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Revision: 1.62
Committed: Sat Dec 30 10:16:11 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.61: +74 -628 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <object.h>
26     #include <tod.h>
27    
28     #ifdef HAVE_DES_H
29 root 1.23 # include <des.h>
30 elmex 1.1 #else
31 root 1.23 # ifdef HAVE_CRYPT_H
32 elmex 1.1 # include <crypt.h>
33 root 1.23 # endif
34 elmex 1.1 #endif
35    
36 root 1.47 #include <sproto.h>
37     #include <time.h>
38 elmex 1.1
39     #include <../random_maps/random_map.h>
40     #include <../random_maps/rproto.h>
41     #include "path.h"
42    
43     static char days[7][4] = {
44 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45     };
46 elmex 1.1
47 root 1.20 void
48 root 1.23 version (object *op)
49 root 1.20 {
50     if (op != NULL)
51     clear_win_info (op);
52 elmex 1.1
53 root 1.20 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
54 elmex 1.1
55     /* If in a socket, don't print out the list of authors. It confuses the
56     * crossclient program.
57     */
58 root 1.20 if (op == NULL)
59     return;
60     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
61     new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
62     new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
63     new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
64     new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
65     new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
66     new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
67     new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
68     new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
69     new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
70     new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
71     new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
72     new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
73     new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
74     new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
75     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
76     new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
77     new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
78     new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
79     new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
80     new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
81     new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
82     new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
83     new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
84     new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
85     new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
86     new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
87     new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
88     new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
89     new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
90     new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
91     new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
92     new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
93     new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
94     new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
95     new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
96     new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
97     new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
98     new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
99     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
100     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
101     new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
102     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
103     new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
104     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
105     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
106 root 1.31 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]");
107 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
108     }
109    
110     void
111 root 1.23 info_keys (object *op)
112 root 1.20 {
113     clear_win_info (op);
114     new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
115     new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
116     new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
117     new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
118     new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
119     new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
120     new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
121     new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
122     new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
123     new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
124     new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
125     new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
126     new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
127     new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
128     new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
129     new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
130     new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
131 elmex 1.1 }
132    
133     /* This is a basic little function to put the player back to his
134     * savebed. We do some error checking - its possible that the
135     * savebed map may no longer exist, so we make sure the player
136     * goes someplace.
137     */
138 root 1.20 void
139 root 1.23 enter_player_savebed (object *op)
140 elmex 1.1 {
141 root 1.30 maptile *oldmap = op->map;
142 root 1.20 object *tmp;
143 elmex 1.1
144 root 1.41 tmp = object::create ();
145 elmex 1.1
146 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
147     EXIT_X (tmp) = op->contr->bed_x;
148     EXIT_Y (tmp) = op->contr->bed_y;
149 root 1.62 op->enter_exit (tmp);
150    
151 root 1.20 /* If the player has not changed maps and the name does not match
152     * that of the savebed, his savebed map is gone. Lets go back
153     * to the emergency path. Update what the players savebed is
154     * while we're at it.
155     */
156 root 1.62 //TODO: must go - move to interim map
157 root 1.20 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
158     {
159 root 1.62 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location\n",
160     &op->name, op->contr->savebed_map);
161     strcpy (op->contr->savebed_map, "/world/world_105_115");
162     op->contr->bed_x = 5;
163     op->contr->bed_y = 37;
164 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
165 root 1.62 EXIT_X (tmp) = op->contr->bed_x;
166     EXIT_Y (tmp) = op->contr->bed_y;
167     op->enter_exit (tmp);
168 elmex 1.1 }
169 root 1.41
170     tmp->destroy ();
171 elmex 1.1 }
172    
173     /*
174 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
175 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
176     * player to - it could be the map he just came from if the load failed for
177     * whatever reason. If default map coordinates are to be used, then
178     * the function that calls this should figure them out.
179     */
180 root 1.62 void
181     object::enter_map (maptile *newmap, int x, int y)
182 root 1.20 {
183 root 1.62 if (!newmap->load ())
184     return;
185 root 1.20
186     if (out_of_map (newmap, x, y))
187     {
188 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
189 root 1.58 x = newmap->enter_x;
190     y = newmap->enter_y;
191 root 1.20 if (out_of_map (newmap, x, y))
192     {
193     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
194 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
195     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
196 root 1.20 return;
197     }
198     }
199 root 1.31
200 root 1.20 /* try to find a spot for the player */
201 root 1.62 if (ob_blocked (this, newmap, x, y))
202 root 1.20 { /* First choice blocked */
203     /* We try to find a spot for the player, starting closest in.
