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Comparing deliantra/server/server/main.C (file contents):
Revision 1.76 by root, Wed Jan 3 20:08:04 2007 UTC vs.
Revision 1.111 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
38 31
39#include <../random_maps/random_map.h> 32#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 33#include <../random_maps/rproto.h>
45}; 38};
46 39
47void 40void
48version (object *op) 41version (object *op)
49{ 42{
50 if (op)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54 44
55 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
49 new_draw_info (NDI_UNIQUE, 0, op, "");
50 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
59 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 51 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 52 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 87 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99 91 new_draw_info (NDI_UNIQUE, 0, op, "");
100 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 94 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 99 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
107} 100}
108 101
109/* This is a basic little function to put the player back to his 102/* This is a basic little function to put the player back to his
110 * savebed. We do some error checking - its possible that the 103 * savebed. We do some error checking - its possible that the
147 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 140 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 return; 141 return;
149 } 142 }
150 } 143 }
151 144
152 if (map && map != newmap) 145 if (contr && map != newmap && map)
153 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 146 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154 return; 147 return;
155 148
156 /* If it is a player login, he has yet to be inserted anyplace. 149 // remove, so stupid ob_locked does not trigger a failure
157 * otherwise, we need to deal with removing the player here.
158 */
159 remove (); 150 remove ();
160 151
161 /* try to find a spot for the player */ 152 /* try to find a spot for the player */
162 if (ob_blocked (this, newmap, x, y)) 153 if (ob_blocked (this, newmap, x, y))
163 { /* First choice blocked */ 154 { /* First choice blocked */
185 else 176 else
186 /* not much we can do in this case. */ 177 /* not much we can do in this case. */
187 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 178 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
188 } 179 }
189 180
190 if (map != newmap && contr) 181 if (contr && map != newmap)
191 { 182 {
192 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 183 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193 return; 184 return;
194 185
195 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 186 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
200 this->y = y; 191 this->y = y;
201 map = newmap; 192 map = newmap;
202 193
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 194 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 195
205 enemy = NULL; 196 enemy = 0;
206 197
207 if (contr) 198 if (contr)
208 { 199 {
209 contr->maplevel = newmap->path; 200 contr->maplevel = newmap->path;
210 contr->count = 0; 201 contr->count = 0;
211 } 202 }
212 203
213 /* Update any golems */ 204 /* Update any golems */
214 if (type == PLAYER && contr->ranges[range_golem]) 205 if (type == PLAYER)
215 { 206 if (object *golem = contr->golem)
216 int i = find_free_spot (contr->ranges[range_golem], newmap,
217 x, y, 1, SIZEOFFREE);
218
219 contr->ranges[range_golem]->remove ();
220
221 if (i == -1)
222 { 207 {
223 remove_friendly_object (contr->ranges[range_golem]); 208 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
224 contr->ranges[range_golem]->destroy (); 209
225 contr->ranges[range_golem] = 0; 210 if (i < 0)
226 } 211 golem->destroy ();
227 else 212 else
228 {
229 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
230 { 213 {
231 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); 214 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
232 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); 215 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
233 tmp->map = newmap;
234 } 216 }
235
236 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237 contr->ranges[range_golem]->direction =
238 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 } 217 }
240 }
241 218
242 /* since the players map is already loaded, we don't need to worry 219 /* since the players map is already loaded, we don't need to worry
243 * about pending objects. 220 * about pending objects.
244 */ 221 */
245 remove_all_pets (newmap); 222 remove_all_pets (newmap);
253 * is needed after the players have been updated. 230 * is needed after the players have been updated.
254 */ 231 */
255static void 232static void
256process_players1 () 233process_players1 ()
257{ 234{
258 int flag;
259
260 /* Basically, we keep looping until all the players have done their actions. */ 235 /* Basically, we keep looping until all the players have done their actions. */
261 for (flag = 1; flag != 0;) 236 for (int flag = 1; flag != 0;)
262 { 237 {
263 flag = 0; 238 flag = 0;
264 for_all_players (pl) 239 for_all_players (pl)
265 { 240 {
266 pl->refcnt_chk (); 241 pl->refcnt_chk ();
267 242
268 if (!pl->ob || !pl->ns || !pl->ob->active ()) 243 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
269 continue; 244 continue;
270 245
271 if (pl->ob->speed_left > 0)
272 if (handle_newcs_player (pl->ob)) 246 if (handle_newcs_player (pl->ob))
273 flag = 1; 247 flag = 1;
274
275 /* If the player is not actively playing, don't make a
276 * backup save - nothing to save anyway. Plus, the
277 * map may not longer be valid. This can happen when the
278 * player quits - they exist for purposes of tracking on the map,
279 * but don't actually reside on any actual map.
