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Comparing deliantra/server/server/main.C (file contents):
Revision 1.101 by root, Sat May 12 20:21:54 2007 UTC vs.
Revision 1.102 by root, Sat May 12 21:56:34 2007 UTC

244 pl->refcnt_chk (); 244 pl->refcnt_chk ();
245 245
246 if (!pl->ob || !pl->ns || !pl->ob->active) 246 if (!pl->ob || !pl->ns || !pl->ob->active)
247 continue; 247 continue;
248 248
249 if (pl->ob->speed_left > 0 && pl->ns) 249 if (pl->ob->speed_left > 0.f && pl->ns)
250 if (handle_newcs_player (pl->ob)) 250 if (handle_newcs_player (pl->ob))
251 flag = 1; 251 flag = 1;
252 252
253 /* If the player is not actively playing, don't make a 253 /* If the player is not actively playing, don't make a
254 * backup save - nothing to save anyway. Plus, the 254 * backup save - nothing to save anyway. Plus, the
261 } /* end of for loop for all the players */ 261 } /* end of for loop for all the players */
262 } /* for flag */ 262 } /* for flag */
263 263
264 for_all_players (pl) 264 for_all_players (pl)
265 { 265 {
266 object *ob = pl->ob;
267
266 if (!pl->ob || !pl->ns || !pl->ob->active) 268 if (!ob || !pl->ns || !ob->active)
267 continue; 269 continue;
268 270
269 if (settings.casting_time) 271 if (settings.casting_time)
270 { 272 {
271 if (pl->ob->casting_time > 0) 273 if (ob->casting_time > 0.f)
272 { 274 {
273 pl->ob->casting_time--; 275 --ob->casting_time;
274 pl->ob->start_holding = 1; 276 ob->start_holding = 1;
275 } 277 }
276 278
277 /* set spell_state so we can update the range in stats field */ 279 /* set spell_state so we can update the range in stats field */
278 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) 280 if (pl->ob->casting_time == 0.f && pl->ob->start_holding == 1)
279 pl->ob->start_holding = 0; 281 pl->ob->start_holding = 0;
280 } 282 }
281 283
284 // process_events might steal us one speed slot, so adjust accordingly
285 if (ob->speed_left > 0.f)
286 ++ob->speed_left;
287
282 do_some_living (pl->ob); 288 do_some_living (ob);
283 } 289 }
284} 290}
285 291
286static void 292static void
287process_players2 () 293process_players2 ()
288{ 294{
289 /* Then check if any players should use weapon-speed instead of speed */ 295 /* Then check if any players should use weapon-speed instead of speed */
290 for_all_players (pl) 296 for_all_players (pl)
291 { 297 {
292 /* The code that did weapon_sp handling here was out of place -
293 * this isn't called until after the player has finished her
294 * actions, and is thus out of place. All we do here is bounds
295 * checking.
296 */
297 if (pl->has_hit) 298 if (pl->has_hit)
298 { 299 {
300 pl->ob->speed_left = min (pl->weapon_sp, pl->ob->speed_left + pl->weapon_sp);
301
299 if (pl->ob->speed_left > pl->weapon_sp) 302 if (pl->ob->speed_left > 0.f)
300 pl->ob->speed_left = pl->weapon_sp;
301
302 /* This needs to be here - if the player is running, we need to
303 * clear this each tick, but new commands are not being received
304 * so execute_newserver_command() is never called
305 */
306 pl->has_hit = 0; 303 pl->has_hit = 0;
307 } 304 }
308 else if (pl->ob->speed_left > pl->ob->speed) 305 else
309 pl->ob->speed_left = pl->ob->speed; 306 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
310 } 307 }
311} 308}
312 309
313void 310void
314process_events () 311process_events ()
344 /* Animate the object. Bug or feature that anim_speed 341 /* Animate the object. Bug or feature that anim_speed
345 * is based on ticks, and not the creatures speed? 342 * is based on ticks, and not the creatures speed?
346 */ 343 */
347 if (op->anim_speed && op->last_anim >= op->anim_speed) 344 if (op->anim_speed && op->last_anim >= op->anim_speed)
348 { 345 {
349 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 346 animate_object (op, op->contr ? op->facing : op->direction);
350
351 op->last_anim = 1; 347 op->last_anim = 1;
352 } 348 }
353 else 349 else
354 op->last_anim++; 350 ++op->last_anim;
355 351
356 if (op->speed_left > 0) 352 if (op->speed_left > 0.f)
357 { 353 {
358 --op->speed_left; 354 --op->speed_left;
359 process_object (op); 355 process_object (op);
360 356
361 if (op->destroyed ()) 357 if (op->destroyed ())
362 continue; 358 continue;
363 } 359 }
364 360
365 if (settings.casting_time == TRUE && op->casting_time > 0) 361 if (settings.casting_time == TRUE && op->casting_time > 0.f)
366 op->casting_time--; 362 --op->casting_time;
367 363
368 if (op->speed_left <= 0) 364 if (!op->contr)
369 op->speed_left += FABS (op->speed); 365 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
370 } 366 }
371 367
372 process_players2 (); 368 process_players2 ();
373} 369}
374 370

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