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Comparing deliantra/server/server/main.C (file contents):
Revision 1.100 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.118 by root, Sun Sep 30 16:24:32 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 43
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
151 147
152 // remove, so stupid ob_locked does not trigger a failure 148 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 149 remove ();
154 150
155 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 153 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 157 * if other spaces around are available.
241 flag = 0; 237 flag = 0;
242 for_all_players (pl) 238 for_all_players (pl)
243 { 239 {
244 pl->refcnt_chk (); 240 pl->refcnt_chk ();
245 241
246 if (!pl->ob || !pl->ns || !pl->ob->active) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 243 continue;
248 244
249 if (pl->ob->speed_left > 0 && pl->ns)
250 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
251 flag = 1; 246 flag = 1;
252 247 }
253 /* If the player is not actively playing, don't make a 248 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 249
264 for_all_players (pl) 250 for_all_players (pl)
265 { 251 {
252 object *ob = pl->ob;
253
266 if (!pl->ob || !pl->ns || !pl->ob->active) 254 if (expect_false (!ob || !pl->ns || !ob->active))
267 continue; 255 continue;
268 256
269 if (settings.casting_time)
270 {
271 if (pl->ob->casting_time > 0)
272 {
273 pl->ob->casting_time--;
274 pl->ob->start_holding = 1;
275 }
276
277 /* set spell_state so we can update the range in stats field */
278 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
279 pl->ob->start_holding = 0;
280 }
281
282 do_some_living (pl->ob); 257 do_some_living (ob);
283 } 258 }
284} 259}
285 260
286static void 261static void
287process_players2 () 262process_players2 ()
288{ 263{
289 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
290 for_all_players (pl) 265 for_all_players (pl)
291 { 266 {
292 /* The code that did weapon_sp handling here was out of place - 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
293 * this isn't called until after the player has finished there 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 * actions, and is thus out of place. All we do here is bounds
295 * checking.
296 */
297 if (pl->has_hit)
298 {
299 if (pl->ob->speed_left > pl->weapon_sp)
300 pl->ob->speed_left = pl->weapon_sp;
301
302 /* This needs to be here - if the player is running, we need to
303 * clear this each tick, but new commands are not being received
304 * so execute_newserver_command() is never called
305 */
306 pl->has_hit = 0;
307 }
308 else if (pl->ob->speed_left > pl->ob->speed)
309 pl->ob->speed_left = pl->ob->speed;
310 } 269 }
311} 270}
312 271
313void 272void
314process_events () 273process_events ()
316 process_players1 (); 275 process_players1 ();
317 276
318 for_all_actives (op) 277 for_all_actives (op)
319 { 278 {
320 /* Now process op */ 279 /* Now process op */
321 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
322 { 281 {
323 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
324 op->set_speed (0); 283 op->set_speed (0);
325 continue; 284 continue;
326 } 285 }
327 286
328 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
329 { 288 {
330 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
331 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
332 op->set_speed (0); 291 op->set_speed (0);
333 continue; 292 continue;
334 } 293 }
335 294
336 if (op->flag [FLAG_REMOVED]) 295 if (expect_false (op->flag [FLAG_REMOVED]))
337 { 296 {
338 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
339 op->debug_desc ()); 298 op->debug_desc ());
340 op->set_speed (0); 299 op->set_speed (0);
341 continue; 300 continue;
344 /* Animate the object. Bug or feature that anim_speed 303 /* Animate the object. Bug or feature that anim_speed
345 * is based on ticks, and not the creatures speed? 304 * is based on ticks, and not the creatures speed?
346 */ 305 */
347 if (op->anim_speed && op->last_anim >= op->anim_speed) 306 if (op->anim_speed && op->last_anim >= op->anim_speed)
348 { 307 {
349 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 308 animate_object (op, op->contr ? op->facing : op->direction);
350
351 op->last_anim = 1; 309 op->last_anim = 1;
352 } 310 }
353 else 311 else
354 op->last_anim++; 312 ++op->last_anim;
355 313
356 if (op->speed_left > 0) 314 if (op->speed_left > 0.f)
357 {
358#if 0
359 /* I've seen occasional crashes in move_symptom() with it
360 * crashing because op is removed - add some debugging to
361 * track if it is removed at this point.
362 * This unfortunately is a bit too verbose it seems - not sure
363 * why - I think what happens is a map is freed or something and
364 * some objects get 'lost' - removed never to be reclaimed.
365 * removed objects generally shouldn't exist.
