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Comparing deliantra/server/server/main.C (file contents):
Revision 1.60 by root, Wed Dec 27 09:28:02 2006 UTC vs.
Revision 1.100 by root, Mon Apr 30 04:25:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
38 31
39#include <../random_maps/random_map.h> 32#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 33#include <../random_maps/rproto.h>
45}; 38};
46 39
47void 40void
48version (object *op) 41version (object *op)
49{ 42{
50 if (op != NULL) 43 if (op)
51 clear_win_info (op); 44 clear_win_info (op);
52 45
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54 47
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, "");
53 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
61 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
62 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
63 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
64 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
65 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
66 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 59 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
67 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)"); 60 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
68 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
69 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
70 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)"); 64 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
74 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
76 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
77 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
78 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
80 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
81 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
82 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
84 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
86 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
87 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
88 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
89 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
90 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
91 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
92 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
93 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
94 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
95 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
96 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
97 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
98 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 new_draw_info (NDI_UNIQUE, 0, op, "");
101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); 97 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
106 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "");
107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
108}
109
110void
111info_keys (object *op)
112{
113 clear_win_info (op);
114 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
115 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
116 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
117 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
118 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
119 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
120 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
121 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
122 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
123 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
124 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
125 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
126 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
127 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
131}
132
133void
134start_info (object *op)
135{
136 char buf[MAX_BUF];
137
138 sprintf (buf, "Welcome to Crossfire v%s!", VERSION);
139 new_draw_info (NDI_UNIQUE, 0, op, buf);
140 new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help");
141 new_draw_info (NDI_UNIQUE, 0, op, " ");
142 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name);
143} 103}
144 104
145/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
146 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
147 * savebed map may no longer exist, so we make sure the player 107 * savebed map may no longer exist, so we make sure the player
148 * goes someplace. 108 * goes someplace.
149 */ 109 */
150void 110void
151enter_player_savebed (object *op) 111enter_player_savebed (object *op)
152{ 112{
153 maptile *oldmap = op->map;
154 object *tmp;
155
156 tmp = object::create (); 113 object *tmp = object::create ();
157
158 EXIT_PATH (tmp) = op->contr->savebed_map; 114 EXIT_PATH (tmp) = op->contr->savebed_map;
159 EXIT_X (tmp) = op->contr->bed_x; 115 EXIT_X (tmp) = op->contr->bed_x;
160 EXIT_Y (tmp) = op->contr->bed_y; 116 EXIT_Y (tmp) = op->contr->bed_y;
161 enter_exit (op, tmp); 117 op->enter_exit (tmp);
162 /* If the player has not changed maps and the name does not match
163 * that of the savebed, his savebed map is gone. Lets go back
164 * to the emergency path. Update what the players savebed is
165 * while we're at it.
166 */
167 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
168 {
169 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n",
170 settings.emergency_mapname, &op->name, op->contr->savebed_map);
171 strcpy (op->contr->savebed_map, settings.emergency_mapname);
172 op->contr->bed_x = settings.emergency_x;
173 op->contr->bed_y = settings.emergency_y;
174 EXIT_PATH (tmp) = op->contr->savebed_map;
175 EXIT_X (tmp) = op->contr->bed_x;
176 EXIT_Y (tmp) = op->contr->bed_y;
177 enter_exit (op, tmp);
178 }
179
180 tmp->destroy (); 118 tmp->destroy ();
181} 119}
182 120
183/* All this really is is a glorified remove_object that also updates
184 * the counts on the map if needed.
185 */
186void
187leave_map (object *op)
188{
189 maptile *oldmap = op->map;
190
191 op->remove ();
192
193 if (oldmap)
194 {
195 if (!op->contr->hidden)
196 oldmap->players--;
197
198 if (oldmap->players <= 0)
199 /* can be less than zero due to errors in tracking this */
200 set_map_timeout (oldmap);
201 }
202}
203
204/* 121/*
205 * enter_map(): Moves the player and pets from current map (if any) to 122 * enter_map(): Moves the player and pets from current map (if any) to
206 * new map. map, x, y must be set. map is the map we are moving the 123 * new map. map, x, y must be set. map is the map we are moving the
207 * player to - it could be the map he just came from if the load failed for 124 * player to - it could be the map he just came from if the load failed for
208 * whatever reason. If default map coordinates are to be used, then 125 * whatever reason. If default map coordinates are to be used, then
209 * the function that calls this should figure them out. 126 * the function that calls this should figure them out.
