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Revision: 1.126
Committed: Sun Apr 20 06:20:38 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.125: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <object.h>
26 #include <tod.h>
27
28 #include <sproto.h>
29 #include <time.h>
30
31 #include <glib.h>
32
33 #include <../random_maps/random_map.h>
34 #include <../random_maps/rproto.h>
35 #include "path.h"
36
37 static char days[7][4] = {
38 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
39 };
40
41 void
42 version (object *op)
43 {
44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
45
46 #if 0
47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
51 new_draw_info (NDI_UNIQUE, 0, op, "");
52 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
53 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
54 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
55 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
56 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
59 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
90 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
91 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
93 new_draw_info (NDI_UNIQUE, 0, op, "");
94 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
96 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "");
101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102 #endif
103 }
104
105 /* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player
108 * goes someplace.
109 */
110 void
111 enter_player_savebed (object *op)
112 {
113 object *tmp = object::create ();
114 EXIT_PATH (tmp) = op->contr->savebed_map;
115 EXIT_X (tmp) = op->contr->bed_x;
116 EXIT_Y (tmp) = op->contr->bed_y;
117 op->enter_exit (tmp);
118 tmp->destroy ();
119 }
120
121 /*
122 * enter_map(): Moves the player and pets from current map (if any) to
123 * new map. map, x, y must be set. map is the map we are moving the
124 * player to - it could be the map he just came from if the load failed for
125 * whatever reason. If default map coordinates are to be used, then
126 * the function that calls this should figure them out.
127 */
128 void
129 object::enter_map (maptile *newmap, int x, int y)
130 {
131 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
132 return;
133
134 if (out_of_map (newmap, x, y))
135 {
136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 x = newmap->enter_x;
138 y = newmap->enter_y;
139 if (out_of_map (newmap, x, y))
140 {
141 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 &newmap->path, x, y, newmap->width, newmap->height);
143 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 return;
145 }
146 }
147
148 if (contr && map != newmap && map)
149 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150 return;
151
152 // remove, so stupid ob_locked does not trigger a failure
153 remove ();
154
155 /* try to find a spot for the player */
156 if (blocked (newmap, x, y))
157 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available.
162 * Note that for the second and third calls, we could start at a position other
163 * than one, but then we could end up on the other side of walls and so forth.
164 */
165 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166
167 if (i == -1)
168 {
169 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 if (i == -1)
171 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 }
173
174 if (i != -1)
175 {
176 x += freearr_x[i];
177 y += freearr_y[i];
178 }
179 else
180 /* not much we can do in this case. */
181 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182 }
183
184 if (contr && map != newmap)
185 {
186 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187 return;
188
189 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190 return;
191 }
192
193 this->x = x;
194 this->y = y;
195 map = newmap;
196
197 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198
199 enemy = 0;
200
201 if (contr)
202 {
203 contr->maplevel = newmap->path;
204 contr->count = 0;
205 }
206
207 /* Update any golems */
208 if (type == PLAYER)
209 if (object *golem = contr->golem)
210 {
211 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
212
213 if (i < 0)
214 golem->destroy ();
215 else
216 {
217 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
218 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
219 }
220 }
221
222 /* since the players map is already loaded, we don't need to worry
223 * about pending objects.
224 */
225 remove_all_pets (newmap);
226 }
227
228 /* process_players1 and process_players2 do all the player related stuff.
229 * I moved it out of process events and process_map. This was to some
230 * extent for debugging as well as to get a better idea of the time used
231 * by the various functions. process_players1() does the processing before
232 * objects have been updated, process_players2() does the processing that
233 * is needed after the players have been updated.
234 */
235 static void
236 process_players1 ()
237 {
238 /* Basically, we keep looping until all the players have done their actions. */
239 for (int flag = 1; flag != 0;)
240 {
241 flag = 0;
242 for_all_players (pl)
243 {
244 pl->refcnt_chk ();
245
246 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue;
248
249 if (handle_newcs_player (pl->ob))
250 flag = 1;
251 }
252 }
253
254 for_all_players (pl)
255 {
256 object *ob = pl->ob;
257
258 if (expect_false (!ob || !pl->ns || !ob->active))
259 continue;
260
261 do_some_living (ob);
262 }
263 }
264
265 static void
266 process_players2 ()
267 {
268 /* Then check if any players should use weapon-speed instead of speed */
269 for_all_players (pl)
270 {
271 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
272 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
273 }
274 }
275
276 void
277 process_events ()
278 {
279 process_players1 ();
280
281 for_all_actives (op)
282 {
283 /* Now process op */
284 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
285 {
286 LOG (llevError, "BUG: process_events(): Free object on list\n");
287 op->set_speed (0);
288 continue;
289 }
290
291 if (expect_false (!op->has_active_speed ()))
292 {
293 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
294 "but is on active list\n", op->debug_desc (), op->speed);
295 op->set_speed (0);
296 continue;
297 }
298
299 if (expect_false (op->flag [FLAG_REMOVED]))
300 {
301 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
302 op->debug_desc ());
303 op->set_speed (0);
304 continue;
305 }
306
307 /* Animate the object. Bug or feature that anim_speed
308 * is based on ticks, and not the creatures speed?
