ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
(Generate patch)

Comparing deliantra/server/server/main.C (file contents):
Revision 1.104 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.126 by root, Sun Apr 20 06:20:38 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
28 27
29#include <sproto.h> 28#include <sproto.h>
30#include <time.h> 29#include <time.h>
31 30
31#include <glib.h>
32
32#include <../random_maps/random_map.h> 33#include <../random_maps/random_map.h>
33#include <../random_maps/rproto.h> 34#include <../random_maps/rproto.h>
34#include "path.h" 35#include "path.h"
35 36
36static char days[7][4] = { 37static char days[7][4] = {
38}; 39};
39 40
40void 41void
41version (object *op) 42version (object *op)
42{ 43{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
47 45
46#if 0
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, ""); 51 new_draw_info (NDI_UNIQUE, 0, op, "");
98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, ""); 100 new_draw_info (NDI_UNIQUE, 0, op, "");
102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102#endif
103} 103}
104 104
105/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player 107 * savebed map may no longer exist, so we make sure the player
126 * the function that calls this should figure them out. 126 * the function that calls this should figure them out.
127 */ 127 */
128void 128void
129object::enter_map (maptile *newmap, int x, int y) 129object::enter_map (maptile *newmap, int x, int y)
130{ 130{
131 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) 131 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
132 return; 132 return;
133 133
134 if (out_of_map (newmap, x, y)) 134 if (out_of_map (newmap, x, y))
135 { 135 {
136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
151 151
152 // remove, so stupid ob_locked does not trigger a failure 152 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 153 remove ();
154 154
155 /* try to find a spot for the player */ 155 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 156 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 157 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 158 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 159 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 160 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 161 * if other spaces around are available.
241 flag = 0; 241 flag = 0;
242 for_all_players (pl) 242 for_all_players (pl)
243 { 243 {
244 pl->refcnt_chk (); 244 pl->refcnt_chk ();
245 245
246 if (!pl->ob || !pl->ns || !pl->ob->active) 246 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 247 continue;
248 248
249 if (pl->ob->speed_left > 0.f && pl->ns)
250 if (handle_newcs_player (pl->ob)) 249 if (handle_newcs_player (pl->ob))
251 flag = 1; 250 flag = 1;
252 251 }
253 /* If the player is not actively playing, don't make a 252 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 253
264 for_all_players (pl) 254 for_all_players (pl)
265 { 255 {
266 object *ob = pl->ob; 256 object *ob = pl->ob;
267 257
268 if (!ob || !pl->ns || !ob->active) 258 if (expect_false (!ob || !pl->ns || !ob->active))
269 continue; 259 continue;
270
271 // process_events might steal us one speed slot, so adjust accordingly
272 if (ob->speed_left > 0.f)
273 ++ob->speed_left;
274 260
275 do_some_living (ob); 261 do_some_living (ob);
276 } 262 }
277} 263}
278 264
280process_players2 () 266process_players2 ()
281{ 267{
282 /* Then check if any players should use weapon-speed instead of speed */ 268 /* Then check if any players should use weapon-speed instead of speed */
283 for_all_players (pl) 269 for_all_players (pl)
284 { 270 {
285 if (pl->has_hit) 271 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
286 {
287 pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ());
288
289 if (pl->ob->speed_left > 0.f)
290 pl->has_hit = 0;
291 }
292 else
293 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 272 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 } 273 }
295} 274}
296 275
297void 276void
298process_events () 277process_events ()
300 process_players1 (); 279 process_players1 ();
301 280
302 for_all_actives (op) 281 for_all_actives (op)
303 { 282 {
304 /* Now process op */ 283 /* Now process op */
305 if (QUERY_FLAG (op, FLAG_FREED)) 284 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
306 { 285 {
307 LOG (llevError, "BUG: process_events(): Free object on list\n"); 286 LOG (llevError, "BUG: process_events(): Free object on list\n");
308 op->set_speed (0); 287 op->set_speed (0);
309 continue; 288 continue;
310 } 289 }
311 290
312 if (!op->has_active_speed ()) 291 if (expect_false (!op->has_active_speed ()))
313 { 292 {
314 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 293 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
315 "but is on active list\n", op->debug_desc (), op->speed); 294 "but is on active list\n", op->debug_desc (), op->speed);
316 op->set_speed (0); 295 op->set_speed (0);
317 continue; 296 continue;
318 } 297 }
319 298
320 if (op->flag [FLAG_REMOVED]) 299 if (expect_false (op->flag [FLAG_REMOVED]))
321 { 300 {
322 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 301 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
323 op->debug_desc ()); 302 op->debug_desc ());
324 op->set_speed (0); 303 op->set_speed (0);
325 continue; 304 continue;
368 347
369// send all clients some informational text 348// send all clients some informational text
370static void 349static void
371cleanup_inform (const char *cause, bool make_core) 350cleanup_inform (const char *cause, bool make_core)
372{ 351{
373 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 352 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
374 353
