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Comparing deliantra/server/server/main.C (file contents):
Revision 1.101 by root, Sat May 12 20:21:54 2007 UTC vs.
Revision 1.111 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
27#include <tod.h> 27#include <tod.h>
38}; 38};
39 39
40void 40void
41version (object *op) 41version (object *op)
42{ 42{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 44
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
241 flag = 0; 238 flag = 0;
242 for_all_players (pl) 239 for_all_players (pl)
243 { 240 {
244 pl->refcnt_chk (); 241 pl->refcnt_chk ();
245 242
246 if (!pl->ob || !pl->ns || !pl->ob->active) 243 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 244 continue;
248 245
249 if (pl->ob->speed_left > 0 && pl->ns)
250 if (handle_newcs_player (pl->ob)) 246 if (handle_newcs_player (pl->ob))
251 flag = 1; 247 flag = 1;
252 248 }
253 /* If the player is not actively playing, don't make a 249 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 250
264 for_all_players (pl) 251 for_all_players (pl)
265 { 252 {
253 object *ob = pl->ob;
254
266 if (!pl->ob || !pl->ns || !pl->ob->active) 255 if (expect_false (!ob || !pl->ns || !ob->active))
267 continue; 256 continue;
268 257
269 if (settings.casting_time)
270 {
271 if (pl->ob->casting_time > 0)
272 {
273 pl->ob->casting_time--;
274 pl->ob->start_holding = 1;
275 }
276
277 /* set spell_state so we can update the range in stats field */
278 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
279 pl->ob->start_holding = 0;
280 }
281
282 do_some_living (pl->ob); 258 do_some_living (ob);
283 } 259 }
284} 260}
285 261
286static void 262static void
287process_players2 () 263process_players2 ()
288{ 264{
289 /* Then check if any players should use weapon-speed instead of speed */ 265 /* Then check if any players should use weapon-speed instead of speed */
290 for_all_players (pl) 266 for_all_players (pl)
291 { 267 {
292 /* The code that did weapon_sp handling here was out of place - 268 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
293 * this isn't called until after the player has finished her 269 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 * actions, and is thus out of place. All we do here is bounds
295 * checking.
296 */
297 if (pl->has_hit)
298 {
299 if (pl->ob->speed_left > pl->weapon_sp)
300 pl->ob->speed_left = pl->weapon_sp;
301
302 /* This needs to be here - if the player is running, we need to
303 * clear this each tick, but new commands are not being received
304 * so execute_newserver_command() is never called
305 */
306 pl->has_hit = 0;
307 }
308 else if (pl->ob->speed_left > pl->ob->speed)
309 pl->ob->speed_left = pl->ob->speed;
310 } 270 }
311} 271}
312 272
313void 273void
314process_events () 274process_events ()
316 process_players1 (); 276 process_players1 ();
317 277
318 for_all_actives (op) 278 for_all_actives (op)
319 { 279 {
320 /* Now process op */ 280 /* Now process op */
321 if (QUERY_FLAG (op, FLAG_FREED)) 281 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
322 { 282 {
323 LOG (llevError, "BUG: process_events(): Free object on list\n"); 283 LOG (llevError, "BUG: process_events(): Free object on list\n");
324 op->set_speed (0); 284 op->set_speed (0);
325 continue; 285 continue;
326 } 286 }
327 287
328 if (!op->has_active_speed ()) 288 if (expect_false (!op->has_active_speed ()))
329 { 289 {
330 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 290 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
331 "but is on active list\n", op->debug_desc (), op->speed); 291 "but is on active list\n", op->debug_desc (), op->speed);
332 op->set_speed (0); 292 op->set_speed (0);
333 continue; 293 continue;
334 } 294 }
335 295
336 if (op->flag [FLAG_REMOVED]) 296 if (expect_false (op->flag [FLAG_REMOVED]))
337 { 297 {
338 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 298 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
339 op->debug_desc ()); 299 op->debug_desc ());
340 op->set_speed (0); 300 op->set_speed (0);
341 continue; 301 continue;
344 /* Animate the object. Bug or feature that anim_speed 304 /* Animate the object. Bug or feature that anim_speed
345 * is based on ticks, and not the creatures speed? 305 * is based on ticks, and not the creatures speed?
