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Revision: 1.96
Committed: Sat Apr 21 16:56:32 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.95: +3 -23 lines
Log Message:
having a) monsters as treasures b) multipart monsters as treasures
and c) multipart monsters as terasures on tiled maps... hit a big
pile of bugs again.

this change:

- implements a per-map active flag. when items are being inserted
  they are activated or deactivated according to that flag.
  this could get rid of most or even all of the explicit
  activate/deactivate calls.
- implement some glue to make instantiating multipart objects easier
  (this is used inside fix_multipart_objects and might make it possible
  to put multipart objects at map borders - those were winged before)
- do finer-grained locking as to not lead to deadlocks when insert
  recurses e.g. when loading tiled maps.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.84 * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29 root 1.47 #include <sproto.h>
30     #include <time.h>
31 elmex 1.1
32     #include <../random_maps/random_map.h>
33     #include <../random_maps/rproto.h>
34     #include "path.h"
35    
36     static char days[7][4] = {
37 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38     };
39 elmex 1.1
40 root 1.20 void
41 root 1.23 version (object *op)
42 root 1.20 {
43 root 1.71 if (op)
44 root 1.20 clear_win_info (op);
45 elmex 1.1
46 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 root 1.63
48 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
53     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
95 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
102 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103     }
104    
105 elmex 1.1 /* This is a basic little function to put the player back to his
106     * savebed. We do some error checking - its possible that the
107     * savebed map may no longer exist, so we make sure the player
108     * goes someplace.
109     */
110 root 1.20 void
111 root 1.23 enter_player_savebed (object *op)
112 elmex 1.1 {
113 root 1.63 object *tmp = object::create ();
114 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
115     EXIT_X (tmp) = op->contr->bed_x;
116     EXIT_Y (tmp) = op->contr->bed_y;
117 root 1.62 op->enter_exit (tmp);
118 root 1.41 tmp->destroy ();
119 elmex 1.1 }
120    
121     /*
122 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
123 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
124     * player to - it could be the map he just came from if the load failed for
125     * whatever reason. If default map coordinates are to be used, then
126     * the function that calls this should figure them out.
127     */
128 root 1.62 void
129     object::enter_map (maptile *newmap, int x, int y)
130 root 1.20 {
131 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 root 1.69 return;
133    
134 root 1.20 if (out_of_map (newmap, x, y))
135     {
136 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 root 1.58 x = newmap->enter_x;
138     y = newmap->enter_y;
139 root 1.20 if (out_of_map (newmap, x, y))
140     {
141     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
143     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 root 1.20 return;
145     }
146     }
147 root 1.31
148 root 1.78 if (contr && map != newmap && map)
149 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150     return;
151    
152 root 1.82 // remove, so stupid ob_locked does not trigger a failure
153 root 1.65 remove ();
154    
155 root 1.20 /* try to find a spot for the player */
156 root 1.62 if (ob_blocked (this, newmap, x, y))
157 root 1.20 { /* First choice blocked */
158     /* We try to find a spot for the player, starting closest in.
159     * We could use find_first_free_spot, but that doesn't randomize it at all,
160     * So for example, if the north space is free, you would always end up there even
161     * if other spaces around are available.
162     * Note that for the second and third calls, we could start at a position other
163     * than one, but then we could end up on the other side of walls and so forth.
164     */
165 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166 root 1.23
167 root 1.20 if (i == -1)
168     {
169 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 root 1.20 if (i == -1)
171 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 root 1.20 }
173 root 1.31
174 root 1.20 if (i != -1)
175     {
176     x += freearr_x[i];
177     y += freearr_y[i];
178     }
179     else
180 root 1.62 /* not much we can do in this case. */
181     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182     }
183 elmex 1.1
184 root 1.78 if (contr && map != newmap)
185 root 1.69 {
186     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187     return;
188 root 1.31
189 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190     return;
191     }
192 root 1.20
193 root 1.62 this->x = x;
194     this->y = y;
195     map = newmap;
196 root 1.20
197 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198 root 1.20
199 root 1.82 enemy = 0;
200 root 1.20
201 root 1.62 if (contr)
202 root 1.20 {
203 root 1.70 contr->maplevel = newmap->path;
204 root 1.62 contr->count = 0;
205 root 1.20 }
206    
207     /* Update any golems */
208 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
209 root 1.20 {
210 root 1.86 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE);
211 root 1.23
212 root 1.86 if (i < 0)
213 root 1.20 {
214 root 1.62 contr->ranges[range_golem]->destroy ();
215     contr->ranges[range_golem] = 0;
216 root 1.20 }
217     else
218     {
219 root 1.86 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]);
220 root 1.31
221 root 1.62 contr->ranges[range_golem]->direction =
222     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 root 1.14 }
224 elmex 1.1 }
225 root 1.31
226 root 1.20 /* since the players map is already loaded, we don't need to worry
227     * about pending objects.
