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Comparing deliantra/server/server/main.C (file contents):
Revision 1.104 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.110 by root, Tue Jun 5 13:05:02 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
27#include <tod.h> 27#include <tod.h>
38}; 38};
39 39
40void 40void
41version (object *op) 41version (object *op)
42{ 42{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 44
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
241 flag = 0; 238 flag = 0;
242 for_all_players (pl) 239 for_all_players (pl)
243 { 240 {
244 pl->refcnt_chk (); 241 pl->refcnt_chk ();
245 242
246 if (!pl->ob || !pl->ns || !pl->ob->active) 243 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 244 continue;
248 245
249 if (pl->ob->speed_left > 0.f && pl->ns)
250 if (handle_newcs_player (pl->ob)) 246 if (handle_newcs_player (pl->ob))
251 flag = 1; 247 flag = 1;
252 248 }
253 /* If the player is not actively playing, don't make a 249 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 250
264 for_all_players (pl) 251 for_all_players (pl)
265 { 252 {
266 object *ob = pl->ob; 253 object *ob = pl->ob;
267 254
268 if (!ob || !pl->ns || !ob->active) 255 if (expect_false (!ob || !pl->ns || !ob->active))
269 continue; 256 continue;
270
271 // process_events might steal us one speed slot, so adjust accordingly
272 if (ob->speed_left > 0.f)
273 ++ob->speed_left;
274 257
275 do_some_living (ob); 258 do_some_living (ob);
276 } 259 }
277} 260}
278 261
280process_players2 () 263process_players2 ()
281{ 264{
282 /* Then check if any players should use weapon-speed instead of speed */ 265 /* Then check if any players should use weapon-speed instead of speed */
283 for_all_players (pl) 266 for_all_players (pl)
284 { 267 {
285 if (pl->has_hit) 268 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
286 {
287 pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ());
288
289 if (pl->ob->speed_left > 0.f)
290 pl->has_hit = 0;
291 }
292 else
293 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 269 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 } 270 }
295} 271}
296 272
297void 273void
298process_events () 274process_events ()
300 process_players1 (); 276 process_players1 ();
301 277
302 for_all_actives (op) 278 for_all_actives (op)
303 { 279 {
304 /* Now process op */ 280 /* Now process op */
305 if (QUERY_FLAG (op, FLAG_FREED)) 281 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
306 { 282 {
307 LOG (llevError, "BUG: process_events(): Free object on list\n"); 283 LOG (llevError, "BUG: process_events(): Free object on list\n");
308 op->set_speed (0); 284 op->set_speed (0);
309 continue; 285 continue;
310 } 286 }
311 287
312 if (!op->has_active_speed ()) 288 if (expect_false (!op->has_active_speed ()))
313 { 289 {
314 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 290 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
315 "but is on active list\n", op->debug_desc (), op->speed); 291 "but is on active list\n", op->debug_desc (), op->speed);
316 op->set_speed (0); 292 op->set_speed (0);
317 continue; 293 continue;
318 } 294 }
319 295
320 if (op->flag [FLAG_REMOVED]) 296 if (expect_false (op->flag [FLAG_REMOVED]))
321 { 297 {
322 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 298 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
323 op->debug_desc ()); 299 op->debug_desc ());
324 op->set_speed (0); 300 op->set_speed (0);
325 continue; 301 continue;
492 * doing the various things. 468 * doing the various things.
493 */ 469 */
494void 470void
495do_specials (void) 471do_specials (void)
496{ 472{
497 if (!(pticks % TICKS_PER_HOUR)) 473 if (expect_false (!(pticks % TICKS_PER_HOUR)))
498 adjust_daylight (); 474 adjust_daylight ();
499 475
500 if (!(pticks % 7)) 476 if (expect_false (!(pticks % 7)))
501 shstr::gc (); 477 shstr::gc ();
502 478
503 if (!(pticks % 2503)) 479 if (expect_false (!(pticks % 2503)))
504 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 480 fix_weight (); /* Hack to fix weightproblems caused by bugs */
505 481
506 if (!(pticks % 5003)) 482 if (expect_false (!(pticks % 5003)))
507 write_book_archive (); 483 write_book_archive ();
508 484
509 if (!(pticks % 5009)) 485 if (expect_false (!(pticks % 5009)))
510 clean_friendly_list (); 486 clean_friendly_list ();
511 487
512 if (!(pticks % 5011)) 488 if (expect_false (!(pticks % 5011)))
513 obsolete_parties (); 489 obsolete_parties ();
514 490
515 if (!(pticks % 12503)) 491 if (expect_false (!(pticks % 12503)))
516 fix_luck (); 492 fix_luck ();
517} 493}
518 494
519void 495void
520server_tick () 496server_tick ()

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