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Comparing deliantra/server/server/main.C (file contents):
Revision 1.100 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.121 by root, Sun Dec 16 02:36:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
47 43
44#if 0
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, ""); 49 new_draw_info (NDI_UNIQUE, 0, op, "");
98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, ""); 98 new_draw_info (NDI_UNIQUE, 0, op, "");
102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 99 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
100#endif
103} 101}
104 102
105/* This is a basic little function to put the player back to his 103/* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the 104 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player 105 * savebed map may no longer exist, so we make sure the player
151 149
152 // remove, so stupid ob_locked does not trigger a failure 150 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 151 remove ();
154 152
155 /* try to find a spot for the player */ 153 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 154 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 155 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 156 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 157 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 158 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 159 * if other spaces around are available.
241 flag = 0; 239 flag = 0;
242 for_all_players (pl) 240 for_all_players (pl)
243 { 241 {
244 pl->refcnt_chk (); 242 pl->refcnt_chk ();
245 243
246 if (!pl->ob || !pl->ns || !pl->ob->active) 244 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 245 continue;
248 246
249 if (pl->ob->speed_left > 0 && pl->ns)
250 if (handle_newcs_player (pl->ob)) 247 if (handle_newcs_player (pl->ob))
251 flag = 1; 248 flag = 1;
252 249 }
253 /* If the player is not actively playing, don't make a 250 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 251
264 for_all_players (pl) 252 for_all_players (pl)
265 { 253 {
254 object *ob = pl->ob;
255
266 if (!pl->ob || !pl->ns || !pl->ob->active) 256 if (expect_false (!ob || !pl->ns || !ob->active))
267 continue; 257 continue;
268 258
269 if (settings.casting_time)
270 {
271 if (pl->ob->casting_time > 0)
272 {
273 pl->ob->casting_time--;
274 pl->ob->start_holding = 1;
275 }
276
277 /* set spell_state so we can update the range in stats field */
278 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
279 pl->ob->start_holding = 0;
280 }
281
282 do_some_living (pl->ob); 259 do_some_living (ob);
283 } 260 }
284} 261}
285 262
286static void 263static void
287process_players2 () 264process_players2 ()
288{ 265{
289 /* Then check if any players should use weapon-speed instead of speed */ 266 /* Then check if any players should use weapon-speed instead of speed */
290 for_all_players (pl) 267 for_all_players (pl)
291 { 268 {
292 /* The code that did weapon_sp handling here was out of place - 269 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
293 * this isn't called until after the player has finished there 270 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 * actions, and is thus out of place. All we do here is bounds
295 * checking.
296 */
297 if (pl->has_hit)
298 {
299 if (pl->ob->speed_left > pl->weapon_sp)
300 pl->ob->speed_left = pl->weapon_sp;
301
302 /* This needs to be here - if the player is running, we need to
303 * clear this each tick, but new commands are not being received
304 * so execute_newserver_command() is never called
305 */
306 pl->has_hit = 0;
307 }
308 else if (pl->ob->speed_left > pl->ob->speed)
309 pl->ob->speed_left = pl->ob->speed;
310 } 271 }
311} 272}
312 273
313void 274void
314process_events () 275process_events ()
316 process_players1 (); 277 process_players1 ();
317 278
318 for_all_actives (op) 279 for_all_actives (op)
319 { 280 {
320 /* Now process op */ 281 /* Now process op */
321 if (QUERY_FLAG (op, FLAG_FREED)) 282 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
322 { 283 {
323 LOG (llevError, "BUG: process_events(): Free object on list\n"); 284 LOG (llevError, "BUG: process_events(): Free object on list\n");
324 op->set_speed (0); 285 op->set_speed (0);
325 continue; 286 continue;
326 } 287 }
327 288
328 if (!op->has_active_speed ()) 289 if (expect_false (!op->has_active_speed ()))
329 { 290 {
330 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 291 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
331 "but is on active list\n", op->debug_desc (), op->speed); 292 "but is on active list\n", op->debug_desc (), op->speed);
332 op->set_speed (0); 293 op->set_speed (0);
333 continue; 294 continue;
334 } 295 }
335 296
336 if (op->flag [FLAG_REMOVED]) 297 if (expect_false (op->flag [FLAG_REMOVED]))
337 { 298 {
338 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 299 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
339 op->debug_desc ()); 300 op->debug_desc ());
340 op->set_speed (0); 301 op->set_speed (0);
341 continue; 302 continue;
344 /* Animate the object. Bug or feature that anim_speed 305 /* Animate the object. Bug or feature that anim_speed
345 * is based on ticks, and not the creatures speed? 306 * is based on ticks, and not the creatures speed?
346 */ 307 */
347 if (op->anim_speed && op->last_anim >= op->anim_speed) 308 if (op->anim_speed && op->last_anim >= op->anim_speed)
348 { 309 {
349 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 310 animate_object (op, op->contr ? op->facing : op->direction);
350
351 op->last_anim = 1; 311 op->last_anim = 1;
352 } 312 }
353 else 313 else
354 op->last_anim++; 314 ++op->last_anim;
355 315
356 if (op->speed_left > 0) 316 if (op->speed_left > 0.f)
357 {
358#if 0
359 /* I've seen occasional crashes in move_symptom() with it
360 * crashing because op is removed - add some debugging to
361 * track if it is removed at this point.
362 * This unfortunately is a bit too verbose it seems - not sure
363 * why - I think what happens is a map is freed or something and
364 * some objects get 'lost' - removed never to be reclaimed.
365 * removed objects generally shouldn't exist.
