
663 |
|
|
struct tm *tm; |
664 |
|
|
int i, start, stop, forbit = 0, comp; |
665 |
|
|
|
666 |
|
|
clock = time (NULL); |
667 |
|
|
tm = (struct tm *) localtime (&clock); |
668 |
root |
1.14 |
|
669 |
root |
1.20 |
sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
670 |
|
|
if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
671 |
|
|
return 0; |
672 |
|
|
|
673 |
|
|
while (fgets (buf, MAX_BUF, fp)) |
674 |
|
|
{ |
675 |
|
|
if (buf[0] == '#') |
676 |
|
|
continue; |
677 |
|
|
if (!strncmp (buf, "msg", 3)) |
678 |
|
|
{ |
679 |
|
|
if (forbit) |
680 |
|
|
while (fgets (buf, MAX_BUF, fp)) /* print message */ |
681 |
|
|
fputs (buf, logfile); |
682 |
|
|
break; |
683 |
|
|
|
684 |
|
|
} |
685 |
|
|
else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
686 |
|
|
{ |
687 |
|
|
LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
688 |
|
|
continue; |
689 |
root |
1.14 |
} |
690 |
|
|
|
691 |
root |
1.20 |
for (i = 0; i < 7; i++) |
692 |
|
|
{ |
693 |
|
|
if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
694 |
|
|
forbit = 1; |
695 |
root |
1.14 |
} |
696 |
elmex |
1.1 |
} |
697 |
|
|
|
698 |
root |
1.20 |
close_and_delete (fp, comp); |
699 |
elmex |
1.1 |
|
700 |
root |
1.20 |
return forbit; |
701 |
elmex |
1.1 |
#else |
702 |
root |
1.20 |
return 0; |
703 |
elmex |
1.1 |
#endif |
704 |
|
|
} |
705 |
|
|
|
706 |
|
|
/* |
707 |
|
|
* do_specials() is a collection of functions to call from time to time. |
708 |
|
|
* Modified 2000-1-14 MSW to use the global pticks count to determine how |
709 |
|
|
* often to do things. This will allow us to spred them out more often. |
710 |
|
|
* I use prime numbers for the factor count - in that way, it is less likely |
711 |
|
|
* these actions will fall on the same tick (compared to say using 500/2500/15000 |
712 |
|
|
* which would mean on that 15,000 tick count a whole bunch of stuff gets |
713 |
|
|
* done). Of course, there can still be times where multiple specials are |
714 |
|
|
* done on the same tick, but that will happen very infrequently |
715 |
|
|
* |
716 |
|
|
* I also think this code makes it easier to see how often we really are |
717 |
|
|
* doing the various things. |
718 |
|
|
*/ |
719 |
|
|
|
720 |
|
|
extern unsigned long todtick; |
721 |
|
|
|
722 |
root |
1.20 |
void |
723 |
|
|
do_specials (void) |
724 |
|
|
{ |
725 |
|
|
if (!(pticks % PTICKS_PER_CLOCK)) |
726 |
|
|
tick_the_clock (); |
727 |
elmex |
1.1 |
|
728 |
root |
1.20 |
if (!(pticks % 7)) |
729 |
|
|
shstr::gc (); |
730 |
root |
1.18 |
|
731 |
root |
1.20 |
if (!(pticks % 2503)) |
732 |
|
|
fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
733 |
elmex |
1.1 |
|
734 |
root |
1.20 |
if (!(pticks % 5003)) |
735 |
|
|
write_book_archive (); |
736 |
elmex |
1.1 |
|
737 |
root |
1.20 |
if (!(pticks % 5009)) |
738 |
|
|
clean_friendly_list (); |
739 |
elmex |
1.1 |
|
740 |
root |
1.20 |
if (!(pticks % 5011)) |
741 |
|
|
obsolete_parties (); |
742 |
elmex |
1.1 |
|
743 |
root |
1.20 |
if (!(pticks % 12503)) |
744 |
|
|
fix_luck (); |
745 |
elmex |
1.1 |
} |
746 |
|
|
|
747 |
root |
1.20 |
void |
748 |
|
|
server_tick () |
749 |
root |
1.2 |
{ |
750 |
root |
1.44 |
// first do the user visible stuff |
751 |
root |
1.20 |
doeric_server (); |
752 |
root |
1.12 |
INVOKE_GLOBAL (CLOCK); |
753 |
root |
1.46 |
process_events (); /* "do" something with objects with speed */ |
754 |
root |
1.20 |
flush_sockets (); |
755 |
root |
1.44 |
|
756 |
|
|
// then do some bookkeeping, should not really be here |
757 |
root |
1.20 |
do_specials (); /* Routines called from time to time. */ |
758 |
root |
1.56 |
attachable::check_mortals (); |
759 |
root |
1.5 |
|
760 |
|
|
++pticks; |
761 |
root |
1.2 |
} |
762 |
|
|
|
763 |
root |
1.20 |
int |
764 |
|
|
main (int argc, char **argv) |
765 |
elmex |
1.1 |
{ |
766 |
root |
1.6 |
settings.argc = argc; |
767 |
|
|
settings.argv = argv; |
768 |
|
|
|
769 |
|
|
init (argc, argv); |
770 |
|
|
|
771 |
root |
1.10 |
initPlugins (); |
772 |
elmex |
1.1 |
|
773 |
root |
1.6 |
for (;;) |
774 |
|
|
cfperl_main (); |
775 |
elmex |
1.1 |
|
776 |
root |
1.6 |
// unreached |
777 |
|
|
cleanup (); |
778 |
root |
1.4 |
|
779 |
elmex |
1.1 |
return 0; |
780 |
|
|
} |