1 |
/* |
2 |
* CrossFire, A Multiplayer game |
3 |
* |
4 |
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
* Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (C) 1992 Frank Tore Johansen |
7 |
* |
8 |
* This program is free software; you can redistribute it and/or modify |
9 |
* it under the terms of the GNU General Public License as published by |
10 |
* the Free Software Foundation; either version 2 of the License, or |
11 |
* (at your option) any later version. |
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* |
13 |
* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
20 |
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
24 |
|
25 |
#include <global.h> |
26 |
#include <object.h> |
27 |
#include <tod.h> |
28 |
|
29 |
#ifdef HAVE_DES_H |
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# include <des.h> |
31 |
#else |
32 |
# ifdef HAVE_CRYPT_H |
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# include <crypt.h> |
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# endif |
35 |
#endif |
36 |
|
37 |
#include <sproto.h> |
38 |
#include <time.h> |
39 |
|
40 |
#include <../random_maps/random_map.h> |
41 |
#include <../random_maps/rproto.h> |
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#include "path.h" |
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|
44 |
static char days[7][4] = { |
45 |
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
46 |
}; |
47 |
|
48 |
void |
49 |
version (object *op) |
50 |
{ |
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if (op) |
52 |
clear_win_info (op); |
53 |
|
54 |
new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
55 |
|
56 |
new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
57 |
new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
58 |
new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
59 |
new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
60 |
new_draw_info (NDI_UNIQUE, 0, op, ""); |
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new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
62 |
new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
63 |
new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
64 |
new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
65 |
new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
66 |
new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
67 |
new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
68 |
new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
69 |
new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
70 |
new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
71 |
new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
73 |
new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
74 |
new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
75 |
new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
76 |
new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
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new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
99 |
new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
100 |
new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
101 |
new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
102 |
new_draw_info (NDI_UNIQUE, 0, op, ""); |
103 |
new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
104 |
new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
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new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
106 |
new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
107 |
new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
108 |
new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
109 |
new_draw_info (NDI_UNIQUE, 0, op, ""); |
110 |
new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
111 |
} |
112 |
|
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/* This is a basic little function to put the player back to his |
114 |
* savebed. We do some error checking - its possible that the |
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* savebed map may no longer exist, so we make sure the player |
