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Revision: 1.84
Committed: Sat Jan 13 23:45:46 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.83: +31 -24 lines
Log Message:
dump core earlier, by forking. also do not try to clean up twice.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.84 * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29     #ifdef HAVE_DES_H
30 root 1.23 # include <des.h>
31 elmex 1.1 #else
32 root 1.23 # ifdef HAVE_CRYPT_H
33 elmex 1.1 # include <crypt.h>
34 root 1.23 # endif
35 elmex 1.1 #endif
36    
37 root 1.47 #include <sproto.h>
38     #include <time.h>
39 elmex 1.1
40     #include <../random_maps/random_map.h>
41     #include <../random_maps/rproto.h>
42     #include "path.h"
43    
44     static char days[7][4] = {
45 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
46     };
47 elmex 1.1
48 root 1.20 void
49 root 1.23 version (object *op)
50 root 1.20 {
51 root 1.71 if (op)
52 root 1.20 clear_win_info (op);
53 elmex 1.1
54 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
55 root 1.63
56 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
60 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
61     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
62 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
68     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
70 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
71 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
96     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
97     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
99     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
101     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
102 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
103 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
104     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
105 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
106     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
107     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
108     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
109 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
110 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
111     }
112    
113 elmex 1.1 /* This is a basic little function to put the player back to his
114     * savebed. We do some error checking - its possible that the
115     * savebed map may no longer exist, so we make sure the player
116     * goes someplace.
117     */
118 root 1.20 void
119 root 1.23 enter_player_savebed (object *op)
120 elmex 1.1 {
121 root 1.63 object *tmp = object::create ();
122 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
123     EXIT_X (tmp) = op->contr->bed_x;
124     EXIT_Y (tmp) = op->contr->bed_y;
125 root 1.62 op->enter_exit (tmp);
126 root 1.41 tmp->destroy ();
127 elmex 1.1 }
128    
129     /*
130 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
131 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
132     * player to - it could be the map he just came from if the load failed for
133     * whatever reason. If default map coordinates are to be used, then
134     * the function that calls this should figure them out.
135     */
136 root 1.62 void
137     object::enter_map (maptile *newmap, int x, int y)
138 root 1.20 {
139 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
140 root 1.69 return;
141    
142 root 1.20 if (out_of_map (newmap, x, y))
143     {
144 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
145 root 1.58 x = newmap->enter_x;
146     y = newmap->enter_y;
147 root 1.20 if (out_of_map (newmap, x, y))
148     {
149     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
150 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
151     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
152 root 1.20 return;
153     }
154     }
155 root 1.31
156 root 1.78 if (contr && map != newmap && map)
157 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
158     return;
159    
160 root 1.82 // remove, so stupid ob_locked does not trigger a failure
161 root 1.65 remove ();
162    
163 root 1.20 /* try to find a spot for the player */
164 root 1.62 if (ob_blocked (this, newmap, x, y))
165 root 1.20 { /* First choice blocked */
166     /* We try to find a spot for the player, starting closest in.
167     * We could use find_first_free_spot, but that doesn't randomize it at all,
168     * So for example, if the north space is free, you would always end up there even
169     * if other spaces around are available.
170     * Note that for the second and third calls, we could start at a position other
171     * than one, but then we could end up on the other side of walls and so forth.
172     */
173 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
174 root 1.23
175 root 1.20 if (i == -1)
176     {
177 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
178 root 1.20 if (i == -1)
179 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
180 root 1.20 }
181 root 1.31
182 root 1.20 if (i != -1)
183     {
184     x += freearr_x[i];
185     y += freearr_y[i];
186     }
187     else
188 root 1.62 /* not much we can do in this case. */
189     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
190     }
191 elmex 1.1
192 root 1.78 if (contr && map != newmap)
193 root 1.69 {
194     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
195     return;
196 root 1.31
197 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
198     return;
199     }
200 root 1.20
201 root 1.62 this->x = x;
202     this->y = y;
203     map = newmap;
204 root 1.20
205 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
206 root 1.20
207 root 1.82 enemy = 0;
208 root 1.20
209 root 1.62 if (contr)
210 root 1.20 {
211 root 1.70 contr->maplevel = newmap->path;
212 root 1.62 contr->count = 0;
213 root 1.20 }
214    
215     /* Update any golems */
216 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
217 root 1.20 {
218 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
219 root 1.20 x, y, 1, SIZEOFFREE);
220 root 1.23
221 root 1.20 if (i == -1)
222     {
223 root 1.62 contr->ranges[range_golem]->destroy ();
224     contr->ranges[range_golem] = 0;
225 root 1.20 }
226     else
227     {
228 root 1.82 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
229 root 1.20 {
230 root 1.76 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
231     tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
232 root 1.20 tmp->map = newmap;
233 root 1.14 }
234 root 1.31
235 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
236     contr->ranges[range_golem]->direction =
237     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
238 root 1.14 }
239 elmex 1.1 }
240 root 1.31
241 root 1.20 /* since the players map is already loaded, we don't need to worry
242     * about pending objects.