228     */
229     remove_all_pets (newmap);
230 elmex 1.1 }
231    
232     /* process_players1 and process_players2 do all the player related stuff.
233     * I moved it out of process events and process_map. This was to some
234     * extent for debugging as well as to get a better idea of the time used
235     * by the various functions. process_players1() does the processing before
236     * objects have been updated, process_players2() does the processing that
237     * is needed after the players have been updated.
238     */
239 root 1.46 static void
240     process_players1 ()
241 elmex 1.1 {
242 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
243 root 1.94 for (int flag = 1; flag != 0;)
244 root 1.20 {
245     flag = 0;
246 root 1.56 for_all_players (pl)
247 root 1.20 {
248 root 1.56 pl->refcnt_chk ();
249 elmex 1.1
250 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
251 root 1.20 continue;
252    
253 root 1.89 if (pl->ob->speed_left > 0 && pl->ns)
254 root 1.56 if (handle_newcs_player (pl->ob))
255     flag = 1;
256 root 1.20
257     /* If the player is not actively playing, don't make a
258     * backup save - nothing to save anyway. Plus, the
259     * map may not longer be valid. This can happen when the
260     * player quits - they exist for purposes of tracking on the map,
261     * but don't actually reside on any actual map.
262     */
263     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
264     continue;
265     } /* end of for loop for all the players */
266     } /* for flag */
267 root 1.46
268 root 1.55 for_all_players (pl)
269 root 1.20 {
270 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
271 root 1.56 continue;
272    
273 root 1.46 if (settings.casting_time)
274 root 1.20 {
275     if (pl->ob->casting_time > 0)
276     {
277     pl->ob->casting_time--;
278     pl->ob->start_holding = 1;
279 root 1.14 }
280 root 1.46
281 root 1.20 /* set spell_state so we can update the range in stats field */
282     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
283 root 1.46 pl->ob->start_holding = 0;
284 root 1.14 }
285 root 1.46
286 root 1.20 do_some_living (pl->ob);
287 elmex 1.1 }
288     }
289    
290 root 1.46 static void
291     process_players2 ()
292 elmex 1.1 {
293 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
294 root 1.55 for_all_players (pl)
295 root 1.20 {
296     /* The code that did weapon_sp handling here was out of place -
297     * this isn't called until after the player has finished there
298     * actions, and is thus out of place. All we do here is bounds
299     * checking.
300     */
301     if (pl->has_hit)
302     {
303     if (pl->ob->speed_left > pl->weapon_sp)
304     pl->ob->speed_left = pl->weapon_sp;
305 root 1.14
306 root 1.20 /* This needs to be here - if the player is running, we need to
307     * clear this each tick, but new commands are not being received
308     * so execute_newserver_command() is never called
309     */
310     pl->has_hit = 0;
311     }
312     else if (pl->ob->speed_left > pl->ob->speed)
313     pl->ob->speed_left = pl->ob->speed;
314 elmex 1.1 }
315     }
316    
317 root 1.20 void
318 root 1.46 process_events ()
319 root 1.20 {
320 root 1.46 process_players1 ();
321 elmex 1.1
322 root 1.81 for_all_actives (op)
323 root 1.20 {
324     /* Now process op */
325     if (QUERY_FLAG (op, FLAG_FREED))
326     {
327     LOG (llevError, "BUG: process_events(): Free object on list\n");
328 root 1.59 op->set_speed (0);
329 root 1.20 continue;
330     }
331    
332 elmex 1.66 if (!op->has_active_speed ())
333 root 1.20 {
334 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
335     "but is on active list\n", op->debug_desc (), op->speed);
336 root 1.59 op->set_speed (0);
337 root 1.20 continue;
338 root 1.14 }
339    
340 root 1.96 if (op->flag [FLAG_REMOVED])
341 root 1.20 {
342 root 1.96 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
343     op->debug_desc ());
344 root 1.59 op->set_speed (0);
345 root 1.20 continue;
346 root 1.14 }
347    
348 root 1.46 /* Animate the object. Bug or feature that anim_speed
349 root 1.20 * is based on ticks, and not the creatures speed?