366 */
367 if (QUERY_FLAG (op, FLAG_REMOVED))
368 { 317 {
369 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
370 }
371#endif
372 --op->speed_left; 318 --op->speed_left;
373 process_object (op); 319 process_object (op);
374 320
375 if (op->destroyed ()) 321 if (op->destroyed ())
376 continue; 322 continue;
377 } 323 }
378 324
379 if (settings.casting_time == TRUE && op->casting_time > 0) 325 if (!op->contr)
380 op->casting_time--; 326 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
381
382 if (op->speed_left <= 0)
383 op->speed_left += FABS (op->speed);
384 } 327 }
385 328
386 process_players2 (); 329 process_players2 ();
387} 330}
388 331
402 345
403// send all clients some informational text 346// send all clients some informational text
404static void 347static void
405cleanup_inform (const char *cause, bool make_core) 348cleanup_inform (const char *cause, bool make_core)
406{ 349{
407 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 350 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
408 351
409 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 352 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
410 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 353 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
411 354
412 if (make_core) 355 if (make_core)
413 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
414 else 357 else
415 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 358 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
416 359
417 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 360 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
418 361
419 flush_sockets (); 362 client::flush_sockets ();
420} 363}
421 364
422/* clean up everything before exiting */ 365/* clean up everything before exiting */
423void 366void
424cleanup (const char *cause, bool make_core) 367cleanup (const char *cause, bool make_core)
452 cfperl_cleanup (make_core); 395 cfperl_cleanup (make_core);
453 _exit (1); 396 _exit (1);
454 } 397 }
455 else 398 else
456 { 399 {
457 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 400 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
458 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 401 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
459 flush_sockets (); 402 client::flush_sockets ();
460 cfperl_cleanup (make_core); 403 cfperl_cleanup (make_core);
461 _exit (0); 404 _exit (0);
462 } 405 }
463}
464
465int
466forbid_play (void)
467{
468#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
469 char buf[MAX_BUF], day[MAX_BUF];
470 FILE *fp;
471 time_t clock;
472 struct tm *tm;
473 int i, start, stop, forbit = 0, comp;
474
475 clock = time (NULL);
476 tm = (struct tm *) localtime (&clock);
477
478 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
479 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
480 return 0;
481
482 while (fgets (buf, MAX_BUF, fp))
483 {
484 if (buf[0] == '#')
485 continue;
486
487 if (!strncmp (buf, "msg", 3))
488 {
489 if (forbit)
490 while (fgets (buf, MAX_BUF, fp)) /* print message */
491 fputs (buf, logfile);
492 break;
493 }
494 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
495 {
496 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
497 continue;
498 }
499
500 for (i = 0; i < 7; i++)
501 {
502 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
503 forbit = 1;
504 }
505 }
506
507 close_and_delete (fp, comp);
508
509 return forbit;
510#else
511 return 0;
512#endif
513} 406}
514 407
515/* 408/*
516 * do_specials() is a collection of functions to call from time to time. 409 * do_specials() is a collection of functions to call from time to time.
517 * Modified 2000-1-14 MSW to use the global pticks count to determine how 410 * Modified 2000-1-14 MSW to use the global pticks count to determine how
526 * doing the various things. 419 * doing the various things.
527 */ 420 */
528void 421void
529do_specials (void) 422do_specials (void)
530{ 423{
531 if (!(pticks % TICKS_PER_HOUR)) 424 if (expect_false (!(pticks % TICKS_PER_HOUR)))
532 adjust_daylight (); 425 adjust_daylight ();
533 426
534 if (!(pticks % 7)) 427 if (expect_false (!(pticks % 89)))
535 shstr::gc (); 428 shstr::gc ();
536 429
537 if (!(pticks % 2503)) 430 if (expect_false (!(pticks % 2503)))
538 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 431 fix_weight (); /* Hack to fix weightproblems caused by bugs */
539 432
540 if (!(pticks % 5003)) 433 if (expect_false (!(pticks % 5003)))
541 write_book_archive (); 434 write_book_archive ();
542 435
543 if (!(pticks % 5009)) 436 if (expect_false (!(pticks % 5009)))
544 clean_friendly_list (); 437 clean_friendly_list ();
545 438
546 if (!(pticks % 5011)) 439 if (expect_false (!(pticks % 5011)))
547 obsolete_parties (); 440 obsolete_parties ();
548 441
549 if (!(pticks % 12503)) 442 if (expect_false (!(pticks % 12503)))
550 fix_luck (); 443 fix_luck ();
551} 444}
552 445
553void 446void
554server_tick () 447server_tick ()
555{ 448{
556 // first do the user visible stuff 449 // first do the user visible stuff
557 doeric_server ();
558 INVOKE_GLOBAL (CLOCK); 450 INVOKE_GLOBAL (CLOCK);
559 process_events (); /* "do" something with objects with speed */ 451 process_events (); // "do" something with objects with speed
560 flush_sockets (); 452 client::clock (); // draw client maps etc.
561 453
562 // then do some bookkeeping, should not really be here 454 // then do some bookkeeping, should not really be here
563 do_specials (); /* Routines called from time to time. */ 455 do_specials (); /* Routines called from time to time. */
564 attachable::check_mortals (); 456 attachable::check_mortals ();
565 457
621 settings.argc = argc; 513 settings.argc = argc;
622 settings.argv = argv; 514 settings.argv = argv;
623 515
624 init (argc, argv); 516 init (argc, argv);
625 517
626 initPlugins ();
627
628 for (;;) 518 for (;;)
629 cfperl_main (); 519 cfperl_main ();
630} 520}
631#endif 521#endif
632 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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