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Revision: 1.63
Committed: Sat Dec 30 16:56:16 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +50 -92 lines
Log Message:
misc updates

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <object.h>
26     #include <tod.h>
27    
28     #ifdef HAVE_DES_H
29 root 1.23 # include <des.h>
30 elmex 1.1 #else
31 root 1.23 # ifdef HAVE_CRYPT_H
32 elmex 1.1 # include <crypt.h>
33 root 1.23 # endif
34 elmex 1.1 #endif
35    
36 root 1.47 #include <sproto.h>
37     #include <time.h>
38 elmex 1.1
39     #include <../random_maps/random_map.h>
40     #include <../random_maps/rproto.h>
41     #include "path.h"
42    
43     static char days[7][4] = {
44 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45     };
46 elmex 1.1
47 root 1.20 void
48 root 1.23 version (object *op)
49 root 1.20 {
50     if (op != NULL)
51     clear_win_info (op);
52 elmex 1.1
53 root 1.20 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
54 elmex 1.1
55     /* If in a socket, don't print out the list of authors. It confuses the
56     * crossclient program.
57     */
58 root 1.20 if (op == NULL)
59     return;
60 root 1.63
61 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
96     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
97     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105    
106 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111     new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
112 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113     }
114    
115 elmex 1.1 /* This is a basic little function to put the player back to his
116     * savebed. We do some error checking - its possible that the
117     * savebed map may no longer exist, so we make sure the player
118     * goes someplace.
119     */
120 root 1.20 void
121 root 1.23 enter_player_savebed (object *op)
122 elmex 1.1 {
123 root 1.63 object *tmp = object::create ();
124 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
125     EXIT_X (tmp) = op->contr->bed_x;
126     EXIT_Y (tmp) = op->contr->bed_y;
127 root 1.62 op->enter_exit (tmp);
128 root 1.41 tmp->destroy ();
129 elmex 1.1 }
130    
131     /*
132 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
133 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
134     * player to - it could be the map he just came from if the load failed for
135     * whatever reason. If default map coordinates are to be used, then
136     * the function that calls this should figure them out.
137     */
138 root 1.62 void
139     object::enter_map (maptile *newmap, int x, int y)
140 root 1.20 {
141 root 1.62 if (!newmap->load ())
142     return;
143 root 1.20
144     if (out_of_map (newmap, x, y))
145     {
146 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
147 root 1.58 x = newmap->enter_x;
148     y = newmap->enter_y;
149 root 1.20 if (out_of_map (newmap, x, y))
150     {
151     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
152 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
153     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 root 1.20 return;
155     }
156     }
157 root 1.31
158 root 1.20 /* try to find a spot for the player */
159 root 1.62 if (ob_blocked (this, newmap, x, y))
160 root 1.20 { /* First choice blocked */
161     /* We try to find a spot for the player, starting closest in.
162     * We could use find_first_free_spot, but that doesn't randomize it at all,
163     * So for example, if the north space is free, you would always end up there even
164     * if other spaces around are available.
165     * Note that for the second and third calls, we could start at a position other
166     * than one, but then we could end up on the other side of walls and so forth.
167     */
168 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
169 root 1.23
170 root 1.20 if (i == -1)
171     {
172 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
173 root 1.20 if (i == -1)
174 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
175 root 1.20 }
176 root 1.31
177 root 1.20 if (i != -1)
178     {
179     x += freearr_x[i];
180     y += freearr_y[i];
181     }
182     else
183 root 1.62 /* not much we can do in this case. */
184     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
185     }
186 elmex 1.1
187 root 1.62 if (map)
188     if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
189 root 1.31 return;
190    
191 root 1.62 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 root 1.31 return;
193    
194 root 1.62 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
195 root 1.31 return;
196 root 1.20
197     /* If it is a player login, he has yet to be inserted anyplace.
198     * otherwise, we need to deal with removing the player here.
