1 | /* |
1 | /* |
2 | * static char *rcsid_main_c = |
2 | * static char *rcsid_main_c = |
3 | * "$Id: main.C,v 1.19 2006/09/03 22:45:57 root Exp $"; |
3 | * "$Id: main.C,v 1.20 2006/09/04 11:08:00 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
48 | |
48 | |
49 | #include <../random_maps/random_map.h> |
49 | #include <../random_maps/random_map.h> |
50 | #include <../random_maps/rproto.h> |
50 | #include <../random_maps/rproto.h> |
51 | #include "path.h" |
51 | #include "path.h" |
52 | |
52 | |
53 | shstr undead_name; |
|
|
54 | |
|
|
55 | static char days[7][4] = { |
53 | static char days[7][4] = { |
56 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; |
54 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
|
|
55 | }; |
57 | |
56 | |
|
|
57 | void |
58 | void version(object *op) { |
58 | version (object * op) |
|
|
59 | { |
59 | if(op!=NULL) |
60 | if (op != NULL) |
60 | clear_win_info(op); |
61 | clear_win_info (op); |
61 | |
62 | |
62 | new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); |
63 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
63 | |
64 | |
64 | /* If in a socket, don't print out the list of authors. It confuses the |
65 | /* If in a socket, don't print out the list of authors. It confuses the |
65 | * crossclient program. |
66 | * crossclient program. |
66 | */ |
67 | */ |
67 | if (op==NULL) return; |
68 | if (op == NULL) |
|
|
69 | return; |
68 | new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
69 | new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)"); |
70 | new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)"); |
71 | new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); |
72 | new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); |
73 | new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); |
75 | new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)"); |
74 | new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); |
76 | new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); |
75 | new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); |
77 | new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)"); |
76 | new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); |
78 | new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)"); |
77 | new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); |
79 | new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); |
78 | new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); |
80 | new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); |
79 | new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); |
81 | new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)"); |
80 | new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); |
82 | new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)"); |
81 | new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); |
83 | new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)"); |
82 | new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); |
84 | new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); |
83 | new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); |
85 | new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); |
84 | new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); |
86 | new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)"); |
85 | new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)"); |
86 | new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)"); |
87 | new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)"); |
88 | new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)"); |
89 | new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)"); |
90 | new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)"); |
91 | new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)"); |
92 | new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); |
94 | new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)"); |
93 | new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)"); |
94 | new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)"); |
95 | new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); |
96 | new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)"); |
97 | new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)"); |
98 | new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)"); |
99 | new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)"); |
100 | new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)"); |
101 | new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)"); |
102 | new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)"); |
103 | new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)"); |
104 | new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); |
105 | new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)"); |
106 | new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); |
108 | new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)"); |
107 | new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); |
109 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]"); |
108 | new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); |
110 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); |
109 | new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); |
111 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
110 | new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
111 | new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); |
113 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
112 | new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
114 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
113 | new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
115 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
114 | new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); |
116 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); |
115 | new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); |
117 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
116 | } |
118 | } |
117 | |
119 | |
|
|
120 | void |
118 | void info_keys(object *op) { |
121 | info_keys (object * op) |
|
|
122 | { |
119 | clear_win_info(op); |
123 | clear_win_info (op); |
120 | new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction."); |
124 | new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction."); |
121 | new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run"); |
125 | new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run"); |
122 | new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'"); |
126 | new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'"); |
123 | new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters."); |
127 | new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters."); |
124 | new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command"); |
128 | new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command"); |
125 | new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look"); |
129 | new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look"); |
126 | new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help"); |
130 | new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help"); |
127 | new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw"); |
131 | new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw"); |
128 | new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick"); |
132 | new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick"); |
129 | new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version"); |
133 | new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version"); |
130 | new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells"); |
134 | new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells"); |
131 | new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type"); |
135 | new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type"); |
132 | new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get"); |
136 | new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get"); |
133 | new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands."); |
137 | new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands."); |
134 | new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear"); |
138 | new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); |
135 | new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands."); |
139 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
136 | new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)"); |
140 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
137 | } |
141 | } |
138 | |
142 | |
|
|
143 | void |
139 | void start_info(object *op) { |
144 | start_info (object * op) |
|
|
145 | { |
140 | char buf[MAX_BUF]; |
146 | char buf[MAX_BUF]; |
141 | |
147 | |
142 | sprintf(buf,"Welcome to Crossfire, v%s!",VERSION); |
148 | sprintf (buf, "Welcome to Crossfire, v%s!", VERSION); |
143 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
144 | new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help"); |
150 | new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
145 | new_draw_info(NDI_UNIQUE, 0,op," "); |
151 | new_draw_info (NDI_UNIQUE, 0, op, " "); |
146 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, |
152 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); |
147 | "%s entered the game.",&op->name); |
|
|
148 | if(!op->contr->name_changed) { |
153 | if (!op->contr->name_changed) |
|
|
154 | { |
149 | new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name"); |
155 | new_draw_info (NDI_UNIQUE, 0, op, "Note that you must set your name with the name"); |
150 | new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list."); |
156 | new_draw_info (NDI_UNIQUE, 0, op, "command to enter the highscore list."); |
151 | new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)"); |
157 | new_draw_info (NDI_UNIQUE, 0, op, "(You can also use the crossfire.name X-resource.)"); |
152 | } |
158 | } |
153 | } |
159 | } |
154 | |
160 | |
155 | /* Really, there is no reason to crypt the passwords any system. But easier |
161 | /* Really, there is no reason to crypt the passwords any system. But easier |
156 | * to just leave this enabled for backward compatibility. Put the |
162 | * to just leave this enabled for backward compatibility. Put the |
157 | * simple case at top - no encryption - makes it easier to read. |
163 | * simple case at top - no encryption - makes it easier to read. |
158 | */ |
164 | */ |
|
|
165 | char * |
159 | char *crypt_string(char *str, char *salt) { |
166 | crypt_string (char *str, char *salt) |
|
|
167 | { |
160 | #if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) |
168 | #if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) |
161 | return(str); |
169 | return (str); |
162 | #else |
170 | #else |
163 | static char *c= |
|
|
164 | "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
171 | static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
165 | char s[2]; |
172 | char s[2]; |
166 | |
173 | |
167 | if(salt==NULL) |
174 | if (salt == NULL) |
168 | s[0]= c[RANDOM() % (int)strlen(c)], |
175 | s[0] = c[RANDOM () % (int) strlen (c)], s[1] = c[RANDOM () % (int) strlen (c)]; |
169 | s[1]= c[RANDOM() % (int)strlen(c)]; |
|
|
170 | else |
176 | else |
171 | s[0]= salt[0], |
177 | s[0] = salt[0], s[1] = salt[1]; |
172 | s[1]= salt[1]; |
|
|
173 | |
178 | |
174 | # ifdef HAVE_LIBDES |
179 | # ifdef HAVE_LIBDES |
175 | return (char*)des_crypt(str,s); |
180 | return (char *) des_crypt (str, s); |
176 | # endif |
181 | # endif |
177 | /* Default case - just use crypt */ |
182 | /* Default case - just use crypt */ |
178 | return (char*)crypt(str,s); |
183 | return (char *) crypt (str, s); |
179 | #endif |
184 | #endif |
180 | } |
185 | } |
181 | |
186 | |
|
|
187 | int |
182 | int check_password(char *typed,char *crypted) { |
