1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
3 |
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4 |
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Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 |
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Copyright (C) 1992 Frank Tore Johansen |
6 |
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7 |
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This program is free software; you can redistribute it and/or modify |
8 |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
11 |
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12 |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
19 |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
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21 |
root |
1.27 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
elmex |
1.1 |
*/ |
23 |
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24 |
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#include <global.h> |
25 |
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#include <object.h> |
26 |
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#include <tod.h> |
27 |
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28 |
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#ifdef HAVE_DES_H |
29 |
root |
1.23 |
# include <des.h> |
30 |
elmex |
1.1 |
#else |
31 |
root |
1.23 |
# ifdef HAVE_CRYPT_H |
32 |
elmex |
1.1 |
# include <crypt.h> |
33 |
root |
1.23 |
# endif |
34 |
elmex |
1.1 |
#endif |
35 |
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|
36 |
root |
1.47 |
#include <sproto.h> |
37 |
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#include <time.h> |
38 |
elmex |
1.1 |
|
39 |
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#include <../random_maps/random_map.h> |
40 |
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#include <../random_maps/rproto.h> |
41 |
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#include "path.h" |
42 |
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43 |
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static char days[7][4] = { |
44 |
root |
1.20 |
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
45 |
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}; |
46 |
elmex |
1.1 |
|
47 |
root |
1.20 |
void |
48 |
root |
1.23 |
version (object *op) |
49 |
root |
1.20 |
{ |
50 |
root |
1.71 |
if (op) |
51 |
root |
1.20 |
clear_win_info (op); |
52 |
elmex |
1.1 |
|
53 |
root |
1.71 |
new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
54 |
root |
1.63 |
|
55 |
root |
1.20 |
new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
56 |
root |
1.63 |
new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
57 |
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new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
58 |
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new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
59 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
60 |
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new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
61 |
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new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
62 |
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new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
63 |
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new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
64 |
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new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
65 |
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new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
66 |
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new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
67 |
root |
1.71 |
new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
68 |
root |
1.63 |
new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
69 |
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new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
70 |
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new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