210 */ 127 */
211static void 128void
212enter_map (object *op, maptile *newmap, int x, int y) 129object::enter_map (maptile *newmap, int x, int y)
213{ 130{
214 maptile *oldmap = op->map; 131 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 return;
215 133
216 if (out_of_map (newmap, x, y)) 134 if (out_of_map (newmap, x, y))
217 { 135 {
218 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); 136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
219 x = newmap->enter_x; 137 x = newmap->enter_x;
220 y = newmap->enter_y; 138 y = newmap->enter_y;
221 if (out_of_map (newmap, x, y)) 139 if (out_of_map (newmap, x, y))
222 { 140 {
223 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 141 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
224 newmap->path, x, y, newmap->width, newmap->height); 142 &newmap->path, x, y, newmap->width, newmap->height);
225 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); 143 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
226 return; 144 return;
227 } 145 }
228 } 146 }
229 147
148 if (contr && map != newmap && map)
149 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150 return;
151
152 // remove, so stupid ob_locked does not trigger a failure
153 remove ();
154
230 /* try to find a spot for the player */ 155 /* try to find a spot for the player */
231 if (ob_blocked (op, newmap, x, y)) 156 if (ob_blocked (this, newmap, x, y))
232 { /* First choice blocked */ 157 { /* First choice blocked */
233 /* We try to find a spot for the player, starting closest in. 158 /* We try to find a spot for the player, starting closest in.
234 * We could use find_first_free_spot, but that doesn't randomize it at all, 159 * We could use find_first_free_spot, but that doesn't randomize it at all,
235 * So for example, if the north space is free, you would always end up there even 160 * So for example, if the north space is free, you would always end up there even
236 * if other spaces around are available. 161 * if other spaces around are available.
237 * Note that for the second and third calls, we could start at a position other 162 * Note that for the second and third calls, we could start at a position other
238 * than one, but then we could end up on the other side of walls and so forth. 163 * than one, but then we could end up on the other side of walls and so forth.
239 */ 164 */
240 int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); 165 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
241 166
242 if (i == -1) 167 if (i == -1)
243 { 168 {
244 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); 169 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
245 if (i == -1) 170 if (i == -1)
246 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); 171 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
247 } 172 }
248 173
249 if (i != -1) 174 if (i != -1)
250 { 175 {
251 x += freearr_x[i]; 176 x += freearr_x[i];
252 y += freearr_y[i]; 177 y += freearr_y[i];
253 } 178 }
254 else 179 else
255 {
256 /* not much we can do in this case. */ 180 /* not much we can do in this case. */
257 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); 181 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
258 } 182 }
259 } /* end if looking for free spot */
260 183
261 if (op->map) 184 if (contr && map != newmap)
262 if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) 185 {
263 return;
264
265 if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 186 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
266 return; 187 return;
267 188
268 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y))) 189 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
269 return; 190 return;
191 }
270 192
271 /* If it is a player login, he has yet to be inserted anyplace.
272 * otherwise, we need to deal with removing the player here.
273 */
274 op->remove ();
275
276 /* remove_ob clears these so they must be reset after the remove_ob call */
277 op->x = x; 193 this->x = x;
278 op->y = y; 194 this->y = y;
279 op->map = newmap; 195 map = newmap;
280 196
281 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); 197 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
282 198
283 if (!op->contr->hidden) 199 enemy = 0;
284 newmap->players++;
285 200
286 newmap->timeout = 0;
287 op->enemy = NULL;
288
289 if (op->contr) 201 if (contr)
290 { 202 {
291 strcpy (op->contr->maplevel, newmap->path); 203 contr->maplevel = newmap->path;
292 op->contr->count = 0; 204 contr->count = 0;
293 } 205 }
294 206
295 /* Update any golems */ 207 /* Update any golems */
296 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) 208 if (type == PLAYER)
297 { 209 if (object *golem = contr->golem)
298 int i = find_free_spot (op->contr->ranges[range_golem], newmap,
299 x, y, 1, SIZEOFFREE);
300
301 op->contr->ranges[range_golem]->remove ();
302
303 if (i == -1)
304 { 210 {
305 remove_friendly_object (op->contr->ranges[range_golem]); 211 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
306 op->contr->ranges[range_golem]->destroy (); 212
307 op->contr->ranges[range_golem] = 0; 213 if (i < 0)
308 } 214 golem->destroy ();
309 else 215 else
310 {
311 for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
312 { 216 {
313 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 217 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
314 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 218 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
315 tmp->map = newmap;
316 } 219 }
317
318 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0);
319 op->contr->ranges[range_golem]->direction =
320 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y);
321 } 220 }
322 }
323
324 op->direction = 0;
325 221
326 /* since the players map is already loaded, we don't need to worry 222 /* since the players map is already loaded, we don't need to worry
327 * about pending objects. 223 * about pending objects.
328 */ 224 */
329 remove_all_pets (newmap); 225 remove_all_pets (newmap);
330
331 /* If the player is changing maps, we need to do some special things
332 * Do this after the player is on the new map - otherwise the force swap of the
333 * old map does not work.
334 */
335 if (oldmap != newmap)
336 {
337 if (oldmap) /* adjust old map */
338 {
339 oldmap->players--;
340
341 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
342 set_map_timeout (oldmap);
343 }
344 }
345}
346
347void
348set_map_timeout (maptile *oldmap)
349{
350#if MAP_MAXTIMEOUT
351 oldmap->timeout = oldmap->timeout;
352 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
353 * lower than the min value.
354 */
355# if MAP_MINTIMEOUT
356 if (oldmap->timeout < MAP_MINTIMEOUT)
357 oldmap->timeout = MAP_MINTIMEOUT;
358# endif
359
360 if (oldmap->timeout > MAP_MAXTIMEOUT)
361 oldmap->timeout = MAP_MAXTIMEOUT;
362
363#else
364 /* save out the map */
365 swap_map (oldmap);
366#endif /* MAP_MAXTIMEOUT */
367}
368
369
370/* clean_path takes a path and replaces all / with _
371 * We do a strcpy so that we do not change the original string.