116 |
* goes someplace. |
117 |
*/ |
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void |
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enter_player_savebed (object *op) |
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{ |
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object *tmp = object::create (); |
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EXIT_PATH (tmp) = op->contr->savebed_map; |
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EXIT_X (tmp) = op->contr->bed_x; |
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EXIT_Y (tmp) = op->contr->bed_y; |
125 |
op->enter_exit (tmp); |
126 |
tmp->destroy (); |
127 |
} |
128 |
|
129 |
/* |
130 |
* enter_map(): Moves the player and pets from current map (if any) to |
131 |
* new map. map, x, y must be set. map is the map we are moving the |
132 |
* player to - it could be the map he just came from if the load failed for |
133 |
* whatever reason. If default map coordinates are to be used, then |
134 |
* the function that calls this should figure them out. |
135 |
*/ |
136 |
void |
137 |
object::enter_map (maptile *newmap, int x, int y) |
138 |
{ |
139 |
if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
140 |
return; |
141 |
|
142 |
if (out_of_map (newmap, x, y)) |
143 |
{ |
144 |
LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
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x = newmap->enter_x; |
146 |
y = newmap->enter_y; |
147 |
if (out_of_map (newmap, x, y)) |
148 |
{ |
149 |
LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
150 |
&newmap->path, x, y, newmap->width, newmap->height); |
151 |
new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
152 |
return; |
153 |
} |
154 |
} |
155 |
|
156 |
if (contr && map != newmap && map) |
157 |
if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
158 |
return; |
159 |
|
160 |
// remove, so stupid ob_locked does not trigger a failure |
161 |
remove (); |
162 |
|
163 |
/* try to find a spot for the player */ |
164 |
if (ob_blocked (this, newmap, x, y)) |
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{ /* First choice blocked */ |
166 |
/* We try to find a spot for the player, starting closest in. |
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* We could use find_first_free_spot, but that doesn't randomize it at all, |
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* So for example, if the north space is free, you would always end up there even |
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* if other spaces around are available. |
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* Note that for the second and third calls, we could start at a position other |
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* than one, but then we could end up on the other side of walls and so forth. |
172 |
*/ |
173 |
int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
174 |
|
175 |
if (i == -1) |
176 |
{ |
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i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
178 |
if (i == -1) |
179 |
i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
180 |
} |
181 |
|
182 |
if (i != -1) |
183 |
{ |
184 |
x += freearr_x[i]; |
185 |
y += freearr_y[i]; |
186 |
} |
187 |
else |
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/* not much we can do in this case. */ |
189 |
LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
190 |
} |
191 |
|
192 |
if (contr && map != newmap) |
193 |
{ |
194 |
if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
195 |
return; |
196 |
|
197 |
if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
198 |
return; |
199 |
} |
200 |
|
201 |
this->x = x; |
202 |
this->y = y; |
203 |
map = newmap; |
204 |
|
205 |
insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
206 |
|
207 |
enemy = 0; |
208 |
|
209 |
if (contr) |
210 |
{ |
211 |
contr->maplevel = newmap->path; |
212 |
contr->count = 0; |
213 |
} |
214 |
|
215 |
/* Update any golems */ |
216 |
if (type == PLAYER && contr->ranges[range_golem]) |