188 | check_password (char *typed, char *crypted) |
|
|
189 | { |
183 | return !strcmp(crypt_string(typed,crypted),crypted); |
190 | return !strcmp (crypt_string (typed, crypted), crypted); |
184 | } |
191 | } |
185 | |
192 | |
186 | /* This is a basic little function to put the player back to his |
193 | /* This is a basic little function to put the player back to his |
187 | * savebed. We do some error checking - its possible that the |
194 | * savebed. We do some error checking - its possible that the |
188 | * savebed map may no longer exist, so we make sure the player |
195 | * savebed map may no longer exist, so we make sure the player |
189 | * goes someplace. |
196 | * goes someplace. |
190 | */ |
197 | */ |
|
|
198 | void |
191 | void enter_player_savebed(object *op) |
199 | enter_player_savebed (object * op) |
192 | { |
200 | { |
193 | mapstruct *oldmap = op->map; |
201 | mapstruct *oldmap = op->map; |
194 | object *tmp; |
202 | object *tmp; |
195 | |
203 | |
196 | tmp=get_object(); |
204 | tmp = get_object (); |
197 | |
205 | |
198 | EXIT_PATH(tmp) = op->contr->savebed_map; |
206 | EXIT_PATH (tmp) = op->contr->savebed_map; |
199 | EXIT_X(tmp) = op->contr->bed_x; |
207 | EXIT_X (tmp) = op->contr->bed_x; |
200 | EXIT_Y(tmp) = op->contr->bed_y; |
208 | EXIT_Y (tmp) = op->contr->bed_y; |
201 | enter_exit(op,tmp); |
209 | enter_exit (op, tmp); |
202 | /* If the player has not changed maps and the name does not match |
210 | /* If the player has not changed maps and the name does not match |
203 | * that of the savebed, his savebed map is gone. Lets go back |
211 | * that of the savebed, his savebed map is gone. Lets go back |
204 | * to the emergency path. Update what the players savebed is |
212 | * to the emergency path. Update what the players savebed is |
205 | * while we're at it. |
213 | * while we're at it. |
206 | */ |
214 | */ |
207 | if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) { |
215 | if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path)) |
|
|
216 | { |
208 | LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n", |
217 | LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n", |
209 | settings.emergency_mapname, &op->name, op->contr->savebed_map); |
218 | settings.emergency_mapname, &op->name, op->contr->savebed_map); |
210 | strcpy(op->contr->savebed_map, settings.emergency_mapname); |
219 | strcpy (op->contr->savebed_map, settings.emergency_mapname); |
211 | op->contr->bed_x = settings.emergency_x; |
220 | op->contr->bed_x = settings.emergency_x; |
212 | op->contr->bed_y = settings.emergency_y; |
221 | op->contr->bed_y = settings.emergency_y; |
213 | EXIT_PATH(tmp) = op->contr->savebed_map; |
222 | EXIT_PATH (tmp) = op->contr->savebed_map; |
214 | EXIT_X(tmp) = op->contr->bed_x; |
223 | EXIT_X (tmp) = op->contr->bed_x; |
215 | EXIT_Y(tmp) = op->contr->bed_y; |
224 | EXIT_Y (tmp) = op->contr->bed_y; |
216 | enter_exit(op,tmp); |
225 | enter_exit (op, tmp); |
217 | } |
226 | } |
218 | free_object(tmp); |
227 | free_object (tmp); |
219 | } |
228 | } |
220 | |
229 | |
221 | /* All this really is is a glorified remove_object that also updates |
230 | /* All this really is is a glorified remove_object that also updates |
222 | * the counts on the map if needed. |
231 | * the counts on the map if needed. |
223 | */ |
232 | */ |
|
|
233 | void |
224 | void leave_map(object *op) |
234 | leave_map (object * op) |
225 | { |
235 | { |
226 | mapstruct *oldmap = op->map; |
236 | mapstruct *oldmap = op->map; |
227 | |
237 | |
228 | remove_ob(op); |
238 | remove_ob (op); |
229 | |
239 | |
230 | if (oldmap) { |
240 | if (oldmap) |
|
|
241 | { |
231 | if (!op->contr->hidden) |
242 | if (!op->contr->hidden) |
232 | oldmap->players--; |
243 | oldmap->players--; |
233 | if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */ |
244 | if (oldmap->players <= 0) |
|
|
245 | { /* can be less than zero due to errors in tracking this */ |
234 | set_map_timeout(oldmap); |
246 | set_map_timeout (oldmap); |
235 | } |
247 | } |
236 | } |
248 | } |
237 | } |
249 | } |
238 | |
250 | |
239 | /* |
251 | /* |
… | |
… | |
241 | * new map. map, x, y must be set. map is the map we are moving the |
253 | * new map. map, x, y must be set. map is the map we are moving the |
242 | * player to - it could be the map he just came from if the load failed for |
254 | * player to - it could be the map he just came from if the load failed for |
243 | * whatever reason. If default map coordinates are to be used, then |
255 | * whatever reason. If default map coordinates are to be used, then |
244 | * the function that calls this should figure them out. |
256 | * the function that calls this should figure them out. |
245 | */ |
257 | */ |
|
|
258 | static void |
246 | static void enter_map(object *op, mapstruct *newmap, int x, int y) { |
259 | enter_map (object * op, mapstruct * newmap, int x, int y) |
|
|
260 | { |
247 | mapstruct *oldmap = op->map; |
261 | mapstruct *oldmap = op->map; |
248 | |
262 | |
249 | if (out_of_map(newmap, x, y)) { |
263 | if (out_of_map (newmap, x, y)) |
|
|
264 | { |
250 | LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", |
265 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
251 | newmap->path, x, y); |
|
|
252 | x=MAP_ENTER_X(newmap); |
266 | x = MAP_ENTER_X (newmap); |
253 | y=MAP_ENTER_Y(newmap); |
267 | y = MAP_ENTER_Y (newmap); |
254 | if (out_of_map(newmap, x, y)) { |
268 | if (out_of_map (newmap, x, y)) |
|
|
269 | { |
255 | LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
270 | LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
256 | newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); |
271 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
257 | new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); |
272 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
258 | return; |
273 | return; |
259 | } |
274 | } |
260 | } |
275 | } |
261 | /* try to find a spot for the player */ |
276 | /* try to find a spot for the player */ |
262 | if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ |
277 | if (ob_blocked (op, newmap, x, y)) |
|
|
278 | { /* First choice blocked */ |
263 | /* We try to find a spot for the player, starting closest in. |
279 | /* We try to find a spot for the player, starting closest in. |
264 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
280 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
265 | * So for example, if the north space is free, you would always end up there even |
281 | * So for example, if the north space is free, you would always end up there even |
266 | * if other spaces around are available. |
282 | * if other spaces around are available. |
267 | * Note that for the second and third calls, we could start at a position other |
283 | * Note that for the second and third calls, we could start at a position other |
268 | * than one, but then we could end up on the other side of walls and so forth. |
284 | * than one, but then we could end up on the other side of walls and so forth. |
269 | */ |
285 | */ |
270 | int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); |
286 | int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); |
|
|
287 | if (i == -1) |
|
|
288 | { |
|
|
289 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
271 | if (i==-1) { |
290 | if (i == -1) |
272 | i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); |
291 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
|
|
292 | } |
273 | if (i==-1) |
293 | if (i != -1) |
274 | i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE); |
|
|
275 | } |
294 | { |
276 | if (i != -1 ) { |
|
|
277 | x += freearr_x[i]; |
295 | x += freearr_x[i]; |
278 | y += freearr_y[i]; |
296 | y += freearr_y[i]; |
|
|
297 | } |
279 | } else { |
298 | else |
|
|
299 | { |
280 | /* not much we can do in this case. */ |
300 | /* not much we can do in this case. */ |
281 | LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", |
301 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
282 | newmap->path, x , y); |
|
|
283 | } |
|
|
284 | } /* end if looking for free spot */ |
|
|
285 | |
302 | } |
|
|
303 | } /* end if looking for free spot */ |
|
|
304 | |
286 | if (op->map!=NULL) |
305 | if (op->map != NULL) |
287 | { |
306 | { |
288 | INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); |
307 | INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); |
289 | INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); |
308 | INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); |
290 | } |
309 | } |
291 | |
310 | |
292 | /* If it is a player login, he has yet to be inserted anyplace. |
311 | /* If it is a player login, he has yet to be inserted anyplace. |
293 | * otherwise, we need to deal with removing the player here. |
312 | * otherwise, we need to deal with removing the player here. |
294 | */ |
313 | */ |
295 | if(!QUERY_FLAG(op, FLAG_REMOVED)) |
314 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
296 | remove_ob(op); |
315 | remove_ob (op); |
297 | |
316 | |
298 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
317 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
299 | op->x = x; |
318 | op->x = x; |
300 | op->y = y; |
319 | op->y = y; |
301 | op->map = newmap; |
320 | op->map = newmap; |
302 | insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); |
321 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
303 | |
322 | |
304 | INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); |
323 | INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); |
305 | |
324 | |
306 | if (!op->contr->hidden) |
325 | if (!op->contr->hidden) |
307 | newmap->players++; |
326 | newmap->players++; |
308 | |
327 | |
309 | newmap->timeout=0; |
328 | newmap->timeout = 0; |
310 | op->enemy = NULL; |
329 | op->enemy = NULL; |
311 | |
330 | |
312 | if (op->contr) { |
331 | if (op->contr) |
|
|
332 | { |
313 | strcpy(op->contr->maplevel, newmap->path); |
333 | strcpy (op->contr->maplevel, newmap->path); |
314 | op->contr->count=0; |
334 | op->contr->count = 0; |
315 | } |
335 | } |
316 | |
336 | |
317 | /* Update any golems */ |
337 | /* Update any golems */ |
318 | if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { |
338 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
|
|
339 | { |
319 | int i = find_free_spot(op->contr->ranges[range_golem],newmap, |
340 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
320 | x, y, 1, SIZEOFFREE); |
341 | x, y, 1, SIZEOFFREE); |
321 | remove_ob(op->contr->ranges[range_golem]); |
342 | remove_ob (op->contr->ranges[range_golem]); |
322 | if (i==-1) { |
343 | if (i == -1) |
|
|
344 | { |
323 | remove_friendly_object(op->contr->ranges[range_golem]); |
345 | remove_friendly_object (op->contr->ranges[range_golem]); |
324 | free_object(op->contr->ranges[range_golem]); |
346 | free_object (op->contr->ranges[range_golem]); |
325 | op->contr->ranges[range_golem]=NULL; |
347 | op->contr->ranges[range_golem] = NULL; |
326 | op->contr->golem_count=0; |
348 | op->contr->golem_count = 0; |
|
|
349 | } |
|
|
350 | else |
327 | } |
351 | { |
328 | else { |
|
|
329 | object *tmp; |
352 | object *tmp; |
330 | for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { |
353 | for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
|
|
354 | { |
331 | tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); |
355 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
332 | tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); |
356 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
333 | tmp->map = newmap; |
357 | tmp->map = newmap; |
334 | } |
358 | } |
335 | insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); |
359 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
336 | op->contr->ranges[range_golem]->direction = |
360 | op->contr->ranges[range_golem]->direction = |
337 | find_dir_2(op->x - op->contr->ranges[range_golem]->x, |