372 */
373char *
374clean_path (const char *file)
375{
376 static char newpath[MAX_BUF], *cp;
377 assign (newpath, file);
378
379 for (cp = newpath; *cp != '\0'; cp++)
380 if (*cp == '/')
381 *cp = '_';
382
383 return newpath;
384}
385
386
387/* unclean_path takes a path and replaces all _ with /
388 * This basically undoes clean path.
389 * We do a strcpy so that we do not change the original string.
390 * We are smart enough to start after the last / in case we
391 * are getting passed a string that points to a unique map
392 * path.
393 */
394char *
395unclean_path (const char *src)
396{
397 static char newpath[MAX_BUF], *cp;
398
399 cp = strrchr (src, '/');
400 assign (newpath, cp ? cp + 1 : src);
401
402 for (cp = newpath; *cp != '\0'; cp++)
403 if (*cp == '_')
404 *cp = '/';
405
406 return newpath;
407}
408
409
410/* The player is trying to enter a randomly generated map. In this case, generate the
411 * random map as needed.
412 */
413
414static void
415enter_random_map (object *pl, object *exit_ob)
416{
417 maptile *new_map;
418 char newmap_name[HUGE_BUF], *cp;
419 static int reference_number = 0;
420 RMParms rp;
421
422 memset (&rp, 0, sizeof (RMParms));
423 rp.Xsize = -1;
424 rp.Ysize = -1;
425 rp.region = get_region_by_map (exit_ob->map);
426 if (exit_ob->msg)
427 set_random_map_variable (&rp, exit_ob->msg);
428 rp.origin_x = exit_ob->x;
429 rp.origin_y = exit_ob->y;
430 strcpy (rp.origin_map, pl->map->path);
431
432 /* If we have a final_map, use it as a base name to give some clue
433 * as where the player is. Otherwise, use the origin map.
434 */
435 sprintf (newmap_name, "/random%s+%04d",
436 *rp.final_map ? rp.final_map : rp.origin_map,
437 reference_number++);
438
439 /* now to generate the actual map. */
440 new_map = generate_random_map (newmap_name, &rp);
441
442 /* Update the exit_ob so it now points directly at the newly created
443 * random maps. Not that it is likely to happen, but it does mean that a
444 * exit in a unique map leading to a random map will not work properly.
445 * It also means that if the created random map gets reset before
446 * the exit leading to it, that the exit will no longer work.
447 */
448 if (new_map)
449 {
450 int x, y;
451
452 x = EXIT_X (exit_ob) = new_map->enter_x;
453 y = EXIT_Y (exit_ob) = new_map->enter_y;
454 EXIT_PATH (exit_ob) = newmap_name;
455 strcpy (new_map->path, newmap_name);
456 enter_map (pl, new_map, x, y);
457 }
458}
459
460/* The player is trying to enter a non-randomly generated template map. In this
461 * case, use a map file for a template
462 */
463
464static void
465enter_fixed_template_map (object *pl, object *exit_ob)
466{
467 maptile *new_map;
468 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
469 const char *new_map_name;
470
471 /* Split the exit path string into two parts, one
472 * for where to store the map, and one for were
473 * to generate the map from.
474 */
475 snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2);
476 sourcemap = strchr (exitpath, '!');
477 if (!sourcemap)
478 {
479 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
480 /* Should only occur when no source map is set.
481 */
482 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
483 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
484 return;
485 }
486
487 *sourcemap++ = '\0';
488
489 /* If we are not coming from a template map, we can use relative directories
490 * for the map to generate from.
491 */
492 if (!exit_ob->map->templatemap)
493 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
494
495 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
496 * of the exit, and the name of the map the exit is on, respectively.
497 */
498 sprintf (tmpnum, "%d", exit_ob->x);
499 replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname));
500
501 sprintf (tmpnum, "%d", exit_ob->y);
502 sprintf (tmpstring, "%s", resultname);
503 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
504
505 sprintf (tmpstring, "%s", resultname);
506 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
507
508 /* If we are coming from another template map, use reletive paths unless
509 * indicated otherwise.
510 */
511 if (exit_ob->map->templatemap && (resultname[0] != '/'))
512 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
513 else
514 new_map_name = create_template_pathname (resultname);
515
516 /* Attempt to load the map, if unable to, then
517 * create the map from the template.
518 */
519 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
520 if (!new_map)
521 {
522 new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE);
523 if (new_map)
524 fix_auto_apply (new_map);
525 }
526
527 if (new_map)
528 {
529 /* set the path of the map to where it should be
530 * so we don't just save over the source map.
531 */
532 strcpy (new_map->path, new_map_name);
533 new_map->templatemap = 1;
534 enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob));
535 }
536 else
537 {
538 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
539 /* Should only occur when an invalid source map is set.
540 */
541 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
542 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
543 }
544}
545
546/* The player is trying to enter a randomly generated template map. In this
547 * case, generate the map as needed.