199     */
200 root 1.62 remove ();
201 root 1.31
202 root 1.62 this->x = x;
203     this->y = y;
204     map = newmap;
205 root 1.20
206 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
207 root 1.20
208     newmap->timeout = 0;
209 root 1.62 enemy = NULL;
210 root 1.20
211 root 1.62 if (contr)
212 root 1.20 {
213 root 1.62 strcpy (contr->maplevel, newmap->path);
214     contr->count = 0;
215 root 1.20 }
216    
217     /* Update any golems */
218 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
219 root 1.20 {
220 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
221 root 1.20 x, y, 1, SIZEOFFREE);
222 root 1.23
223 root 1.62 contr->ranges[range_golem]->remove ();
224 root 1.31
225 root 1.20 if (i == -1)
226     {
227 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
228     contr->ranges[range_golem]->destroy ();
229     contr->ranges[range_golem] = 0;
230 root 1.20 }
231     else
232     {
233 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
234 root 1.20 {
235     tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
236     tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
237     tmp->map = newmap;
238 root 1.14 }
239 root 1.31
240 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
241     contr->ranges[range_golem]->direction =
242     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
243 root 1.14 }
244 elmex 1.1 }
245 root 1.31
246 root 1.62 direction = 0;
247 elmex 1.1
248 root 1.20 /* since the players map is already loaded, we don't need to worry
249     * about pending objects.
250     */
251     remove_all_pets (newmap);
252 elmex 1.1 }
253    
254     /* clean_path takes a path and replaces all / with _
255     * We do a strcpy so that we do not change the original string.
256     */
257 root 1.20 char *
258     clean_path (const char *file)
259 elmex 1.1 {
260 root 1.20 static char newpath[MAX_BUF], *cp;
261 root 1.24 assign (newpath, file);
262 elmex 1.1
263 root 1.20 for (cp = newpath; *cp != '\0'; cp++)
264 root 1.24 if (*cp == '/')
265     *cp = '_';
266    
267 root 1.20 return newpath;
268 elmex 1.1 }
269    
270     /* unclean_path takes a path and replaces all _ with /
271     * This basically undoes clean path.
272     * We do a strcpy so that we do not change the original string.
273     * We are smart enough to start after the last / in case we
274     * are getting passed a string that points to a unique map
275     * path.
276     */
277 root 1.20 char *
278     unclean_path (const char *src)
279 elmex 1.1 {
280 root 1.20 static char newpath[MAX_BUF], *cp;
281 elmex 1.1
282 root 1.20 cp = strrchr (src, '/');
283 root 1.24 assign (newpath, cp ? cp + 1 : src);
284 root 1.20
285     for (cp = newpath; *cp != '\0'; cp++)
286 root 1.24 if (*cp == '_')
287     *cp = '/';
288    
289 root 1.20 return newpath;
290 elmex 1.1 }
291    
292     /* process_players1 and process_players2 do all the player related stuff.
293     * I moved it out of process events and process_map. This was to some
294     * extent for debugging as well as to get a better idea of the time used
295     * by the various functions. process_players1() does the processing before
296     * objects have been updated, process_players2() does the processing that
297     * is needed after the players have been updated.
298     */
299 root 1.46 static void
300     process_players1 ()
301 elmex 1.1 {
302 root 1.20 int flag;
303 root 1.55
304 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
305     for (flag = 1; flag != 0;)
306     {
307     flag = 0;
308 root 1.56 for_all_players (pl)
309 root 1.20 {
310 root 1.56 pl->refcnt_chk ();
311 elmex 1.1
312 root 1.56 if (!pl->ob || !pl->ns)
313 root 1.20 continue;
314    
315     if (pl->ob->speed_left > 0)
316 root 1.56 if (handle_newcs_player (pl->ob))
317     flag = 1;
318 root 1.20
319     /* If the player is not actively playing, don't make a
320     * backup save - nothing to save anyway. Plus, the
321     * map may not longer be valid. This can happen when the
322     * player quits - they exist for purposes of tracking on the map,
323     * but don't actually reside on any actual map.
324     */
325     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
326     continue;
327 elmex 1.1
328     #ifdef AUTOSAVE
329 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
330     * the player is logging in.