71 |
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new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
72 |
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new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
73 |
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new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>"); |
74 |
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new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>"); |
75 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>"); |
76 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>"); |
77 |
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new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>"); |
78 |
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new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>"); |
79 |
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new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>"); |
80 |
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new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>"); |
81 |
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new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>"); |
82 |
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new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>"); |
83 |
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new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>"); |
84 |
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new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>"); |
85 |
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new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>"); |
86 |
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new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>"); |
87 |
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new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>"); |
88 |
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new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>"); |
89 |
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new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>"); |
90 |
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new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>"); |
91 |
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new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>"); |
92 |
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new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>"); |
93 |
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new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>"); |
94 |
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new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
95 |
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new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
96 |
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new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
97 |
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new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
98 |
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new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
99 |
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100 |
root |
1.20 |
new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
101 |
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new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
102 |
root |
1.63 |
new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
103 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
104 |
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new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
105 |
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new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
106 |
root |
1.20 |
new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
107 |
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} |
108 |
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109 |
elmex |
1.1 |
/* This is a basic little function to put the player back to his |
110 |
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* savebed. We do some error checking - its possible that the |
111 |
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* savebed map may no longer exist, so we make sure the player |
112 |
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* goes someplace. |
113 |
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*/ |
114 |
root |
1.20 |
void |
115 |
root |
1.23 |
enter_player_savebed (object *op) |
116 |
elmex |
1.1 |
{ |
117 |
root |
1.63 |
object *tmp = object::create (); |
118 |
root |
1.20 |
EXIT_PATH (tmp) = op->contr->savebed_map; |
119 |
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EXIT_X (tmp) = op->contr->bed_x; |
120 |
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EXIT_Y (tmp) = op->contr->bed_y; |
121 |
root |
1.62 |
op->enter_exit (tmp); |
122 |
root |
1.41 |
tmp->destroy (); |
123 |
elmex |
1.1 |
} |
124 |
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|
125 |
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/* |
126 |
root |
1.62 |
* enter_map(): Moves the player and pets from current map (if any) to |
127 |
elmex |
1.1 |
* new map. map, x, y must be set. map is the map we are moving the |
128 |
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* player to - it could be the map he just came from if the load failed for |
129 |
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* whatever reason. If default map coordinates are to be used, then |
130 |
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* the function that calls this should figure them out. |
131 |
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*/ |
132 |
root |
1.62 |
void |
133 |
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object::enter_map (maptile *newmap, int x, int y) |
134 |
root |
1.20 |
{ |
135 |
root |
1.72 |
if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
136 |
root |
1.69 |
return; |
137 |
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|
138 |
root |
1.20 |
if (out_of_map (newmap, x, y)) |
139 |
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{ |
140 |
root |
1.62 |
LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
141 |
root |
1.58 |
x = newmap->enter_x; |
142 |
|
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y = newmap->enter_y; |
143 |
root |
1.20 |
if (out_of_map (newmap, x, y)) |
144 |
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{ |
145 |
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LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
146 |
root |
1.62 |
&newmap->path, x, y, newmap->width, newmap->height); |
147 |
|
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new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
148 |
root |
1.20 |
return; |
149 |
|
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} |
150 |
|
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} |
151 |
root |
1.31 |
|
152 |
root |
1.69 |
if (map && map != newmap) |
153 |
root |
1.65 |
if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
154 |
|
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return; |
155 |
|
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|
156 |
|
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/* If it is a player login, he has yet to be inserted anyplace. |
157 |
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* otherwise, we need to deal with removing the player here. |
158 |
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*/ |
159 |
|
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remove (); |
160 |
|
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|
161 |
root |
1.20 |
/* try to find a spot for the player */ |
162 |
root |
1.62 |
if (ob_blocked (this, newmap, x, y)) |
163 |
root |
1.20 |
{ /* First choice blocked */ |
164 |
|
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/* We try to find a spot for the player, starting closest in. |
165 |
|
|
* We could use find_first_free_spot, but that doesn't randomize it at all, |
166 |
|
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* So for example, if the north space is free, you would always end up there even |
167 |
|