217 |
{ |
218 |
int i = find_free_spot (contr->ranges[range_golem], newmap, |
219 |
x, y, 1, SIZEOFFREE); |
220 |
|
221 |
if (i == -1) |
222 |
{ |
223 |
contr->ranges[range_golem]->destroy (); |
224 |
contr->ranges[range_golem] = 0; |
225 |
} |
226 |
else |
227 |
{ |
228 |
for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more) |
229 |
{ |
230 |
tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
231 |
tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
232 |
tmp->map = newmap; |
233 |
} |
234 |
|
235 |
insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
236 |
contr->ranges[range_golem]->direction = |
237 |
find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
238 |
} |
239 |
} |
240 |
|
241 |
/* since the players map is already loaded, we don't need to worry |
242 |
* about pending objects. |
243 |
*/ |
244 |
remove_all_pets (newmap); |
245 |
} |
246 |
|
247 |
/* process_players1 and process_players2 do all the player related stuff. |
248 |
* I moved it out of process events and process_map. This was to some |
249 |
* extent for debugging as well as to get a better idea of the time used |
250 |
* by the various functions. process_players1() does the processing before |
251 |
* objects have been updated, process_players2() does the processing that |
252 |
* is needed after the players have been updated. |
253 |
*/ |
254 |
static void |
255 |
process_players1 () |
256 |
{ |
257 |
int flag; |
258 |
|
259 |
/* Basically, we keep looping until all the players have done their actions. */ |
260 |
for (flag = 1; flag != 0;) |
261 |
{ |
262 |
flag = 0; |
263 |
for_all_players (pl) |
264 |
{ |
265 |
pl->refcnt_chk (); |
266 |
|
267 |
if (!pl->ob || !pl->ns || !pl->ob->active) |
268 |
continue; |
269 |
|
270 |
if (pl->ob->speed_left > 0) |
271 |
if (handle_newcs_player (pl->ob)) |
272 |
flag = 1; |
273 |
|
274 |
/* If the player is not actively playing, don't make a |
275 |
* backup save - nothing to save anyway. Plus, the |
276 |
* map may not longer be valid. This can happen when the |
277 |
* player quits - they exist for purposes of tracking on the map, |
278 |
* but don't actually reside on any actual map. |
279 |
*/ |
280 |
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
281 |
continue; |
282 |
} /* end of for loop for all the players */ |
283 |
} /* for flag */ |
284 |
|
285 |
for_all_players (pl) |
286 |
{ |
287 |
if (!pl->ob || !pl->ns || !pl->ob->active) |
288 |
continue; |
289 |
|
290 |
if (settings.casting_time) |
291 |
{ |
292 |
if (pl->ob->casting_time > 0) |
293 |
{ |
294 |
pl->ob->casting_time--; |
295 |
pl->ob->start_holding = 1; |
296 |
} |
297 |
|
298 |
/* set spell_state so we can update the range in stats field */ |
299 |
if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
300 |
pl->ob->start_holding = 0; |
301 |
} |
302 |
|
303 |
do_some_living (pl->ob); |
304 |
} |
305 |
} |
306 |
|
307 |
static void |
308 |
process_players2 () |
309 |
{ |
310 |
/* Then check if any players should use weapon-speed instead of speed */ |
311 |
for_all_players (pl) |
312 |
{ |
313 |
/* The code that did weapon_sp handling here was out of place - |
314 |
* this isn't called until after the player has finished there |
315 |
* actions, and is thus out of place. All we do here is bounds |
316 |
* checking. |
317 |
*/ |
318 |
if (pl->has_hit) |
319 |
{ |
320 |
if (pl->ob->speed_left > pl->weapon_sp) |
321 |
pl->ob->speed_left = pl->weapon_sp; |
322 |
|
323 |
/* This needs to be here - if the player is running, we need to |
324 |
* clear this each tick, but new commands are not being received |
325 |
* so execute_newserver_command() is never called |
326 |
*/ |
327 |
pl->has_hit = 0; |
328 |
} |
329 |
else if (pl->ob->speed_left > pl->ob->speed) |
330 |
pl->ob->speed_left = pl->ob->speed; |
331 |
} |
332 |
} |
333 |
|
334 |
void |
335 |
process_events () |
336 |
{ |
337 |
process_players1 (); |
338 |
|
339 |
for_all_actives (op) |
340 |
{ |
341 |
/* Now process op */ |
342 |
if (QUERY_FLAG (op, FLAG_FREED)) |
343 |
{ |
344 |
LOG (llevError, "BUG: process_events(): Free object on list\n"); |