361 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
338 | op->y - op->contr->ranges[range_golem]->y); |
|
|
339 | } |
362 | } |
340 | } |
363 | } |
341 | op->direction=0; |
364 | op->direction = 0; |
342 | |
365 | |
343 | /* since the players map is already loaded, we don't need to worry |
366 | /* since the players map is already loaded, we don't need to worry |
344 | * about pending objects. |
367 | * about pending objects. |
345 | */ |
368 | */ |
346 | remove_all_pets(newmap); |
369 | remove_all_pets (newmap); |
347 | |
370 | |
348 | /* If the player is changing maps, we need to do some special things |
371 | /* If the player is changing maps, we need to do some special things |
349 | * Do this after the player is on the new map - otherwise the force swap of the |
372 | * Do this after the player is on the new map - otherwise the force swap of the |
350 | * old map does not work. |
373 | * old map does not work. |
351 | */ |
374 | */ |
352 | if (oldmap != newmap) { |
375 | if (oldmap != newmap) |
|
|
376 | { |
353 | if (oldmap) /* adjust old map */ |
377 | if (oldmap) /* adjust old map */ |
354 | { |
378 | { |
355 | oldmap->players--; |
379 | oldmap->players--; |
356 | |
380 | |
357 | if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ |
381 | if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ |
358 | set_map_timeout(oldmap); |
382 | set_map_timeout (oldmap); |
359 | } |
383 | } |
360 | } |
384 | } |
361 | swap_below_max (newmap->path); |
|
|
362 | } |
385 | } |
363 | |
386 | |
|
|
387 | void |
364 | void set_map_timeout(mapstruct *oldmap) |
388 | set_map_timeout (mapstruct * oldmap) |
365 | { |
389 | { |
366 | #if MAP_MAXTIMEOUT |
390 | #if MAP_MAXTIMEOUT |
367 | oldmap->timeout = MAP_TIMEOUT(oldmap); |
391 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
368 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
392 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
369 | * lower than the min value. |
393 | * lower than the min value. |
370 | */ |
394 | */ |
371 | #if MAP_MINTIMEOUT |
395 | #if MAP_MINTIMEOUT |
372 | if (oldmap->timeout < MAP_MINTIMEOUT) { |
396 | if (oldmap->timeout < MAP_MINTIMEOUT) |
|
|
397 | { |
373 | oldmap->timeout = MAP_MINTIMEOUT; |
398 | oldmap->timeout = MAP_MINTIMEOUT; |
374 | } |
399 | } |
375 | #endif |
400 | #endif |
376 | if (oldmap->timeout > MAP_MAXTIMEOUT) { |
401 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
|
|
402 | { |
377 | oldmap->timeout = MAP_MAXTIMEOUT; |
403 | oldmap->timeout = MAP_MAXTIMEOUT; |
378 | } |
404 | } |
379 | #else |
405 | #else |
380 | /* save out the map */ |
406 | /* save out the map */ |
381 | swap_map(oldmap); |
407 | swap_map (oldmap); |
382 | #endif /* MAP_MAXTIMEOUT */ |
408 | #endif /* MAP_MAXTIMEOUT */ |
383 | } |
409 | } |
384 | |
410 | |
385 | |
411 | |
386 | /* clean_path takes a path and replaces all / with _ |
412 | /* clean_path takes a path and replaces all / with _ |
387 | * We do a strcpy so that we do not change the original string. |
413 | * We do a strcpy so that we do not change the original string. |
388 | */ |
414 | */ |
|
|
415 | char * |
389 | char *clean_path(const char *file) |
416 | clean_path (const char *file) |
390 | { |
417 | { |
391 | static char newpath[MAX_BUF],*cp; |
418 | static char newpath[MAX_BUF], *cp; |
392 | |
419 | |
393 | strncpy(newpath, file, MAX_BUF-1); |
420 | strncpy (newpath, file, MAX_BUF - 1); |
394 | newpath[MAX_BUF-1]='\0'; |
421 | newpath[MAX_BUF - 1] = '\0'; |
395 | for (cp=newpath; *cp!='\0'; cp++) { |
422 | for (cp = newpath; *cp != '\0'; cp++) |
396 | if (*cp=='/') *cp='_'; |
|
|
397 | } |
423 | { |
|
|
424 | if (*cp == '/') |
|
|
425 | *cp = '_'; |
|
|
426 | } |
398 | return newpath; |
427 | return newpath; |
399 | } |
428 | } |
400 | |
429 | |
401 | |
430 | |
402 | /* unclean_path takes a path and replaces all _ with / |
431 | /* unclean_path takes a path and replaces all _ with / |
403 | * This basically undoes clean path. |
432 | * This basically undoes clean path. |
404 | * We do a strcpy so that we do not change the original string. |
433 | * We do a strcpy so that we do not change the original string. |
405 | * We are smart enough to start after the last / in case we |
434 | * We are smart enough to start after the last / in case we |
406 | * are getting passed a string that points to a unique map |
435 | * are getting passed a string that points to a unique map |
407 | * path. |
436 | * path. |
408 | */ |
437 | */ |
|
|
438 | char * |
409 | char *unclean_path(const char *src) |
439 | unclean_path (const char *src) |
410 | { |
440 | { |
411 | static char newpath[MAX_BUF],*cp; |
441 | static char newpath[MAX_BUF], *cp; |
412 | |
442 | |
413 | cp=strrchr(src, '/'); |
443 | cp = strrchr (src, '/'); |
414 | if (cp) |
444 | if (cp) |
415 | strncpy(newpath, cp+1, MAX_BUF-1); |
445 | strncpy (newpath, cp + 1, MAX_BUF - 1); |
416 | else |
446 | else |
417 | strncpy(newpath, src, MAX_BUF-1); |
447 | strncpy (newpath, src, MAX_BUF - 1); |
418 | newpath[MAX_BUF-1]='\0'; |
448 | newpath[MAX_BUF - 1] = '\0'; |
419 | |
449 | |
420 | for (cp=newpath; *cp!='\0'; cp++) { |
450 | for (cp = newpath; *cp != '\0'; cp++) |
421 | if (*cp=='_') *cp='/'; |
|
|
422 | } |
451 | { |
|
|
452 | if (*cp == '_') |
|
|
453 | *cp = '/'; |
|
|
454 | } |
423 | return newpath; |
455 | return newpath; |
424 | } |
456 | } |
425 | |
457 | |
426 | |
458 | |
427 | /* The player is trying to enter a randomly generated map. In this case, generate the |
459 | /* The player is trying to enter a randomly generated map. In this case, generate the |
428 | * random map as needed. |
460 | * random map as needed. |
429 | */ |
461 | */ |
430 | |
462 | |
|
|
463 | static void |
431 | static void enter_random_map(object *pl, object *exit_ob) |
464 | enter_random_map (object * pl, object * exit_ob) |
432 | { |
465 | { |
433 | mapstruct *new_map; |
466 | mapstruct *new_map; |
434 | char newmap_name[HUGE_BUF], *cp; |
467 | char newmap_name[HUGE_BUF], *cp; |
435 | static int reference_number = 0; |
468 | static int reference_number = 0; |
436 | RMParms rp; |
469 | RMParms rp; |
437 | |
470 | |
438 | memset(&rp, 0, sizeof(RMParms)); |
471 | memset (&rp, 0, sizeof (RMParms)); |
439 | rp.Xsize=-1; |
472 | rp.Xsize = -1; |
440 | rp.Ysize=-1; |
473 | rp.Ysize = -1; |
441 | rp.region=get_region_by_map(exit_ob->map); |
474 | rp.region = get_region_by_map (exit_ob->map); |
|
|
475 | if (exit_ob->msg) |
442 | if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); |
476 | set_random_map_variable (&rp, exit_ob->msg); |
443 | rp.origin_x = exit_ob->x; |
477 | rp.origin_x = exit_ob->x; |
444 | rp.origin_y = exit_ob->y; |
478 | rp.origin_y = exit_ob->y; |
445 | strcpy(rp.origin_map, pl->map->path); |
479 | strcpy (rp.origin_map, pl->map->path); |
446 | |
480 | |
447 | /* If we have a final_map, use it as a base name to give some clue |
481 | /* If we have a final_map, use it as a base name to give some clue |
448 | * as where the player is. Otherwise, use the origin map. |
482 | * as where the player is. Otherwise, use the origin map. |
449 | * Take the last component (after the last slash) to give |
483 | * Take the last component (after the last slash) to give |
450 | * shorter names without bogus slashes. |
484 | * shorter names without bogus slashes. |
451 | */ |
485 | */ |
452 | if (rp.final_map[0]) { |
486 | if (rp.final_map[0]) |
|
|
487 | { |
453 | cp = strrchr(rp.final_map, '/'); |
488 | cp = strrchr (rp.final_map, '/'); |
|
|
489 | if (!cp) |
454 | if (!cp) cp = rp.final_map; |
490 | cp = rp.final_map; |
455 | } else { |
491 | } |
|
|
492 | else |
|
|
493 | { |
456 | char buf[HUGE_BUF]; |
494 | char buf[HUGE_BUF]; |
457 | |
495 | |
458 | cp = strrchr(rp.origin_map, '/'); |
496 | cp = strrchr (rp.origin_map, '/'); |
|
|
497 | if (!cp) |
459 | if (!cp) cp = rp.origin_map; |
498 | cp = rp.origin_map; |
460 | /* Need to strip of any trailing digits, if it has them */ |
499 | /* Need to strip of any trailing digits, if it has them */ |
461 | strcpy(buf, cp); |
500 | strcpy (buf, cp); |
462 | while (isdigit(buf[strlen(buf) - 1])) |
501 | while (isdigit (buf[strlen (buf) - 1])) |
463 | buf[strlen(buf) - 1] = 0; |
502 | buf[strlen (buf) - 1] = 0; |
464 | cp = buf; |
503 | cp = buf; |
465 | } |
504 | } |
466 | |
505 | |
467 | sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++); |
506 | sprintf (newmap_name, "/random/%s%04d", cp + 1, reference_number++); |
468 | |
507 | |
469 | /* now to generate the actual map. */ |
508 | /* now to generate the actual map. */ |
470 | new_map=generate_random_map(newmap_name,&rp); |
509 | new_map = generate_random_map (newmap_name, &rp); |
471 | |
510 | |
472 | /* Update the exit_ob so it now points directly at the newly created |
511 | /* Update the exit_ob so it now points directly at the newly created |
473 | * random maps. Not that it is likely to happen, but it does mean that a |
512 | * random maps. Not that it is likely to happen, but it does mean that a |
474 | * exit in a unique map leading to a random map will not work properly. |
513 | * exit in a unique map leading to a random map will not work properly. |
475 | * It also means that if the created random map gets reset before |
514 | * It also means that if the created random map gets reset before |
476 | * the exit leading to it, that the exit will no longer work. |
515 | * the exit leading to it, that the exit will no longer work. |
477 | */ |
516 | */ |
478 | if(new_map) { |
517 | if (new_map) |
|
|
518 | { |
479 | int x, y; |
519 | int x, y; |
480 | x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); |
520 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
481 | y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); |
521 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
482 | EXIT_PATH(exit_ob) = newmap_name; |
522 | EXIT_PATH (exit_ob) = newmap_name; |
483 | strcpy(new_map->path, newmap_name); |
523 | strcpy (new_map->path, newmap_name); |
484 | enter_map(pl, new_map, x, y); |
524 | enter_map (pl, new_map, x, y); |
485 | } |
525 | } |
486 | } |
526 | } |
487 | |
527 | |
488 | /* The player is trying to enter a non-randomly generated template map. In this |
528 | /* The player is trying to enter a non-randomly generated template map. In this |
489 | * case, use a map file for a template |
529 | * case, use a map file for a template |
490 | */ |
530 | */ |
491 | |
531 | |
|
|
532 | static void |
492 | static void enter_fixed_template_map(object *pl, object *exit_ob) |
533 | enter_fixed_template_map (object * pl, object * exit_ob) |
493 | { |
534 | { |
494 | mapstruct *new_map; |
535 | mapstruct *new_map; |
495 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
536 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
496 | const char *new_map_name; |
537 | const char *new_map_name; |
497 | |
538 | |
498 | /* Split the exit path string into two parts, one |
539 | /* Split the exit path string into two parts, one |
499 | * for where to store the map, and one for were |
540 | * for where to store the map, and one for were |
500 | * to generate the map from. |
541 | * to generate the map from. |
501 | */ |
542 | */ |
502 | snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2); |
543 | snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2); |
503 | sourcemap = strchr(exitpath, '!'); |
544 | sourcemap = strchr (exitpath, '!'); |
504 | if (!sourcemap) { |
545 | if (!sourcemap) |
|
|
546 | { |
505 | new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
547 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
506 | /* Should only occur when no source map is set. |
548 | /* Should only occur when no source map is set. |
507 | */ |
549 | */ |
508 | LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
550 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
509 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
551 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
510 | return; |