280 */
281 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
282 continue;
283
284#ifdef AUTOSAVE
285 /* check for ST_PLAYING state so that we don't try to save off when
286 * the player is logging in.
287 */
288 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
289 {
290 pl->ob->contr->save ();
291 pl->last_save_tick = pticks;
292 } 248 }
293#endif 249 }
294 } /* end of for loop for all the players */
295 } /* for flag */
296 250
297 for_all_players (pl) 251 for_all_players (pl)
298 { 252 {
253 object *ob = pl->ob;
254
299 if (!pl->ob || !pl->ns || !pl->ob->active ()) 255 if (expect_false (!ob || !pl->ns || !ob->active))
300 continue; 256 continue;
301 257
302 if (settings.casting_time)
303 {
304 if (pl->ob->casting_time > 0)
305 {
306 pl->ob->casting_time--;
307 pl->ob->start_holding = 1;
308 }
309
310 /* set spell_state so we can update the range in stats field */
311 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
312 pl->ob->start_holding = 0;
313 }
314
315 do_some_living (pl->ob); 258 do_some_living (ob);
316 } 259 }
317} 260}
318 261
319static void 262static void
320process_players2 () 263process_players2 ()
321{ 264{
322 /* Then check if any players should use weapon-speed instead of speed */ 265 /* Then check if any players should use weapon-speed instead of speed */
323 for_all_players (pl) 266 for_all_players (pl)
324 { 267 {
325 /* The code that did weapon_sp handling here was out of place - 268 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
326 * this isn't called until after the player has finished there 269 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
327 * actions, and is thus out of place. All we do here is bounds
328 * checking.
329 */
330 if (pl->has_hit)
331 {
332 if (pl->ob->speed_left > pl->weapon_sp)
333 pl->ob->speed_left = pl->weapon_sp;
334
335 /* This needs to be here - if the player is running, we need to
336 * clear this each tick, but new commands are not being received
337 * so execute_newserver_command() is never called
338 */
339 pl->has_hit = 0;
340 }
341 else if (pl->ob->speed_left > pl->ob->speed)
342 pl->ob->speed_left = pl->ob->speed;
343 } 270 }
344} 271}
345 272
346void 273void
347process_events () 274process_events ()
348{ 275{
349 object *op;
350
351 static object_ptr marker_;
352
353 if (!marker_)
354 marker_ = object::create ();
355
356 object *marker = marker_;
357
358 process_players1 (); 276 process_players1 ();
359 277
360 marker->active_next = active_objects; 278 for_all_actives (op)
361
362 if (marker->active_next)
363 marker->active_next->active_prev = marker;
364
365 marker->active_prev = 0;
366 active_objects = marker;
367
368 while (marker->active_next)
369 { 279 {
370 op = marker->active_next;
371
372 /* Move marker forward - swap op and marker */
373 op->active_prev = marker->active_prev;
374
375 if (op->active_prev)
376 op->active_prev->active_next = op;
377 else
378 active_objects = op;
379
380 marker->active_next = op->active_next;
381
382 if (marker->active_next)
383 marker->active_next->active_prev = marker;
384
385 marker->active_prev = op;
386 op->active_next = marker;
387
388 /* Now process op */ 280 /* Now process op */
389 if (QUERY_FLAG (op, FLAG_FREED)) 281 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
390 { 282 {
391 LOG (llevError, "BUG: process_events(): Free object on list\n"); 283 LOG (llevError, "BUG: process_events(): Free object on list\n");
392 op->set_speed (0); 284 op->set_speed (0);
393 continue; 285 continue;
394 } 286 }
395 287
396 /* I've seen occasional crashes due to this - the object is removed,
397 * and thus the map it points to (last map it was on) may be bogus
398 * The real bug is to try to find out the cause of this - someone
399 * is probably calling remove_ob without either an insert_ob or
400 * free_object afterwards, leaving an object dangling. But I'd
401 * rather log this and continue on instead of crashing.
402 * Don't remove players - when a player quits, the object is in
403 * sort of a limbo, of removed, but something we want to keep
404 * around.