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* if other spaces around are available. |
168 |
|
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* Note that for the second and third calls, we could start at a position other |
169 |
|
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* than one, but then we could end up on the other side of walls and so forth. |
170 |
|
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*/ |
171 |
root |
1.62 |
int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
172 |
root |
1.23 |
|
173 |
root |
1.20 |
if (i == -1) |
174 |
|
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{ |
175 |
root |
1.62 |
i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
176 |
root |
1.20 |
if (i == -1) |
177 |
root |
1.62 |
i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
178 |
root |
1.20 |
} |
179 |
root |
1.31 |
|
180 |
root |
1.20 |
if (i != -1) |
181 |
|
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{ |
182 |
|
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x += freearr_x[i]; |
183 |
|
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y += freearr_y[i]; |
184 |
|
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} |
185 |
|
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else |
186 |
root |
1.62 |
/* not much we can do in this case. */ |
187 |
|
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LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
188 |
|
|
} |
189 |
elmex |
1.1 |
|
190 |
root |
1.69 |
if (map != newmap && contr) |
191 |
|
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{ |
192 |
|
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if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
193 |
|
|
return; |
194 |
root |
1.31 |
|
195 |
root |
1.69 |
if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
196 |
|
|
return; |
197 |
|
|
} |
198 |
root |
1.20 |
|
199 |
root |
1.62 |
this->x = x; |
200 |
|
|
this->y = y; |
201 |
|
|
map = newmap; |
202 |
root |
1.20 |
|
203 |
root |
1.62 |
insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
204 |
root |
1.20 |
|
205 |
root |
1.62 |
enemy = NULL; |
206 |
root |
1.20 |
|
207 |
root |
1.62 |
if (contr) |
208 |
root |
1.20 |
{ |
209 |
root |
1.70 |
contr->maplevel = newmap->path; |
210 |
root |
1.62 |
contr->count = 0; |
211 |
root |
1.20 |
} |
212 |
|
|
|
213 |
|
|
/* Update any golems */ |
214 |
root |
1.62 |
if (type == PLAYER && contr->ranges[range_golem]) |
215 |
root |
1.20 |
{ |
216 |
root |
1.62 |
int i = find_free_spot (contr->ranges[range_golem], newmap, |
217 |
root |
1.20 |
x, y, 1, SIZEOFFREE); |
218 |
root |
1.23 |
|
219 |
root |
1.62 |
contr->ranges[range_golem]->remove (); |
220 |
root |
1.31 |
|
221 |
root |
1.20 |
if (i == -1) |
222 |
|
|
{ |
223 |
root |
1.62 |
remove_friendly_object (contr->ranges[range_golem]); |
224 |
|
|
contr->ranges[range_golem]->destroy (); |
225 |
|
|
contr->ranges[range_golem] = 0; |
226 |
root |
1.20 |
} |
227 |
|
|
else |
228 |
|
|
{ |
229 |
root |
1.62 |
for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
230 |
root |
1.20 |
{ |
231 |
|
|
tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
232 |
|
|
tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
233 |
|
|
tmp->map = newmap; |
234 |
root |
1.14 |
} |
235 |
root |
1.31 |
|
236 |
root |
1.62 |
insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
237 |
|
|
contr->ranges[range_golem]->direction = |
238 |
|
|
find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
239 |
root |
1.14 |
} |
240 |
elmex |
1.1 |
} |
241 |
root |
1.31 |
|
242 |
root |
1.62 |
direction = 0; |
243 |
elmex |
1.1 |
|
244 |
root |
1.20 |
/* since the players map is already loaded, we don't need to worry |
245 |
|
|
* about pending objects. |
246 |
|
|
*/ |
247 |
|
|
remove_all_pets (newmap); |
248 |
elmex |
1.1 |
} |
249 |
|
|
|
250 |
|
|
/* process_players1 and process_players2 do all the player related stuff. |
251 |
|
|
* I moved it out of process events and process_map. This was to some |
252 |
|
|
* extent for debugging as well as to get a better idea of the time used |
253 |
|
|
* by the various functions. process_players1() does the processing before |
254 |
|
|