548 */
549
550static void
551enter_random_template_map (object *pl, object *exit_ob)
552{
553 maptile *new_map;
554 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
555 const char *new_map_name;
556 RMParms rp;
557
558 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
559 * of the exit, and the name of the map the exit is on, respectively.
560 */
561 sprintf (tmpnum, "%d", exit_ob->x);
562 replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname));
563
564 sprintf (tmpnum, "%d", exit_ob->y);
565 sprintf (tmpstring, "%s", resultname);
566 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
567
568 sprintf (tmpstring, "%s", resultname);
569 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
570
571 /* If we are coming from another template map, use reletive paths unless
572 * indicated otherwise.
573 */
574 if (exit_ob->map->templatemap && (resultname[0] != '/'))
575 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
576 else
577 new_map_name = create_template_pathname (resultname);
578
579 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
580 if (!new_map)
581 {
582 memset (&rp, 0, sizeof (RMParms));
583 rp.Xsize = -1;
584 rp.Ysize = -1;
585 rp.region = get_region_by_map (exit_ob->map);
586 if (exit_ob->msg)
587 set_random_map_variable (&rp, exit_ob->msg);
588 rp.origin_x = exit_ob->x;
589 rp.origin_y = exit_ob->y;
590 strcpy (rp.origin_map, pl->map->path);
591
592 /* now to generate the actual map. */
593 new_map = generate_random_map (new_map_name, &rp);
594 }
595
596
597 /* Update the exit_ob so it now points directly at the newly created
598 * random maps. Not that it is likely to happen, but it does mean that a
599 * exit in a unique map leading to a random map will not work properly.
600 * It also means that if the created random map gets reset before
601 * the exit leading to it, that the exit will no longer work.
602 */
603 if (new_map)
604 {
605 int x, y;
606
607 x = EXIT_X (exit_ob) = new_map->enter_x;
608 y = EXIT_Y (exit_ob) = new_map->enter_y;
609 new_map->templatemap = 1;
610 enter_map (pl, new_map, x, y);
611 }
612}
613
614
615/* Code to enter/detect a character entering a unique map.
616 */
617static void
618enter_unique_map (object *op, object *exit_ob)
619{
620 char apartment[HUGE_BUF];
621 maptile *newmap;
622
623 if (EXIT_PATH (exit_ob)[0] == '/')
624 {
625 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
626 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
627 if (!newmap)
628 {
629 newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE);
630 if (newmap)
631 fix_auto_apply (newmap);
632 }
633 }
634 else
635 { /* relative directory */
636 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
637
638 if (exit_ob->map->unique)
639 {
640
641 strcpy (reldir, unclean_path (exit_ob->map->path));
642
643 /* Need to copy this over, as clean_path only has one static return buffer */
644 strcpy (tmpc, clean_path (reldir));
645 /* Remove final component, if any */
646 if ((cp = strrchr (tmpc, '_')) != NULL)
647 *cp = 0;
648
649 sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob)));
650
651 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
652 if (!newmap)
653 {
654 newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE);
655 if (newmap)
656 fix_auto_apply (newmap);
657 }
658 }
659 else
660 {
661 /* The exit is unique, but the map we are coming from is not unique. So
662 * use the basic logic - don't need to demangle the path name
663 */
664 sprintf (apartment, "%s/%s/%s/%s", settings.localdir,
665 settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))));
666 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
667 if (!newmap)
668 {
669 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
670 if (newmap)
671 fix_auto_apply (newmap);
672 }
673 }
674 }
675
676 if (newmap)
677 {
678 strcpy (newmap->path, apartment);
679 newmap->unique = 1;
680 enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob));
681 }
682 else
683 {
684 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
685 /* Perhaps not critical, but I would think that the unique maps
686 * should be new enough this does not happen. This also creates
687 * a strange situation where some players could perhaps have visited
688 * such a map before it was removed, so they have the private
689 * map, but other players can't get it anymore.
690 */
691 LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
692 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
693 }
694
695}
696
697
698/* Tries to move 'op' to exit_ob. op is the character or monster that is
699 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
700 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
701 * move the object to. This is used when loading the player.
702 *
703 * Largely redone by MSW 2001-01-21 - this function was overly complex
704 * and had some obscure bugs.
705 */
706
707void
708enter_exit (object *op, object *exit_ob)
709{
710#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
711 object *tmp;
712
713 /* It may be nice to support other creatures moving across
714 * exits, but right now a lot of the code looks at op->contr,
715 * so that is an RFE.
716 */
717 if (op->type != PLAYER)
718 return;
719
720 /* First, lets figure out what map the player is going to go to */
721 if (exit_ob)
722 {
723 /* check to see if we make a template map */
724 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
725 {
726 if (EXIT_PATH (exit_ob)[2] == '!')
727 {
728 /* generate a template map randomly */
729 enter_random_template_map (op, exit_ob);
730 }
731 else
732 {
733 /* generate a template map from a fixed template */
734 enter_fixed_template_map (op, exit_ob);
735 }
736 }
737 /* check to see if we make a randomly generated map */
738 else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!')
