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327 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
327 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
328 | op->set_speed (0); |
328 | op->set_speed (0); |
329 | continue; |
329 | continue; |
330 | } |
330 | } |
331 | |
331 | |
332 | /* I've seen occasional crashes due to this - the object is removed, |
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333 | * and thus the map it points to (last map it was on) may be bogus |
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334 | * The real bug is to try to find out the cause of this - someone |
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335 | * is probably calling remove_ob without either an insert_ob or |
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336 | * free_object afterwards, leaving an object dangling. But I'd |
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337 | * rather log this and continue on instead of crashing. |
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338 | * Don't remove players - when a player quits, the object is in |
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339 | * sort of a limbo, of removed, but something we want to keep |
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340 | * around. |
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341 | */ |
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342 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
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343 | { |
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344 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
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345 | char *dump = dump_object (op); |
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346 | LOG (llevError, dump); |
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347 | free (dump); |
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348 | op->destroy (); |
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349 | continue; |
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350 | } |
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351 | |
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352 | if (!op->has_active_speed ()) |
332 | if (!op->has_active_speed ()) |
353 | { |
333 | { |
354 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
334 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
355 | "but is on active list\n", op->debug_desc (), op->speed); |
335 | "but is on active list\n", op->debug_desc (), op->speed); |
356 | op->set_speed (0); |
336 | op->set_speed (0); |
357 | continue; |
337 | continue; |
358 | } |
338 | } |
359 | |
339 | |
360 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
340 | if (op->flag [FLAG_REMOVED]) |
361 | { |
341 | { |
362 | LOG (llevError, "BUG: process_events(): Object without map or " |
342 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
363 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
343 | op->debug_desc ()); |
364 | op->set_speed (0); |
344 | op->set_speed (0); |
365 | continue; |
345 | continue; |
366 | } |
346 | } |
367 | |
347 | |
368 | /* Animate the object. Bug or feature that anim_speed |
348 | /* Animate the object. Bug or feature that anim_speed |