345 |
op->set_speed (0); |
346 |
continue; |
347 |
} |
348 |
|
349 |
/* I've seen occasional crashes due to this - the object is removed, |
350 |
* and thus the map it points to (last map it was on) may be bogus |
351 |
* The real bug is to try to find out the cause of this - someone |
352 |
* is probably calling remove_ob without either an insert_ob or |
353 |
* free_object afterwards, leaving an object dangling. But I'd |
354 |
* rather log this and continue on instead of crashing. |
355 |
* Don't remove players - when a player quits, the object is in |
356 |
* sort of a limbo, of removed, but something we want to keep |
357 |
* around. |
358 |
*/ |
359 |
if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
360 |
{ |
361 |
LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
362 |
char *dump = dump_object (op); |
363 |
LOG (llevError, dump); |
364 |
free (dump); |
365 |
op->destroy (); |
366 |
continue; |
367 |
} |
368 |
|
369 |
if (!op->has_active_speed ()) |
370 |
{ |
371 |
LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
372 |
"but is on active list\n", op->debug_desc (), op->speed); |
373 |
op->set_speed (0); |
374 |
continue; |
375 |
} |
376 |
|
377 |
if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
378 |
{ |
379 |
LOG (llevError, "BUG: process_events(): Object without map or " |
380 |
"inventory is on active list: %s (%d)\n", &op->name, op->count); |
381 |
op->set_speed (0); |
382 |
continue; |
383 |
} |
384 |
|
385 |
/* Animate the object. Bug or feature that anim_speed |
386 |
* is based on ticks, and not the creatures speed? |
387 |
*/ |
388 |
if (op->anim_speed && op->last_anim >= op->anim_speed) |
389 |
{ |
390 |
if ((op->type == PLAYER)) |
391 |
animate_object (op, op->facing); |
392 |
else |
393 |
animate_object (op, op->direction); |
394 |
|
395 |
op->last_anim = 1; |
396 |
} |
397 |
else |
398 |
op->last_anim++; |
399 |
|
400 |
if (op->speed_left > 0) |
401 |
{ |
402 |
#if 0 |
403 |
/* I've seen occasional crashes in move_symptom() with it |
404 |
* crashing because op is removed - add some debugging to |
405 |
* track if it is removed at this point. |
406 |
* This unfortunately is a bit too verbose it seems - not sure |
407 |
* why - I think what happens is a map is freed or something and |
408 |
* some objects get 'lost' - removed never to be reclaimed. |
409 |
* removed objects generally shouldn't exist. |
410 |
*/ |
411 |
if (QUERY_FLAG (op, FLAG_REMOVED)) |
412 |
{ |
413 |
LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
414 |
} |
415 |
#endif |
416 |
--op->speed_left; |
417 |
process_object (op); |
418 |
|
419 |
if (op->destroyed ()) |
420 |
continue; |
421 |
} |
422 |
|
423 |
if (settings.casting_time == TRUE && op->casting_time > 0) |
424 |
op->casting_time--; |
425 |
|
426 |
if (op->speed_left <= 0) |
427 |
op->speed_left += FABS (op->speed); |
428 |
} |
429 |
|
430 |
process_players2 (); |
431 |
} |
432 |
|
433 |
/* clean up everything before exiting */ |
434 |
void |
435 |
emergency_save () |
436 |
{ |
437 |
LOG (llevDebug, "emergency save begin.\n"); |
438 |
|
439 |
cfperl_emergency_save (); |
440 |
|
441 |
LOG (llevDebug, "saving book archive.\n"); |
442 |
write_book_archive (); |
443 |
|
444 |
LOG (llevDebug, "emergency save done.\n"); |
445 |
} |
446 |
|
447 |
// send all clients some informational text |
448 |
static void |
449 |
cleanup_inform (const char *cause, bool make_core) |
450 |
{ |
451 |
int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
452 |
|
453 |
new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
454 |
new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause); |
455 |
|
456 |
if (make_core) |
457 |
new_draw_info_format (flags, 0, 0, "This is considered a crash.\n"); |
458 |
else |
459 |
new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n"); |
460 |
|
461 |
new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
462 |
|
463 |
flush_sockets (); |
464 |
} |
465 |
|
466 |
/* clean up everything before exiting */ |
467 |
void |
468 |
cleanup (const char *cause, bool make_core) |
469 |
{ |
470 |