739 {
740 enter_random_map (op, exit_ob);
741 }
742 else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE))
743 {
744 enter_unique_map (op, exit_ob);
745 }
746 else
747 {
748 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
749
750 /* 'Normal' exits that do not do anything special
751 * Simple enough we don't need another routine for it.
752 */
753 maptile *newmap;
754
755 if (exit_ob->map)
756 {
757 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
758 /* Random map was previously generated, but is no longer about. Lets generate a new
759 * map.
760 */
761 if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8))
762 {
763 /* Maps that go down have a message set. However, maps that go
764 * up, don't. If the going home has reset, there isn't much
765 * point generating a random map, because it won't match the maps.
766 */
767 if (exit_ob->msg)
768 {
769 enter_random_map (op, exit_ob);
770 }
771 else
772 {
773 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
774 return;
775 }
776
777 /* For exits that cause damages (like pits). Don't know if any
778 * random maps use this or not.
779 */
780 if (exit_ob->stats.dam && op->type == PLAYER)
781 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
782 return;
783 }
784 }
785 else
786 {
787 /* For word of recall and other force objects
788 * They contain the full pathname of the map to go back to,
789 * so we don't need to normalize it.
790 * But we do need to see if it is unique or not
791 */
792 if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir)))
793 newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE);
794 else
795 newmap = ready_map_name (EXIT_PATH (exit_ob), 0);
796 }
797 if (!newmap)
798 {
799 if (exit_ob->name)
800 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
801 /* don't cry to momma if name is not set - as in tmp objects
802 * used by the savebed code and character creation */
803 return;
804 }
805
806 /* This supports the old behaviour, but it really should not be used.
807 * I will note for example that with this method, it is impossible to
808 * set 0,0 destination coordinates. Really, if we want to support
809 * using the new maps default coordinates, the exit ob should use
810 * something like -1, -1 so it is clear to do that.
811 */
812 if (x == 0 && y == 0)
813 {
814 x = newmap->enter_x;
815 y = newmap->enter_y;
816 LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
817 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>");
818 }
819
820 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
821 if (QUERY_FLAG (exit_ob, FLAG_DAMNED))
822 {
823 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
824 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
825 {
826 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME))
827 break;
828 }
829 if (tmp)
830 {
831 tmp->remove ();
832 tmp->destroy ();
833 }
834
835 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)));
836 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob);
837 op->contr->save ();
838 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
839 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
840 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
841 }
842
843 enter_map (op, newmap, x, y);
844 }
845 /* For exits that cause damages (like pits) */
846 if (exit_ob->stats.dam && op->type == PLAYER)
847 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
848 }
849 else
850 {
851 int flags = 0;
852 maptile *newmap;
853
854 /* Hypothetically, I guess its possible that a standard map matches
855 * the localdir, but that seems pretty unlikely - unlikely enough that
856 * I'm not going to attempt to try to deal with that possibility.
857 * We use the fact that when a player saves on a unique map, it prepends
858 * the localdir to that name. So its an easy way to see of the map is
859 * unique or not.
860 */
861 if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir)))
862 flags = MAP_PLAYER_UNIQUE;
863
864 /* newmap returns the map (if already loaded), or loads it for
865 * us.
866 */
867 newmap = ready_map_name (op->contr->maplevel, flags);
868 if (!newmap)
869 {
870 LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel);
871 newmap = ready_map_name (settings.emergency_mapname, 0);
872 op->x = settings.emergency_x;
873 op->y = settings.emergency_y;
874 /* If we can't load the emergency map, something is probably really
875 * screwed up, so bail out now.
876 */
877 if (!newmap)
878 {
879 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
880 abort ();
881 }
882 }
883
884 enter_map (op, newmap, op->x, op->y);
885 }
886} 226}
887 227
888/* process_players1 and process_players2 do all the player related stuff. 228/* process_players1 and process_players2 do all the player related stuff.
889 * I moved it out of process events and process_map. This was to some 229 * I moved it out of process events and process_map. This was to some
890 * extent for debugging as well as to get a better idea of the time used 230 * extent for debugging as well as to get a better idea of the time used
893 * is needed after the players have been updated. 233 * is needed after the players have been updated.
894 */ 234 */
895static void 235static void
896process_players1 () 236process_players1 ()
897{ 237{
898 int flag;
899
900 /* Basically, we keep looping until all the players have done their actions. */ 238 /* Basically, we keep looping until all the players have done their actions. */
901 for (flag = 1; flag != 0;) 239 for (int flag = 1; flag != 0;)
902 { 240 {
903 flag = 0; 241 flag = 0;
904 for_all_players (pl) 242 for_all_players (pl)
905 { 243 {
906 pl->refcnt_chk (); 244 pl->refcnt_chk ();
907 245
908 if (!pl->ob || !pl->ns) 246 if (!pl->ob || !pl->ns || !pl->ob->active)
909 continue; 247 continue;
910 248
911 if (pl->ob->speed_left > 0) 249 if (pl->ob->speed_left > 0 && pl->ns)
912 if (handle_newcs_player (pl->ob)) 250 if (handle_newcs_player (pl->ob))
913 flag = 1; 251 flag = 1;
914 252
915 /* If the player is not actively playing, don't make a 253 /* If the player is not actively playing, don't make a
916 * backup save - nothing to save anyway. Plus, the 254 * backup save - nothing to save anyway. Plus, the
918 * player quits - they exist for purposes of tracking on the map, 256 * player quits - they exist for purposes of tracking on the map,
919 * but don't actually reside on any actual map. 257 * but don't actually reside on any actual map.