* objects have been updated, process_players2() does the processing that |
255 |
|
|
* is needed after the players have been updated. |
256 |
|
|
*/ |
257 |
root |
1.46 |
static void |
258 |
|
|
process_players1 () |
259 |
elmex |
1.1 |
{ |
260 |
root |
1.20 |
int flag; |
261 |
root |
1.55 |
|
262 |
root |
1.20 |
/* Basically, we keep looping until all the players have done their actions. */ |
263 |
|
|
for (flag = 1; flag != 0;) |
264 |
|
|
{ |
265 |
|
|
flag = 0; |
266 |
root |
1.56 |
for_all_players (pl) |
267 |
root |
1.20 |
{ |
268 |
root |
1.56 |
pl->refcnt_chk (); |
269 |
elmex |
1.1 |
|
270 |
root |
1.69 |
if (!pl->ob || !pl->ns || !pl->ob->active ()) |
271 |
root |
1.20 |
continue; |
272 |
|
|
|
273 |
|
|
if (pl->ob->speed_left > 0) |
274 |
root |
1.56 |
if (handle_newcs_player (pl->ob)) |
275 |
|
|
flag = 1; |
276 |
root |
1.20 |
|
277 |
|
|
/* If the player is not actively playing, don't make a |
278 |
|
|
* backup save - nothing to save anyway. Plus, the |
279 |
|
|
* map may not longer be valid. This can happen when the |
280 |
|
|
* player quits - they exist for purposes of tracking on the map, |
281 |
|
|
* but don't actually reside on any actual map. |
282 |
|
|
*/ |
283 |
|
|
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
284 |
|
|
continue; |
285 |
elmex |
1.1 |
|
286 |
|
|
#ifdef AUTOSAVE |
287 |
root |
1.20 |
/* check for ST_PLAYING state so that we don't try to save off when |
288 |
|
|
* the player is logging in. |
289 |
|
|
*/ |
290 |
root |
1.52 |
if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
291 |
root |
1.20 |
{ |
292 |
root |
1.53 |
pl->ob->contr->save (); |
293 |
root |
1.20 |
pl->last_save_tick = pticks; |
294 |
root |
1.14 |
} |
295 |
elmex |
1.1 |
#endif |
296 |
root |
1.20 |
} /* end of for loop for all the players */ |
297 |
|
|
} /* for flag */ |
298 |
root |
1.46 |
|
299 |
root |
1.55 |
for_all_players (pl) |
300 |
root |
1.20 |
{ |
301 |
root |
1.69 |
if (!pl->ob || !pl->ns || !pl->ob->active ()) |
302 |
root |
1.56 |
continue; |
303 |
|
|
|
304 |
root |
1.46 |
if (settings.casting_time) |
305 |
root |
1.20 |
{ |
306 |
|
|
if (pl->ob->casting_time > 0) |
307 |
|
|
{ |
308 |
|
|
pl->ob->casting_time--; |
309 |
|
|
pl->ob->start_holding = 1; |
310 |
root |
1.14 |
} |
311 |
root |
1.46 |
|
312 |
root |
1.20 |
/* set spell_state so we can update the range in stats field */ |
313 |
|
|
if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
314 |
root |
1.46 |
pl->ob->start_holding = 0; |
315 |
root |
1.14 |
} |
316 |
root |
1.46 |
|
317 |
root |
1.20 |
do_some_living (pl->ob); |
318 |
elmex |
1.1 |
} |
319 |
|
|
} |
320 |
|
|
|
321 |
root |
1.46 |
static void |
322 |
|
|
process_players2 () |
323 |
elmex |
1.1 |
{ |
324 |
root |
1.20 |
/* Then check if any players should use weapon-speed instead of speed */ |
325 |
root |
1.55 |
for_all_players (pl) |
326 |
root |
1.20 |
{ |
327 |
|
|
/* The code that did weapon_sp handling here was out of place - |
328 |
|
|
* this isn't called until after the player has finished there |
329 |
|
|
* actions, and is thus out of place. All we do here is bounds |
330 |
|
|
* checking. |
331 |
|
|
*/ |
332 |
|
|
if (pl->has_hit) |
333 |
|
|
{ |
334 |
|
|
if (pl->ob->speed_left > pl->weapon_sp) |
335 |
|
|
pl->ob->speed_left = pl->weapon_sp; |
336 |
root |
1.14 |
|
337 |
root |
1.20 |
/* This needs to be here - if the player is running, we need to |
338 |
|
|
* clear this each tick, but new commands are not being received |
339 |
|
|
* so execute_newserver_command() is never called |
340 |
|
|
*/ |
341 |
|
|
pl->has_hit = 0; |
342 |
|
|
} |
343 |
|
|
else if (pl->ob->speed_left > pl->ob->speed) |
344 |
|
|
pl->ob->speed_left = pl->ob->speed; |
345 |
elmex |
1.1 |
} |
346 |
|
|
} |
347 |
|
|
|
348 |
root |
1.20 |
void |
349 |
root |
1.46 |
process_events () |
350 |
root |
1.20 |
{ |
351 |
|
|
object *op; |
352 |
elmex |
1.1 |
|
353 |
root |
1.56 |
static object_ptr marker_; |
354 |
|
|
|
355 |
|
|
if (!marker_) |
356 |
|
|
marker_ = object::create (); |
357 |
root |
1.42 |
|
358 |
root |
1.56 |
object *marker = marker_; |
359 |
root |
1.26 |
|
360 |
root |
1.46 |
process_players1 (); |
361 |
elmex |
1.1 |
|
362 |
root |
1.20 |
