1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <object.h> |
25 | #include <object.h> |
27 | #include <tod.h> |
26 | #include <tod.h> |
… | |
… | |
38 | }; |
37 | }; |
39 | |
38 | |
40 | void |
39 | void |
41 | version (object *op) |
40 | version (object *op) |
42 | { |
41 | { |
43 | if (op) |
|
|
44 | clear_win_info (op); |
|
|
45 | |
|
|
46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
42 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
47 | |
43 | |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
44 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
… | |
… | |
241 | flag = 0; |
237 | flag = 0; |
242 | for_all_players (pl) |
238 | for_all_players (pl) |
243 | { |
239 | { |
244 | pl->refcnt_chk (); |
240 | pl->refcnt_chk (); |
245 | |
241 | |
246 | if (!pl->ob || !pl->ns || !pl->ob->active) |
242 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
247 | continue; |
243 | continue; |
248 | |
244 | |
249 | if (pl->ob->speed_left > 0.f && pl->ns) |
|
|
250 | if (handle_newcs_player (pl->ob)) |
245 | if (handle_newcs_player (pl->ob)) |
251 | flag = 1; |
246 | flag = 1; |
252 | |
247 | } |
253 | /* If the player is not actively playing, don't make a |
248 | } |
254 | * backup save - nothing to save anyway. Plus, the |
|
|
255 | * map may not longer be valid. This can happen when the |
|
|
256 | * player quits - they exist for purposes of tracking on the map, |
|
|
257 | * but don't actually reside on any actual map. |
|
|
258 | */ |
|
|
259 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
260 | continue; |
|
|
261 | } /* end of for loop for all the players */ |
|
|
262 | } /* for flag */ |
|
|
263 | |
249 | |
264 | for_all_players (pl) |
250 | for_all_players (pl) |
265 | { |
251 | { |
266 | object *ob = pl->ob; |
252 | object *ob = pl->ob; |
267 | |
253 | |
268 | if (!ob || !pl->ns || !ob->active) |
254 | if (expect_false (!ob || !pl->ns || !ob->active)) |
269 | continue; |
255 | continue; |
270 | |
|
|
271 | // process_events might steal us one speed slot, so adjust accordingly |
|
|
272 | if (ob->speed_left > 0.f) |
|
|
273 | ++ob->speed_left; |
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|
274 | |
256 | |
275 | do_some_living (ob); |
257 | do_some_living (ob); |
276 | } |
258 | } |
277 | } |
259 | } |
278 | |
260 | |
… | |
… | |
280 | process_players2 () |
262 | process_players2 () |
281 | { |
263 | { |
282 | /* Then check if any players should use weapon-speed instead of speed */ |
264 | /* Then check if any players should use weapon-speed instead of speed */ |
283 | for_all_players (pl) |
265 | for_all_players (pl) |
284 | { |
266 | { |
285 | if (pl->has_hit) |
267 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
286 | { |
|
|
287 | pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ()); |
|
|
288 | |
|
|
289 | if (pl->ob->speed_left > 0.f) |
|
|
290 | pl->has_hit = 0; |
|
|
291 | } |
|
|
292 | else |
|
|
293 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
268 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
294 | } |
269 | } |
295 | } |
270 | } |
296 | |
271 | |
297 | void |
272 | void |
298 | process_events () |
273 | process_events () |
… | |
… | |
300 | process_players1 (); |
275 | process_players1 (); |
301 | |
276 | |
302 | for_all_actives (op) |
277 | for_all_actives (op) |
303 | { |
278 | { |
304 | /* Now process op */ |
279 | /* Now process op */ |
305 | if (QUERY_FLAG (op, FLAG_FREED)) |
280 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
306 | { |
281 | { |
307 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
282 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
308 | op->set_speed (0); |
283 | op->set_speed (0); |
309 | continue; |
284 | continue; |
310 | } |
285 | } |
311 | |
286 | |
312 | if (!op->has_active_speed ()) |
287 | if (expect_false (!op->has_active_speed ())) |
313 | { |
288 | { |
314 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
289 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
315 | "but is on active list\n", op->debug_desc (), op->speed); |
290 | "but is on active list\n", op->debug_desc (), op->speed); |
316 | op->set_speed (0); |
291 | op->set_speed (0); |
317 | continue; |
292 | continue; |
318 | } |
293 | } |
319 | |
294 | |
320 | if (op->flag [FLAG_REMOVED]) |
295 | if (expect_false (op->flag [FLAG_REMOVED])) |
321 | { |
296 | { |
322 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
297 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