204     * We could use find_first_free_spot, but that doesn't randomize it at all,
205     * So for example, if the north space is free, you would always end up there even
206     * if other spaces around are available.
207     * Note that for the second and third calls, we could start at a position other
208     * than one, but then we could end up on the other side of walls and so forth.
209     */
210 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
211 root 1.23
212 root 1.20 if (i == -1)
213     {
214 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
215 root 1.20 if (i == -1)
216 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
217 root 1.20 }
218 root 1.31
219 root 1.20 if (i != -1)
220     {
221     x += freearr_x[i];
222     y += freearr_y[i];
223     }
224     else
225 root 1.62 /* not much we can do in this case. */
226     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
227     }
228 elmex 1.1
229 root 1.62 if (map)
230     if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
231 root 1.31 return;
232    
233 root 1.62 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
234 root 1.31 return;
235    
236 root 1.62 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
237 root 1.31 return;
238 root 1.20
239     /* If it is a player login, he has yet to be inserted anyplace.
240     * otherwise, we need to deal with removing the player here.
241     */
242 root 1.62 remove ();
243 root 1.31
244 root 1.62 this->x = x;
245     this->y = y;
246     map = newmap;
247 root 1.20
248 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
249 root 1.20
250     newmap->timeout = 0;
251 root 1.62 enemy = NULL;
252 root 1.20
253 root 1.62 if (contr)
254 root 1.20 {
255 root 1.62 strcpy (contr->maplevel, newmap->path);
256     contr->count = 0;
257 root 1.20 }
258    
259     /* Update any golems */
260 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
261 root 1.20 {
262 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
263 root 1.20 x, y, 1, SIZEOFFREE);
264 root 1.23
265 root 1.62 contr->ranges[range_golem]->remove ();
266 root 1.31
267 root 1.20 if (i == -1)
268     {
269 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
270     contr->ranges[range_golem]->destroy ();
271     contr->ranges[range_golem] = 0;
272 root 1.20 }
273     else
274     {
275 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
276 root 1.20 {
277     tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
278     tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
279     tmp->map = newmap;
280 root 1.14 }
281 root 1.31
282 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
283     contr->ranges[range_golem]->direction =
284     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
285 root 1.14 }
286 elmex 1.1 }
287 root 1.31
288 root 1.62 direction = 0;
289 elmex 1.1
290 root 1.20 /* since the players map is already loaded, we don't need to worry
291     * about pending objects.
292     */
293     remove_all_pets (newmap);
294 elmex 1.1 }
295    
296     /* clean_path takes a path and replaces all / with _
297     * We do a strcpy so that we do not change the original string.
298     */
299 root 1.20 char *
300     clean_path (const char *file)
301 elmex 1.1 {
302 root 1.20 static char newpath[MAX_BUF], *cp;
303 root 1.24 assign (newpath, file);
304 elmex 1.1
305 root 1.20 for (cp = newpath; *cp != '\0'; cp++)
306 root 1.24 if (*cp == '/')
307     *cp = '_';
308    
309 root 1.20 return newpath;
310 elmex 1.1 }
311    
312     /* unclean_path takes a path and replaces all _ with /
313     * This basically undoes clean path.
314     * We do a strcpy so that we do not change the original string.
315     * We are smart enough to start after the last / in case we
316     * are getting passed a string that points to a unique map
317     * path.
318     */
319 root 1.20 char *
320     unclean_path (const char *src)
321 elmex 1.1 {
322 root 1.20 static char newpath[MAX_BUF], *cp;
323 elmex 1.1
324 root 1.20 cp = strrchr (src, '/');
325 root 1.24 assign (newpath, cp ? cp + 1 : src);
326 root 1.20
327     for (cp = newpath; *cp != '\0'; cp++)
328 root 1.24 if (*cp == '_')
329     *cp = '/';
330    
331 root 1.20 return newpath;
332 elmex 1.1 }
333    
334     /* process_players1 and process_players2 do all the player related stuff.
335     * I moved it out of process events and process_map. This was to some
336     * extent for debugging as well as to get a better idea of the time used
337     * by the various functions. process_players1() does the processing before
338     * objects have been updated, process_players2() does the processing that
339     * is needed after the players have been updated.