marker->active_next = active_objects; |
363 |
elmex |
1.1 |
|
364 |
root |
1.20 |
if (marker->active_next) |
365 |
|
|
marker->active_next->active_prev = marker; |
366 |
elmex |
1.1 |
|
367 |
root |
1.56 |
marker->active_prev = 0; |
368 |
root |
1.20 |
active_objects = marker; |
369 |
elmex |
1.1 |
|
370 |
root |
1.20 |
while (marker->active_next) |
371 |
|
|
{ |
372 |
|
|
op = marker->active_next; |
373 |
elmex |
1.1 |
|
374 |
root |
1.20 |
/* Move marker forward - swap op and marker */ |
375 |
|
|
op->active_prev = marker->active_prev; |
376 |
elmex |
1.1 |
|
377 |
root |
1.20 |
if (op->active_prev) |
378 |
|
|
op->active_prev->active_next = op; |
379 |
|
|
else |
380 |
|
|
active_objects = op; |
381 |
root |
1.14 |
|
382 |
root |
1.20 |
marker->active_next = op->active_next; |
383 |
root |
1.14 |
|
384 |
root |
1.20 |
if (marker->active_next) |
385 |
|
|
marker->active_next->active_prev = marker; |
386 |
root |
1.14 |
|
387 |
root |
1.20 |
marker->active_prev = op; |
388 |
|
|
op->active_next = marker; |
389 |
root |
1.14 |
|
390 |
root |
1.20 |
/* Now process op */ |
391 |
|
|
if (QUERY_FLAG (op, FLAG_FREED)) |
392 |
|
|
{ |
393 |
|
|
LOG (llevError, "BUG: process_events(): Free object on list\n"); |
394 |
root |
1.59 |
op->set_speed (0); |
395 |
root |
1.20 |
continue; |
396 |
|
|
} |
397 |
|
|
|
398 |
|
|
/* I've seen occasional crashes due to this - the object is removed, |
399 |
|
|
* and thus the map it points to (last map it was on) may be bogus |
400 |
|
|
* The real bug is to try to find out the cause of this - someone |
401 |
|
|
* is probably calling remove_ob without either an insert_ob or |
402 |
|
|
* free_object afterwards, leaving an object dangling. But I'd |
403 |
|
|
* rather log this and continue on instead of crashing. |
404 |
|
|
* Don't remove players - when a player quits, the object is in |
405 |
|
|
* sort of a limbo, of removed, but something we want to keep |
406 |
|
|
* around. |
407 |
|
|
*/ |
408 |
|
|
if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
409 |
|
|
{ |
410 |
|
|
LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
411 |
root |
1.36 |
char *dump = dump_object (op); |
412 |
|
|
LOG (llevError, dump); |
413 |
|
|
free (dump); |
414 |
root |
1.41 |
op->destroy (); |
415 |
root |
1.20 |
continue; |
416 |
root |
1.14 |
} |
417 |
|
|
|
418 |
elmex |
1.66 |
if (!op->has_active_speed ()) |
419 |
root |
1.20 |
{ |
420 |
elmex |
1.66 |
LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
421 |
|
|
"but is on active list\n", op->debug_desc (), op->speed); |
422 |
root |
1.59 |
op->set_speed (0); |
423 |
root |
1.20 |
continue; |
424 |
root |
1.14 |
} |
425 |
|
|
|
426 |
root |
1.46 |
if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
427 |
root |
1.20 |
{ |
428 |
root |
1.46 |
LOG (llevError, "BUG: process_events(): Object without map or " |
429 |
|
|
"inventory is on active list: %s (%d)\n", &op->name, op->count); |
430 |
root |
1.59 |
op->set_speed (0); |
431 |
root |
1.20 |
continue; |
432 |
root |
1.14 |
} |
433 |
|
|
|
434 |
root |
1.46 |
/* Animate the object. Bug or feature that anim_speed |
435 |
root |
1.20 |
* is based on ticks, and not the creatures speed? |
436 |
|
|
*/ |
437 |
|
|
if (op->anim_speed && op->last_anim >= op->anim_speed) |
438 |
|
|
{ |
439 |
elmex |
1.50 |
if ((op->type == PLAYER)) |
440 |
root |
1.20 |
animate_object (op, op->facing); |
441 |
|
|
else |
442 |
|
|
animate_object (op, op->direction); |
443 |
root |
1.14 |
|
444 |
root |
1.20 |
op->last_anim = 1; |
445 |
|
|
} |
446 |
|
|
else |
447 |
|
|
op->last_anim++; |
448 |
elmex |
1.1 |
|
449 |
root |
1.20 |
if (op->speed_left > 0) |
450 |
|
|
{ |
451 |
elmex |
1.1 |
#if 0 |
452 |
root |
1.20 |
/* I've seen occasional crashes in move_symptom() with it |
453 |
|
|
* crashing because op is removed - add some debugging to |
454 |
|
|
* track if it is removed at this point. |
455 |
|
|
* This unfortunately is a bit too verbose it seems - not sure |
456 |
|
|
* why - I think what happens is a map is freed or something and |
457 |
|
|
* some objects get 'lost' - removed never to be reclaimed. |
458 |
|
|
* removed objects generally shouldn't exist. |
459 |
|
|
*/ |
460 |
|