920 */ 258 */
921 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
922 continue; 260 continue;
923
924#ifdef AUTOSAVE
925 /* check for ST_PLAYING state so that we don't try to save off when
926 * the player is logging in.
927 */
928 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
929 {
930 pl->ob->contr->save ();
931 pl->last_save_tick = pticks;
932 }
933#endif
934 } /* end of for loop for all the players */ 261 } /* end of for loop for all the players */
935 } /* for flag */ 262 } /* for flag */
936 263
937 for_all_players (pl) 264 for_all_players (pl)
938 { 265 {
939 if (!pl->ob || !pl->ns) 266 if (!pl->ob || !pl->ns || !pl->ob->active)
940 continue; 267 continue;
941 268
942 if (settings.casting_time) 269 if (settings.casting_time)
943 { 270 {
944 if (pl->ob->casting_time > 0) 271 if (pl->ob->casting_time > 0)
984} 311}
985 312
986void 313void
987process_events () 314process_events ()
988{ 315{
989 object *op;
990
991 static object_ptr marker_;
992
993 if (!marker_)
994 marker_ = object::create ();
995
996 object *marker = marker_;
997
998 process_players1 (); 316 process_players1 ();
999 317
1000 marker->active_next = active_objects; 318 for_all_actives (op)
1001
1002 if (marker->active_next)
1003 marker->active_next->active_prev = marker;
1004
1005 marker->active_prev = 0;
1006 active_objects = marker;
1007
1008 while (marker->active_next)
1009 { 319 {
1010 op = marker->active_next;
1011
1012 /* Move marker forward - swap op and marker */
1013 op->active_prev = marker->active_prev;
1014
1015 if (op->active_prev)
1016 op->active_prev->active_next = op;
1017 else
1018 active_objects = op;
1019
1020 marker->active_next = op->active_next;
1021
1022 if (marker->active_next)
1023 marker->active_next->active_prev = marker;
1024
1025 marker->active_prev = op;
1026 op->active_next = marker;
1027
1028 /* Now process op */ 320 /* Now process op */
1029 if (QUERY_FLAG (op, FLAG_FREED)) 321 if (QUERY_FLAG (op, FLAG_FREED))
1030 { 322 {
1031 LOG (llevError, "BUG: process_events(): Free object on list\n"); 323 LOG (llevError, "BUG: process_events(): Free object on list\n");
1032 op->set_speed (0); 324 op->set_speed (0);
1033 continue; 325 continue;
1034 } 326 }
1035 327
1036 /* I've seen occasional crashes due to this - the object is removed, 328 if (!op->has_active_speed ())
1037 * and thus the map it points to (last map it was on) may be bogus
1038 * The real bug is to try to find out the cause of this - someone
1039 * is probably calling remove_ob without either an insert_ob or
1040 * free_object afterwards, leaving an object dangling. But I'd
1041 * rather log this and continue on instead of crashing.
1042 * Don't remove players - when a player quits, the object is in
1043 * sort of a limbo, of removed, but something we want to keep
1044 * around.
1045 */
1046 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1047 {
1048 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1049 char *dump = dump_object (op);
1050 LOG (llevError, dump);
1051 free (dump);
1052 op->destroy ();
1053 continue;
1054 } 329 {
1055
1056 if (!op->speed)
1057 {
1058 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 330 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
1059 "but is on active list\n", &op->arch->name); 331 "but is on active list\n", op->debug_desc (), op->speed);
1060 op->set_speed (0); 332 op->set_speed (0);
1061 continue; 333 continue;
1062 } 334 }
1063 335
1064 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 336 if (op->flag [FLAG_REMOVED])
1065 { 337 {
1066 LOG (llevError, "BUG: process_events(): Object without map or " 338 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
1067 "inventory is on active list: %s (%d)\n", &op->name, op->count); 339 op->debug_desc ());
1068 op->set_speed (0); 340 op->set_speed (0);
1069 continue; 341 continue;
1070 } 342 }
1071 343
1072 /* Animate the object. Bug or feature that anim_speed 344 /* Animate the object. Bug or feature that anim_speed
1073 * is based on ticks, and not the creatures speed? 345 * is based on ticks, and not the creatures speed?