340     */
341 root 1.46 static void
342     process_players1 ()
343 elmex 1.1 {
344 root 1.20 int flag;
345 root 1.55
346 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
347     for (flag = 1; flag != 0;)
348     {
349     flag = 0;
350 root 1.56 for_all_players (pl)
351 root 1.20 {
352 root 1.56 pl->refcnt_chk ();
353 elmex 1.1
354 root 1.56 if (!pl->ob || !pl->ns)
355 root 1.20 continue;
356    
357     if (pl->ob->speed_left > 0)
358 root 1.56 if (handle_newcs_player (pl->ob))
359     flag = 1;
360 root 1.20
361     /* If the player is not actively playing, don't make a
362     * backup save - nothing to save anyway. Plus, the
363     * map may not longer be valid. This can happen when the
364     * player quits - they exist for purposes of tracking on the map,
365     * but don't actually reside on any actual map.
366     */
367     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
368     continue;
369 elmex 1.1
370     #ifdef AUTOSAVE
371 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
372     * the player is logging in.
373     */
374 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
375 root 1.20 {
376 root 1.53 pl->ob->contr->save ();
377 root 1.20 pl->last_save_tick = pticks;
378 root 1.14 }
379 elmex 1.1 #endif
380 root 1.20 } /* end of for loop for all the players */
381     } /* for flag */
382 root 1.46
383 root 1.55 for_all_players (pl)
384 root 1.20 {
385 root 1.56 if (!pl->ob || !pl->ns)
386     continue;
387    
388 root 1.46 if (settings.casting_time)
389 root 1.20 {
390     if (pl->ob->casting_time > 0)
391     {
392     pl->ob->casting_time--;
393     pl->ob->start_holding = 1;
394 root 1.14 }
395 root 1.46
396 root 1.20 /* set spell_state so we can update the range in stats field */
397     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
398 root 1.46 pl->ob->start_holding = 0;
399 root 1.14 }
400 root 1.46
401 root 1.20 do_some_living (pl->ob);
402 elmex 1.1 }
403     }
404    
405 root 1.46 static void
406     process_players2 ()
407 elmex 1.1 {
408 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
409 root 1.55 for_all_players (pl)
410 root 1.20 {
411     /* The code that did weapon_sp handling here was out of place -
412     * this isn't called until after the player has finished there
413     * actions, and is thus out of place. All we do here is bounds
414     * checking.
415     */
416     if (pl->has_hit)
417     {
418     if (pl->ob->speed_left > pl->weapon_sp)
419     pl->ob->speed_left = pl->weapon_sp;
420 root 1.14
421 root 1.20 /* This needs to be here - if the player is running, we need to
422     * clear this each tick, but new commands are not being received
423     * so execute_newserver_command() is never called
424     */
425     pl->has_hit = 0;
426     }
427     else if (pl->ob->speed_left > pl->ob->speed)
428     pl->ob->speed_left = pl->ob->speed;
429 elmex 1.1 }
430     }
431    
432 root 1.20 void
433 root 1.46 process_events ()
434 root 1.20 {
435     object *op;
436 elmex 1.1
437 root 1.56 static object_ptr marker_;
438    
439     if (!marker_)
440     marker_ = object::create ();
441 root 1.42
442 root 1.56 object *marker = marker_;
443 root 1.26
444 root 1.46 process_players1 ();
445 elmex 1.1
446 root 1.20 marker->active_next = active_objects;
447 elmex 1.1
448 root 1.20 if (marker->active_next)
449     marker->active_next->active_prev = marker;
450 elmex 1.1
451 root 1.56 marker->active_prev = 0;
452 root 1.20 active_objects = marker;
453 elmex 1.1
454 root 1.20 while (marker->active_next)
455     {
456     op = marker->active_next;
457 elmex 1.1
458 root 1.20 /* Move marker forward - swap op and marker */
459     op->active_prev = marker->active_prev;
460 elmex 1.1
461 root 1.20 if (op->active_prev)
462     op->active_prev->active_next = op;
463     else
464     active_objects = op;
465 root 1.14
466 root 1.20 marker->active_next = op->active_next;
467 root 1.14
468 root 1.20 if (marker->active_next)
469     marker->active_next->active_prev = marker;
470 root 1.14
471 root 1.20 marker->active_prev = op;
472     op->active_next = marker;
473 root 1.14
474 root 1.20 /* Now process op */
475     if (QUERY_FLAG (op, FLAG_FREED))
476     {
477     LOG (llevError, "BUG: process_events(): Free object on list\n");
478 root 1.59 op->set_speed (0);
479 root 1.20 continue;
480     }
481    
482     /* I've seen occasional crashes due to this - the object is removed,
483     * and thus the map it points to (last map it was on) may be bogus
484     * The real bug is to try to find out the cause of this - someone
485     * is probably calling remove_ob without either an insert_ob or
486     * free_object afterwards, leaving an object dangling. But I'd
487     * rather log this and continue on instead of crashing.
