… | |
… | |
37 | }; |
37 | }; |
38 | |
38 | |
39 | void |
39 | void |
40 | version (object *op) |
40 | version (object *op) |
41 | { |
41 | { |
42 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
42 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); |
43 | |
43 | |
|
|
44 | #if 0 |
44 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
49 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
… | |
… | |
94 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
98 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
|
|
100 | #endif |
99 | } |
101 | } |
100 | |
102 | |
101 | /* This is a basic little function to put the player back to his |
103 | /* This is a basic little function to put the player back to his |
102 | * savebed. We do some error checking - its possible that the |
104 | * savebed. We do some error checking - its possible that the |
103 | * savebed map may no longer exist, so we make sure the player |
105 | * savebed map may no longer exist, so we make sure the player |