|
if (QUERY_FLAG (op, FLAG_REMOVED)) |
461 |
|
|
{ |
462 |
|
|
LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
463 |
root |
1.14 |
} |
464 |
elmex |
1.1 |
#endif |
465 |
root |
1.20 |
--op->speed_left; |
466 |
|
|
process_object (op); |
467 |
root |
1.28 |
|
468 |
|
|
if (op->destroyed ()) |
469 |
root |
1.20 |
continue; |
470 |
root |
1.14 |
} |
471 |
root |
1.28 |
|
472 |
root |
1.20 |
if (settings.casting_time == TRUE && op->casting_time > 0) |
473 |
|
|
op->casting_time--; |
474 |
root |
1.28 |
|
475 |
root |
1.20 |
if (op->speed_left <= 0) |
476 |
|
|
op->speed_left += FABS (op->speed); |
477 |
elmex |
1.1 |
} |
478 |
|
|
|
479 |
root |
1.20 |
/* Remove marker object from active list */ |
480 |
|
|
if (marker->active_prev != NULL) |
481 |
|
|
marker->active_prev->active_next = NULL; |
482 |
|
|
else |
483 |
|
|
active_objects = NULL; |
484 |
elmex |
1.1 |
|
485 |
root |
1.46 |
process_players2 (); |
486 |
elmex |
1.1 |
} |
487 |
|
|
|
488 |
root |
1.62 |
/* clean up everything before exiting */ |
489 |
root |
1.20 |
void |
490 |
root |
1.62 |
emergency_save () |
491 |
root |
1.20 |
{ |
492 |
root |
1.62 |
LOG (llevDebug, "emergency save begin.\n"); |
493 |
elmex |
1.1 |
|
494 |
root |
1.62 |
LOG (llevDebug, "saving players.\n"); |
495 |
|
|
for_all_players (pl) |
496 |
|
|
pl->save (1); |
497 |
elmex |
1.1 |
|
498 |
root |
1.62 |
// for_all_players (pl) |
499 |
|
|
// if (pl->ob) |
500 |
|
|
// pl->ob->remove (); |
501 |
|
|
|
502 |
|
|
LOG (llevDebug, "saving maps.\n"); |
503 |
|
|
maptile::emergency_save (); |
504 |
|
|
|
505 |
|
|
LOG (llevDebug, "saving book archive.\n"); |
506 |
|
|
write_book_archive (); |
507 |
root |
1.47 |
|
508 |
root |
1.62 |
LOG (llevDebug, "emergency save done.\n"); |
509 |
elmex |
1.1 |
} |
510 |
|
|
|
511 |
|
|
/* clean up everything before exiting */ |
512 |
root |
1.20 |
void |
513 |
root |
1.49 |
cleanup (bool make_core) |
514 |
elmex |
1.1 |
{ |
515 |
root |
1.62 |
LOG (llevDebug, "cleanup begin.\n"); |
516 |
|
|
|
517 |
root |
1.65 |
if (init_done && !in_cleanup) |
518 |
root |
1.67 |
{ |
519 |
|
|
in_cleanup = true; |
520 |
|
|
emergency_save (); |
521 |
|
|
} |
522 |
|
|
else |
523 |
|
|
in_cleanup = true; |
524 |
root |
1.29 |
|
525 |
root |
1.62 |
LOG (llevDebug, "running cleanup handlers.\n"); |
526 |
|
|
INVOKE_GLOBAL (CLEANUP); |
527 |
root |
1.23 |
|
528 |
root |
1.62 |
LOG (llevDebug, "cleanup done.\n"); |
529 |
root |
1.25 |
|
530 |
root |
1.49 |
if (make_core) |
531 |
|
|
abort (); |
532 |
|
|
else |
533 |
|
|
_exit (0); |
534 |
elmex |
1.1 |
} |
535 |
|
|
|
536 |
root |
1.20 |
void |
537 |
root |
1.23 |
leave (player *pl, int draw_exit) |
538 |
root |
1.20 |
{ |
539 |
root |
1.51 |
if (pl) |
540 |
root |
1.20 |
{ |
541 |
|
|
if (pl->ob->type != DEAD_OBJECT) |
542 |
|
|
{ |
543 |
|
|
/* If a hidden dm dropped connection do not create |
544 |
|
|
* inconsistencies by showing that they have left the game |
545 |
|
|
*/ |
546 |
|
|
if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
547 |
root |
1.53 |
&& draw_exit) |
548 |
root |
1.20 |
{ |
549 |
|
|
if (pl->ob->map) |
550 |
|
|
{ |
551 |
|
|
INVOKE_PLAYER (LOGOUT, pl); |
552 |
root |
1.52 |
LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
553 |
root |
1.20 |
} |
554 |
|
|
|
555 |
|
|
char buf[MAX_BUF]; |
556 |
root |
1.23 |
|
557 |
root |
1.20 |
sprintf (buf, "%s left the game.", &pl->ob->name); |
558 |
root |
1.53 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
559 |
root |
1.20 |
} |
560 |
|
|
|
561 |
root |
1.62 |
pl->ob->remove (); |
562 |
root |
1.20 |
pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
563 |
|
|
} |
564 |
root |
1.53 |
|
565 |
|
|
/* We do this so that the socket handling routine can do the final |
566 |
|
|
* cleanup. We also leave that loop to actually handle the freeing |
567 |
|
|
* of the data. |
568 |
|
|
*/ |
569 |
|
|
if (pl->ns) |
570 |
|
|
pl->ns->destroy (); |
571 |
|
|
|
572 |
elmex |
1.1 |
} |
573 |
|
|
} |
574 |
|
|
|
575 |
root |
1.20 |
int |
576 |
|
|
forbid_play (void) |
577 |
elmex |
1.1 |
{ |
578 |
|
|
#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
579 |
root |
1.20 |
char buf[MAX_BUF], day[MAX_BUF]; |
580 |
|
|