331     */
332 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
333 root 1.20 {
334 root 1.53 pl->ob->contr->save ();
335 root 1.20 pl->last_save_tick = pticks;
336 root 1.14 }
337 elmex 1.1 #endif
338 root 1.20 } /* end of for loop for all the players */
339     } /* for flag */
340 root 1.46
341 root 1.55 for_all_players (pl)
342 root 1.20 {
343 root 1.56 if (!pl->ob || !pl->ns)
344     continue;
345    
346 root 1.46 if (settings.casting_time)
347 root 1.20 {
348     if (pl->ob->casting_time > 0)
349     {
350     pl->ob->casting_time--;
351     pl->ob->start_holding = 1;
352 root 1.14 }
353 root 1.46
354 root 1.20 /* set spell_state so we can update the range in stats field */
355     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
356 root 1.46 pl->ob->start_holding = 0;
357 root 1.14 }
358 root 1.46
359 root 1.20 do_some_living (pl->ob);
360 elmex 1.1 }
361     }
362    
363 root 1.46 static void
364     process_players2 ()
365 elmex 1.1 {
366 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
367 root 1.55 for_all_players (pl)
368 root 1.20 {
369     /* The code that did weapon_sp handling here was out of place -
370     * this isn't called until after the player has finished there
371     * actions, and is thus out of place. All we do here is bounds
372     * checking.
373     */
374     if (pl->has_hit)
375     {
376     if (pl->ob->speed_left > pl->weapon_sp)
377     pl->ob->speed_left = pl->weapon_sp;
378 root 1.14
379 root 1.20 /* This needs to be here - if the player is running, we need to
380     * clear this each tick, but new commands are not being received
381     * so execute_newserver_command() is never called
382     */
383     pl->has_hit = 0;
384     }
385     else if (pl->ob->speed_left > pl->ob->speed)
386     pl->ob->speed_left = pl->ob->speed;
387 elmex 1.1 }
388     }
389    
390 root 1.20 void
391 root 1.46 process_events ()
392 root 1.20 {
393     object *op;
394 elmex 1.1
395 root 1.56 static object_ptr marker_;
396    
397     if (!marker_)
398     marker_ = object::create ();
399 root 1.42
400 root 1.56 object *marker = marker_;
401 root 1.26
402 root 1.46 process_players1 ();
403 elmex 1.1
404 root 1.20 marker->active_next = active_objects;
405 elmex 1.1
406 root 1.20 if (marker->active_next)
407     marker->active_next->active_prev = marker;
408 elmex 1.1
409 root 1.56 marker->active_prev = 0;
410 root 1.20 active_objects = marker;
411 elmex 1.1
412 root 1.20 while (marker->active_next)
413     {
414     op = marker->active_next;
415 elmex 1.1
416 root 1.20 /* Move marker forward - swap op and marker */
417     op->active_prev = marker->active_prev;
418 elmex 1.1
419 root 1.20 if (op->active_prev)
420     op->active_prev->active_next = op;
421     else
422     active_objects = op;
423 root 1.14
424 root 1.20 marker->active_next = op->active_next;
425 root 1.14
426 root 1.20 if (marker->active_next)
427     marker->active_next->active_prev = marker;
428 root 1.14
429 root 1.20 marker->active_prev = op;
430     op->active_next = marker;
431 root 1.14
432 root 1.20 /* Now process op */
433     if (QUERY_FLAG (op, FLAG_FREED))
434     {
435     LOG (llevError, "BUG: process_events(): Free object on list\n");
436 root 1.59 op->set_speed (0);
437 root 1.20 continue;
438     }
439    
440     /* I've seen occasional crashes due to this - the object is removed,
441     * and thus the map it points to (last map it was on) may be bogus
442     * The real bug is to try to find out the cause of this - someone
443     * is probably calling remove_ob without either an insert_ob or
444     * free_object afterwards, leaving an object dangling. But I'd
445     * rather log this and continue on instead of crashing.
446     * Don't remove players - when a player quits, the object is in
447     * sort of a limbo, of removed, but something we want to keep
448     * around.
449     */
450     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
451     {
452     LOG (llevError, "BUG: process_events(): Removed object on list\n");
453 root 1.36 char *dump = dump_object (op);
454     LOG (llevError, dump);
455     free (dump);
456 root 1.41 op->destroy ();
457 root 1.20 continue;
458 root 1.14 }
459    
460 root 1.20 if (!op->speed)
461     {
462 root 1.46 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
463     "but is on active list\n", &op->arch->name);
464 root 1.59 op->set_speed (0);
465 root 1.20 continue;
466 root 1.14 }
467    
468 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
469 root 1.20 {
470 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
471     "inventory is on active list: %s (%d)\n", &op->name, op->count);
472 root 1.59 op->set_speed (0);
473 root 1.20 continue;
474 root 1.14 }
475    
476 root 1.46 /* Animate the object. Bug or feature that anim_speed
477 root 1.20 * is based on ticks, and not the creatures speed?