323 | op->debug_desc ()); |
298 | op->debug_desc ()); |
324 | op->set_speed (0); |
299 | op->set_speed (0); |
325 | continue; |
300 | continue; |
… | |
… | |
368 | |
343 | |
369 | // send all clients some informational text |
344 | // send all clients some informational text |
370 | static void |
345 | static void |
371 | cleanup_inform (const char *cause, bool make_core) |
346 | cleanup_inform (const char *cause, bool make_core) |
372 | { |
347 | { |
373 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
348 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
374 | |
349 | |
375 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
350 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
376 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
351 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
377 | |
352 | |
378 | if (make_core) |
353 | if (make_core) |
379 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
354 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
380 | else |
355 | else |
381 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); |
356 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
382 | |
357 | |
383 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
358 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
384 | |
359 | |
385 | flush_sockets (); |
360 | client::flush_sockets (); |
386 | } |
361 | } |
387 | |
362 | |
388 | /* clean up everything before exiting */ |
363 | /* clean up everything before exiting */ |
389 | void |
364 | void |
390 | cleanup (const char *cause, bool make_core) |
365 | cleanup (const char *cause, bool make_core) |
… | |
… | |
418 | cfperl_cleanup (make_core); |
393 | cfperl_cleanup (make_core); |
419 | _exit (1); |
394 | _exit (1); |
420 | } |
395 | } |
421 | else |
396 | else |
422 | { |
397 | { |
423 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); |
398 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
424 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); |
399 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
425 | flush_sockets (); |
400 | client::flush_sockets (); |
426 | cfperl_cleanup (make_core); |
401 | cfperl_cleanup (make_core); |
427 | _exit (0); |
402 | _exit (0); |
428 | } |
403 | } |
429 | } |
404 | } |
430 | |
405 | |
… | |
… | |
492 | * doing the various things. |
467 | * doing the various things. |
493 | */ |
468 | */ |
494 | void |
469 | void |
495 | do_specials (void) |
470 | do_specials (void) |
496 | { |
471 | { |
497 | if (!(pticks % TICKS_PER_HOUR)) |
472 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
498 | adjust_daylight (); |
473 | adjust_daylight (); |
499 | |
474 | |
500 | if (!(pticks % 7)) |
475 | if (expect_false (!(pticks % 7))) |
501 | shstr::gc (); |
476 | shstr::gc (); |
502 | |
477 | |
503 | if (!(pticks % 2503)) |
478 | if (expect_false (!(pticks % 2503))) |
504 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
479 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
505 | |
480 | |
506 | if (!(pticks % 5003)) |
481 | if (expect_false (!(pticks % 5003))) |
507 | write_book_archive (); |
482 | write_book_archive (); |
508 | |
483 | |
509 | if (!(pticks % 5009)) |
484 | if (expect_false (!(pticks % 5009))) |
510 | clean_friendly_list (); |
485 | clean_friendly_list (); |
511 | |
486 | |
512 | if (!(pticks % 5011)) |
487 | if (expect_false (!(pticks % 5011))) |
513 | obsolete_parties (); |
488 | obsolete_parties (); |
514 | |
489 | |
515 | if (!(pticks % 12503)) |
490 | if (expect_false (!(pticks % 12503))) |
516 | fix_luck (); |
491 | fix_luck (); |
517 | } |
492 | } |
518 | |
493 | |
519 | void |
494 | void |
520 | server_tick () |
495 | server_tick () |
521 | { |
496 | { |
522 | // first do the user visible stuff |
497 | // first do the user visible stuff |
523 | doeric_server (); |
|
|
524 | INVOKE_GLOBAL (CLOCK); |
498 | INVOKE_GLOBAL (CLOCK); |
525 | process_events (); /* "do" something with objects with speed */ |
499 | process_events (); // "do" something with objects with speed |
526 | flush_sockets (); |
500 | client::clock (); // draw client maps etc. |
527 | |
501 | |
528 | // then do some bookkeeping, should not really be here |
502 | // then do some bookkeeping, should not really be here |
529 | do_specials (); /* Routines called from time to time. */ |
503 | do_specials (); /* Routines called from time to time. */ |
530 | attachable::check_mortals (); |
504 | attachable::check_mortals (); |
531 | |
505 | |