488     * Don't remove players - when a player quits, the object is in
489     * sort of a limbo, of removed, but something we want to keep
490     * around.
491     */
492     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
493     {
494     LOG (llevError, "BUG: process_events(): Removed object on list\n");
495 root 1.36 char *dump = dump_object (op);
496     LOG (llevError, dump);
497     free (dump);
498 root 1.41 op->destroy ();
499 root 1.20 continue;
500 root 1.14 }
501    
502 root 1.20 if (!op->speed)
503     {
504 root 1.46 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
505     "but is on active list\n", &op->arch->name);
506 root 1.59 op->set_speed (0);
507 root 1.20 continue;
508 root 1.14 }
509    
510 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
511 root 1.20 {
512 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
513     "inventory is on active list: %s (%d)\n", &op->name, op->count);
514 root 1.59 op->set_speed (0);
515 root 1.20 continue;
516 root 1.14 }
517    
518 root 1.46 /* Animate the object. Bug or feature that anim_speed
519 root 1.20 * is based on ticks, and not the creatures speed?
520     */
521     if (op->anim_speed && op->last_anim >= op->anim_speed)
522     {
523 elmex 1.50 if ((op->type == PLAYER))
524 root 1.20 animate_object (op, op->facing);
525     else
526     animate_object (op, op->direction);
527 root 1.14
528 root 1.20 op->last_anim = 1;
529     }
530     else
531     op->last_anim++;
532 elmex 1.1
533 root 1.20 if (op->speed_left > 0)
534     {
535 elmex 1.1 #if 0
536 root 1.20 /* I've seen occasional crashes in move_symptom() with it
537     * crashing because op is removed - add some debugging to
538     * track if it is removed at this point.
539     * This unfortunately is a bit too verbose it seems - not sure
540     * why - I think what happens is a map is freed or something and
541     * some objects get 'lost' - removed never to be reclaimed.
542     * removed objects generally shouldn't exist.
543     */
544     if (QUERY_FLAG (op, FLAG_REMOVED))
545     {
546     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
547 root 1.14 }
548 elmex 1.1 #endif
549 root 1.20 --op->speed_left;
550     process_object (op);
551 root 1.28
552     if (op->destroyed ())
553 root 1.20 continue;
554 root 1.14 }
555 root 1.28
556 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
557     op->casting_time--;
558 root 1.28
559 root 1.20 if (op->speed_left <= 0)
560     op->speed_left += FABS (op->speed);
561 elmex 1.1 }
562    
563 root 1.20 /* Remove marker object from active list */
564     if (marker->active_prev != NULL)
565     marker->active_prev->active_next = NULL;
566     else
567     active_objects = NULL;
568 elmex 1.1
569 root 1.46 process_players2 ();
570 elmex 1.1 }
571    
572 root 1.62 /* clean up everything before exiting */
573 root 1.20 void
574 root 1.62 emergency_save ()
575 root 1.20 {
576 root 1.62 LOG (llevDebug, "emergency save begin.\n");
577 elmex 1.1
578 root 1.62 LOG (llevDebug, "saving players.\n");
579     for_all_players (pl)
580     pl->save (1);
581 elmex 1.1
582 root 1.62 // for_all_players (pl)
583     // if (pl->ob)
584     // pl->ob->remove ();
585    
586     LOG (llevDebug, "saving maps.\n");
587     maptile::emergency_save ();
588    
589     LOG (llevDebug, "saving book archive.\n");
590     write_book_archive ();
591 root 1.47
592 root 1.62 LOG (llevDebug, "emergency save done.\n");
593 elmex 1.1 }
594    
595     /* clean up everything before exiting */
596 root 1.20 void
597 root 1.49 cleanup (bool make_core)
598 elmex 1.1 {
599 root 1.62 LOG (llevDebug, "cleanup begin.\n");
600    
601     in_cleanup = true;
602 root 1.29
603 root 1.49 if (init_done)
604 root 1.62 emergency_save ();
605 root 1.29
606 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
607     INVOKE_GLOBAL (CLEANUP);
608 root 1.23
609 root 1.62 LOG (llevDebug, "cleanup done.\n");
610 root 1.25
611 root 1.49 if (make_core)
612     abort ();
613     else
614     _exit (0);
615 elmex 1.1 }
616    
617 root 1.20 void
618 root 1.23 leave (player *pl, int draw_exit)
619 root 1.20 {
620 root 1.51 if (pl)
621 root 1.20 {
622     if (pl->ob->type != DEAD_OBJECT)
623     {
624     /* If a hidden dm dropped connection do not create
625     * inconsistencies by showing that they have left the game
626     */
627     if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
628 root 1.53 && draw_exit)
629 root 1.20 {
630     if (pl->ob->map)
631     {
632     INVOKE_PLAYER (LOGOUT, pl);
633 root 1.52 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
634 root 1.20 }
635    
636     char buf[MAX_BUF];
637 root 1.23
638 root 1.20 sprintf (buf, "%s left the game.", &pl->ob->name);
639 root 1.53 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
640 root 1.20 }
641    
642 root 1.62 pl->ob->remove ();
643 root 1.20 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
644     }
645 root 1.53
646     /* We do this so that the socket handling routine can do the final
647     * cleanup. We also leave that loop to actually handle the freeing
648     * of the data.