366 */
367 if (QUERY_FLAG (op, FLAG_REMOVED))
368 { 315 {
369 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
370 }
371#endif
372 --op->speed_left; 316 --op->speed_left;
373 process_object (op); 317 process_object (op);
374 318
375 if (op->destroyed ()) 319 if (op->destroyed ())
376 continue; 320 continue;
377 } 321 }
378 322
379 if (settings.casting_time == TRUE && op->casting_time > 0) 323 if (!op->contr)
380 op->casting_time--; 324 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
381
382 if (op->speed_left <= 0)
383 op->speed_left += FABS (op->speed);
384 } 325 }
385 326
386 process_players2 (); 327 process_players2 ();
387} 328}
388 329
402 343
403// send all clients some informational text 344// send all clients some informational text
404static void 345static void
405cleanup_inform (const char *cause, bool make_core) 346cleanup_inform (const char *cause, bool make_core)
406{ 347{
407 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
408 349
409 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
410 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
411 352
412 if (make_core) 353 if (make_core)
413 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
414 else 355 else
415 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
416 357
417 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
418 359
419 flush_sockets (); 360 client::flush_sockets ();
420} 361}
421 362
422/* clean up everything before exiting */ 363/* clean up everything before exiting */
423void 364void
424cleanup (const char *cause, bool make_core) 365cleanup (const char *cause, bool make_core)
452 cfperl_cleanup (make_core); 393 cfperl_cleanup (make_core);
453 _exit (1); 394 _exit (1);
454 } 395 }
455 else 396 else
456 { 397 {
457 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
458 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
459 flush_sockets (); 400 client::flush_sockets ();
460 cfperl_cleanup (make_core); 401 cfperl_cleanup (make_core);
461 _exit (0); 402 _exit (0);
462 } 403 }
463}
464
465int
466forbid_play (void)
467{
468#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
469 char buf[MAX_BUF], day[MAX_BUF];
470 FILE *fp;
471 time_t clock;
472 struct tm *tm;
473 int i, start, stop, forbit = 0, comp;
474
475 clock = time (NULL);
476 tm = (struct tm *) localtime (&clock);
477
478 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
479 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
480 return 0;
481
482 while (fgets (buf, MAX_BUF, fp))
483 {
484 if (buf[0] == '#')
485 continue;
486
487 if (!strncmp (buf, "msg", 3))
488 {
489 if (forbit)
490 while (fgets (buf, MAX_BUF, fp)) /* print message */
491 fputs (buf, logfile);
492 break;
493 }
494 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
495 {
496 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
497 continue;
498 }
499
500 for (i = 0; i < 7; i++)
501 {
502 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
503 forbit = 1;
504 }
505 }
506
507 close_and_delete (fp, comp);
508
509 return forbit;
510#else
511 return 0;
512#endif
513} 404}
514 405
515/* 406/*
516 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
517 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
526 * doing the various things. 417 * doing the various things.
527 */ 418 */
528void 419void
529do_specials (void) 420do_specials (void)
530{ 421{
531 if (!(pticks % TICKS_PER_HOUR)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
532 adjust_daylight (); 423 adjust_daylight ();
533 424
534 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
535 shstr::gc (); 426 shstr::gc ();
536 427
537 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
538 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
539 430
540 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
541 write_book_archive (); 432 write_book_archive ();
542 433
543 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
544 clean_friendly_list (); 435 clean_friendly_list ();
545 436
546 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
547 obsolete_parties (); 438 obsolete_parties ();
548 439
549 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
550 fix_luck (); 441 fix_luck ();
551} 442}
552 443
553void 444void
554server_tick () 445server_tick ()
555{ 446{
556 // first do the user visible stuff 447 // first do the user visible stuff
557 doeric_server ();
558 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
559 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
560 flush_sockets (); 450 client::clock (); // draw client maps etc.
561 451
562 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
563 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
564 attachable::check_mortals (); 454 attachable::check_mortals ();
565 455
621 settings.argc = argc; 511 settings.argc = argc;
622 settings.argv = argv; 512 settings.argv = argv;
623 513
624 init (argc, argv); 514 init (argc, argv);
625 515
626 initPlugins ();
627
628 for (;;) 516 for (;;)
629 cfperl_main (); 517 cfperl_main ();
630} 518}
631#endif 519#endif
632 520
521#if 0
522int xyzzy ()
523{
524 return rndm(8);
525}
526
527void xyzzy (object_ptr &a, object_ptr &o)
528{
529 asm volatile ("int3");
530 a = o;
531 asm volatile ("int3");
532}
533#endif
534

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