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Comparing deliantra/server/server/main.C (file contents):
Revision 1.104 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.116 by root, Sun Sep 9 06:56:10 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 43
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
241 flag = 0; 237 flag = 0;
242 for_all_players (pl) 238 for_all_players (pl)
243 { 239 {
244 pl->refcnt_chk (); 240 pl->refcnt_chk ();
245 241
246 if (!pl->ob || !pl->ns || !pl->ob->active) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 243 continue;
248 244
249 if (pl->ob->speed_left > 0.f && pl->ns)
250 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
251 flag = 1; 246 flag = 1;
252 247 }
253 /* If the player is not actively playing, don't make a 248 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 249
264 for_all_players (pl) 250 for_all_players (pl)
265 { 251 {
266 object *ob = pl->ob; 252 object *ob = pl->ob;
267 253
268 if (!ob || !pl->ns || !ob->active) 254 if (expect_false (!ob || !pl->ns || !ob->active))
269 continue; 255 continue;
270
271 // process_events might steal us one speed slot, so adjust accordingly
272 if (ob->speed_left > 0.f)
273 ++ob->speed_left;
274 256
275 do_some_living (ob); 257 do_some_living (ob);
276 } 258 }
277} 259}
278 260
280process_players2 () 262process_players2 ()
281{ 263{
282 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
283 for_all_players (pl) 265 for_all_players (pl)
284 { 266 {
285 if (pl->has_hit) 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
286 {
287 pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ());
288
289 if (pl->ob->speed_left > 0.f)
290 pl->has_hit = 0;
291 }
292 else
293 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 } 269 }
295} 270}
296 271
297void 272void
298process_events () 273process_events ()
300 process_players1 (); 275 process_players1 ();
301 276
302 for_all_actives (op) 277 for_all_actives (op)
303 { 278 {
304 /* Now process op */ 279 /* Now process op */
305 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
306 { 281 {
307 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
308 op->set_speed (0); 283 op->set_speed (0);
309 continue; 284 continue;
310 } 285 }
311 286
312 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
313 { 288 {
314 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
315 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
316 op->set_speed (0); 291 op->set_speed (0);
317 continue; 292 continue;
318 } 293 }
319 294
320 if (op->flag [FLAG_REMOVED]) 295 if (expect_false (op->flag [FLAG_REMOVED]))
321 { 296 {
322 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
323 op->debug_desc ()); 298 op->debug_desc ());
324 op->set_speed (0); 299 op->set_speed (0);
325 continue; 300 continue;
368 343
369// send all clients some informational text 344// send all clients some informational text
370static void 345static void
371cleanup_inform (const char *cause, bool make_core) 346cleanup_inform (const char *cause, bool make_core)
372{ 347{
373 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
374 349
375 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
376 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
377 352
378 if (make_core) 353 if (make_core)
379 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
380 else 355 else
381 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
382 357
383 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
384 359
385 flush_sockets (); 360 client::flush_sockets ();
386} 361}
387 362
388/* clean up everything before exiting */ 363/* clean up everything before exiting */
389void 364void
390cleanup (const char *cause, bool make_core) 365cleanup (const char *cause, bool make_core)
418 cfperl_cleanup (make_core); 393 cfperl_cleanup (make_core);
419 _exit (1); 394 _exit (1);
420 } 395 }
421 else 396 else
422 { 397 {
423 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
424 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
425 flush_sockets (); 400 client::flush_sockets ();
426 cfperl_cleanup (make_core); 401 cfperl_cleanup (make_core);
427 _exit (0); 402 _exit (0);
428 } 403 }
429}
430
431int
432forbid_play (void)
433{
434#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
435 char buf[MAX_BUF], day[MAX_BUF];
436 FILE *fp;
437 time_t clock;
438 struct tm *tm;
439 int i, start, stop, forbit = 0, comp;
440
441 clock = time (NULL);
442 tm = (struct tm *) localtime (&clock);
443
444 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
445 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
446 return 0;
447
448 while (fgets (buf, MAX_BUF, fp))
449 {
450 if (buf[0] == '#')
451 continue;
452
453 if (!strncmp (buf, "msg", 3))
454 {
455 if (forbit)
456 while (fgets (buf, MAX_BUF, fp)) /* print message */
457 fputs (buf, logfile);
458 break;
459 }
460 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
461 {
462 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
463 continue;
464 }
465
466 for (i = 0; i < 7; i++)
467 {
468 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
469 forbit = 1;
470 }
471 }
472
473 close_and_delete (fp, comp);
474
475 return forbit;
476#else
477 return 0;
478#endif
479} 404}
480 405
481/* 406/*
482 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
483 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
492 * doing the various things. 417 * doing the various things.
493 */ 418 */
494void 419void
495do_specials (void) 420do_specials (void)
496{ 421{
497 if (!(pticks % TICKS_PER_HOUR)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
498 adjust_daylight (); 423 adjust_daylight ();
499 424
500 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
501 shstr::gc (); 426 shstr::gc ();
502 427
503 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
504 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
505 430
506 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
507 write_book_archive (); 432 write_book_archive ();
508 433
509 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
510 clean_friendly_list (); 435 clean_friendly_list ();
511 436
512 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
513 obsolete_parties (); 438 obsolete_parties ();
514 439
515 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
516 fix_luck (); 441 fix_luck ();
517} 442}
518 443
519void 444void
520server_tick () 445server_tick ()
521{ 446{
522 // first do the user visible stuff 447 // first do the user visible stuff
523 doeric_server ();
524 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
525 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
526 flush_sockets (); 450 client::clock (); // draw client maps etc.
527 451
528 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
529 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
530 attachable::check_mortals (); 454 attachable::check_mortals ();
531 455
594 for (;;) 518 for (;;)
595 cfperl_main (); 519 cfperl_main ();
596} 520}
597#endif 521#endif
598 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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