375 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 354 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
376 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 355 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
377 356
378 if (make_core) 357 if (make_core)
379 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 358 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
380 else 359 else
381 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 360 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
382 361
383 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 362 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
384 363
385 flush_sockets (); 364 client::flush_sockets ();
386} 365}
387 366
388/* clean up everything before exiting */ 367/* clean up everything before exiting */
389void 368void
390cleanup (const char *cause, bool make_core) 369cleanup (const char *cause, bool make_core)
409 388
410 LOG (llevDebug, "running cleanup handlers.\n"); 389 LOG (llevDebug, "running cleanup handlers.\n");
411 INVOKE_GLOBAL (CLEANUP); 390 INVOKE_GLOBAL (CLEANUP);
412 391
413 LOG (llevDebug, "cleanup done.\n"); 392 LOG (llevDebug, "cleanup done.\n");
393
394 log_cleanup ();
414 395
415 if (make_core) 396 if (make_core)
416 { 397 {
417 cleanup_inform (cause, make_core); 398 cleanup_inform (cause, make_core);
418 cfperl_cleanup (make_core); 399 cfperl_cleanup (make_core);
419 _exit (1); 400 _exit (1);
420 } 401 }
421 else 402 else
422 { 403 {
423 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 404 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
424 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 405 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
425 flush_sockets (); 406 client::flush_sockets ();
426 cfperl_cleanup (make_core); 407 cfperl_cleanup (make_core);
427 _exit (0); 408 _exit (0);
428 } 409 }
429}
430
431int
432forbid_play (void)
433{
434#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
435 char buf[MAX_BUF], day[MAX_BUF];
436 FILE *fp;
437 time_t clock;
438 struct tm *tm;
439 int i, start, stop, forbit = 0, comp;
440
441 clock = time (NULL);
442 tm = (struct tm *) localtime (&clock);
443
444 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
445 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
446 return 0;
447
448 while (fgets (buf, MAX_BUF, fp))
449 {
450 if (buf[0] == '#')
451 continue;
452
453 if (!strncmp (buf, "msg", 3))
454 {
455 if (forbit)
456 while (fgets (buf, MAX_BUF, fp)) /* print message */
457 fputs (buf, logfile);
458 break;
459 }
460 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
461 {
462 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
463 continue;
464 }
465
466 for (i = 0; i < 7; i++)
467 {
468 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
469 forbit = 1;
470 }
471 }
472
473 close_and_delete (fp, comp);
474
475 return forbit;
476#else
477 return 0;
478#endif
479} 410}
480 411
481/* 412/*
482 * do_specials() is a collection of functions to call from time to time. 413 * do_specials() is a collection of functions to call from time to time.
483 * Modified 2000-1-14 MSW to use the global pticks count to determine how 414 * Modified 2000-1-14 MSW to use the global pticks count to determine how
492 * doing the various things. 423 * doing the various things.
493 */ 424 */
494void 425void
495do_specials (void) 426do_specials (void)
496{ 427{
428 shstr::gc ();
429 archetype::gc ();
430
497 if (!(pticks % TICKS_PER_HOUR)) 431 if (expect_false (!(pticks % TICKS_PER_HOUR)))
498 adjust_daylight (); 432 adjust_daylight ();
499 433
500 if (!(pticks % 7))
501 shstr::gc ();
502
503 if (!(pticks % 2503)) 434 if (expect_false (!(pticks % 2503)))
504 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 435 fix_weight (); /* Hack to fix weightproblems caused by bugs */
505 436
506 if (!(pticks % 5003)) 437 if (expect_false (!(pticks % 5003)))
507 write_book_archive (); 438 write_book_archive ();
508 439
509 if (!(pticks % 5009)) 440 if (expect_false (!(pticks % 5009)))
510 clean_friendly_list (); 441 clean_friendly_list ();
511 442
512 if (!(pticks % 5011)) 443 if (expect_false (!(pticks % 5011)))
513 obsolete_parties (); 444 obsolete_parties ();
514 445
515 if (!(pticks % 12503)) 446 if (expect_false (!(pticks % 12503)))
516 fix_luck (); 447 fix_luck ();
517} 448}
518 449
519void 450void
520server_tick () 451server_tick ()
521{ 452{
522 // first do the user visible stuff 453 // first do the user visible stuff
523 doeric_server ();
524 INVOKE_GLOBAL (CLOCK); 454 INVOKE_GLOBAL (CLOCK);
525 process_events (); /* "do" something with objects with speed */ 455 process_events (); // "do" something with objects with speed
526 flush_sockets (); 456 client::clock (); // draw client maps etc.
527 457
528 // then do some bookkeeping, should not really be here 458 // then do some bookkeeping, should not really be here
529 do_specials (); /* Routines called from time to time. */ 459 do_specials (); /* Routines called from time to time. */
530 attachable::check_mortals (); 460 attachable::check_mortals ();
531 461
585main (int argc, char **argv) 515main (int argc, char **argv)
586{ 516{
587 settings.argc = argc; 517 settings.argc = argc;
588 settings.argv = argv; 518 settings.argv = argv;
589 519
520 g_thread_init (0); // for the slice allocator only
521
590 init (argc, argv); 522 init (argc, argv);
591
592 initPlugins ();
593 523
594 for (;;) 524 for (;;)
595 cfperl_main (); 525 cfperl_main ();
596} 526}
597#endif 527#endif
598 528
529#if 0
530int xyzzy ()
531{
532 return rndm(8);
533}
534
535void xyzzy (object_ptr &a, object_ptr &o)
536{
537 asm volatile ("int3");
538 a = o;
539 asm volatile ("int3");
540}
541#endif
542

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines