1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
… | |
… | |
241 | flag = 0; |
241 | flag = 0; |
242 | for_all_players (pl) |
242 | for_all_players (pl) |
243 | { |
243 | { |
244 | pl->refcnt_chk (); |
244 | pl->refcnt_chk (); |
245 | |
245 | |
246 | if (!pl->ob || !pl->ns || !pl->ob->active) |
246 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
247 | continue; |
247 | continue; |
248 | |
248 | |
249 | if (pl->ob->speed_left > 0 && pl->ns) |
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250 | if (handle_newcs_player (pl->ob)) |
249 | if (handle_newcs_player (pl->ob)) |
251 | flag = 1; |
250 | flag = 1; |
252 | |
251 | } |
253 | /* If the player is not actively playing, don't make a |
252 | } |
254 | * backup save - nothing to save anyway. Plus, the |
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255 | * map may not longer be valid. This can happen when the |
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256 | * player quits - they exist for purposes of tracking on the map, |
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257 | * but don't actually reside on any actual map. |
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258 | */ |
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259 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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260 | continue; |
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261 | } /* end of for loop for all the players */ |
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262 | } /* for flag */ |
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263 | |
253 | |
264 | for_all_players (pl) |
254 | for_all_players (pl) |
265 | { |
255 | { |
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256 | object *ob = pl->ob; |
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257 | |
266 | if (!pl->ob || !pl->ns || !pl->ob->active) |
258 | if (expect_false (!ob || !pl->ns || !ob->active)) |
267 | continue; |
259 | continue; |
268 | |
260 | |
269 | if (settings.casting_time) |
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270 | { |
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271 | if (pl->ob->casting_time > 0) |
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272 | { |
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273 | pl->ob->casting_time--; |
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274 | pl->ob->start_holding = 1; |
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275 | } |
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276 | |
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277 | /* set spell_state so we can update the range in stats field */ |
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278 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
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279 | pl->ob->start_holding = 0; |
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280 | } |
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281 | |
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282 | do_some_living (pl->ob); |
261 | do_some_living (ob); |
283 | } |
262 | } |
284 | } |
263 | } |
285 | |
264 | |
286 | static void |
265 | static void |
287 | process_players2 () |
266 | process_players2 () |
288 | { |
267 | { |
289 | /* Then check if any players should use weapon-speed instead of speed */ |
268 | /* Then check if any players should use weapon-speed instead of speed */ |
290 | for_all_players (pl) |
269 | for_all_players (pl) |
291 | { |
270 | { |
292 | /* The code that did weapon_sp handling here was out of place - |
271 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
293 | * this isn't called until after the player has finished there |
272 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
294 | * actions, and is thus out of place. All we do here is bounds |
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295 | * checking. |
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296 | */ |
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297 | if (pl->has_hit) |
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298 | { |
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299 | if (pl->ob->speed_left > pl->weapon_sp) |
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300 | pl->ob->speed_left = pl->weapon_sp; |
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301 | |
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302 | /* This needs to be here - if the player is running, we need to |
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303 | * clear this each tick, but new commands are not being received |
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304 | * so execute_newserver_command() is never called |
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305 | */ |
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306 | pl->has_hit = 0; |
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307 | } |
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308 | else if (pl->ob->speed_left > pl->ob->speed) |
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309 | pl->ob->speed_left = pl->ob->speed; |
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310 | } |
273 | } |
311 | } |
274 | } |
312 | |
275 | |
313 | void |
276 | void |
314 | process_events () |
277 | process_events () |
… | |
… | |
316 | process_players1 (); |
279 | process_players1 (); |
317 | |
280 | |
318 | for_all_actives (op) |
281 | for_all_actives (op) |
319 | { |
282 | { |
320 | /* Now process op */ |
283 | /* Now process op */ |
321 | if (QUERY_FLAG (op, FLAG_FREED)) |
