1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
… | |
… | |
38 | }; |
38 | }; |
39 | |
39 | |
40 | void |
40 | void |
41 | version (object *op) |
41 | version (object *op) |
42 | { |
42 | { |
43 | if (op) |
|
|
44 | clear_win_info (op); |
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|
45 | |
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46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
47 | |
44 | |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
… | |
… | |
241 | flag = 0; |
238 | flag = 0; |
242 | for_all_players (pl) |
239 | for_all_players (pl) |
243 | { |
240 | { |
244 | pl->refcnt_chk (); |
241 | pl->refcnt_chk (); |
245 | |
242 | |
246 | if (!pl->ob || !pl->ns || !pl->ob->active) |
243 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
247 | continue; |
244 | continue; |
248 | |
245 | |
249 | if (pl->ob->speed_left > 0.f && pl->ns) |
|
|
250 | if (handle_newcs_player (pl->ob)) |
246 | if (handle_newcs_player (pl->ob)) |
251 | flag = 1; |
247 | flag = 1; |
252 | |
248 | } |
253 | /* If the player is not actively playing, don't make a |
249 | } |
254 | * backup save - nothing to save anyway. Plus, the |
|
|
255 | * map may not longer be valid. This can happen when the |
|
|
256 | * player quits - they exist for purposes of tracking on the map, |
|
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257 | * but don't actually reside on any actual map. |
|
|
258 | */ |
|
|
259 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
260 | continue; |
|
|
261 | } /* end of for loop for all the players */ |
|
|
262 | } /* for flag */ |
|
|
263 | |
250 | |
264 | for_all_players (pl) |
251 | for_all_players (pl) |
265 | { |
252 | { |
266 | object *ob = pl->ob; |
253 | object *ob = pl->ob; |
267 | |
254 | |
268 | if (!ob || !pl->ns || !ob->active) |
255 | if (expect_false (!ob || !pl->ns || !ob->active)) |
269 | continue; |
256 | continue; |
270 | |
|
|
271 | // process_events might steal us one speed slot, so adjust accordingly |
|
|
272 | if (ob->speed_left > 0.f) |
|
|
273 | ++ob->speed_left; |
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|
274 | |
257 | |
275 | do_some_living (ob); |
258 | do_some_living (ob); |
276 | } |
259 | } |
277 | } |
260 | } |
278 | |
261 | |
… | |
… | |
280 | process_players2 () |
263 | process_players2 () |
281 | { |
264 | { |
282 | /* Then check if any players should use weapon-speed instead of speed */ |
265 | /* Then check if any players should use weapon-speed instead of speed */ |
283 | for_all_players (pl) |
266 | for_all_players (pl) |
284 | { |
267 | { |
285 | if (pl->has_hit) |
268 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
286 | { |
|
|
287 | pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ()); |
|
|
288 | |
|
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289 | if (pl->ob->speed_left > 0.f) |
|
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290 | pl->has_hit = 0; |
|
|
291 | } |
|
|
292 | else |
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|
293 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
269 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
294 | } |
270 | } |
295 | } |
271 | } |
296 | |
272 | |
297 | void |
273 | void |
298 | process_events () |
274 | process_events () |
… | |
… | |
300 | process_players1 (); |
276 | process_players1 (); |
301 | |
277 | |
302 | for_all_actives (op) |
278 | for_all_actives (op) |
303 | { |
279 | { |
304 | /* Now process op */ |
280 | /* Now process op */ |
305 | if (QUERY_FLAG (op, FLAG_FREED)) |
281 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
306 | { |
282 | { |
307 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
283 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
308 | op->set_speed (0); |
284 | op->set_speed (0); |
309 | continue; |
285 | continue; |
310 | } |
286 | } |
311 | |
287 | |
312 | if (!op->has_active_speed ()) |
288 | if (expect_false (!op->has_active_speed ())) |
313 | { |
289 | { |
314 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
290 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
315 | "but is on active list\n", op->debug_desc (), op->speed); |
291 | "but is on active list\n", op->debug_desc (), op->speed); |
316 | op->set_speed (0); |
292 | op->set_speed (0); |
317 | continue; |
293 | continue; |
318 | } |
294 | } |
319 | |
295 | |
320 | if (op->flag [FLAG_REMOVED]) |
296 | if (expect_false (op->flag [FLAG_REMOVED])) |
321 | { |
297 | { |
322 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
298 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
323 | op->debug_desc ()); |
299 | op->debug_desc ()); |
324 | op->set_speed (0); |
300 | op->set_speed (0); |
325 | continue; |
301 | continue; |
… | |
… | |
492 | * doing the various things. |
468 | * doing the various things. |
493 | */ |
469 | */ |
494 | void |
470 | void |
495 | do_specials (void) |
471 | do_specials (void) |
496 | { |
472 | { |
497 | if (!(pticks % TICKS_PER_HOUR)) |
473 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
498 | adjust_daylight (); |
474 | adjust_daylight (); |
499 | |
475 | |
500 | if (!(pticks % 7)) |
476 | if (expect_false (!(pticks % 7))) |
501 | shstr::gc (); |
477 | shstr::gc (); |
502 | |
478 | |
503 | if (!(pticks % 2503)) |
479 | if (expect_false (!(pticks % 2503))) |
504 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
480 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
505 | |
481 | |
506 | if (!(pticks % 5003)) |
482 | if (expect_false (!(pticks % 5003))) |
507 | write_book_archive (); |
483 | write_book_archive (); |
508 | |
484 | |
509 | if (!(pticks % 5009)) |
485 | if (expect_false (!(pticks % 5009))) |
510 | clean_friendly_list (); |
486 | clean_friendly_list (); |
511 | |
487 | |
512 | if (!(pticks % 5011)) |
488 | if (expect_false (!(pticks % 5011))) |
513 | obsolete_parties (); |
489 | obsolete_parties (); |
514 | |
490 | |
515 | if (!(pticks % 12503)) |
491 | if (expect_false (!(pticks % 12503))) |
516 | fix_luck (); |
492 | fix_luck (); |
517 | } |
493 | } |
518 | |
494 | |
519 | void |
495 | void |
520 | server_tick () |
496 | server_tick () |