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Comparing deliantra/server/server/main.C (file contents):
Revision 1.143 by root, Fri Nov 6 13:31:47 2009 UTC vs.
Revision 1.144 by root, Thu Nov 19 04:30:46 2009 UTC

187 187
188 for_all_players (pl) 188 for_all_players (pl)
189 { 189 {
190 object *ob = pl->ob; 190 object *ob = pl->ob;
191 191
192 // process_objects destroys the speed_left value
193 pl->speed_left_save = ob->speed_left;
194
192 if (expect_false (!ob || !pl->ns || !ob->active)) 195 if (expect_false (!ob || !pl->ns || !ob->active))
193 continue; 196 continue;
194 197
195 do_some_living (ob); 198 do_some_living (ob);
196 } 199 }
200process_players2 () 203process_players2 ()
201{ 204{
202 /* Then check if any players should use weapon-speed instead of speed */ 205 /* Then check if any players should use weapon-speed instead of speed */
203 for_all_players (pl) 206 for_all_players (pl)
204 { 207 {
208 // restore speed_left value saved by process_players1
209 pl->ob->speed_left = pl->speed_left_save;
210
205 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); 211 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
206 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 212 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
207 } 213 }
208} 214}
209 215
212{ 218{
213 process_players1 (); 219 process_players1 ();
214 220
215 for_all_actives (op) 221 for_all_actives (op)
216 { 222 {
223 // try to prefetch some stuff we expect to need
224 // obviously, it should be grouped into the same cacheline.
225 // preliminary results indicate that this gives halves the speed
226 // used for the inner loop
227 if (_i < actives.size ()) // HACK, rely on _i :/
228 {
229 object *next = actives [_i + 1];
230
231 prefetch (&next->flag , 0, 1);
232 prefetch (&next->speed , 0, 1);
233 prefetch (&next->anim_speed, 0, 1);
234 prefetch (&next->contr , 0, 1);
235 }
236
217 /* Now process op */ 237 /* Now process op */
218 if (expect_false (QUERY_FLAG (op, FLAG_FREED))) 238 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
219 { 239 {
220 LOG (llevError, "BUG: process_events(): Free object on list\n"); 240 LOG (llevError, "BUG: process_events(): Free object on list\n");
221 op->set_speed (0); 241 op->set_speed (0);
253 { 273 {
254 --op->speed_left; 274 --op->speed_left;
255 process_object (op); 275 process_object (op);
256 } 276 }
257 277
258 if (expect_true (!op->contr)) 278 // this will destroy the speed_left value for players, but
279 // process_players1 and ..2 save/restore the real value,
280 // so we can avoid a costly test here.
259 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); 281 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
260 } 282 }
261 283
262 process_players2 (); 284 process_players2 ();
263} 285}
264 286

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