552 | return; |
511 | } |
553 | } |
512 | *sourcemap++ = '\0'; |
554 | *sourcemap++ = '\0'; |
513 | |
555 | |
514 | /* If we are not coming from a template map, we can use relative directories |
556 | /* If we are not coming from a template map, we can use relative directories |
515 | * for the map to generate from. |
557 | * for the map to generate from. |
516 | */ |
558 | */ |
517 | if (!exit_ob->map->templatemap) { |
559 | if (!exit_ob->map->templatemap) |
|
|
560 | { |
518 | sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap); |
561 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
519 | } |
|
|
520 | |
562 | } |
|
|
563 | |
521 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
564 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
522 | * of the exit, and the name of the map the exit is on, respectively. |
565 | * of the exit, and the name of the map the exit is on, respectively. |
523 | */ |
566 | */ |
524 | sprintf(tmpnum ,"%d", exit_ob->x); |
567 | sprintf (tmpnum, "%d", exit_ob->x); |
525 | replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname)); |
568 | replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname)); |
526 | |
569 | |
527 | sprintf(tmpnum ,"%d", exit_ob->y); |
570 | sprintf (tmpnum, "%d", exit_ob->y); |
528 | sprintf(tmpstring, "%s", resultname); |
571 | sprintf (tmpstring, "%s", resultname); |
529 | replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); |
572 | replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname)); |
530 | |
573 | |
531 | sprintf(tmpstring, "%s", resultname); |
574 | sprintf (tmpstring, "%s", resultname); |
532 | replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); |
575 | replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname)); |
533 | |
576 | |
534 | /* If we are coming from another template map, use reletive paths unless |
577 | /* If we are coming from another template map, use reletive paths unless |
535 | * indicated otherwise. |
578 | * indicated otherwise. |
536 | */ |
579 | */ |
537 | if (exit_ob->map->templatemap && (resultname[0] != '/')) { |
580 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
|
|
581 | { |
538 | new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); |
582 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
539 | } else { |
583 | } |
|
|
584 | else |
|
|
585 | { |
540 | new_map_name = create_template_pathname(resultname); |
586 | new_map_name = create_template_pathname (resultname); |
541 | } |
|
|
542 | |
587 | } |
|
|
588 | |
543 | /* Attempt to load the map, if unable to, then |
589 | /* Attempt to load the map, if unable to, then |
544 | * create the map from the template. |
590 | * create the map from the template. |
545 | */ |
591 | */ |
546 | new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); |
592 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
547 | if (!new_map) { |
593 | if (!new_map) |
|
|
594 | { |
548 | new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE); |
595 | new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE); |
549 | if (new_map) fix_auto_apply(new_map); |
|
|
550 | } |
|
|
551 | |
|
|
552 | if (new_map) { |
596 | if (new_map) |
|
|
597 | fix_auto_apply (new_map); |
|
|
598 | } |
|
|
599 | |
|
|
600 | if (new_map) |
|
|
601 | { |
553 | /* set the path of the map to where it should be |
602 | /* set the path of the map to where it should be |
554 | * so we don't just save over the source map. |
603 | * so we don't just save over the source map. |
555 | */ |
604 | */ |
556 | strcpy(new_map->path, new_map_name); |
605 | strcpy (new_map->path, new_map_name); |
557 | new_map->templatemap = 1; |
606 | new_map->templatemap = 1; |
558 | enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob)); |
607 | enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob)); |
559 | } else { |
608 | } |
|
|
609 | else |
|
|
610 | { |
560 | new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
611 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
561 | /* Should only occur when an invalid source map is set. |
612 | /* Should only occur when an invalid source map is set. |
562 | */ |
613 | */ |
563 | LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
614 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
564 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
615 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
565 | } |
616 | } |
566 | } |
617 | } |
567 | |
618 | |
568 | |
619 | |
569 | /* The player is trying to enter a randomly generated template map. In this |
620 | /* The player is trying to enter a randomly generated template map. In this |
570 | * case, generate the map as needed. |
621 | * case, generate the map as needed. |
571 | */ |
622 | */ |
572 | |
623 | |
|
|
624 | static void |
573 | static void enter_random_template_map(object *pl, object *exit_ob) |
625 | enter_random_template_map (object * pl, object * exit_ob) |
574 | { |
626 | { |
575 | mapstruct *new_map; |
627 | mapstruct *new_map; |
576 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
628 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
577 | const char *new_map_name; |
629 | const char *new_map_name; |
578 | RMParms rp; |
630 | RMParms rp; |
579 | |
631 | |
580 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
632 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
581 | * of the exit, and the name of the map the exit is on, respectively. |
633 | * of the exit, and the name of the map the exit is on, respectively. |
582 | */ |
634 | */ |
583 | sprintf(tmpnum ,"%d", exit_ob->x); |
635 | sprintf (tmpnum, "%d", exit_ob->x); |
584 | replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname)); |
636 | replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname)); |
585 | |
637 | |
586 | sprintf(tmpnum ,"%d", exit_ob->y); |
638 | sprintf (tmpnum, "%d", exit_ob->y); |
587 | sprintf(tmpstring, "%s", resultname); |
639 | sprintf (tmpstring, "%s", resultname); |
588 | replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); |
640 | replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname)); |
589 | |
641 | |
590 | sprintf(tmpstring, "%s", resultname); |
642 | sprintf (tmpstring, "%s", resultname); |
591 | replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); |
643 | replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname)); |
592 | |
644 | |
593 | /* If we are coming from another template map, use reletive paths unless |
645 | /* If we are coming from another template map, use reletive paths unless |
594 | * indicated otherwise. |
646 | * indicated otherwise. |
595 | */ |
647 | */ |
596 | if (exit_ob->map->templatemap && (resultname[0] != '/')) { |
648 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
|
|
649 | { |
597 | new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); |
650 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
598 | } else { |
651 | } |
|
|
652 | else |
|
|
653 | { |
599 | new_map_name = create_template_pathname(resultname); |
654 | new_map_name = create_template_pathname (resultname); |
600 | } |
655 | } |
601 | |
656 | |
602 | new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); |
657 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
603 | if (!new_map) { |
658 | if (!new_map) |
|
|
659 | { |
604 | memset(&rp, 0, sizeof(RMParms)); |
660 | memset (&rp, 0, sizeof (RMParms)); |
605 | rp.Xsize=-1; |
661 | rp.Xsize = -1; |
606 | rp.Ysize=-1; |
662 | rp.Ysize = -1; |
607 | rp.region=get_region_by_map(exit_ob->map); |
663 | rp.region = get_region_by_map (exit_ob->map); |
|
|
664 | if (exit_ob->msg) |
608 | if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); |
665 | set_random_map_variable (&rp, exit_ob->msg); |
609 | rp.origin_x = exit_ob->x; |
666 | rp.origin_x = exit_ob->x; |
610 | rp.origin_y = exit_ob->y; |
667 | rp.origin_y = exit_ob->y; |
611 | strcpy(rp.origin_map, pl->map->path); |
668 | strcpy (rp.origin_map, pl->map->path); |
612 | |
669 | |
613 | /* now to generate the actual map. */ |
670 | /* now to generate the actual map. */ |
614 | new_map=generate_random_map(new_map_name,&rp); |
671 | new_map = generate_random_map (new_map_name, &rp); |
615 | } |
672 | } |
616 | |
673 | |
617 | |
674 | |
618 | /* Update the exit_ob so it now points directly at the newly created |
675 | /* Update the exit_ob so it now points directly at the newly created |
619 | * random maps. Not that it is likely to happen, but it does mean that a |
676 | * random maps. Not that it is likely to happen, but it does mean that a |
620 | * exit in a unique map leading to a random map will not work properly. |
677 | * exit in a unique map leading to a random map will not work properly. |
621 | * It also means that if the created random map gets reset before |
678 | * It also means that if the created random map gets reset before |
622 | * the exit leading to it, that the exit will no longer work. |
679 | * the exit leading to it, that the exit will no longer work. |
623 | */ |
680 | */ |
624 | if(new_map) { |
681 | if (new_map) |
|
|
682 | { |
625 | int x, y; |
683 | int x, y; |
626 | x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); |
684 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
627 | y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); |
685 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
628 | new_map->templatemap = 1; |
686 | new_map->templatemap = 1; |
629 | enter_map(pl, new_map, x, y); |
687 | enter_map (pl, new_map, x, y); |
630 | } |
688 | } |
631 | } |
689 | } |
632 | |
690 | |
633 | |
691 | |
634 | /* Code to enter/detect a character entering a unique map. |
692 | /* Code to enter/detect a character entering a unique map. |
635 | */ |
693 | */ |
|
|
694 | static void |
636 | static void enter_unique_map(object *op, object *exit_ob) |
695 | enter_unique_map (object * op, object * exit_ob) |
637 | { |
696 | { |
638 | char apartment[HUGE_BUF]; |
697 | char apartment[HUGE_BUF]; |
639 | mapstruct *newmap; |
698 | mapstruct *newmap; |
640 | |
699 | |
641 | if (EXIT_PATH(exit_ob)[0]=='/') { |
700 | if (EXIT_PATH (exit_ob)[0] == '/') |
642 | sprintf(apartment, "%s/%s/%s/%s", settings.localdir, |
701 | { |
643 | settings.playerdir, &op->name, clean_path(EXIT_PATH(exit_ob))); |
702 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
644 | newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); |
703 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
645 | if (!newmap) { |
704 | if (!newmap) |
|
|
705 | { |
646 | newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE); |
706 | newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE); |
|
|
707 | if (newmap) |
647 | if (newmap) fix_auto_apply(newmap); |
708 | fix_auto_apply (newmap); |
648 | } |
709 | } |
649 | } else { /* relative directory */ |
710 | } |
|
|
711 | else |
|
|
712 | { /* relative directory */ |
650 | char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp; |
713 | char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp; |
651 | |
714 | |
652 | if (exit_ob->map->unique) { |
715 | if (exit_ob->map->unique) |
|
|
716 | { |
653 | |
717 | |
654 | strcpy(reldir, unclean_path(exit_ob->map->path)); |
718 | strcpy (reldir, unclean_path (exit_ob->map->path)); |
655 | |
719 | |
656 | /* Need to copy this over, as clean_path only has one static return buffer */ |
720 | /* Need to copy this over, as clean_path only has one static return buffer */ |
657 | strcpy(tmpc, clean_path(reldir)); |
721 | strcpy (tmpc, clean_path (reldir)); |
658 | /* Remove final component, if any */ |
722 | /* Remove final component, if any */ |
659 | if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0; |
723 | if ((cp = strrchr (tmpc, '_')) != NULL) |
|
|
724 | *cp = 0; |
660 | |
725 | |
661 | sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir, |
726 | sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob))); |
662 | settings.playerdir, &op->name, tmpc, |
|
|
663 | clean_path(EXIT_PATH(exit_ob))); |