350     */
351     if (op->anim_speed && op->last_anim >= op->anim_speed)
352     {
353 root 1.90 animate_object (op, op->type == PLAYER ? op->facing : op->direction);
354 root 1.14
355 root 1.20 op->last_anim = 1;
356     }
357     else
358     op->last_anim++;
359 elmex 1.1
360 root 1.20 if (op->speed_left > 0)
361     {
362 elmex 1.1 #if 0
363 root 1.20 /* I've seen occasional crashes in move_symptom() with it
364     * crashing because op is removed - add some debugging to
365     * track if it is removed at this point.
366     * This unfortunately is a bit too verbose it seems - not sure
367     * why - I think what happens is a map is freed or something and
368     * some objects get 'lost' - removed never to be reclaimed.
369     * removed objects generally shouldn't exist.
370     */
371     if (QUERY_FLAG (op, FLAG_REMOVED))
372     {
373     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
374 root 1.14 }
375 elmex 1.1 #endif
376 root 1.20 --op->speed_left;
377     process_object (op);
378 root 1.28
379     if (op->destroyed ())
380 root 1.20 continue;
381 root 1.14 }
382 root 1.28
383 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
384     op->casting_time--;
385 root 1.28
386 root 1.20 if (op->speed_left <= 0)
387     op->speed_left += FABS (op->speed);
388 elmex 1.1 }
389    
390 root 1.46 process_players2 ();
391 elmex 1.1 }
392    
393 root 1.62 /* clean up everything before exiting */
394 root 1.20 void
395 root 1.62 emergency_save ()
396 root 1.20 {
397 root 1.62 LOG (llevDebug, "emergency save begin.\n");
398 elmex 1.1
399 root 1.83 cfperl_emergency_save ();
400 root 1.62
401     LOG (llevDebug, "saving book archive.\n");
402     write_book_archive ();
403 root 1.47
404 root 1.62 LOG (llevDebug, "emergency save done.\n");
405 elmex 1.1 }
406    
407 root 1.79 // send all clients some informational text
408     static void
409     cleanup_inform (const char *cause, bool make_core)
410     {
411 root 1.83 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
412    
413     new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
414 root 1.86 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
415 root 1.79
416     if (make_core)
417 root 1.86 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
418 root 1.79 else
419 root 1.88 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
420 root 1.79
421 root 1.83 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
422 root 1.79
423     flush_sockets ();
424     }
425    
426 elmex 1.1 /* clean up everything before exiting */
427 root 1.20 void
428 root 1.79 cleanup (const char *cause, bool make_core)
429 elmex 1.1 {
430 root 1.84 if (make_core)
431 root 1.85 fork_abort (cause);
432 root 1.84
433 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
434    
435     if (!make_core)
436     cleanup_inform (cause, make_core);
437    
438 root 1.62 LOG (llevDebug, "cleanup begin.\n");
439    
440 root 1.65 if (init_done && !in_cleanup)
441 root 1.67 {
442     in_cleanup = true;
443     emergency_save ();
444     }
445     else
446     in_cleanup = true;
447 root 1.29
448 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
449     INVOKE_GLOBAL (CLEANUP);
450 root 1.23
451 root 1.62 LOG (llevDebug, "cleanup done.\n");
452 root 1.25
453 root 1.49 if (make_core)
454 root 1.79 {
455     cleanup_inform (cause, make_core);
456 root 1.91 cfperl_cleanup (make_core);
457 root 1.84 _exit (1);
458 root 1.79 }
459 root 1.49 else
460 root 1.88 {
461     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
462     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
463     flush_sockets ();
464 root 1.91 cfperl_cleanup (make_core);
465 root 1.88 _exit (0);
466     }
467 elmex 1.1 }
468    
469 root 1.20 int
470     forbid_play (void)
471 elmex 1.1 {
472     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
473 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
474     FILE *fp;
475     time_t clock;
476     struct tm *tm;
477     int i, start, stop, forbit = 0, comp;
478    
479     clock = time (NULL);
480     tm = (struct tm *) localtime (&clock);
481 root 1.14
482 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
483     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
484     return 0;
485    
486     while (fgets (buf, MAX_BUF, fp))
487     {
488     if (buf[0] == '#')
489     continue;
490 root 1.73
491 root 1.20 if (!strncmp (buf, "msg", 3))
492     {
493     if (forbit)
494     while (fgets (buf, MAX_BUF, fp)) /* print message */
495     fputs (buf, logfile);
496     break;
497     }
498     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
499     {
500     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
501     continue;
502 root 1.14 }
503    
504 root 1.20 for (i = 0; i < 7; i++)
505     {
506     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
507     forbit = 1;
508 root 1.14 }
509 elmex 1.1 }
510    
511 root 1.20 close_and_delete (fp, comp);
512 elmex 1.1
513 root 1.20 return forbit;
514 elmex 1.1 #else
515 root 1.20 return 0;
516 elmex 1.1 #endif
517     }
518    
519     /*
520 root 1.73 * do_specials() is a collection of functions to call from time to time.