405 */
406 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
407 {
408 LOG (llevError, "BUG: process_events(): Removed object on list\n");
409 char *dump = dump_object (op);
410 LOG (llevError, dump);
411 free (dump);
412 op->destroy ();
413 continue;
414 }
415
416 if (!op->has_active_speed ()) 288 if (expect_false (!op->has_active_speed ()))
417 { 289 {
418 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 290 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
419 "but is on active list\n", op->debug_desc (), op->speed); 291 "but is on active list\n", op->debug_desc (), op->speed);
420 op->set_speed (0); 292 op->set_speed (0);
421 continue; 293 continue;
422 } 294 }
423 295
424 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 296 if (expect_false (op->flag [FLAG_REMOVED]))
425 { 297 {
426 LOG (llevError, "BUG: process_events(): Object without map or " 298 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
427 "inventory is on active list: %s (%d)\n", &op->name, op->count); 299 op->debug_desc ());
428 op->set_speed (0); 300 op->set_speed (0);
429 continue; 301 continue;
430 } 302 }
431 303
432 /* Animate the object. Bug or feature that anim_speed 304 /* Animate the object. Bug or feature that anim_speed
433 * is based on ticks, and not the creatures speed? 305 * is based on ticks, and not the creatures speed?
434 */ 306 */
435 if (op->anim_speed && op->last_anim >= op->anim_speed) 307 if (op->anim_speed && op->last_anim >= op->anim_speed)
436 { 308 {
437 if ((op->type == PLAYER))
438 animate_object (op, op->facing);
439 else
440 animate_object (op, op->direction); 309 animate_object (op, op->contr ? op->facing : op->direction);
441
442 op->last_anim = 1; 310 op->last_anim = 1;
443 } 311 }
444 else 312 else
445 op->last_anim++; 313 ++op->last_anim;
446 314
447 if (op->speed_left > 0) 315 if (op->speed_left > 0.f)
448 {
449#if 0
450 /* I've seen occasional crashes in move_symptom() with it
451 * crashing because op is removed - add some debugging to
452 * track if it is removed at this point.
453 * This unfortunately is a bit too verbose it seems - not sure
454 * why - I think what happens is a map is freed or something and
455 * some objects get 'lost' - removed never to be reclaimed.
456 * removed objects generally shouldn't exist.
457 */
458 if (QUERY_FLAG (op, FLAG_REMOVED))
459 { 316 {
460 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
461 }
462#endif
463 --op->speed_left; 317 --op->speed_left;
464 process_object (op); 318 process_object (op);
465 319
466 if (op->destroyed ()) 320 if (op->destroyed ())
467 continue; 321 continue;
468 } 322 }
469 323
470 if (settings.casting_time == TRUE && op->casting_time > 0) 324 if (!op->contr)
471 op->casting_time--; 325 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
472
473 if (op->speed_left <= 0)
474 op->speed_left += FABS (op->speed);
475 } 326 }
476
477 /* Remove marker object from active list */
478 if (marker->active_prev != NULL)
479 marker->active_prev->active_next = NULL;
480 else
481 active_objects = NULL;
482 327
483 process_players2 (); 328 process_players2 ();
484} 329}
485 330
486/* clean up everything before exiting */ 331/* clean up everything before exiting */
487void 332void
488emergency_save () 333emergency_save ()
489{ 334{
490 LOG (llevDebug, "emergency save begin.\n"); 335 LOG (llevDebug, "emergency save begin.\n");
491 336
492 LOG (llevDebug, "saving players.\n");
493 for_all_players (pl)
494 if (pl->enable_save)
495 {
496 pl->save (true);
497 pl->enable_save = true;
498 }
499
500// for_all_players (pl)
501// if (pl->ob)
502// pl->ob->remove ();
503
504 LOG (llevDebug, "saving maps.\n");
505 maptile::emergency_save (); 337 cfperl_emergency_save ();
506 338
507 LOG (llevDebug, "saving book archive.\n"); 339 LOG (llevDebug, "saving book archive.\n");
508 write_book_archive (); 340 write_book_archive ();
509 341
510 LOG (llevDebug, "emergency save done.\n"); 342 LOG (llevDebug, "emergency save done.\n");
511} 343}
512 344
345// send all clients some informational text
346static void
347cleanup_inform (const char *cause, bool make_core)
348{
349 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
350
351 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
352 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
353
354 if (make_core)
355 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
356 else
357 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
358
359 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
360
361 flush_sockets ();
362}
363
513/* clean up everything before exiting */ 364/* clean up everything before exiting */
514void 365void
515cleanup (bool make_core) 366cleanup (const char *cause, bool make_core)
516{ 367{
368 if (make_core)
369 fork_abort (cause);
370
371 LOG (llevError, "cleanup cause: %s\n", cause);
372
373 if (!make_core)
374 cleanup_inform (cause, make_core);
375
517 LOG (llevDebug, "cleanup begin.\n"); 376 LOG (llevDebug, "cleanup begin.\n");
518 377
519 if (init_done && !in_cleanup) 378 if (init_done && !in_cleanup)
520 { 379 {
521 in_cleanup = true; 380 in_cleanup = true;
528 INVOKE_GLOBAL (CLEANUP); 387 INVOKE_GLOBAL (CLEANUP);
529 388
530 LOG (llevDebug, "cleanup done.\n"); 389 LOG (llevDebug, "cleanup done.\n");
531 390
532 if (make_core) 391 if (make_core)
533 abort (); 392 {
393 cleanup_inform (cause, make_core);
394 cfperl_cleanup (make_core);
395 _exit (1);
396 }
534 else 397 else
398 {
399 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
400 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
401 flush_sockets ();
402 cfperl_cleanup (make_core);
535 _exit (0); 403 _exit (0);
404 }
536} 405}
537 406
538int 407int
539forbid_play (void) 408forbid_play (void)
540{ 409{
596 * done on the same tick, but that will happen very infrequently 465 * done on the same tick, but that will happen very infrequently
597 * 466 *
598 * I also think this code makes it easier to see how often we really are 467 * I also think this code makes it easier to see how often we really are
599 * doing the various things. 468 * doing the various things.