|
|
664 | |
727 | |
665 | newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); |
728 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
666 | if (!newmap) { |
729 | if (!newmap) |
|
|
730 | { |
667 | newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE); |
731 | newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE); |
|
|
732 | if (newmap) |
668 | if (newmap) fix_auto_apply(newmap); |
733 | fix_auto_apply (newmap); |
|
|
734 | } |
669 | } |
735 | } |
|
|
736 | else |
670 | } |
737 | { |
671 | else { |
|
|
672 | /* The exit is unique, but the map we are coming from is not unique. So |
738 | /* The exit is unique, but the map we are coming from is not unique. So |
673 | * use the basic logic - don't need to demangle the path name |
739 | * use the basic logic - don't need to demangle the path name |
674 | */ |
740 | */ |
675 | sprintf(apartment, "%s/%s/%s/%s", settings.localdir, |
741 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, |
676 | settings.playerdir, &op->name, |
|
|
677 | clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)))); |
742 | settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)))); |
678 | newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); |
743 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
679 | if (!newmap) { |
744 | if (!newmap) |
|
|
745 | { |
680 | newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); |
746 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
|
|
747 | if (newmap) |
681 | if (newmap) fix_auto_apply(newmap); |
748 | fix_auto_apply (newmap); |
682 | } |
|
|
683 | } |
749 | } |
|
|
750 | } |
684 | } |
751 | } |
685 | |
752 | |
686 | if (newmap) { |
753 | if (newmap) |
|
|
754 | { |
687 | strcpy(newmap->path, apartment); |
755 | strcpy (newmap->path, apartment); |
688 | newmap->unique = 1; |
756 | newmap->unique = 1; |
689 | enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob)); |
757 | enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob)); |
690 | } else { |
758 | } |
|
|
759 | else |
|
|
760 | { |
691 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
761 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
692 | /* Perhaps not critical, but I would think that the unique maps |
762 | /* Perhaps not critical, but I would think that the unique maps |
693 | * should be new enough this does not happen. This also creates |
763 | * should be new enough this does not happen. This also creates |
694 | * a strange situation where some players could perhaps have visited |
764 | * a strange situation where some players could perhaps have visited |
695 | * such a map before it was removed, so they have the private |
765 | * such a map before it was removed, so they have the private |
696 | * map, but other players can't get it anymore. |
766 | * map, but other players can't get it anymore. |
697 | */ |
767 | */ |
698 | LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n", |
768 | LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n", |
699 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
769 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
700 | } |
770 | } |
701 | |
771 | |
702 | } |
772 | } |
703 | |
773 | |
704 | |
774 | |
705 | /* Tries to move 'op' to exit_ob. op is the character or monster that is |
775 | /* Tries to move 'op' to exit_ob. op is the character or monster that is |
706 | * using the exit, where exit_ob is the exit object (boat, door, teleporter, |
776 | * using the exit, where exit_ob is the exit object (boat, door, teleporter, |
… | |
… | |
709 | * |
779 | * |
710 | * Largely redone by MSW 2001-01-21 - this function was overly complex |
780 | * Largely redone by MSW 2001-01-21 - this function was overly complex |
711 | * and had some obscure bugs. |
781 | * and had some obscure bugs. |
712 | */ |
782 | */ |
713 | |
783 | |
|
|
784 | void |
714 | void enter_exit(object *op, object *exit_ob) { |
785 | enter_exit (object * op, object * exit_ob) |
|
|
786 | { |
715 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
787 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
716 | object *tmp; |
788 | object *tmp; |
717 | /* It may be nice to support other creatures moving across |
789 | /* It may be nice to support other creatures moving across |
718 | * exits, but right now a lot of the code looks at op->contr, |
790 | * exits, but right now a lot of the code looks at op->contr, |
719 | * so thta is an RFE. |
791 | * so thta is an RFE. |
720 | */ |
792 | */ |
721 | if (op->type != PLAYER) return; |
793 | if (op->type != PLAYER) |
|
|
794 | return; |
722 | |
795 | |
723 | /* First, lets figure out what map the player is going to go to */ |
796 | /* First, lets figure out what map the player is going to go to */ |
724 | if (exit_ob){ |
797 | if (exit_ob) |
|
|
798 | { |
725 | |
799 | |
726 | /* check to see if we make a template map */ |
800 | /* check to see if we make a template map */ |
727 | if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') { |
801 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
|
|
802 | { |
728 | if (EXIT_PATH(exit_ob)[2]=='!') { |
803 | if (EXIT_PATH (exit_ob)[2] == '!') |
|
|
804 | { |
729 | /* generate a template map randomly */ |
805 | /* generate a template map randomly */ |
730 | enter_random_template_map(op, exit_ob); |
806 | enter_random_template_map (op, exit_ob); |
|
|
807 | } |
731 | } else { |
808 | else |
|
|
809 | { |
732 | /* generate a template map from a fixed template */ |
810 | /* generate a template map from a fixed template */ |
733 | enter_fixed_template_map(op, exit_ob); |
811 | enter_fixed_template_map (op, exit_ob); |
734 | } |
|
|
735 | } |
812 | } |
|
|
813 | } |
736 | /* check to see if we make a randomly generated map */ |
814 | /* check to see if we make a randomly generated map */ |
737 | else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') { |
815 | else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!') |
|
|
816 | { |
738 | enter_random_map(op, exit_ob); |
817 | enter_random_map (op, exit_ob); |
739 | } |
818 | } |
740 | else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) { |
819 | else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE)) |
|
|
820 | { |
741 | enter_unique_map(op, exit_ob); |
821 | enter_unique_map (op, exit_ob); |
|
|
822 | } |
742 | } else { |
823 | else |
|
|
824 | { |
743 | int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob); |
825 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
744 | /* 'Normal' exits that do not do anything special |
826 | /* 'Normal' exits that do not do anything special |
745 | * Simple enough we don't need another routine for it. |
827 | * Simple enough we don't need another routine for it. |
746 | */ |
828 | */ |
747 | mapstruct *newmap; |
829 | mapstruct *newmap; |
748 | if (exit_ob->map) { |
830 | if (exit_ob->map) |
|
|
831 | { |
749 | newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); |
832 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
750 | /* Random map was previously generated, but is no longer about. Lets generate a new |
833 | /* Random map was previously generated, but is no longer about. Lets generate a new |
751 | * map. |
834 | * map. |
752 | */ |
835 | */ |
753 | if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) { |
836 | if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8)) |
|
|
837 | { |
754 | /* Maps that go down have a message set. However, maps that go |
838 | /* Maps that go down have a message set. However, maps that go |
755 | * up, don't. If the going home has reset, there isn't much |
839 | * up, don't. If the going home has reset, there isn't much |
756 | * point generating a random map, because it won't match the maps. |
840 | * point generating a random map, because it won't match the maps. |
757 | */ |
841 | */ |
758 | if (exit_ob->msg) { |
842 | if (exit_ob->msg) |
|
|
843 | { |
759 | enter_random_map(op, exit_ob); |
844 | enter_random_map (op, exit_ob); |
760 | } else { |
|
|
761 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
|
|
762 | return; |
|
|
763 | } |
845 | } |
|
|
846 | else |
|
|
847 | { |
|
|
848 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
|
|
849 | return; |
|
|
850 | } |
764 | |
851 | |
765 | /* For exits that cause damages (like pits). Don't know if any |
852 | /* For exits that cause damages (like pits). Don't know if any |
766 | * random maps use this or not. |
853 | * random maps use this or not. |
767 | */ |
854 | */ |
768 | if(exit_ob->stats.dam && op->type==PLAYER) |
855 | if (exit_ob->stats.dam && op->type == PLAYER) |
769 | hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); |
856 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
770 | return; |
857 | return; |
771 | } |
858 | } |
|
|
859 | } |
772 | } else { |
860 | else |
|
|
861 | { |
773 | /* For word of recall and other force objects |
862 | /* For word of recall and other force objects |
774 | * They contain the full pathname of the map to go back to, |
863 | * They contain the full pathname of the map to go back to, |
775 | * so we don't need to normalize it. |
864 | * so we don't need to normalize it. |
776 | * But we do need to see if it is unique or not |
865 | * But we do need to see if it is unique or not |
777 | */ |
866 | */ |
778 | if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir))) |
867 | if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir))) |
779 | newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE); |
868 | newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE); |
780 | else |
869 | else |
781 | newmap = ready_map_name(EXIT_PATH(exit_ob), 0); |
870 | newmap = ready_map_name (EXIT_PATH (exit_ob), 0); |
782 | } |
871 | } |
783 | if (!newmap) |
872 | if (!newmap) |
784 | { |
873 | { |
785 | if (exit_ob->name) |
874 | if (exit_ob->name) |
786 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
875 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
787 | /* don't cry to momma if name is not set - as in tmp objects |
876 | /* don't cry to momma if name is not set - as in tmp objects |
788 | * used by the savebed code and character creation */ |
877 | * used by the savebed code and character creation */ |
789 | return; |
878 | return; |
790 | } |
879 | } |
791 | |
880 | |
792 | /* This supports the old behaviour, but it really should not be used. |
881 | /* This supports the old behaviour, but it really should not be used. |
793 | * I will note for example that with this method, it is impossible to |
882 | * I will note for example that with this method, it is impossible to |
794 | * set 0,0 destination coordinates. Really, if we want to support |
883 | * set 0,0 destination coordinates. Really, if we want to support |
795 | * using the new maps default coordinates, the exit ob should use |
884 | * using the new maps default coordinates, the exit ob should use |
796 | * something like -1, -1 so it is clear to do that. |
885 | * something like -1, -1 so it is clear to do that. |
797 | */ |
886 | */ |
798 | if (x==0 && y==0) { |
887 | if (x == 0 && y == 0) |
|
|
888 | { |
799 | x=MAP_ENTER_X(newmap); |
889 | x = MAP_ENTER_X (newmap); |
800 | y=MAP_ENTER_Y(newmap); |
890 | y = MAP_ENTER_Y (newmap); |
801 | LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n", |
891 | LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n", |
802 | &exit_ob->name, exit_ob->x, exit_ob->y, |
|
|
803 | exit_ob->map ? exit_ob->map->path : "<nil>"); |
892 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>"); |
804 | } |
893 | } |
805 | |
894 | |
806 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
895 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
807 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
896 | if (QUERY_FLAG (exit_ob, FLAG_DAMNED)) |
|
|
897 | { |
808 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
898 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
