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/cvs/deliantra/server/server/main.C
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Comparing deliantra/server/server/main.C (file contents):
Revision 1.20 by root, Mon Sep 4 11:08:00 2006 UTC vs.
Revision 1.21 by pippijn, Thu Sep 7 10:01:58 2006 UTC

1/* 1/*
2 * static char *rcsid_main_c = 2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.20 2006/09/04 11:08:00 root Exp $"; 3 * "$Id: main.C,v 1.21 2006/09/07 10:01:58 pippijn Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
1022 1022
1023#ifdef AUTOSAVE 1023#ifdef AUTOSAVE
1024 /* check for ST_PLAYING state so that we don't try to save off when 1024 /* check for ST_PLAYING state so that we don't try to save off when
1025 * the player is logging in. 1025 * the player is logging in.
1026 */ 1026 */
1027 if ((pl->last_save_tick + AUTOSAVE) < pticks && pl->state == ST_PLAYING) 1027 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING)
1028 { 1028 {
1029 /* Don't save the player on unholy ground. Instead, increase the 1029 /* Don't save the player on unholy ground. Instead, increase the
1030 * tick time so it will be about 10 seconds before we try and save 1030 * tick time so it will be about 10 seconds before we try and save
1031 * again. 1031 * again.
1032 */ 1032 */

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