1074 */ 346 */
1075 if (op->anim_speed && op->last_anim >= op->anim_speed) 347 if (op->anim_speed && op->last_anim >= op->anim_speed)
1076 { 348 {
1077 if ((op->type == PLAYER)) 349 animate_object (op, op->type == PLAYER ? op->facing : op->direction);
1078 animate_object (op, op->facing);
1079 else
1080 animate_object (op, op->direction);
1081 350
1082 op->last_anim = 1; 351 op->last_anim = 1;
1083 } 352 }
1084 else 353 else
1085 op->last_anim++; 354 op->last_anim++;
1112 381
1113 if (op->speed_left <= 0) 382 if (op->speed_left <= 0)
1114 op->speed_left += FABS (op->speed); 383 op->speed_left += FABS (op->speed);
1115 } 384 }
1116 385
1117 /* Remove marker object from active list */ 386 process_players2 ();
1118 if (marker->active_prev != NULL) 387}
1119 marker->active_prev->active_next = NULL; 388
389/* clean up everything before exiting */
390void
391emergency_save ()
392{
393 LOG (llevDebug, "emergency save begin.\n");
394
395 cfperl_emergency_save ();
396
397 LOG (llevDebug, "saving book archive.\n");
398 write_book_archive ();
399
400 LOG (llevDebug, "emergency save done.\n");
401}
402
403// send all clients some informational text
404static void
405cleanup_inform (const char *cause, bool make_core)
406{
407 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
408
409 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
410 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
411
412 if (make_core)
413 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
1120 else 414 else
1121 active_objects = NULL; 415 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
1122 416
1123 process_players2 (); 417 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
1124}
1125 418
1126void 419 flush_sockets ();
1127clean_tmp_files (void)
1128{
1129 maptile *m, *next;
1130
1131 LOG (llevInfo, "Cleaning up...\n");
1132
1133 /* We save the maps - it may not be intuitive why, but if there are unique
1134 * items, we need to save the map so they get saved off. Perhaps we should
1135 * just make a special function that only saves the unique items.
1136 */
1137 for_all_maps (m)
1138 if (m->in_memory == MAP_IN_MEMORY)
1139 /* If we want to reuse the temp maps, swap it out (note that will also
1140 * update the log file.
1141 */
1142 swap_map (m);
1143
1144 write_todclock (); /* lets just write the clock here */
1145} 420}
1146 421
1147/* clean up everything before exiting */ 422/* clean up everything before exiting */
1148void 423void
1149cleanup (bool make_core) 424cleanup (const char *cause, bool make_core)
1150{ 425{
1151 LOG (llevDebug, "Cleanup called.\n");
1152
1153 if (init_done)
1154 {
1155 for_all_players (pl)
1156 pl->save (1);
1157
1158 for_all_players (pl)
1159 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1160 leave_map (pl->ob);
1161
1162 clean_tmp_files ();
1163 write_book_archive ();
1164
1165 INVOKE_GLOBAL (CLEANUP);
1166 }
1167
1168 if (make_core) 426 if (make_core)
1169 abort (); 427 fork_abort (cause);
428
429 LOG (llevError, "cleanup cause: %s\n", cause);
430
431 if (!make_core)
432 cleanup_inform (cause, make_core);
433
434 LOG (llevDebug, "cleanup begin.\n");
435
436 if (init_done && !in_cleanup)
437 {
438 in_cleanup = true;
439 emergency_save ();
440 }
1170 else 441 else
442 in_cleanup = true;
443
444 LOG (llevDebug, "running cleanup handlers.\n");
445 INVOKE_GLOBAL (CLEANUP);
446
447 LOG (llevDebug, "cleanup done.\n");
448
449 if (make_core)
450 {
451 cleanup_inform (cause, make_core);
452 cfperl_cleanup (make_core);
453 _exit (1);
454 }
455 else
456 {
457 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
458 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
459 flush_sockets ();
460 cfperl_cleanup (make_core);
1171 _exit (0); 461 _exit (0);
1172}
1173
1174void
1175leave (player *pl, int draw_exit)
1176{
1177 if (pl)
1178 {
1179 if (pl->ob->type != DEAD_OBJECT)
1180 {
1181 /* If a hidden dm dropped connection do not create
1182 * inconsistencies by showing that they have left the game
1183 */
1184 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1185 && draw_exit)
1186 {
1187 if (pl->ob->map)
1188 {
1189 INVOKE_PLAYER (LOGOUT, pl);
1190 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
1191 }
1192
1193 char buf[MAX_BUF];
1194
1195 sprintf (buf, "%s left the game.", &pl->ob->name);
1196 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
1197 }
1198
1199 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1200 leave_map (pl->ob);
1201
1202 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1203 }
1204
1205 /* We do this so that the socket handling routine can do the final
1206 * cleanup. We also leave that loop to actually handle the freeing
1207 * of the data.
1208 */
1209 if (pl->ns)
1210 pl->ns->destroy ();
1211
1212 } 462 }
1213} 463}
1214 464
1215int 465int
1216forbid_play (void) 466forbid_play (void)
1231 481
1232 while (fgets (buf, MAX_BUF, fp)) 482 while (fgets (buf, MAX_BUF, fp))
1233 { 483 {
1234 if (buf[0] == '#') 484 if (buf[0] == '#')
1235 continue; 485 continue;
486
1236 if (!strncmp (buf, "msg", 3)) 487 if (!strncmp (buf, "msg", 3))
1237 { 488 {
1238 if (forbit) 489 if (forbit)
1239 while (fgets (buf, MAX_BUF, fp)) /* print message */ 490 while (fgets (buf, MAX_BUF, fp)) /* print message */
1240 fputs (buf, logfile); 491 fputs (buf, logfile);
1241 break; 492 break;
1242
1243 } 493 }
1244 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 494 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
1245 { 495 {
1246 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 496 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1247 continue; 497 continue;
1261 return 0; 511 return 0;
1262#endif 512#endif
1263} 513}
1264 514
1265/* 515/*
1266 * do_specials() is a collection of functions to call from time to time. 516 * do_specials() is a collection of functions to call from time to time.