809 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
899 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
900 | { |
810 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
901 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
|
|
902 | break; |
811 | } |
903 | } |
812 | if(tmp) { |
904 | if (tmp) |
|
|
905 | { |
813 | remove_ob(tmp); |
906 | remove_ob (tmp); |
814 | free_object(tmp); |
907 | free_object (tmp); |
815 | } |
908 | } |
816 | |
909 | |
817 | strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); |
910 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
818 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
911 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
819 | save_player(op, 1); |
912 | save_player (op, 1); |
820 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
913 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
821 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
914 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
822 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
915 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
823 | } |
916 | } |
824 | |
917 | |
825 | enter_map(op, newmap, x, y); |
918 | enter_map (op, newmap, x, y); |
826 | } |
919 | } |
827 | /* For exits that cause damages (like pits) */ |
920 | /* For exits that cause damages (like pits) */ |
828 | if(exit_ob->stats.dam && op->type==PLAYER) |
921 | if (exit_ob->stats.dam && op->type == PLAYER) |
829 | hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); |
922 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
830 | } else { |
923 | } |
|
|
924 | else |
|
|
925 | { |
831 | int flags = 0; |
926 | int flags = 0; |
832 | mapstruct *newmap; |
927 | mapstruct *newmap; |
833 | |
928 | |
834 | |
929 | |
835 | /* Hypothetically, I guess its possible that a standard map matches |
930 | /* Hypothetically, I guess its possible that a standard map matches |
836 | * the localdir, but that seems pretty unlikely - unlikely enough that |
931 | * the localdir, but that seems pretty unlikely - unlikely enough that |
837 | * I'm not going to attempt to try to deal with that possibility. |
932 | * I'm not going to attempt to try to deal with that possibility. |
838 | * We use the fact that when a player saves on a unique map, it prepends |
933 | * We use the fact that when a player saves on a unique map, it prepends |
839 | * the localdir to that name. So its an easy way to see of the map is |
934 | * the localdir to that name. So its an easy way to see of the map is |
840 | * unique or not. |
935 | * unique or not. |
841 | */ |
936 | */ |
842 | if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir))) |
937 | if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir))) |
843 | flags = MAP_PLAYER_UNIQUE; |
938 | flags = MAP_PLAYER_UNIQUE; |
844 | |
939 | |
845 | /* newmap returns the map (if already loaded), or loads it for |
940 | /* newmap returns the map (if already loaded), or loads it for |
846 | * us. |
941 | * us. |
847 | */ |
942 | */ |
848 | newmap = ready_map_name(op->contr->maplevel, flags); |
943 | newmap = ready_map_name (op->contr->maplevel, flags); |
849 | if (!newmap) |
944 | if (!newmap) |
850 | { |
945 | { |
851 | LOG(llevError, |
|
|
852 | "enter_exit: Pathname to map does not exist! (%s)\n", |
946 | LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel); |
853 | op->contr->maplevel); |
|
|
854 | newmap = ready_map_name(settings.emergency_mapname, 0); |
947 | newmap = ready_map_name (settings.emergency_mapname, 0); |
855 | op->x = settings.emergency_x; |
948 | op->x = settings.emergency_x; |
856 | op->y = settings.emergency_y; |
949 | op->y = settings.emergency_y; |
857 | /* If we can't load the emergency map, something is probably really |
950 | /* If we can't load the emergency map, something is probably really |
858 | * screwed up, so bail out now. |
951 | * screwed up, so bail out now. |
859 | */ |
952 | */ |
860 | if (!newmap) { |
953 | if (!newmap) |
|
|
954 | { |
861 | LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n"); |
955 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
862 | abort(); |
956 | abort (); |
863 | } |
|
|
864 | } |
957 | } |
|
|
958 | } |
865 | enter_map(op, newmap, op->x, op->y); |
959 | enter_map (op, newmap, op->x, op->y); |
866 | } |
960 | } |
867 | } |
961 | } |
868 | |
962 | |
869 | /* |
963 | /* |
870 | * process_active_maps(): Works like process_events(), but it only |
964 | * process_active_maps(): Works like process_events(), but it only |
871 | * processes maps which a player is on. |
965 | * processes maps which a player is on. |
872 | * |
966 | * |
873 | */ |
967 | */ |
874 | |
968 | |
875 | #if 0 // dead code, schmorp |
969 | #if 0 // dead code, schmorp |
|
|
970 | void |
876 | void process_active_maps () |
971 | process_active_maps () |
877 | { |
972 | { |
878 | for (mapstruct *map = first_map; map != NULL; map = map->next) |
973 | for (mapstruct * map = first_map; map != NULL; map = map->next) |
879 | if (map->in_memory == MAP_IN_MEMORY) |
974 | if (map->in_memory == MAP_IN_MEMORY) |
880 | if (players_on_map (map, TRUE)) |
975 | if (players_on_map (map, TRUE)) |
881 | process_events (map); |
976 | process_events (map); |
882 | } |
977 | } |
883 | #endif |
978 | #endif |
… | |
… | |
888 | * by the various functions. process_players1() does the processing before |
983 | * by the various functions. process_players1() does the processing before |
889 | * objects have been updated, process_players2() does the processing that |
984 | * objects have been updated, process_players2() does the processing that |
890 | * is needed after the players have been updated. |
985 | * is needed after the players have been updated. |
891 | */ |
986 | */ |
892 | |
987 | |
|
|
988 | void |
893 | void process_players1(mapstruct *map) |
989 | process_players1 (mapstruct * map) |
894 | { |
990 | { |
895 | int flag; |
991 | int flag; |
896 | player *pl,*plnext; |
992 | player *pl, *plnext; |
897 | |
993 | |
898 | /* Basically, we keep looping until all the players have done their actions. */ |
994 | /* Basically, we keep looping until all the players have done their actions. */ |
899 | for(flag=1;flag!=0;) { |
995 | for (flag = 1; flag != 0;) |
|
|
996 | { |
900 | flag=0; |
997 | flag = 0; |
901 | for(pl=first_player;pl!=NULL;pl=plnext) { |
998 | for (pl = first_player; pl != NULL; pl = plnext) |
|
|
999 | { |
902 | plnext=pl->next; /* In case a player exits the game in handle_player() */ |
1000 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
903 | |
1001 | |
904 | if (pl->ob == NULL) continue; |
1002 | if (pl->ob == NULL) |
|
|
1003 | continue; |
905 | |
1004 | |
906 | if (map!=NULL && pl->ob->map!=map) continue; |
1005 | if (map != NULL && pl->ob->map != map) |
|
|
1006 | continue; |
907 | |
1007 | |
908 | if(pl->ob->speed_left>0) { |
1008 | if (pl->ob->speed_left > 0) |
|
|
1009 | { |
909 | if (handle_newcs_player(pl->ob)) |
1010 | if (handle_newcs_player (pl->ob)) |
910 | flag=1; |
1011 | flag = 1; |
911 | } /* end if player has speed left */ |
1012 | } /* end if player has speed left */ |
912 | |
1013 | |
913 | /* If the player is not actively playing, don't make a |
1014 | /* If the player is not actively playing, don't make a |
914 | * backup save - nothing to save anyway. Plus, the |
1015 | * backup save - nothing to save anyway. Plus, the |
915 | * map may not longer be valid. This can happen when the |
1016 | * map may not longer be valid. This can happen when the |
916 | * player quits - they exist for purposes of tracking on the map, |
1017 | * player quits - they exist for purposes of tracking on the map, |
917 | * but don't actually reside on any actual map. |
1018 | * but don't actually reside on any actual map. |
918 | */ |
1019 | */ |
919 | if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; |
1020 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1021 | continue; |
920 | |
1022 | |
921 | #ifdef AUTOSAVE |
1023 | #ifdef AUTOSAVE |
922 | /* check for ST_PLAYING state so that we don't try to save off when |
1024 | /* check for ST_PLAYING state so that we don't try to save off when |
923 | * the player is logging in. |
1025 | * the player is logging in. |
924 | */ |
1026 | */ |
925 | if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { |
1027 | if ((pl->last_save_tick + AUTOSAVE) < pticks && pl->state == ST_PLAYING) |
|
|
1028 | { |
926 | /* Don't save the player on unholy ground. Instead, increase the |
1029 | /* Don't save the player on unholy ground. Instead, increase the |
927 | * tick time so it will be about 10 seconds before we try and save |
1030 | * tick time so it will be about 10 seconds before we try and save |
928 | * again. |
1031 | * again. |
929 | */ |
1032 | */ |
930 | // if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { |
1033 | // if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { |
931 | // pl->last_save_tick += 100; |
1034 | // pl->last_save_tick += 100; |
932 | // } else { |
1035 | // } else { |
933 | save_player(pl->ob,1); |
1036 | save_player (pl->ob, 1); |
934 | pl->last_save_tick = pticks; |
1037 | pl->last_save_tick = pticks; |
935 | // } |
1038 | // } |
936 | } |
1039 | } |
937 | #endif |
1040 | #endif |
938 | } /* end of for loop for all the players */ |
1041 | } /* end of for loop for all the players */ |
939 | } /* for flag */ |
1042 | } /* for flag */ |
940 | for(pl=first_player;pl!=NULL;pl=pl->next) { |
1043 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1044 | { |
941 | if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) |
1045 | if (map != NULL && (pl->ob == NULL || pl->ob->map != map)) |
|
|
1046 | continue; |
|
|
1047 | if (settings.casting_time == TRUE) |
|
|
1048 | { |
|
|
1049 | if (pl->ob->casting_time > 0) |
|
|
1050 | { |
|
|
1051 | pl->ob->casting_time--; |
|
|
1052 | pl->ob->start_holding = 1; |
|
|
1053 | } |
|
|
1054 | /* set spell_state so we can update the range in stats field */ |
|
|
1055 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
1056 | { |
|
|
1057 | pl->ob->start_holding = 0; |
|
|
1058 | } |
|
|
1059 | } |
|
|
1060 | do_some_living (pl->ob); |
|
|
1061 | /* draw(pl->ob);*//* updated in socket code */ |
|
|
1062 | } |
|
|
1063 | } |
|
|
1064 | |
|
|
1065 | void |
|
|
1066 | process_players2 (mapstruct * map) |
|
|
1067 | { |
|
|
1068 | player *pl; |
|
|
1069 | |
|
|
1070 | /* Then check if any players should use weapon-speed instead of speed */ |
|
|
1071 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1072 | { |
|
|
1073 | if (map != NULL) |
|
|
1074 | { |
|
|
1075 | if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
942 | continue; |
1076 | continue; |
943 | if (settings.casting_time == TRUE) { |
|
|
944 | if (pl->ob->casting_time > 0){ |
|
|
945 | pl->ob->casting_time--; |
|
|
946 | pl->ob->start_holding = 1; |
|
|
947 | } |
|
|
948 | /* set spell_state so we can update the range in stats field */ |
|
|
949 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){ |
|
|
950 | pl->ob->start_holding = 0; |
|
|
951 | } |
|
|
952 | } |
|
|
953 | do_some_living(pl->ob); |
|
|
954 | /* draw(pl->ob);*/ /* updated in socket code */ |
|
|
955 | } |
|
|
956 | } |
|
|
957 | |
|
|
958 | void process_players2(mapstruct *map) |
|
|
959 | { |
|
|
960 | player *pl; |
|
|
961 | |
|
|
962 | /* Then check if any players should use weapon-speed instead of speed */ |
|
|
963 | for(pl=first_player;pl!=NULL;pl=pl->next) { |
|
|
964 | if (map!=NULL) { |
|
|
965 | if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED)) |
|
|
966 | continue; |
|
|
967 | else if(pl->loading != NULL) /* Player is blocked */ |
1077 | else if (pl->loading != NULL) /* Player is blocked */ |
968 | pl->ob->speed_left -= pl->ob->speed; |
|
|
969 | if (pl->ob->map!=map) continue; |
|
|
970 | } |
|
|
971 | |
|
|
972 | /* The code that did weapon_sp handling here was out of place - |
|
|
973 | * this isn't called until after the player has finished there |
