… | |
… | |
250 | pl->refcnt_chk (); |
250 | pl->refcnt_chk (); |
251 | |
251 | |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
253 | continue; |
253 | continue; |
254 | |
254 | |
255 | if (pl->ob->speed_left > 0) |
255 | if (pl->ob->speed_left > 0 && pl->ns) |
256 | if (handle_newcs_player (pl->ob)) |
256 | if (handle_newcs_player (pl->ob)) |
257 | flag = 1; |
257 | flag = 1; |
258 | |
258 | |
259 | /* If the player is not actively playing, don't make a |
259 | /* If the player is not actively playing, don't make a |
260 | * backup save - nothing to save anyway. Plus, the |
260 | * backup save - nothing to save anyway. Plus, the |