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Revision: 1.132
Committed: Mon Sep 29 10:20:49 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.131: +4 -1 lines
Log Message:
do the same everywhere else

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <object.h>
26 #include <tod.h>
27
28 #include <sproto.h>
29 #include <time.h>
30
31 #include <glib.h>
32
33 #include <../random_maps/random_map.h>
34 #include <../random_maps/rproto.h>
35 #include "path.h"
36
37 static char days[7][4] = {
38 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
39 };
40
41 void
42 version (object *op)
43 {
44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
45
46 #if 0
47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
51 new_draw_info (NDI_UNIQUE, 0, op, "");
52 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
53 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
54 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
55 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
56 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
59 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
90 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
91 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
93 new_draw_info (NDI_UNIQUE, 0, op, "");
94 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
96 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "");
101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102 #endif
103 }
104
105 /* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player
108 * goes someplace.
109 */
110 void
111 enter_player_savebed (object *op)
112 {
113 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
114 }
115
116 /*
117 * enter_map(): Moves the player and pets from current map (if any) to
118 * new map. map, x, y must be set. map is the map we are moving the
119 * player to - it could be the map he just came from if the load failed for
120 * whatever reason. If default map coordinates are to be used, then
121 * the function that calls this should figure them out.
122 */
123 void
124 object::enter_map (maptile *newmap, int x, int y)
125 {
126 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
127 return;
128
129 if (out_of_map (newmap, x, y))
130 {
131 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
132 x = newmap->enter_x;
133 y = newmap->enter_y;
134 if (out_of_map (newmap, x, y))
135 {
136 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
137 &newmap->path, x, y, newmap->width, newmap->height);
138 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
139 return;
140 }
141 }
142
143 if (contr && map != newmap && map)
144 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
145 return;
146
147 // remove, so stupid ob_locked does not trigger a failure
148 remove ();
149
150 /* try to find a spot for the player */
151 if (blocked (newmap, x, y))
152 { /* First choice blocked */
153 /* We try to find a spot for the player, starting closest in.
154 * We could use find_first_free_spot, but that doesn't randomize it at all,
155 * So for example, if the north space is free, you would always end up there even
156 * if other spaces around are available.
157 * Note that for the second and third calls, we could start at a position other
158 * than one, but then we could end up on the other side of walls and so forth.
159 */
160 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
161
162 if (i == -1)
163 {
164 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
165 if (i == -1)
166 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
167 }
168
169 if (i != -1)
170 {
171 x += freearr_x[i];
172 y += freearr_y[i];
173 }
174 else
175 /* not much we can do in this case. */
176 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
177 }
178
179 if (contr && map != newmap)
180 {
181 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
182 return;
183
184 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
185 return;
186 }
187
188 this->x = x;
189 this->y = y;
190 map = newmap;
191
192 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
193
194 enemy = 0;
195
196 if (contr)
197 {
198 contr->maplevel = newmap->path;
199 contr->count = 0;
200 }
201
202 /* Update any golems */
203 if (type == PLAYER)
204 if (object *golem = contr->golem)
205 {
206 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
207
208 if (i < 0)
209 {
210 golem->destroy_inv (true); // be explicit about dropping
211 golem->destroy (true);
212 }
213 else
214 {
215 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
216 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
217 }
218 }
219
220 /* since the players map is already loaded, we don't need to worry
221 * about pending objects.
222 */
223 remove_all_pets (newmap);
224 }
225
226 /* process_players1 and process_players2 do all the player related stuff.
227 * I moved it out of process events and process_map. This was to some
228 * extent for debugging as well as to get a better idea of the time used
229 * by the various functions. process_players1() does the processing before
230 * objects have been updated, process_players2() does the processing that
231 * is needed after the players have been updated.