|
|
974 | * actions, and is thus out of place. All we do here is bounds |
|
|
975 | * checking. |
|
|
976 | */ |
|
|
977 | if (pl->has_hit) { |
|
|
978 | if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp; |
|
|
979 | |
|
|
980 | /* This needs to be here - if the player is running, we need to |
|
|
981 | * clear this each tick, but new commands are not being received |
|
|
982 | * so execute_newserver_command() is never called |
|
|
983 | */ |
|
|
984 | pl->has_hit=0; |
|
|
985 | |
|
|
986 | } else if (pl->ob->speed_left>pl->ob->speed) |
|
|
987 | pl->ob->speed_left = pl->ob->speed; |
1078 | pl->ob->speed_left -= pl->ob->speed; |
988 | } |
1079 | if (pl->ob->map != map) |
989 | } |
|
|
990 | |
|
|
991 | #define SPEED_DEBUG |
|
|
992 | |
|
|
993 | |
|
|
994 | void process_events (mapstruct *map) |
|
|
995 | { |
|
|
996 | object *op; |
|
|
997 | object marker; |
|
|
998 | tag_t tag; |
|
|
999 | |
|
|
1000 | process_players1 (map); |
|
|
1001 | |
|
|
1002 | memset(&marker, 0, sizeof(object)); |
|
|
1003 | /* Put marker object at beginning of active list */ |
|
|
1004 | marker.active_next = active_objects; |
|
|
1005 | |
|
|
1006 | if (marker.active_next) |
|
|
1007 | marker.active_next->active_prev = ▮ |
|
|
1008 | marker.active_prev = NULL; |
|
|
1009 | active_objects = ▮ |
|
|
1010 | |
|
|
1011 | while (marker.active_next) { |
|
|
1012 | op = marker.active_next; |
|
|
1013 | tag = op->count; |
|
|
1014 | |
|
|
1015 | /* Move marker forward - swap op and marker */ |
|
|
1016 | op->active_prev = marker.active_prev; |
|
|
1017 | |
|
|
1018 | if (op->active_prev) |
|
|
1019 | op->active_prev->active_next = op; |
|
|
1020 | else |
|
|
1021 | active_objects = op; |
|
|
1022 | |
|
|
1023 | marker.active_next = op->active_next; |
|
|
1024 | |
|
|
1025 | if (marker.active_next) |
|
|
1026 | marker.active_next->active_prev = ▮ |
|
|
1027 | marker.active_prev = op; |
|
|
1028 | op->active_next = ▮ |
|
|
1029 | |
|
|
1030 | /* Now process op */ |
|
|
1031 | if (QUERY_FLAG (op, FLAG_FREED)) { |
|
|
1032 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
|
|
1033 | op->speed = 0; |
|
|
1034 | update_ob_speed (op); |
|
|
1035 | continue; |
1080 | continue; |
1036 | } |
1081 | } |
1037 | |
1082 | |
|
|
1083 | /* The code that did weapon_sp handling here was out of place - |
|
|
1084 | * this isn't called until after the player has finished there |
|
|
1085 | * actions, and is thus out of place. All we do here is bounds |
|
|
1086 | * checking. |
|
|
1087 | */ |
|
|
1088 | if (pl->has_hit) |
|
|
1089 | { |
|
|
1090 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
1091 | pl->ob->speed_left = pl->weapon_sp; |
|
|
1092 | |
|
|
1093 | /* This needs to be here - if the player is running, we need to |
|
|
1094 | * clear this each tick, but new commands are not being received |
|
|
1095 | * so execute_newserver_command() is never called |
|
|
1096 | */ |
|
|
1097 | pl->has_hit = 0; |
|
|
1098 | |
|
|
1099 | } |
|
|
1100 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
1101 | pl->ob->speed_left = pl->ob->speed; |
|
|
1102 | } |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | void |
|
|
1106 | process_events (mapstruct * map) |
|
|
1107 | { |
|
|
1108 | object *op; |
|
|
1109 | object *marker = get_object (); |
|
|
1110 | tag_t tag; |
|
|
1111 | |
|
|
1112 | process_players1 (map); |
|
|
1113 | |
|
|
1114 | marker->active_next = active_objects; |
|
|
1115 | |
|
|
1116 | if (marker->active_next) |
|
|
1117 | marker->active_next->active_prev = marker; |
|
|
1118 | |
|
|
1119 | marker->active_prev = NULL; |
|
|
1120 | active_objects = marker; |
|
|
1121 | |
|
|
1122 | while (marker->active_next) |
|
|
1123 | { |
|
|
1124 | op = marker->active_next; |
|
|
1125 | tag = op->count; |
|
|
1126 | |
|
|
1127 | /* Move marker forward - swap op and marker */ |
|
|
1128 | op->active_prev = marker->active_prev; |
|
|
1129 | |
|
|
1130 | if (op->active_prev) |
|
|
1131 | op->active_prev->active_next = op; |
|
|
1132 | else |
|
|
1133 | active_objects = op; |
|
|
1134 | |
|
|
1135 | marker->active_next = op->active_next; |
|
|
1136 | |
|
|
1137 | if (marker->active_next) |
|
|
1138 | marker->active_next->active_prev = marker; |
|
|
1139 | |
|
|
1140 | marker->active_prev = op; |
|
|
1141 | op->active_next = marker; |
|
|
1142 | |
|
|
1143 | /* Now process op */ |
|
|
1144 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1145 | { |
|
|
1146 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
|
|
1147 | op->speed = 0; |
|
|
1148 | update_ob_speed (op); |
|
|
1149 | continue; |
|
|
1150 | } |
|
|
1151 | |
1038 | /* I've seen occasional crashes due to this - the object is removed, |
1152 | /* I've seen occasional crashes due to this - the object is removed, |
1039 | * and thus the map it points to (last map it was on) may be bogus |
1153 | * and thus the map it points to (last map it was on) may be bogus |
1040 | * The real bug is to try to find out the cause of this - someone |
1154 | * The real bug is to try to find out the cause of this - someone |
1041 | * is probably calling remove_ob without either an insert_ob or |
1155 | * is probably calling remove_ob without either an insert_ob or |
1042 | * free_object afterwards, leaving an object dangling. But I'd |
1156 | * free_object afterwards, leaving an object dangling. But I'd |
1043 | * rather log this and continue on instead of crashing. |
1157 | * rather log this and continue on instead of crashing. |
1044 | * Don't remove players - when a player quits, the object is in |
1158 | * Don't remove players - when a player quits, the object is in |
1045 | * sort of a limbo, of removed, but something we want to keep |
1159 | * sort of a limbo, of removed, but something we want to keep |
1046 | * around. |
1160 | * around. |
1047 | */ |
1161 | */ |
1048 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && |
1162 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1049 | op->map && op->map->in_memory != MAP_IN_MEMORY) { |
1163 | { |
1050 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1164 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1051 | dump_object(op); |
1165 | dump_object (op); |
1052 | LOG(llevError, errmsg); |
1166 | LOG (llevError, errmsg); |
1053 | free_object(op); |
1167 | free_object (op); |
|
|
1168 | continue; |
|
|
1169 | } |
|
|
1170 | |
|
|
1171 | if (!op->speed) |
|
|
1172 | { |
|
|
1173 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name); |
|
|
1174 | update_ob_speed (op); |
|
|
1175 | continue; |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count); |
|
|
1181 | op->speed = 0; |
|
|
1182 | update_ob_speed (op); |
|
|
1183 | continue; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (map != NULL && op->map != map) |
|
|
1187 | continue; |
|
|
1188 | |
|
|
1189 | /* Animate the object. Bug of feature that andim_speed |
|
|
1190 | * is based on ticks, and not the creatures speed? |
|
|
1191 | */ |
|
|
1192 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
|
|
1193 | { |
|
|
1194 | if ((op->type == PLAYER) || (op->type == MONSTER)) |
|
|
1195 | animate_object (op, op->facing); |
|
|
1196 | else |
|
|
1197 | animate_object (op, op->direction); |
|
|
1198 | |
|
|
1199 | op->last_anim = 1; |
|
|
1200 | } |
|
|
1201 | else |
|
|
1202 | op->last_anim++; |
|
|
1203 | |
|
|
1204 | if (op->speed_left > 0) |
|
|
1205 | { |
|
|
1206 | #if 0 |
|
|
1207 | /* I've seen occasional crashes in move_symptom() with it |
|
|
1208 | * crashing because op is removed - add some debugging to |
|
|
1209 | * track if it is removed at this point. |
|
|
1210 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
1211 | * why - I think what happens is a map is freed or something and |
|
|
1212 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
1213 | * removed objects generally shouldn't exist. |
|
|
1214 | */ |
|
|
1215 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1216 | { |
|
|
1217 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
1218 | } |
|
|
1219 | #endif |
|
|
1220 | --op->speed_left; |
|
|
1221 | process_object (op); |
|
|
1222 | if (was_destroyed (op, tag)) |
1054 | continue; |
1223 | continue; |
1055 | } |
1224 | } |
1056 | |
|
|
1057 | if ( ! op->speed) { |
|
|
1058 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
|
|
1059 | "but is on active list\n", &op->arch->name); |
|
|
1060 | update_ob_speed (op); |
|
|
1061 | continue; |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | if (op->map == NULL && op->env == NULL && op->name && |
|
|
1065 | op->type != MAP && map == NULL) { |
|
|
1066 | LOG (llevError, "BUG: process_events(): Object without map or " |
|
|
1067 | "inventory is on active list: %s (%d)\n", |
|
|
1068 | &op->name, op->count); |
|
|
1069 | op->speed = 0; |
|
|
1070 | update_ob_speed (op); |
|
|
1071 | continue; |
|
|
1072 | } |
|
|
1073 | |
|
|
1074 | if (map != NULL && op->map != map) |
|
|
1075 | continue; |
|
|
1076 | |
|
|
1077 | /* Animate the object. Bug of feature that andim_speed |
|
|
1078 | * is based on ticks, and not the creatures speed? |
|
|
1079 | */ |
|
|
1080 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
|
|
1081 | { |
|
|
1082 | if ((op->type==PLAYER)||(op->type==MONSTER)) |
|
|
1083 | animate_object(op, op->facing); |
|
|
1084 | else |
|
|
1085 | animate_object (op, op->direction); |
|
|
1086 | |
|
|
1087 | op->last_anim = 1; |
|
|
1088 | } |
|
|
1089 | else |
|
|
1090 | op->last_anim++; |
|
|
1091 | |
|
|
1092 | if (op->speed_left > 0) { |
|
|
1093 | #if 0 |
|
|
1094 | /* I've seen occasional crashes in move_symptom() with it |
|
|
1095 | * crashing because op is removed - add some debugging to |
|
|
1096 | * track if it is removed at this point. |
|
|
1097 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
1098 | * why - I think what happens is a map is freed or something and |
|
|
1099 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
1100 | * removed objects generally shouldn't exist. |
|
|
1101 | */ |
|
|
1102 | if (QUERY_FLAG(op, FLAG_REMOVED)) { |
|
|
1103 | LOG(llevDebug,"process_events: calling process_object with removed object %s\n", |
|
|
1104 | op->name?op->name:"null"); |
|
|
1105 | } |
|
|
1106 | #endif |
|
|
1107 | --op->speed_left; |
|
|
1108 | process_object (op); |
|
|
1109 | if (was_destroyed (op, tag)) |
|
|
1110 | continue; |
|
|
1111 | } |
|
|
1112 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1225 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1113 | op->casting_time--; |
1226 | op->casting_time--; |
1114 | if (op->speed_left <= 0) |
1227 | if (op->speed_left <= 0) |
1115 | op->speed_left += FABS (op->speed); |
1228 | op->speed_left += FABS (op->speed); |
1116 | } |
1229 | } |
1117 | |
1230 | |
1118 | /* Remove marker object from active list */ |
1231 | /* Remove marker object from active list */ |
1119 | if (marker.active_prev != NULL) |
1232 | if (marker->active_prev != NULL) |
1120 | marker.active_prev->active_next = NULL; |
1233 | marker->active_prev->active_next = NULL; |
1121 | else |
1234 | else |
1122 | active_objects = NULL; |
1235 | active_objects = NULL; |
1123 | |
1236 | |
1124 | process_players2 (map); |
1237 | process_players2 (map); |
1125 | } |
|
|
1126 | |
1238 | |
|
|
1239 | free_object (marker); |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | void |
1127 | void clean_tmp_files(void) { |
1243 | clean_tmp_files (void) |
|
|
1244 | { |
1128 | mapstruct *m, *next; |
1245 | mapstruct *m, *next; |
1129 | |
1246 | |
1130 | LOG(llevInfo,"Cleaning up...\n"); |
1247 | LOG (llevInfo, "Cleaning up...\n"); |
1131 | |
1248 | |
1132 | /* We save the maps - it may not be intuitive why, but if there are unique |
1249 | /* We save the maps - it may not be intuitive why, but if there are unique |
1133 | * items, we need to save the map so they get saved off. Perhaps we should |
1250 | * items, we need to save the map so they get saved off. Perhaps we should |