346 */ 306 */
347 if (op->anim_speed && op->last_anim >= op->anim_speed) 307 if (op->anim_speed && op->last_anim >= op->anim_speed)
348 { 308 {
349 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 309 animate_object (op, op->contr ? op->facing : op->direction);
350
351 op->last_anim = 1; 310 op->last_anim = 1;
352 } 311 }
353 else 312 else
354 op->last_anim++; 313 ++op->last_anim;
355 314
356 if (op->speed_left > 0) 315 if (op->speed_left > 0.f)
357 { 316 {
358 --op->speed_left; 317 --op->speed_left;
359 process_object (op); 318 process_object (op);
360 319
361 if (op->destroyed ()) 320 if (op->destroyed ())
362 continue; 321 continue;
363 } 322 }
364 323
365 if (settings.casting_time == TRUE && op->casting_time > 0) 324 if (!op->contr)
366 op->casting_time--; 325 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
367
368 if (op->speed_left <= 0)
369 op->speed_left += FABS (op->speed);
370 } 326 }
371 327
372 process_players2 (); 328 process_players2 ();
373} 329}
374 330
390static void 346static void
391cleanup_inform (const char *cause, bool make_core) 347cleanup_inform (const char *cause, bool make_core)
392{ 348{
393 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 349 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
394 350
395 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 351 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
396 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 352 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
397 353
398 if (make_core) 354 if (make_core)
399 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 355 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
400 else 356 else
401 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 357 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
402 358
403 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 359 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
404 360
405 flush_sockets (); 361 flush_sockets ();
406} 362}
407 363
408/* clean up everything before exiting */ 364/* clean up everything before exiting */
438 cfperl_cleanup (make_core); 394 cfperl_cleanup (make_core);
439 _exit (1); 395 _exit (1);
440 } 396 }
441 else 397 else
442 { 398 {
443 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 399 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
444 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 400 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
445 flush_sockets (); 401 flush_sockets ();
446 cfperl_cleanup (make_core); 402 cfperl_cleanup (make_core);
447 _exit (0); 403 _exit (0);
448 } 404 }
449} 405}
512 * doing the various things. 468 * doing the various things.
513 */ 469 */
514void 470void
515do_specials (void) 471do_specials (void)
516{ 472{
517 if (!(pticks % TICKS_PER_HOUR)) 473 if (expect_false (!(pticks % TICKS_PER_HOUR)))
518 adjust_daylight (); 474 adjust_daylight ();
519 475
520 if (!(pticks % 7)) 476 if (expect_false (!(pticks % 7)))
521 shstr::gc (); 477 shstr::gc ();
522 478
523 if (!(pticks % 2503)) 479 if (expect_false (!(pticks % 2503)))
524 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 480 fix_weight (); /* Hack to fix weightproblems caused by bugs */
525 481
526 if (!(pticks % 5003)) 482 if (expect_false (!(pticks % 5003)))
527 write_book_archive (); 483 write_book_archive ();
528 484
529 if (!(pticks % 5009)) 485 if (expect_false (!(pticks % 5009)))
530 clean_friendly_list (); 486 clean_friendly_list ();
531 487
532 if (!(pticks % 5011)) 488 if (expect_false (!(pticks % 5011)))
533 obsolete_parties (); 489 obsolete_parties ();
534 490
535 if (!(pticks % 12503)) 491 if (expect_false (!(pticks % 12503)))
536 fix_luck (); 492 fix_luck ();
537} 493}
538 494
539void 495void
540server_tick () 496server_tick ()

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