243     */
244     remove_all_pets (newmap);
245 elmex 1.1 }
246    
247     /* process_players1 and process_players2 do all the player related stuff.
248     * I moved it out of process events and process_map. This was to some
249     * extent for debugging as well as to get a better idea of the time used
250     * by the various functions. process_players1() does the processing before
251     * objects have been updated, process_players2() does the processing that
252     * is needed after the players have been updated.
253     */
254 root 1.46 static void
255     process_players1 ()
256 elmex 1.1 {
257 root 1.20 int flag;
258 root 1.55
259 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
260     for (flag = 1; flag != 0;)
261     {
262     flag = 0;
263 root 1.56 for_all_players (pl)
264 root 1.20 {
265 root 1.56 pl->refcnt_chk ();
266 elmex 1.1
267 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
268 root 1.20 continue;
269    
270     if (pl->ob->speed_left > 0)
271 root 1.56 if (handle_newcs_player (pl->ob))
272     flag = 1;
273 root 1.20
274     /* If the player is not actively playing, don't make a
275     * backup save - nothing to save anyway. Plus, the
276     * map may not longer be valid. This can happen when the
277     * player quits - they exist for purposes of tracking on the map,
278     * but don't actually reside on any actual map.
279     */
280     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
281     continue;
282     } /* end of for loop for all the players */
283     } /* for flag */
284 root 1.46
285 root 1.55 for_all_players (pl)
286 root 1.20 {
287 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
288 root 1.56 continue;
289    
290 root 1.46 if (settings.casting_time)
291 root 1.20 {
292     if (pl->ob->casting_time > 0)
293     {
294     pl->ob->casting_time--;
295     pl->ob->start_holding = 1;
296 root 1.14 }
297 root 1.46
298 root 1.20 /* set spell_state so we can update the range in stats field */
299     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
300 root 1.46 pl->ob->start_holding = 0;
301 root 1.14 }
302 root 1.46
303 root 1.20 do_some_living (pl->ob);
304 elmex 1.1 }
305     }
306    
307 root 1.46 static void
308     process_players2 ()
309 elmex 1.1 {
310 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
311 root 1.55 for_all_players (pl)
312 root 1.20 {
313     /* The code that did weapon_sp handling here was out of place -
314     * this isn't called until after the player has finished there
315     * actions, and is thus out of place. All we do here is bounds
316     * checking.
317     */
318     if (pl->has_hit)
319     {
320     if (pl->ob->speed_left > pl->weapon_sp)
321     pl->ob->speed_left = pl->weapon_sp;
322 root 1.14
323 root 1.20 /* This needs to be here - if the player is running, we need to
324     * clear this each tick, but new commands are not being received
325     * so execute_newserver_command() is never called
326     */
327     pl->has_hit = 0;
328     }
329     else if (pl->ob->speed_left > pl->ob->speed)
330     pl->ob->speed_left = pl->ob->speed;
331 elmex 1.1 }
332     }
333    
334 root 1.20 void
335 root 1.46 process_events ()
336 root 1.20 {
337 root 1.46 process_players1 ();
338 elmex 1.1
339 root 1.81 for_all_actives (op)
340 root 1.20 {
341     /* Now process op */
342     if (QUERY_FLAG (op, FLAG_FREED))
343     {
344     LOG (llevError, "BUG: process_events(): Free object on list\n");
345 root 1.59 op->set_speed (0);
346 root 1.20 continue;
347     }
348    
349     /* I've seen occasional crashes due to this - the object is removed,
350     * and thus the map it points to (last map it was on) may be bogus
351     * The real bug is to try to find out the cause of this - someone
352     * is probably calling remove_ob without either an insert_ob or
353     * free_object afterwards, leaving an object dangling. But I'd
354     * rather log this and continue on instead of crashing.