521 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
522     * often to do things. This will allow us to spred them out more often.
523     * I use prime numbers for the factor count - in that way, it is less likely
524     * these actions will fall on the same tick (compared to say using 500/2500/15000
525     * which would mean on that 15,000 tick count a whole bunch of stuff gets
526     * done). Of course, there can still be times where multiple specials are
527     * done on the same tick, but that will happen very infrequently
528     *
529     * I also think this code makes it easier to see how often we really are
530     * doing the various things.
531     */
532 root 1.20 void
533     do_specials (void)
534     {
535 root 1.95 if (!(pticks % TICKS_PER_HOUR))
536     adjust_daylight ();
537 elmex 1.1
538 root 1.20 if (!(pticks % 7))
539     shstr::gc ();
540 root 1.18
541 root 1.20 if (!(pticks % 2503))
542     fix_weight (); /* Hack to fix weightproblems caused by bugs */
543 elmex 1.1
544 root 1.20 if (!(pticks % 5003))
545     write_book_archive ();
546 elmex 1.1
547 root 1.20 if (!(pticks % 5009))
548     clean_friendly_list ();
549 elmex 1.1
550 root 1.20 if (!(pticks % 5011))
551     obsolete_parties ();
552 elmex 1.1
553 root 1.20 if (!(pticks % 12503))
554     fix_luck ();
555 elmex 1.1 }
556    
557 root 1.20 void
558     server_tick ()
559 root 1.2 {
560 root 1.44 // first do the user visible stuff
561 root 1.20 doeric_server ();
562 root 1.12 INVOKE_GLOBAL (CLOCK);
563 root 1.46 process_events (); /* "do" something with objects with speed */
564 root 1.20 flush_sockets ();
565 root 1.44
566     // then do some bookkeeping, should not really be here
567 root 1.20 do_specials (); /* Routines called from time to time. */
568 root 1.56 attachable::check_mortals ();
569 root 1.5
570     ++pticks;
571 root 1.2 }
572    
573 root 1.87 #if 0
574     // used fro benchmarking (x86/amd64-specific)
575     typedef unsigned long tval;
576     typedef unsigned long long stamp64;
577    
578     extern inline tval
579     stamp (void)
580     {
581     tval tsc;
582     asm volatile ("rdtsc":"=a" (tsc)::"edx");
583    
584     return tsc;
585     }
586    
587     extern inline tval
588     measure (tval t)
589     {
590     tval tsc;
591     asm volatile ("rdtsc":"=a" (tsc)::"edx");
592    
593     if (tsc > t)
594     return tsc - t;
595     else
596     return t - tsc;
597     }
598    
599     int
600     main (int argc, char **argv)
601     {
602     rand_gen rg(0);
603     tval fastest = 0x7fffffff;
604     for (int loop = 10000; loop--; )
605     {
606     tval s = stamp ();
607     volatile int i = rg.get_int(25);
608     fastest = min (fastest, measure (s));
609     }
610    
611     //printf ("fastest %d\n", fastest);
612     for (int i = 0; i < 1024*1024*3; ++i)
613     {
614     char c = rg.get_int (256);
615     write (2, &c, 1);
616     }
617     }
618    
619     #else
620    
621     // normal main
622 root 1.20 int
623     main (int argc, char **argv)
624 elmex 1.1 {
625 root 1.6 settings.argc = argc;
626     settings.argv = argv;
627    
628     init (argc, argv);
629    
630 root 1.10 initPlugins ();
631 elmex 1.1
632 root 1.6 for (;;)
633     cfperl_main ();
634 root 1.64 }
635 root 1.87 #endif
636 root 1.4