600 */ 469 */
601
602extern unsigned long todtick;
603
604void 470void
605do_specials (void) 471do_specials (void)
606{ 472{
607 if (!(pticks % PTICKS_PER_CLOCK)) 473 if (expect_false (!(pticks % TICKS_PER_HOUR)))
608 tick_the_clock (); 474 adjust_daylight ();
609 475
610 if (!(pticks % 7)) 476 if (expect_false (!(pticks % 7)))
611 shstr::gc (); 477 shstr::gc ();
612 478
613 if (!(pticks % 2503)) 479 if (expect_false (!(pticks % 2503)))
614 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 480 fix_weight (); /* Hack to fix weightproblems caused by bugs */
615 481
616 if (!(pticks % 5003)) 482 if (expect_false (!(pticks % 5003)))
617 write_book_archive (); 483 write_book_archive ();
618 484
619 if (!(pticks % 5009)) 485 if (expect_false (!(pticks % 5009)))
620 clean_friendly_list (); 486 clean_friendly_list ();
621 487
622 if (!(pticks % 5011)) 488 if (expect_false (!(pticks % 5011)))
623 obsolete_parties (); 489 obsolete_parties ();
624 490
625 if (!(pticks % 12503)) 491 if (expect_false (!(pticks % 12503)))
626 fix_luck (); 492 fix_luck ();
627} 493}
628 494
629void 495void
630server_tick () 496server_tick ()
640 attachable::check_mortals (); 506 attachable::check_mortals ();
641 507
642 ++pticks; 508 ++pticks;
643} 509}
644 510
511#if 0
512// used fro benchmarking (x86/amd64-specific)
513typedef unsigned long tval;
514typedef unsigned long long stamp64;
515
516extern inline tval
517stamp (void)
518{
519 tval tsc;
520 asm volatile ("rdtsc":"=a" (tsc)::"edx");
521
522 return tsc;
523}
524
525extern inline tval
526measure (tval t)
527{
528 tval tsc;
529 asm volatile ("rdtsc":"=a" (tsc)::"edx");
530
531 if (tsc > t)
532 return tsc - t;
533 else
534 return t - tsc;
535}
536
645int 537int
646main (int argc, char **argv) 538main (int argc, char **argv)
647{ 539{
540 rand_gen rg(0);
541 tval fastest = 0x7fffffff;
542 for (int loop = 10000; loop--; )
543 {
544 tval s = stamp ();
545 volatile int i = rg.get_int(25);
546 fastest = min (fastest, measure (s));
547 }
548
549 //printf ("fastest %d\n", fastest);
550 for (int i = 0; i < 1024*1024*3; ++i)
551 {
552 char c = rg.get_int (256);
553 write (2, &c, 1);
554 }
555}
556
557#else
558
559// normal main
560int
561main (int argc, char **argv)
562{
648 settings.argc = argc; 563 settings.argc = argc;
649 settings.argv = argv; 564 settings.argv = argv;
650 565
651 init (argc, argv); 566 init (argc, argv);
652 567
653 initPlugins (); 568 initPlugins ();
654 569
655 for (;;) 570 for (;;)
656 cfperl_main (); 571 cfperl_main ();
657
658 cleanup (true);
659} 572}
573#endif
660 574

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