478     */
479     if (op->anim_speed && op->last_anim >= op->anim_speed)
480     {
481 elmex 1.50 if ((op->type == PLAYER))
482 root 1.20 animate_object (op, op->facing);
483     else
484     animate_object (op, op->direction);
485 root 1.14
486 root 1.20 op->last_anim = 1;
487     }
488     else
489     op->last_anim++;
490 elmex 1.1
491 root 1.20 if (op->speed_left > 0)
492     {
493 elmex 1.1 #if 0
494 root 1.20 /* I've seen occasional crashes in move_symptom() with it
495     * crashing because op is removed - add some debugging to
496     * track if it is removed at this point.
497     * This unfortunately is a bit too verbose it seems - not sure
498     * why - I think what happens is a map is freed or something and
499     * some objects get 'lost' - removed never to be reclaimed.
500     * removed objects generally shouldn't exist.
501     */
502     if (QUERY_FLAG (op, FLAG_REMOVED))
503     {
504     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
505 root 1.14 }
506 elmex 1.1 #endif
507 root 1.20 --op->speed_left;
508     process_object (op);
509 root 1.28
510     if (op->destroyed ())
511 root 1.20 continue;
512 root 1.14 }
513 root 1.28
514 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
515     op->casting_time--;
516 root 1.28
517 root 1.20 if (op->speed_left <= 0)
518     op->speed_left += FABS (op->speed);
519 elmex 1.1 }
520    
521 root 1.20 /* Remove marker object from active list */
522     if (marker->active_prev != NULL)
523     marker->active_prev->active_next = NULL;
524     else
525     active_objects = NULL;
526 elmex 1.1
527 root 1.46 process_players2 ();
528 elmex 1.1 }
529    
530 root 1.62 /* clean up everything before exiting */
531 root 1.20 void
532 root 1.62 emergency_save ()
533 root 1.20 {
534 root 1.62 LOG (llevDebug, "emergency save begin.\n");
535 elmex 1.1
536 root 1.62 LOG (llevDebug, "saving players.\n");
537     for_all_players (pl)
538     pl->save (1);
539 elmex 1.1
540 root 1.62 // for_all_players (pl)
541     // if (pl->ob)
542     // pl->ob->remove ();
543    
544     LOG (llevDebug, "saving maps.\n");
545     maptile::emergency_save ();
546    
547     LOG (llevDebug, "saving book archive.\n");
548     write_book_archive ();
549 root 1.47
550 root 1.62 LOG (llevDebug, "emergency save done.\n");
551 elmex 1.1 }
552    
553     /* clean up everything before exiting */
554 root 1.20 void
555 root 1.49 cleanup (bool make_core)
556 elmex 1.1 {
557 root 1.62 LOG (llevDebug, "cleanup begin.\n");
558    
559     in_cleanup = true;
560 root 1.29
561 root 1.49 if (init_done)
562 root 1.62 emergency_save ();
563 root 1.29
564 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
565     INVOKE_GLOBAL (CLEANUP);
566 root 1.23
567 root 1.62 LOG (llevDebug, "cleanup done.\n");
568 root 1.25
569 root 1.49 if (make_core)
570     abort ();
571     else
572     _exit (0);
573 elmex 1.1 }
574    
575 root 1.20 void
576 root 1.23 leave (player *pl, int draw_exit)
577 root 1.20 {
578 root 1.51 if (pl)
579 root 1.20 {
580     if (pl->ob->type != DEAD_OBJECT)
581     {
582     /* If a hidden dm dropped connection do not create
583     * inconsistencies by showing that they have left the game
584     */
585     if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
586 root 1.53 && draw_exit)
587 root 1.20 {
588     if (pl->ob->map)
589     {
590     INVOKE_PLAYER (LOGOUT, pl);
591 root 1.52 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
592 root 1.20 }
593    
594     char buf[MAX_BUF];
595 root 1.23
596 root 1.20 sprintf (buf, "%s left the game.", &pl->ob->name);
597 root 1.53 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
598 root 1.20 }
599    
600 root 1.62 pl->ob->remove ();
601 root 1.20 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
602     }
603 root 1.53
604     /* We do this so that the socket handling routine can do the final
605     * cleanup. We also leave that loop to actually handle the freeing
606     * of the data.