FILE *fp; |
581 |
|
|
time_t clock; |
582 |
|
|
struct tm *tm; |
583 |
|
|
int i, start, stop, forbit = 0, comp; |
584 |
|
|
|
585 |
|
|
clock = time (NULL); |
586 |
|
|
tm = (struct tm *) localtime (&clock); |
587 |
root |
1.14 |
|
588 |
root |
1.20 |
sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
589 |
|
|
if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
590 |
|
|
return 0; |
591 |
|
|
|
592 |
|
|
while (fgets (buf, MAX_BUF, fp)) |
593 |
|
|
{ |
594 |
|
|
if (buf[0] == '#') |
595 |
|
|
continue; |
596 |
|
|
if (!strncmp (buf, "msg", 3)) |
597 |
|
|
{ |
598 |
|
|
if (forbit) |
599 |
|
|
while (fgets (buf, MAX_BUF, fp)) /* print message */ |
600 |
|
|
fputs (buf, logfile); |
601 |
|
|
break; |
602 |
|
|
|
603 |
|
|
} |
604 |
|
|
else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
605 |
|
|
{ |
606 |
|
|
LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
607 |
|
|
continue; |
608 |
root |
1.14 |
} |
609 |
|
|
|
610 |
root |
1.20 |
for (i = 0; i < 7; i++) |
611 |
|
|
{ |
612 |
|
|
if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
613 |
|
|
forbit = 1; |
614 |
root |
1.14 |
} |
615 |
elmex |
1.1 |
} |
616 |
|
|
|
617 |
root |
1.20 |
close_and_delete (fp, comp); |
618 |
elmex |
1.1 |
|
619 |
root |
1.20 |
return forbit; |
620 |
elmex |
1.1 |
#else |
621 |
root |
1.20 |
return 0; |
622 |
elmex |
1.1 |
#endif |
623 |
|
|
} |
624 |
|
|
|
625 |
|
|
/* |
626 |
|
|
* do_specials() is a collection of functions to call from time to time. |
627 |
|
|
* Modified 2000-1-14 MSW to use the global pticks count to determine how |
628 |
|
|
* often to do things. This will allow us to spred them out more often. |
629 |
|
|
* I use prime numbers for the factor count - in that way, it is less likely |
630 |
|
|
* these actions will fall on the same tick (compared to say using 500/2500/15000 |
631 |
|
|
* which would mean on that 15,000 tick count a whole bunch of stuff gets |
632 |
|
|
* done). Of course, there can still be times where multiple specials are |
633 |
|
|
* done on the same tick, but that will happen very infrequently |
634 |
|
|
* |
635 |
|
|
* I also think this code makes it easier to see how often we really are |
636 |
|
|
* doing the various things. |
637 |
|
|
*/ |
638 |
|
|
|
639 |
|
|
extern unsigned long todtick; |
640 |
|
|
|
641 |
root |
1.20 |
void |
642 |
|
|
do_specials (void) |
643 |
|
|
{ |
644 |
|
|
if (!(pticks % PTICKS_PER_CLOCK)) |
645 |
|
|
tick_the_clock (); |
646 |
elmex |
1.1 |
|
647 |
root |
1.20 |
if (!(pticks % 7)) |
648 |
|
|
shstr::gc (); |
649 |
root |
1.18 |
|
650 |
root |
1.20 |
if (!(pticks % 2503)) |
651 |
|
|
fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
652 |
elmex |
1.1 |
|
653 |
root |
1.20 |
if (!(pticks % 5003)) |
654 |
|
|
write_book_archive (); |
655 |
elmex |
1.1 |
|
656 |
root |
1.20 |
if (!(pticks % 5009)) |
657 |
|
|
clean_friendly_list (); |
658 |
elmex |
1.1 |
|
659 |
root |
1.20 |
if (!(pticks % 5011)) |
660 |
|
|
obsolete_parties (); |
661 |
elmex |
1.1 |
|
662 |
root |
1.20 |
if (!(pticks % 12503)) |
663 |
|
|
fix_luck (); |
664 |
elmex |
1.1 |
} |
665 |
|
|
|
666 |
root |
1.20 |
void |
667 |
|
|
server_tick () |
668 |
root |
1.2 |
{ |
669 |
root |
1.44 |
// first do the user visible stuff |
670 |
root |
1.20 |
doeric_server (); |
671 |
root |
1.12 |
INVOKE_GLOBAL (CLOCK); |
672 |
root |
1.46 |
process_events (); /* "do" something with objects with speed */ |
673 |
root |
1.20 |
flush_sockets (); |
674 |
root |
1.44 |
|
675 |
|
|
// then do some bookkeeping, should not really be here |
676 |
root |
1.20 |
do_specials (); /* Routines called from time to time. */ |
677 |
root |
1.56 |
attachable::check_mortals (); |
678 |
root |
1.5 |
|
679 |
|
|
++pticks; |
680 |
root |
1.2 |
} |
681 |
|
|
|
682 |
root |
1.20 |
int |
683 |
|
|
main (int argc, char **argv) |
684 |
elmex |
1.1 |
{ |
685 |
root |
1.6 |
settings.argc = argc; |
686 |
|
|
settings.argv = argv; |
687 |
|
|
|
688 |
|
|
init (argc, argv); |
689 |
|
|
|
690 |
root |
1.10 |
initPlugins (); |
691 |
elmex |
1.1 |
|
692 |
root |
1.6 |
for (;;) |
693 |
|
|
cfperl_main (); |
694 |
elmex |
1.1 |
|
695 |
root |
1.64 |
cleanup (true); |
696 |
|
|
} |
697 |
root |
1.4 |
|