232 */
233 static void
234 process_players1 ()
235 {
236 /* Basically, we keep looping until all the players have done their actions. */
237 for (int flag = 1; flag != 0;)
238 {
239 flag = 0;
240 for_all_players (pl)
241 {
242 pl->refcnt_chk ();
243
244 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
245 continue;
246
247 if (handle_newcs_player (pl->ob))
248 flag = 1;
249 }
250 }
251
252 for_all_players (pl)
253 {
254 object *ob = pl->ob;
255
256 if (expect_false (!ob || !pl->ns || !ob->active))
257 continue;
258
259 do_some_living (ob);
260 }
261 }
262
263 static void
264 process_players2 ()
265 {
266 /* Then check if any players should use weapon-speed instead of speed */
267 for_all_players (pl)
268 {
269 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
270 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
271 }
272 }
273
274 void
275 process_events ()
276 {
277 process_players1 ();
278
279 for_all_actives (op)
280 {
281 /* Now process op */
282 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
283 {
284 LOG (llevError, "BUG: process_events(): Free object on list\n");
285 op->set_speed (0);
286 continue;
287 }
288
289 if (expect_false (!op->has_active_speed ()))
290 {
291 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
292 "but is on active list\n", op->debug_desc (), op->speed);
293 op->set_speed (0);
294 continue;
295 }
296
297 if (expect_false (op->flag [FLAG_REMOVED]))
298 {
299 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
300 op->debug_desc ());
301 op->set_speed (0);
302 continue;
303 }
304
305 /* Animate the object. Bug or feature that anim_speed
306 * is based on ticks, and not the creatures speed?
307 */
308 if (op->anim_speed && op->last_anim >= op->anim_speed)
309 {
310 animate_object (op, op->contr ? op->facing : op->direction);
311 op->last_anim = 1;
312 }
313 else
314 ++op->last_anim;
315
316 if (expect_false (op->speed_left > 0.f))
317 {
318 --op->speed_left;
319 process_object (op);
320 }
321
322 if (expect_true (!op->contr))
323 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
324 }
325
326 process_players2 ();
327 }
328
329 /* clean up everything before exiting */
330 void
331 emergency_save ()
332 {
333 LOG (llevDebug, "emergency save begin.\n");
334
335 cfperl_emergency_save ();
336
337 LOG (llevDebug, "saving book archive.\n");
338 write_book_archive ();
339
340 LOG (llevDebug, "emergency save done.\n");
341 }
342
343 // send all clients some informational text
344 static void
345 cleanup_inform (const char *cause, bool make_core)
346 {
347 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
348
349 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
350 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
351
352 if (make_core)
353 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
354 else
355 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
356
357 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
358
359 client::flush_sockets ();
360 }
361
362 /* clean up everything before exiting */
363 void
364 cleanup (const char *cause, bool make_core)
365 {
366 if (make_core)
367 fork_abort (cause);
368
369 LOG (llevError, "cleanup cause: %s\n", cause);
370
371 if (!make_core)
372 cleanup_inform (cause, make_core);
373
374 LOG (llevDebug, "cleanup begin.\n");
375
376 if (init_done && !in_cleanup)
377 {
378 in_cleanup = true;
379 emergency_save ();
380 }
381 else
382 in_cleanup = true;
383
384 LOG (llevDebug, "running cleanup handlers.\n");
385 INVOKE_GLOBAL (CLEANUP);
386
387 LOG (llevDebug, "cleanup done.\n");
388
389 log_cleanup ();
390
391 if (make_core)
392 cleanup_inform (cause, make_core);
393 else
394 {
395 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
396 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
397 client::flush_sockets ();
398 }
399
400 cfperl_cleanup (make_core);
401 _exit (make_core);
402 }
403
404 /*
405 * do_specials() is a collection of functions to call from time to time.
406 * Modified 2000-1-14 MSW to use the global pticks count to determine how
407 * often to do things. This will allow us to spred them out more often.
408 * I use prime numbers for the factor count - in that way, it is less likely
409 * these actions will fall on the same tick (compared to say using 500/2500/15000
410 * which would mean on that 15,000 tick count a whole bunch of stuff gets
411 * done). Of course, there can still be times where multiple specials are
412 * done on the same tick, but that will happen very infrequently
413 *
414 * I also think this code makes it easier to see how often we really are
415 * doing the various things.
416 */
417 void
418 do_specials (void)
419 {
420 shstr::gc ();
421 archetype::gc ();
422
423 if (expect_false (!(pticks % TICKS_PER_HOUR)))
424 adjust_daylight ();
425
426 if (expect_false (!(pticks % 2503)))
427 fix_weight (); /* Hack to fix weightproblems caused by bugs */
428
429 if (expect_false (!(pticks % 5003)))
430 write_book_archive ();
431
432 if (expect_false (!(pticks % 5009)))
433 clean_friendly_list ();
434
435 if (expect_false (!(pticks % 5011)))
436 obsolete_parties ();
437
438 if (expect_false (!(pticks % 12503)))
439 fix_luck ();
440 }
441
442 void
443 server_tick ()
444 {
445 // first do the user visible stuff
446 INVOKE_GLOBAL (CLOCK);
447 process_events (); // "do" something with objects with speed
448 client::clock (); // draw client maps etc.