284 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
322 | { |
285 | { |
323 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
286 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
324 | op->set_speed (0); |
287 | op->set_speed (0); |
325 | continue; |
288 | continue; |
326 | } |
289 | } |
327 | |
290 | |
328 | if (!op->has_active_speed ()) |
291 | if (expect_false (!op->has_active_speed ())) |
329 | { |
292 | { |
330 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
293 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
331 | "but is on active list\n", op->debug_desc (), op->speed); |
294 | "but is on active list\n", op->debug_desc (), op->speed); |
332 | op->set_speed (0); |
295 | op->set_speed (0); |
333 | continue; |
296 | continue; |
334 | } |
297 | } |
335 | |
298 | |
336 | if (op->flag [FLAG_REMOVED]) |
299 | if (expect_false (op->flag [FLAG_REMOVED])) |
337 | { |
300 | { |
338 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
301 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
339 | op->debug_desc ()); |
302 | op->debug_desc ()); |
340 | op->set_speed (0); |
303 | op->set_speed (0); |
341 | continue; |
304 | continue; |
… | |
… | |
344 | /* Animate the object. Bug or feature that anim_speed |
307 | /* Animate the object. Bug or feature that anim_speed |
345 | * is based on ticks, and not the creatures speed? |
308 | * is based on ticks, and not the creatures speed? |
346 | */ |
309 | */ |
347 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
310 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
348 | { |
311 | { |
349 | animate_object (op, op->type == PLAYER ? op->facing : op->direction); |
312 | animate_object (op, op->contr ? op->facing : op->direction); |
350 | |
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351 | op->last_anim = 1; |
313 | op->last_anim = 1; |
352 | } |
314 | } |
353 | else |
315 | else |
354 | op->last_anim++; |
316 | ++op->last_anim; |
355 | |
317 | |
356 | if (op->speed_left > 0) |
318 | if (op->speed_left > 0.f) |
357 | { |
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358 | #if 0 |
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359 | /* I've seen occasional crashes in move_symptom() with it |
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360 | * crashing because op is removed - add some debugging to |
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361 | * track if it is removed at this point. |
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362 | * This unfortunately is a bit too verbose it seems - not sure |
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363 | * why - I think what happens is a map is freed or something and |
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364 | * some objects get 'lost' - removed never to be reclaimed. |
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365 | * removed objects generally shouldn't exist. |
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366 | */ |
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367 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
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368 | { |
319 | { |
369 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
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370 | } |
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371 | #endif |
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372 | --op->speed_left; |
320 | --op->speed_left; |
373 | process_object (op); |
321 | process_object (op); |
374 | |
322 | |
375 | if (op->destroyed ()) |
323 | if (op->destroyed ()) |
376 | continue; |
324 | continue; |
377 | } |
325 | } |
378 | |
326 | |
379 | if (settings.casting_time == TRUE && op->casting_time > 0) |
327 | if (!op->contr) |
380 | op->casting_time--; |
328 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
381 | |
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382 | if (op->speed_left <= 0) |
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383 | op->speed_left += FABS (op->speed); |
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384 | } |
329 | } |
385 | |
330 | |
386 | process_players2 (); |
331 | process_players2 (); |
387 | } |
332 | } |
388 | |
333 | |
… | |
… | |
526 | * doing the various things. |
471 | * doing the various things. |
527 | */ |
472 | */ |
528 | void |
473 | void |
529 | do_specials (void) |
474 | do_specials (void) |
530 | { |
475 | { |
531 | if (!(pticks % TICKS_PER_HOUR)) |
476 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
532 | adjust_daylight (); |
477 | adjust_daylight (); |
533 | |
478 | |
534 | if (!(pticks % 7)) |
479 | if (expect_false (!(pticks % 7))) |
535 | shstr::gc (); |
480 | shstr::gc (); |
536 | |
481 | |
537 | if (!(pticks % 2503)) |
482 | if (expect_false (!(pticks % 2503))) |
538 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
483 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
539 | |
484 | |
540 | if (!(pticks % 5003)) |
485 | if (expect_false (!(pticks % 5003))) |
541 | write_book_archive (); |
486 | write_book_archive (); |
542 | |
487 | |
543 | if (!(pticks % 5009)) |
488 | if (expect_false (!(pticks % 5009))) |
544 | clean_friendly_list (); |
489 | clean_friendly_list (); |
545 | |
490 | |
546 | if (!(pticks % 5011)) |
491 | if (expect_false (!(pticks % 5011))) |
547 | obsolete_parties (); |
492 | obsolete_parties (); |
548 | |
493 | |
549 | if (!(pticks % 12503)) |
494 | if (expect_false (!(pticks % 12503))) |
550 | fix_luck (); |
495 | fix_luck (); |
551 | } |
496 | } |
552 | |
497 | |
553 | void |
498 | void |
554 | server_tick () |
499 | server_tick () |