if (make_core) |
471 |
fork_abort (cause); |
472 |
|
473 |
LOG (llevError, "cleanup cause: %s\n", cause); |
474 |
|
475 |
if (!make_core) |
476 |
cleanup_inform (cause, make_core); |
477 |
|
478 |
LOG (llevDebug, "cleanup begin.\n"); |
479 |
|
480 |
if (init_done && !in_cleanup) |
481 |
{ |
482 |
in_cleanup = true; |
483 |
emergency_save (); |
484 |
} |
485 |
else |
486 |
in_cleanup = true; |
487 |
|
488 |
LOG (llevDebug, "running cleanup handlers.\n"); |
489 |
INVOKE_GLOBAL (CLEANUP); |
490 |
|
491 |
LOG (llevDebug, "cleanup done.\n"); |
492 |
|
493 |
if (make_core) |
494 |
{ |
495 |
cleanup_inform (cause, make_core); |
496 |
_exit (1); |
497 |
} |
498 |
else |
499 |
_exit (0); |
500 |
} |
501 |
|
502 |
int |
503 |
forbid_play (void) |
504 |
{ |
505 |
#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
506 |
char buf[MAX_BUF], day[MAX_BUF]; |
507 |
FILE *fp; |
508 |
time_t clock; |
509 |
struct tm *tm; |
510 |
int i, start, stop, forbit = 0, comp; |
511 |
|
512 |
clock = time (NULL); |
513 |
tm = (struct tm *) localtime (&clock); |
514 |
|
515 |
sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
516 |
if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
517 |
return 0; |
518 |
|
519 |
while (fgets (buf, MAX_BUF, fp)) |
520 |
{ |
521 |
if (buf[0] == '#') |
522 |
continue; |
523 |
|
524 |
if (!strncmp (buf, "msg", 3)) |
525 |
{ |
526 |
if (forbit) |
527 |
while (fgets (buf, MAX_BUF, fp)) /* print message */ |
528 |
fputs (buf, logfile); |
529 |
break; |
530 |
} |
531 |
else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
532 |
{ |
533 |
LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
534 |
continue; |
535 |
} |
536 |
|
537 |
for (i = 0; i < 7; i++) |
538 |
{ |
539 |
if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
540 |
forbit = 1; |
541 |
} |
542 |
} |
543 |
|
544 |
close_and_delete (fp, comp); |
545 |
|
546 |
return forbit; |
547 |
#else |
548 |
return 0; |
549 |
#endif |
550 |
} |
551 |
|
552 |
/* |
553 |
* do_specials() is a collection of functions to call from time to time. |
554 |
* Modified 2000-1-14 MSW to use the global pticks count to determine how |
555 |
* often to do things. This will allow us to spred them out more often. |
556 |
* I use prime numbers for the factor count - in that way, it is less likely |
557 |
* these actions will fall on the same tick (compared to say using 500/2500/15000 |
558 |
* which would mean on that 15,000 tick count a whole bunch of stuff gets |
559 |
* done). Of course, there can still be times where multiple specials are |
560 |
* done on the same tick, but that will happen very infrequently |
561 |
* |
562 |
* I also think this code makes it easier to see how often we really are |
563 |
* doing the various things. |
564 |
*/ |
565 |
|
566 |
extern unsigned long todtick; |
567 |
|
568 |
void |
569 |
do_specials (void) |
570 |
{ |
571 |
if (!(pticks % PTICKS_PER_CLOCK)) |
572 |
tick_the_clock (); |
573 |
|
574 |
if (!(pticks % 7)) |
575 |
shstr::gc (); |
576 |
|
577 |
if (!(pticks % 2503)) |
578 |
fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
579 |
|
580 |
if (!(pticks % 5003)) |
581 |
write_book_archive (); |
582 |
|
583 |
if (!(pticks % 5009)) |
584 |
clean_friendly_list (); |
585 |
|
586 |
if (!(pticks % 5011)) |
587 |
obsolete_parties (); |
588 |
|
589 |
if (!(pticks % 12503)) |
590 |
fix_luck (); |
591 |
} |
592 |
|
593 |
void |
594 |
server_tick () |
595 |
{ |
596 |
// first do the user visible stuff |
597 |
doeric_server (); |
598 |
INVOKE_GLOBAL (CLOCK); |
599 |
process_events (); /* "do" something with objects with speed */ |
600 |
flush_sockets (); |
601 |
|
602 |
// then do some bookkeeping, should not really be here |
603 |
do_specials (); /* Routines called from time to time. */ |
604 |
attachable::check_mortals (); |
605 |
|
606 |
++pticks; |
607 |
} |
608 |
|
609 |
int |
610 |
main (int argc, char **argv) |
611 |
{ |
612 |
settings.argc = argc; |
613 |
settings.argv = argv; |
614 |
|
615 |
init (argc, argv); |
616 |
|
617 |
initPlugins (); |
618 |
|
619 |
for (;;) |
620 |
cfperl_main (); |
621 |
} |
622 |
|