355     * Don't remove players - when a player quits, the object is in
356     * sort of a limbo, of removed, but something we want to keep
357     * around.
358     */
359     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
360     {
361     LOG (llevError, "BUG: process_events(): Removed object on list\n");
362 root 1.36 char *dump = dump_object (op);
363     LOG (llevError, dump);
364     free (dump);
365 root 1.41 op->destroy ();
366 root 1.20 continue;
367 root 1.14 }
368    
369 elmex 1.66 if (!op->has_active_speed ())
370 root 1.20 {
371 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
372     "but is on active list\n", op->debug_desc (), op->speed);
373 root 1.59 op->set_speed (0);
374 root 1.20 continue;
375 root 1.14 }
376    
377 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
378 root 1.20 {
379 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
380     "inventory is on active list: %s (%d)\n", &op->name, op->count);
381 root 1.59 op->set_speed (0);
382 root 1.20 continue;
383 root 1.14 }
384    
385 root 1.46 /* Animate the object. Bug or feature that anim_speed
386 root 1.20 * is based on ticks, and not the creatures speed?
387     */
388     if (op->anim_speed && op->last_anim >= op->anim_speed)
389     {
390 elmex 1.50 if ((op->type == PLAYER))
391 root 1.20 animate_object (op, op->facing);
392     else
393     animate_object (op, op->direction);
394 root 1.14
395 root 1.20 op->last_anim = 1;
396     }
397     else
398     op->last_anim++;
399 elmex 1.1
400 root 1.20 if (op->speed_left > 0)
401     {
402 elmex 1.1 #if 0
403 root 1.20 /* I've seen occasional crashes in move_symptom() with it
404     * crashing because op is removed - add some debugging to
405     * track if it is removed at this point.
406     * This unfortunately is a bit too verbose it seems - not sure
407     * why - I think what happens is a map is freed or something and
408     * some objects get 'lost' - removed never to be reclaimed.
409     * removed objects generally shouldn't exist.
410     */
411     if (QUERY_FLAG (op, FLAG_REMOVED))
412     {
413     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
414 root 1.14 }
415 elmex 1.1 #endif
416 root 1.20 --op->speed_left;
417     process_object (op);
418 root 1.28
419     if (op->destroyed ())
420 root 1.20 continue;
421 root 1.14 }
422 root 1.28
423 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
424     op->casting_time--;
425 root 1.28
426 root 1.20 if (op->speed_left <= 0)
427     op->speed_left += FABS (op->speed);
428 elmex 1.1 }
429    
430 root 1.46 process_players2 ();
431 elmex 1.1 }
432    
433 root 1.62 /* clean up everything before exiting */
434 root 1.20 void
435 root 1.62 emergency_save ()
436 root 1.20 {
437 root 1.62 LOG (llevDebug, "emergency save begin.\n");
438 elmex 1.1
439 root 1.83 cfperl_emergency_save ();
440 root 1.62
441     LOG (llevDebug, "saving book archive.\n");
442     write_book_archive ();
443 root 1.47
444 root 1.62 LOG (llevDebug, "emergency save done.\n");
445 elmex 1.1 }
446    
447 root 1.79 // send all clients some informational text
448     static void
449     cleanup_inform (const char *cause, bool make_core)
450     {
451 root 1.83 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
452    
453     new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
454     new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause);
455 root 1.79
456     if (make_core)
457 root 1.83 new_draw_info_format (flags, 0, 0, "This is considered a crash.\n");
458 root 1.79 else
459 root 1.83 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n");
460 root 1.79
461 root 1.83 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
462 root 1.79
463     flush_sockets ();
464     }
465    
466 elmex 1.1 /* clean up everything before exiting */
467 root 1.20 void
468 root 1.79 cleanup (const char *cause, bool make_core)
469 elmex 1.1 {
470 root 1.84 if (make_core)
471     if (!fork ())
472     abort ();
473    
474 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
475    
476     if (!make_core)
477     cleanup_inform (cause, make_core);
478    
479 root 1.62 LOG (llevDebug, "cleanup begin.\n");
480    