1267 * Modified 2000-1-14 MSW to use the global pticks count to determine how 517 * Modified 2000-1-14 MSW to use the global pticks count to determine how
1268 * often to do things. This will allow us to spred them out more often. 518 * often to do things. This will allow us to spred them out more often.
1269 * I use prime numbers for the factor count - in that way, it is less likely 519 * I use prime numbers for the factor count - in that way, it is less likely
1270 * these actions will fall on the same tick (compared to say using 500/2500/15000 520 * these actions will fall on the same tick (compared to say using 500/2500/15000
1271 * which would mean on that 15,000 tick count a whole bunch of stuff gets 521 * which would mean on that 15,000 tick count a whole bunch of stuff gets
1273 * done on the same tick, but that will happen very infrequently 523 * done on the same tick, but that will happen very infrequently
1274 * 524 *
1275 * I also think this code makes it easier to see how often we really are 525 * I also think this code makes it easier to see how often we really are
1276 * doing the various things. 526 * doing the various things.
1277 */ 527 */
1278
1279extern unsigned long todtick;
1280
1281void 528void
1282do_specials (void) 529do_specials (void)
1283{ 530{
1284 if (!(pticks % PTICKS_PER_CLOCK)) 531 if (!(pticks % TICKS_PER_HOUR))
1285 tick_the_clock (); 532 adjust_daylight ();
1286 533
1287 if (!(pticks % 7)) 534 if (!(pticks % 7))
1288 shstr::gc (); 535 shstr::gc ();
1289 536
1290 if (!(pticks % 79))
1291 flush_old_maps (); /* Clears the tmp-files of maps which have reset */
1292
1293 if (!(pticks % 2503)) 537 if (!(pticks % 2503))
1294 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 538 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1295 539
1296 if (!(pticks % 5003)) 540 if (!(pticks % 5003))
1297 write_book_archive (); 541 write_book_archive ();
1307} 551}
1308 552
1309void 553void
1310server_tick () 554server_tick ()
1311{ 555{
1312 nroferrors = 0;
1313
1314 // first do the user visible stuff 556 // first do the user visible stuff
1315 doeric_server (); 557 doeric_server ();
1316 INVOKE_GLOBAL (CLOCK); 558 INVOKE_GLOBAL (CLOCK);
1317 process_events (); /* "do" something with objects with speed */ 559 process_events (); /* "do" something with objects with speed */
1318 flush_sockets (); 560 flush_sockets ();
1319 561
1320 // then do some bookkeeping, should not really be here 562 // then do some bookkeeping, should not really be here
1321 check_active_maps (); /* Removes unused maps after a certain timeout */
1322 do_specials (); /* Routines called from time to time. */ 563 do_specials (); /* Routines called from time to time. */
1323 attachable::check_mortals (); 564 attachable::check_mortals ();
1324 565
1325 ++pticks; 566 ++pticks;
1326} 567}
1327 568
569#if 0
570// used fro benchmarking (x86/amd64-specific)
571typedef unsigned long tval;
572typedef unsigned long long stamp64;
573
574extern inline tval
575stamp (void)
576{
577 tval tsc;
578 asm volatile ("rdtsc":"=a" (tsc)::"edx");
579
580 return tsc;
581}
582
583extern inline tval
584measure (tval t)
585{
586 tval tsc;
587 asm volatile ("rdtsc":"=a" (tsc)::"edx");
588
589 if (tsc > t)
590 return tsc - t;
591 else
592 return t - tsc;
593}
594
1328int 595int
1329main (int argc, char **argv) 596main (int argc, char **argv)
1330{ 597{
598 rand_gen rg(0);
599 tval fastest = 0x7fffffff;
600 for (int loop = 10000; loop--; )
601 {
602 tval s = stamp ();
603 volatile int i = rg.get_int(25);
604 fastest = min (fastest, measure (s));
605 }
606
607 //printf ("fastest %d\n", fastest);
608 for (int i = 0; i < 1024*1024*3; ++i)
609 {
610 char c = rg.get_int (256);
611 write (2, &c, 1);
612 }
613}
614
615#else
616
617// normal main
618int
619main (int argc, char **argv)
620{
1331 settings.argc = argc; 621 settings.argc = argc;
1332 settings.argv = argv; 622 settings.argv = argv;
1333 623
1334 init (argc, argv); 624 init (argc, argv);
1335 625
1336 initPlugins (); 626 initPlugins ();
1337 627
1338 for (;;) 628 for (;;)
1339 cfperl_main (); 629 cfperl_main ();
1340
1341 // unreached
1342 emergency_save (0);
1343 cleanup ();
1344
1345 return 0;
1346} 630}
631#endif
632

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