1134 | * just make a special function that only saves the unique items. |
1251 | * just make a special function that only saves the unique items. |
1135 | */ |
1252 | */ |
1136 | for(m=first_map;m!=NULL;m=next) { |
1253 | for (m = first_map; m != NULL; m = next) |
|
|
1254 | { |
1137 | next=m->next; |
1255 | next = m->next; |
1138 | if (m->in_memory == MAP_IN_MEMORY) { |
1256 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1257 | { |
1139 | /* If we want to reuse the temp maps, swap it out (note that will also |
1258 | /* If we want to reuse the temp maps, swap it out (note that will also |
1140 | * update the log file. Otherwise, save the map (mostly for unique item |
1259 | * update the log file. Otherwise, save the map (mostly for unique item |
1141 | * stuff). Note that the clean_tmp_map is called after the end of |
1260 | * stuff). Note that the clean_tmp_map is called after the end of |
1142 | * the for loop but is in the #else bracket. IF we are recycling the maps, |
1261 | * the for loop but is in the #else bracket. IF we are recycling the maps, |
1143 | * we certainly don't want the temp maps removed. |
1262 | * we certainly don't want the temp maps removed. |
1144 | */ |
1263 | */ |
1145 | |
1264 | |
1146 | /* XXX The above comment is dead wrong */ |
1265 | /* XXX The above comment is dead wrong */ |
1147 | if (settings.recycle_tmp_maps == TRUE) |
1266 | if (settings.recycle_tmp_maps == TRUE) |
1148 | swap_map(m); |
1267 | swap_map (m); |
1149 | else { |
1268 | else |
|
|
1269 | { |
1150 | new_save_map(m, 0); /* note we save here into a overlay map */ |
1270 | new_save_map (m, 0); /* note we save here into a overlay map */ |
1151 | clean_tmp_map(m); |
1271 | clean_tmp_map (m); |
1152 | } |
1272 | } |
1153 | } |
1273 | } |
1154 | } |
1274 | } |
1155 | write_todclock(); /* lets just write the clock here */ |
1275 | write_todclock (); /* lets just write the clock here */ |
1156 | } |
1276 | } |
1157 | |
1277 | |
1158 | /* clean up everything before exiting */ |
1278 | /* clean up everything before exiting */ |
|
|
1279 | void |
1159 | void cleanup(void) |
1280 | cleanup (void) |
1160 | { |
1281 | { |
1161 | LOG(llevDebug,"Cleanup called. freeing data.\n"); |
1282 | LOG (llevDebug, "Cleanup called. freeing data.\n"); |
1162 | clean_tmp_files(); |
1283 | clean_tmp_files (); |
1163 | write_book_archive(); |
1284 | write_book_archive (); |
1164 | #ifdef MEMORY_DEBUG |
1285 | #ifdef MEMORY_DEBUG |
1165 | free_all_maps(); |
1286 | free_all_maps (); |
1166 | free_style_maps(); |
1287 | free_style_maps (); |
1167 | free_all_object_data(); |
1288 | free_all_object_data (); |
1168 | free_all_archs(); |
1289 | free_all_archs (); |
1169 | free_all_treasures(); |
1290 | free_all_treasures (); |
1170 | free_all_images(); |
1291 | free_all_images (); |
1171 | free_all_newserver(); |
1292 | free_all_newserver (); |
1172 | free_all_recipes(); |
1293 | free_all_recipes (); |
1173 | free_all_readable(); |
1294 | free_all_readable (); |
1174 | free_all_god(); |
1295 | free_all_god (); |
1175 | free_all_anim(); |
1296 | free_all_anim (); |
1176 | /* See what the string data that is out there that hasn't been freed. */ |
1297 | /* See what the string data that is out there that hasn't been freed. */ |
1177 | /* LOG(llevDebug, ss_dump_table(0xff));*/ |
1298 | /* LOG(llevDebug, ss_dump_table(0xff));*/ |
1178 | #endif |
1299 | #endif |
1179 | exit(0); |
1300 | exit (0); |
1180 | } |
1301 | } |
1181 | |
1302 | |
|
|
1303 | void |
1182 | void leave(player *pl, int draw_exit) { |
1304 | leave (player * pl, int draw_exit) |
|
|
1305 | { |
1183 | if (pl != NULL) { |
1306 | if (pl != NULL) |
|
|
1307 | { |
1184 | /* We do this so that the socket handling routine can do the final |
1308 | /* We do this so that the socket handling routine can do the final |
1185 | * cleanup. We also leave that loop to actually handle the freeing |
1309 | * cleanup. We also leave that loop to actually handle the freeing |
1186 | * of the data. |
1310 | * of the data. |
1187 | */ |
1311 | */ |
1188 | if (pl->ob->type != DEAD_OBJECT) |
1312 | if (pl->ob->type != DEAD_OBJECT) |
1189 | { |
1313 | { |
1190 | pl->socket.status = Ns_Dead; |
1314 | pl->socket.status = Ns_Dead; |
1191 | |
1315 | |
1192 | /* If a hidden dm dropped connection do not create |
1316 | /* If a hidden dm dropped connection do not create |
1193 | * inconsistencies by showing that they have left the game |
1317 | * inconsistencies by showing that they have left the game |
1194 | */ |
1318 | */ |
1195 | if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) |
1319 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
1196 | && draw_exit |
|
|
1197 | && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) |
1320 | && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) |
1198 | { |
1321 | { |
1199 | if (pl->ob->map) |
1322 | if (pl->ob->map) |
1200 | { |
1323 | { |
1201 | INVOKE_PLAYER (LOGOUT, pl); |
1324 | INVOKE_PLAYER (LOGOUT, pl); |
1202 | LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); |
1325 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); |
1203 | } |
1326 | } |
1204 | |
1327 | |
1205 | char buf[MAX_BUF]; |
1328 | char buf[MAX_BUF]; |
1206 | sprintf (buf, "%s left the game.", &pl->ob->name); |
1329 | sprintf (buf, "%s left the game.", &pl->ob->name); |
1207 | new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); |
1330 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); |
1208 | } |
1331 | } |
1209 | |
1332 | |
1210 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
1333 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
1211 | leave_map (pl->ob); |
1334 | leave_map (pl->ob); |
1212 | |
1335 | |
1213 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
1336 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
1214 | } |
1337 | } |
1215 | } |
1338 | } |
1216 | } |
1339 | } |
1217 | |
1340 | |
|
|
1341 | int |
1218 | int forbid_play(void) |
1342 | forbid_play (void) |
1219 | { |
1343 | { |
1220 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
1344 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
1221 | char buf[MAX_BUF], day[MAX_BUF]; |
1345 | char buf[MAX_BUF], day[MAX_BUF]; |
1222 | FILE *fp; |
1346 | FILE *fp; |
1223 | time_t clock; |
1347 | time_t clock; |
1224 | struct tm *tm; |
1348 | struct tm *tm; |
1225 | int i, start, stop, forbit=0, comp; |
1349 | int i, start, stop, forbit = 0, comp; |
1226 | |
1350 | |
1227 | clock = time (NULL); |
1351 | clock = time (NULL); |
1228 | tm = (struct tm *) localtime (&clock); |
1352 | tm = (struct tm *) localtime (&clock); |
1229 | |
1353 | |
1230 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
1354 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
1231 | if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) |
1355 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
1232 | return 0; |
1356 | return 0; |
1233 | |
1357 | |
1234 | while (fgets (buf, MAX_BUF, fp)) { |
1358 | while (fgets (buf, MAX_BUF, fp)) |
|
|
1359 | { |
1235 | if (buf[0]=='#') continue; |
1360 | if (buf[0] == '#') |
|
|
1361 | continue; |
1236 | if (!strncmp (buf, "msg", 3)) { |
1362 | if (!strncmp (buf, "msg", 3)) |
|
|
1363 | { |
1237 | if (forbit) |
1364 | if (forbit) |
1238 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
1365 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
1239 | fputs (buf, logfile); |
1366 | fputs (buf, logfile); |
1240 | break; |
1367 | break; |
1241 | |
1368 | |
|
|
1369 | } |
1242 | } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { |
1370 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
|
|
1371 | { |
1243 | LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
1372 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
1244 | continue; |
1373 | continue; |
|
|
1374 | } |
|
|
1375 | |
|
|
1376 | for (i = 0; i < 7; i++) |
1245 | } |
1377 | { |
1246 | |
1378 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
1247 | for (i=0; i< 7; i++) { |
|
|
1248 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && |
|
|
1249 | (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
|
|
1250 | forbit = 1; |
1379 | forbit = 1; |
1251 | } |
1380 | } |
1252 | } |
1381 | } |
1253 | |
1382 | |
1254 | close_and_delete(fp, comp); |
1383 | close_and_delete (fp, comp); |
1255 | |
1384 | |
1256 | return forbit; |
1385 | return forbit; |
1257 | #else |
1386 | #else |
1258 | return 0; |
1387 | return 0; |
1259 | #endif |
1388 | #endif |
1260 | } |
1389 | } |
1261 | |
1390 | |
1262 | /* |
1391 | /* |
1263 | * do_specials() is a collection of functions to call from time to time. |
1392 | * do_specials() is a collection of functions to call from time to time. |
… | |
… | |
1273 | * doing the various things. |
1402 | * doing the various things. |
1274 | */ |
1403 | */ |
1275 | |
1404 | |
1276 | extern unsigned long todtick; |
1405 | extern unsigned long todtick; |
1277 | |
1406 | |
|
|
1407 | void |
1278 | void do_specials(void) { |
1408 | do_specials (void) |
|
|
1409 | { |
1279 | |
1410 | |
1280 | #ifdef WATCHDOG |
1411 | #ifdef WATCHDOG |
1281 | if (!(pticks % 503)) |
1412 | if (!(pticks % 503)) |
1282 | watchdog(); |
1413 | watchdog (); |
1283 | #endif |
1414 | #endif |
1284 | |
1415 | |
1285 | if (!(pticks % PTICKS_PER_CLOCK)) |
1416 | if (!(pticks % PTICKS_PER_CLOCK)) |
1286 | tick_the_clock(); |
1417 | tick_the_clock (); |
1287 | |
1418 | |
1288 | if (!(pticks % 7)) |
1419 | if (!(pticks % 7)) |
1289 | shstr::gc (); |
1420 | shstr::gc (); |
1290 | |
1421 | |
1291 | if (!(pticks % 79)) |
1422 | if (!(pticks % 79)) |
1292 | flush_old_maps(); /* Clears the tmp-files of maps which have reset */ |
1423 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1293 | |
1424 | |
1294 | if (!(pticks % 2503)) |
1425 | if (!(pticks % 2503)) |
1295 | fix_weight(); /* Hack to fix weightproblems caused by bugs */ |
1426 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1296 | |
1427 | |
1297 | if (!(pticks % 2521)) |
1428 | if (!(pticks % 2521)) |
1298 | metaserver_update(); /* 2500 ticks is about 5 minutes */ |
1429 | metaserver_update (); /* 2500 ticks is about 5 minutes */ |
1299 | |
1430 | |
1300 | if (!(pticks % 5003)) |
1431 | if (!(pticks % 5003)) |
1301 | write_book_archive(); |
1432 | write_book_archive (); |
1302 | |
1433 | |
1303 | if (!(pticks % 5009)) |
1434 | if (!(pticks % 5009)) |
1304 | clean_friendly_list(); |
1435 | clean_friendly_list (); |
1305 | |
1436 | |
1306 | if (!(pticks % 5011)) |
1437 | if (!(pticks % 5011)) |
1307 | obsolete_parties(); |
1438 | obsolete_parties (); |
1308 | |
1439 | |
1309 | if (!(pticks % 12503)) |
1440 | if (!(pticks % 12503)) |
1310 | fix_luck(); |
1441 | fix_luck (); |
1311 | } |
1442 | } |
1312 | |
1443 | |
|
|
1444 | void |
1313 | void server_tick () |
1445 | server_tick () |
1314 | { |
1446 | { |
1315 | nroferrors = 0; |
1447 | nroferrors = 0; |
1316 | |
1448 | |
1317 | doeric_server(); |
1449 | doeric_server (); |
1318 | INVOKE_GLOBAL (CLOCK); |
1450 | INVOKE_GLOBAL (CLOCK); |
1319 | process_events(NULL); /* "do" something with objects with speed */ |
1451 | process_events (NULL); /* "do" something with objects with speed */ |
1320 | flush_sockets(); |
1452 | flush_sockets (); |
1321 | check_active_maps(); /* Removes unused maps after a certain timeout */ |
1453 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
1322 | do_specials(); /* Routines called from time to time. */ |
1454 | do_specials (); /* Routines called from time to time. */ |
1323 | |
1455 | |
1324 | ++pticks; |
1456 | ++pticks; |
1325 | } |
1457 | } |
1326 | |
1458 | |
|
|
1459 | int |
1327 | int main(int argc, char **argv) |
1460 | main (int argc, char **argv) |
1328 | { |
1461 | { |
1329 | undead_name = "undead"; // what weird misoptimisation is this again? |
|
|
1330 | |
|
|
1331 | settings.argc = argc; |
1462 | settings.argc = argc; |
1332 | settings.argv = argv; |
1463 | settings.argv = argv; |
1333 | |
1464 | |
1334 | cfperl_init (); |
1465 | cfperl_init (); |
1335 | |
1466 | |