481 root 1.65 if (init_done && !in_cleanup)
482 root 1.67 {
483     in_cleanup = true;
484     emergency_save ();
485     }
486     else
487     in_cleanup = true;
488 root 1.29
489 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
490     INVOKE_GLOBAL (CLEANUP);
491 root 1.23
492 root 1.62 LOG (llevDebug, "cleanup done.\n");
493 root 1.25
494 root 1.49 if (make_core)
495 root 1.79 {
496     cleanup_inform (cause, make_core);
497 root 1.84 _exit (1);
498 root 1.79 }
499 root 1.49 else
500     _exit (0);
501 elmex 1.1 }
502    
503 root 1.20 int
504     forbid_play (void)
505 elmex 1.1 {
506     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
507 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
508     FILE *fp;
509     time_t clock;
510     struct tm *tm;
511     int i, start, stop, forbit = 0, comp;
512    
513     clock = time (NULL);
514     tm = (struct tm *) localtime (&clock);
515 root 1.14
516 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
517     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
518     return 0;
519    
520     while (fgets (buf, MAX_BUF, fp))
521     {
522     if (buf[0] == '#')
523     continue;
524 root 1.73
525 root 1.20 if (!strncmp (buf, "msg", 3))
526     {
527     if (forbit)
528     while (fgets (buf, MAX_BUF, fp)) /* print message */
529     fputs (buf, logfile);
530     break;
531     }
532     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
533     {
534     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
535     continue;
536 root 1.14 }
537    
538 root 1.20 for (i = 0; i < 7; i++)
539     {
540     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
541     forbit = 1;
542 root 1.14 }
543 elmex 1.1 }
544    
545 root 1.20 close_and_delete (fp, comp);
546 elmex 1.1
547 root 1.20 return forbit;
548 elmex 1.1 #else
549 root 1.20 return 0;
550 elmex 1.1 #endif
551     }
552    
553     /*
554 root 1.73 * do_specials() is a collection of functions to call from time to time.
555 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
556     * often to do things. This will allow us to spred them out more often.
557     * I use prime numbers for the factor count - in that way, it is less likely
558     * these actions will fall on the same tick (compared to say using 500/2500/15000
559     * which would mean on that 15,000 tick count a whole bunch of stuff gets
560     * done). Of course, there can still be times where multiple specials are
561     * done on the same tick, but that will happen very infrequently
562     *
563     * I also think this code makes it easier to see how often we really are
564     * doing the various things.
565     */
566    
567     extern unsigned long todtick;
568    
569 root 1.20 void
570     do_specials (void)
571     {
572     if (!(pticks % PTICKS_PER_CLOCK))
573     tick_the_clock ();
574 elmex 1.1
575 root 1.20 if (!(pticks % 7))
576     shstr::gc ();
577 root 1.18
578 root 1.20 if (!(pticks % 2503))
579     fix_weight (); /* Hack to fix weightproblems caused by bugs */
580 elmex 1.1
581 root 1.20 if (!(pticks % 5003))
582     write_book_archive ();
583 elmex 1.1
584 root 1.20 if (!(pticks % 5009))
585     clean_friendly_list ();
586 elmex 1.1
587 root 1.20 if (!(pticks % 5011))
588     obsolete_parties ();
589 elmex 1.1
590 root 1.20 if (!(pticks % 12503))
591     fix_luck ();
592 elmex 1.1 }
593    
594 root 1.20 void
595     server_tick ()
596 root 1.2 {
597 root 1.44 // first do the user visible stuff
598 root 1.20 doeric_server ();
599 root 1.12 INVOKE_GLOBAL (CLOCK);
600 root 1.46 process_events (); /* "do" something with objects with speed */
601 root 1.20 flush_sockets ();
602 root 1.44
603     // then do some bookkeeping, should not really be here
604 root 1.20 do_specials (); /* Routines called from time to time. */
605 root 1.56 attachable::check_mortals ();
606 root 1.5
607     ++pticks;
608 root 1.2 }
609    
610 root 1.20 int
611     main (int argc, char **argv)
612 elmex 1.1 {
613 root 1.6 settings.argc = argc;
614     settings.argv = argv;
615    
616     init (argc, argv);
617    
618 root 1.10 initPlugins ();
619 elmex 1.1
620 root 1.6 for (;;)
621     cfperl_main ();
622 root 1.64 }
623 root 1.4