649     */
650     if (pl->ns)
651     pl->ns->destroy ();
652    
653 elmex 1.1 }
654     }
655    
656 root 1.20 int
657     forbid_play (void)
658 elmex 1.1 {
659     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
660 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
661     FILE *fp;
662     time_t clock;
663     struct tm *tm;
664     int i, start, stop, forbit = 0, comp;
665    
666     clock = time (NULL);
667     tm = (struct tm *) localtime (&clock);
668 root 1.14
669 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
670     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
671     return 0;
672    
673     while (fgets (buf, MAX_BUF, fp))
674     {
675     if (buf[0] == '#')
676     continue;
677     if (!strncmp (buf, "msg", 3))
678     {
679     if (forbit)
680     while (fgets (buf, MAX_BUF, fp)) /* print message */
681     fputs (buf, logfile);
682     break;
683    
684     }
685     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
686     {
687     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
688     continue;
689 root 1.14 }
690    
691 root 1.20 for (i = 0; i < 7; i++)
692     {
693     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
694     forbit = 1;
695 root 1.14 }
696 elmex 1.1 }
697    
698 root 1.20 close_and_delete (fp, comp);
699 elmex 1.1
700 root 1.20 return forbit;
701 elmex 1.1 #else
702 root 1.20 return 0;
703 elmex 1.1 #endif
704     }
705    
706     /*
707     * do_specials() is a collection of functions to call from time to time.
708     * Modified 2000-1-14 MSW to use the global pticks count to determine how
709     * often to do things. This will allow us to spred them out more often.
710     * I use prime numbers for the factor count - in that way, it is less likely
711     * these actions will fall on the same tick (compared to say using 500/2500/15000
712     * which would mean on that 15,000 tick count a whole bunch of stuff gets
713     * done). Of course, there can still be times where multiple specials are
714     * done on the same tick, but that will happen very infrequently
715     *
716     * I also think this code makes it easier to see how often we really are
717     * doing the various things.
718     */
719    
720     extern unsigned long todtick;
721    
722 root 1.20 void
723     do_specials (void)
724     {
725     if (!(pticks % PTICKS_PER_CLOCK))
726     tick_the_clock ();
727 elmex 1.1
728 root 1.20 if (!(pticks % 7))
729     shstr::gc ();
730 root 1.18
731 root 1.20 if (!(pticks % 2503))
732     fix_weight (); /* Hack to fix weightproblems caused by bugs */
733 elmex 1.1
734 root 1.20 if (!(pticks % 5003))
735     write_book_archive ();
736 elmex 1.1
737 root 1.20 if (!(pticks % 5009))
738     clean_friendly_list ();
739 elmex 1.1
740 root 1.20 if (!(pticks % 5011))
741     obsolete_parties ();
742 elmex 1.1
743 root 1.20 if (!(pticks % 12503))
744     fix_luck ();
745 elmex 1.1 }
746    
747 root 1.20 void
748     server_tick ()
749 root 1.2 {
750 root 1.44 // first do the user visible stuff
751 root 1.20 doeric_server ();
752 root 1.12 INVOKE_GLOBAL (CLOCK);
753 root 1.46 process_events (); /* "do" something with objects with speed */
754 root 1.20 flush_sockets ();
755 root 1.44
756     // then do some bookkeeping, should not really be here
757 root 1.20 do_specials (); /* Routines called from time to time. */
758 root 1.56 attachable::check_mortals ();
759 root 1.5
760     ++pticks;
761 root 1.2 }
762    
763 root 1.20 int
764     main (int argc, char **argv)
765 elmex 1.1 {
766 root 1.6 settings.argc = argc;
767     settings.argv = argv;
768    
769     init (argc, argv);
770    
771 root 1.10 initPlugins ();
772 elmex 1.1
773 root 1.6 for (;;)
774     cfperl_main ();
775 elmex 1.1
776 root 1.6 // unreached
777     cleanup ();
778 root 1.4
779 elmex 1.1 return 0;
780     }