309 */
310 if (op->anim_speed && op->last_anim >= op->anim_speed)
311 {
312 animate_object (op, op->contr ? op->facing : op->direction);
313 op->last_anim = 1;
314 }
315 else
316 ++op->last_anim;
317
318 if (op->speed_left > 0.f)
319 {
320 --op->speed_left;
321 process_object (op);
322
323 if (op->destroyed ())
324 continue;
325 }
326
327 if (!op->contr)
328 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
329 }
330
331 process_players2 ();
332 }
333
334 /* clean up everything before exiting */
335 void
336 emergency_save ()
337 {
338 LOG (llevDebug, "emergency save begin.\n");
339
340 cfperl_emergency_save ();
341
342 LOG (llevDebug, "saving book archive.\n");
343 write_book_archive ();
344
345 LOG (llevDebug, "emergency save done.\n");
346 }
347
348 // send all clients some informational text
349 static void
350 cleanup_inform (const char *cause, bool make_core)
351 {
352 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
353
354 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
355 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
356
357 if (make_core)
358 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
359 else
360 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
361
362 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
363
364 client::flush_sockets ();
365 }
366
367 /* clean up everything before exiting */
368 void
369 cleanup (const char *cause, bool make_core)
370 {
371 if (make_core)
372 fork_abort (cause);
373
374 LOG (llevError, "cleanup cause: %s\n", cause);
375
376 if (!make_core)
377 cleanup_inform (cause, make_core);
378
379 LOG (llevDebug, "cleanup begin.\n");
380
381 if (init_done && !in_cleanup)
382 {
383 in_cleanup = true;
384 emergency_save ();
385 }
386 else
387 in_cleanup = true;
388
389 LOG (llevDebug, "running cleanup handlers.\n");
390 INVOKE_GLOBAL (CLEANUP);
391
392 LOG (llevDebug, "cleanup done.\n");
393
394 log_cleanup ();
395
396 if (make_core)
397 {
398 cleanup_inform (cause, make_core);
399 cfperl_cleanup (make_core);
400 _exit (1);
401 }
402 else
403 {
404 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
405 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
406 client::flush_sockets ();
407 cfperl_cleanup (make_core);
408 _exit (0);
409 }
410 }
411
412 /*
413 * do_specials() is a collection of functions to call from time to time.
414 * Modified 2000-1-14 MSW to use the global pticks count to determine how
415 * often to do things. This will allow us to spred them out more often.
416 * I use prime numbers for the factor count - in that way, it is less likely
417 * these actions will fall on the same tick (compared to say using 500/2500/15000
418 * which would mean on that 15,000 tick count a whole bunch of stuff gets
419 * done). Of course, there can still be times where multiple specials are
420 * done on the same tick, but that will happen very infrequently
421 *
422 * I also think this code makes it easier to see how often we really are
423 * doing the various things.
424 */
425 void
426 do_specials (void)
427 {
428 shstr::gc ();
429 archetype::gc ();
430
431 if (expect_false (!(pticks % TICKS_PER_HOUR)))
432 adjust_daylight ();
433
434 if (expect_false (!(pticks % 2503)))
435 fix_weight (); /* Hack to fix weightproblems caused by bugs */
436
437 if (expect_false (!(pticks % 5003)))
438 write_book_archive ();
439
440 if (expect_false (!(pticks % 5009)))
441 clean_friendly_list ();
442
443 if (expect_false (!(pticks % 5011)))
444 obsolete_parties ();
445
446 if (expect_false (!(pticks % 12503)))
447 fix_luck ();
448 }
449
450 void
451 server_tick ()
452 {
453 // first do the user visible stuff
454 INVOKE_GLOBAL (CLOCK);
455 process_events (); // "do" something with objects with speed
456 client::clock (); // draw client maps etc.
457
458 // then do some bookkeeping, should not really be here
459 do_specials (); /* Routines called from time to time. */
460 attachable::check_mortals ();
461
462 ++pticks;
463 }
464
465 #if 0
466 // used fro benchmarking (x86/amd64-specific)
467 typedef unsigned long tval;
468 typedef unsigned long long stamp64;
469
470 extern inline tval
471 stamp (void)
472 {
473 tval tsc;
474 asm volatile ("rdtsc":"=a" (tsc)::"edx");
475
476 return tsc;
477 }
478
479 extern inline tval
480 measure (tval t)
481 {
482 tval tsc;
483 asm volatile ("rdtsc":"=a" (tsc)::"edx");
484
485 if (tsc > t)
486 return tsc - t;
487 else
488 return t - tsc;
489 }
490
491 int
492 main (int argc, char **argv)
493 {
494 rand_gen rg(0);
495 tval fastest = 0x7fffffff;
496 for (int loop = 10000; loop--; )
497 {
498 tval s = stamp ();
499 volatile int i = rg.get_int(25);
500 fastest = min (fastest, measure (s));
501 }
502
503 //printf ("fastest %d\n", fastest);
504 for (int i = 0; i < 1024*1024*3; ++i)
505 {
506 char c = rg.get_int (256);
507 write (2, &c, 1);
508 }
509 }
510
511 #else
512
513 // normal main
514 int
515 main (int argc, char **argv)
516 {
517 settings.argc = argc;
518 settings.argv = argv;
519
520 g_thread_init (0); // for the slice allocator only
521
522 init (argc, argv);
523
524 for (;;)
525 cfperl_main ();
526 }
527 #endif
528
529 #if 0
530 int xyzzy ()
531 {
532 return rndm(8);
533 }
534
535 void xyzzy (object_ptr &a, object_ptr &o)
536 {
537 asm volatile ("int3");
538 a = o;
539 asm volatile ("int3");
540 }
541 #endif
542