449
450 // then do some bookkeeping, should not really be here
451 do_specials (); /* Routines called from time to time. */
452 attachable::check_mortals ();
453
454 ++pticks;
455 }
456
457 #if 0
458 // used fro benchmarking (x86/amd64-specific)
459 typedef unsigned long tval;
460 typedef unsigned long long stamp64;
461
462 extern inline tval
463 stamp (void)
464 {
465 tval tsc;
466 asm volatile ("rdtsc":"=a" (tsc)::"edx");
467
468 return tsc;
469 }
470
471 extern inline tval
472 measure (tval t)
473 {
474 tval tsc;
475 asm volatile ("rdtsc":"=a" (tsc)::"edx");
476
477 if (tsc > t)
478 return tsc - t;
479 else
480 return t - tsc;
481 }
482
483 int
484 main (int argc, char **argv)
485 {
486 rand_gen rg(0);
487 tval fastest = 0x7fffffff;
488 for (int loop = 10000; loop--; )
489 {
490 tval s = stamp ();
491 volatile int i = rg.get_int(25);
492 fastest = min (fastest, measure (s));
493 }
494
495 //printf ("fastest %d\n", fastest);
496 for (int i = 0; i < 1024*1024*3; ++i)
497 {
498 char c = rg.get_int (256);
499 write (2, &c, 1);
500 }
501 }
502
503 #else
504
505 #if 0 // just goofing around, look elsewhere
506
507 #include <malloc.h>
508 #include <execinfo.h>
509
510 static void tr_on ();
511 static void tr_off ();
512
513 static SMUTEX(tr_mutex);
514
515 #define ltr_off() SMUTEX_LOCK (tr_mutex); tr_off ()
516 #define ltr_on() tr_on (); SMUTEX_UNLOCK (tr_mutex);
517
518 static void *
519 tr_malloc (size_t size, const void *caller)
520 {
521 ltr_off ();
522
523 void *bt [8];
524 backtrace (bt, 8);
525
526 void *ptr = malloc (size);
527
528 ltr_on ();
529 return (char *)ptr;
530 }
531
532 static void
533 tr_free (void *ptr, const void *caller)
534 {
535 ltr_off ();
536
537 free (ptr);
538
539 ltr_on ();
540 }
541
542 void static *
543 tr_realloc (void *ptr, size_t size, const void *caller)
544 {
545 ltr_off ();
546
547 void *nptr = realloc (ptr, size);
548
549 ltr_on ();
550 return nptr;
551 }
552
553 static void *
554 tr_memalign (size_t size, size_t alignment, const void *caller)
555 {
556 ltr_off ();
557
558 void *ptr = memalign (size, alignment < 16 ? 16 : alignment);
559
560 ltr_on ();
561 return ptr;
562 }
563
564 static void
565 tr_on ()
566 {
567 __malloc_hook = tr_malloc;
568 __realloc_hook = tr_realloc;
569 __free_hook = tr_free;
570 __memalign_hook = tr_memalign;
571 }
572
573 static void
574 tr_off ()
575 {
576 __malloc_hook = 0;
577 __realloc_hook = 0;
578 __free_hook = 0;
579 __memalign_hook = 0;
580 }
581
582 void (*__malloc_initialize_hook)(void) = tr_on;
583
584 #endif
585
586 // normal main
587 int
588 main (int argc, char **argv)
589 {
590 settings.argc = argc;
591 settings.argv = argv;
592
593 g_thread_init (0); // for the slice allocator only
594
595 init (argc, argv);
596
597 for (;;)
598 cfperl_main ();
599 }
600 #endif
601
602 #if 0
603 int xyzzy ()
604 {
605 return rndm(8);
606 }
607
608 void xyzzy (object_ptr &a, object_ptr &o)
609 {
610 asm volatile ("int3");
611 a = o;
612 asm volatile ("int3");
613 }
614 #endif
615