607     */
608     if (pl->ns)
609     pl->ns->destroy ();
610    
611 elmex 1.1 }
612     }
613    
614 root 1.20 int
615     forbid_play (void)
616 elmex 1.1 {
617     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
618 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
619     FILE *fp;
620     time_t clock;
621     struct tm *tm;
622     int i, start, stop, forbit = 0, comp;
623    
624     clock = time (NULL);
625     tm = (struct tm *) localtime (&clock);
626 root 1.14
627 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
628     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
629     return 0;
630    
631     while (fgets (buf, MAX_BUF, fp))
632     {
633     if (buf[0] == '#')
634     continue;
635     if (!strncmp (buf, "msg", 3))
636     {
637     if (forbit)
638     while (fgets (buf, MAX_BUF, fp)) /* print message */
639     fputs (buf, logfile);
640     break;
641    
642     }
643     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
644     {
645     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
646     continue;
647 root 1.14 }
648    
649 root 1.20 for (i = 0; i < 7; i++)
650     {
651     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
652     forbit = 1;
653 root 1.14 }
654 elmex 1.1 }
655    
656 root 1.20 close_and_delete (fp, comp);
657 elmex 1.1
658 root 1.20 return forbit;
659 elmex 1.1 #else
660 root 1.20 return 0;
661 elmex 1.1 #endif
662     }
663    
664     /*
665     * do_specials() is a collection of functions to call from time to time.
666     * Modified 2000-1-14 MSW to use the global pticks count to determine how
667     * often to do things. This will allow us to spred them out more often.
668     * I use prime numbers for the factor count - in that way, it is less likely
669     * these actions will fall on the same tick (compared to say using 500/2500/15000
670     * which would mean on that 15,000 tick count a whole bunch of stuff gets
671     * done). Of course, there can still be times where multiple specials are
672     * done on the same tick, but that will happen very infrequently
673     *
674     * I also think this code makes it easier to see how often we really are
675     * doing the various things.
676     */
677    
678     extern unsigned long todtick;
679    
680 root 1.20 void
681     do_specials (void)
682     {
683     if (!(pticks % PTICKS_PER_CLOCK))
684     tick_the_clock ();
685 elmex 1.1
686 root 1.20 if (!(pticks % 7))
687     shstr::gc ();
688 root 1.18
689 root 1.20 if (!(pticks % 2503))
690     fix_weight (); /* Hack to fix weightproblems caused by bugs */
691 elmex 1.1
692 root 1.20 if (!(pticks % 5003))
693     write_book_archive ();
694 elmex 1.1
695 root 1.20 if (!(pticks % 5009))
696     clean_friendly_list ();
697 elmex 1.1
698 root 1.20 if (!(pticks % 5011))
699     obsolete_parties ();
700 elmex 1.1
701 root 1.20 if (!(pticks % 12503))
702     fix_luck ();
703 elmex 1.1 }
704    
705 root 1.20 void
706     server_tick ()
707 root 1.2 {
708 root 1.44 // first do the user visible stuff
709 root 1.20 doeric_server ();
710 root 1.12 INVOKE_GLOBAL (CLOCK);
711 root 1.46 process_events (); /* "do" something with objects with speed */
712 root 1.20 flush_sockets ();
713 root 1.44
714     // then do some bookkeeping, should not really be here
715 root 1.20 do_specials (); /* Routines called from time to time. */
716 root 1.56 attachable::check_mortals ();
717 root 1.5
718     ++pticks;
719 root 1.2 }
720    
721 root 1.20 int
722     main (int argc, char **argv)
723 elmex 1.1 {
724 root 1.6 settings.argc = argc;
725     settings.argv = argv;
726    
727     init (argc, argv);
728    
729 root 1.10 initPlugins ();
730 elmex 1.1
731 root 1.6 for (;;)
732     cfperl_main ();
733 elmex 1.1
734 root 1.6 // unreached
735     cleanup ();
736 root 1.4
737 elmex 1.1 return 0;
738     }