1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | (at your option) any later version. |
11 | * any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | GNU General Public License for more details. |
16 | * for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
28 | |
28 | |
29 | #ifdef HAVE_DES_H |
|
|
30 | # include <des.h> |
|
|
31 | #else |
|
|
32 | # ifdef HAVE_CRYPT_H |
|
|
33 | # include <crypt.h> |
|
|
34 | # endif |
|
|
35 | #endif |
|
|
36 | |
|
|
37 | #include <sproto.h> |
29 | #include <sproto.h> |
38 | #include <time.h> |
30 | #include <time.h> |
39 | |
31 | |
40 | #include <../random_maps/random_map.h> |
32 | #include <../random_maps/random_map.h> |
41 | #include <../random_maps/rproto.h> |
33 | #include <../random_maps/rproto.h> |
… | |
… | |
46 | }; |
38 | }; |
47 | |
39 | |
48 | void |
40 | void |
49 | version (object *op) |
41 | version (object *op) |
50 | { |
42 | { |
51 | if (op) |
|
|
52 | clear_win_info (op); |
|
|
53 | |
|
|
54 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
55 | |
44 | |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
|
49 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
|
50 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
51 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
52 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
53 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
54 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
55 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
… | |
… | |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
86 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
100 | |
91 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
94 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
|
98 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
108 | } |
100 | } |
109 | |
101 | |
110 | /* This is a basic little function to put the player back to his |
102 | /* This is a basic little function to put the player back to his |
111 | * savebed. We do some error checking - its possible that the |
103 | * savebed. We do some error checking - its possible that the |
… | |
… | |
152 | |
144 | |
153 | if (contr && map != newmap && map) |
145 | if (contr && map != newmap && map) |
154 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
146 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
155 | return; |
147 | return; |
156 | |
148 | |
157 | /* If it is a player login, he has yet to be inserted anyplace. |
149 | // remove, so stupid ob_locked does not trigger a failure |
158 | * otherwise, we need to deal with removing the player here. |
|
|
159 | */ |
|
|
160 | remove (); |
150 | remove (); |
161 | |
151 | |
162 | /* try to find a spot for the player */ |
152 | /* try to find a spot for the player */ |
163 | if (ob_blocked (this, newmap, x, y)) |
153 | if (ob_blocked (this, newmap, x, y)) |
164 | { /* First choice blocked */ |
154 | { /* First choice blocked */ |
… | |
… | |
201 | this->y = y; |
191 | this->y = y; |
202 | map = newmap; |
192 | map = newmap; |
203 | |
193 | |
204 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
194 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
205 | |
195 | |
206 | enemy = NULL; |
196 | enemy = 0; |
207 | |
197 | |
208 | if (contr) |
198 | if (contr) |
209 | { |
199 | { |
210 | contr->maplevel = newmap->path; |
200 | contr->maplevel = newmap->path; |
211 | contr->count = 0; |
201 | contr->count = 0; |
212 | } |
202 | } |
213 | |
203 | |
214 | /* Update any golems */ |
204 | /* Update any golems */ |
215 | if (type == PLAYER && contr->ranges[range_golem]) |
205 | if (type == PLAYER) |
216 | { |
206 | if (object *golem = contr->golem) |
217 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
|
|
218 | x, y, 1, SIZEOFFREE); |
|
|
219 | |
|
|
220 | contr->ranges[range_golem]->remove (); |
|
|
221 | |
|
|
222 | if (i == -1) |
|
|
223 | { |
207 | { |
224 | remove_friendly_object (contr->ranges[range_golem]); |
208 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
225 | contr->ranges[range_golem]->destroy (); |
209 | |
226 | contr->ranges[range_golem] = 0; |
210 | if (i < 0) |
227 | } |
211 | golem->destroy (); |
228 | else |
212 | else |
229 | { |
|
|
230 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
|
|
231 | { |
213 | { |
232 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
214 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
233 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
215 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
234 | tmp->map = newmap; |
|
|
235 | } |
216 | } |
236 | |
|
|
237 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
|
|
238 | contr->ranges[range_golem]->direction = |
|
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239 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
240 | } |
217 | } |
241 | } |
|
|
242 | |
218 | |
243 | /* since the players map is already loaded, we don't need to worry |
219 | /* since the players map is already loaded, we don't need to worry |
244 | * about pending objects. |
220 | * about pending objects. |
245 | */ |
221 | */ |
246 | remove_all_pets (newmap); |
222 | remove_all_pets (newmap); |
… | |
… | |
254 | * is needed after the players have been updated. |
230 | * is needed after the players have been updated. |
255 | */ |
231 | */ |
256 | static void |
232 | static void |
257 | process_players1 () |
233 | process_players1 () |
258 | { |
234 | { |
259 | int flag; |
|
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260 | |
|
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261 | /* Basically, we keep looping until all the players have done their actions. */ |
235 | /* Basically, we keep looping until all the players have done their actions. */ |
262 | for (flag = 1; flag != 0;) |
236 | for (int flag = 1; flag != 0;) |
263 | { |
237 | { |
264 | flag = 0; |
238 | flag = 0; |
265 | for_all_players (pl) |
239 | for_all_players (pl) |
266 | { |
240 | { |
267 | pl->refcnt_chk (); |
241 | pl->refcnt_chk (); |
268 | |
242 | |
269 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
243 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
270 | continue; |
244 | continue; |
271 | |
245 | |
272 | if (pl->ob->speed_left > 0) |
|
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273 | if (handle_newcs_player (pl->ob)) |
246 | if (handle_newcs_player (pl->ob)) |
274 | flag = 1; |
247 | flag = 1; |
275 | |
|
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276 | /* If the player is not actively playing, don't make a |
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277 | * backup save - nothing to save anyway. Plus, the |
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278 | * map may not longer be valid. This can happen when the |
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279 | * player quits - they exist for purposes of tracking on the map, |
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280 | * but don't actually reside on any actual map. |
|
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281 | */ |
|
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282 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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283 | continue; |
|
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284 | |
|
|
285 | #ifdef AUTOSAVE |
|
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286 | /* check for ST_PLAYING state so that we don't try to save off when |
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287 | * the player is logging in. |
|
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288 | */ |
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289 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
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290 | { |
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291 | pl->ob->contr->save (); |
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292 | pl->last_save_tick = pticks; |
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293 | } |
248 | } |
294 | #endif |
249 | } |
295 | } /* end of for loop for all the players */ |
|
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296 | } /* for flag */ |
|
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297 | |
250 | |
298 | for_all_players (pl) |
251 | for_all_players (pl) |
299 | { |
252 | { |
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253 | object *ob = pl->ob; |
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254 | |
300 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
255 | if (expect_false (!ob || !pl->ns || !ob->active)) |
301 | continue; |
256 | continue; |
302 | |
257 | |
303 | if (settings.casting_time) |
|
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304 | { |
|
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305 | if (pl->ob->casting_time > 0) |
|
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306 | { |
|
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307 | pl->ob->casting_time--; |
|
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308 | pl->ob->start_holding = 1; |
|
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309 | } |
|
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310 | |
|
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311 | /* set spell_state so we can update the range in stats field */ |
|
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312 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
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313 | pl->ob->start_holding = 0; |
|
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314 | } |
|
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315 | |
|
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316 | do_some_living (pl->ob); |
258 | do_some_living (ob); |
317 | } |
259 | } |
318 | } |
260 | } |
319 | |
261 | |
320 | static void |
262 | static void |
321 | process_players2 () |
263 | process_players2 () |
322 | { |
264 | { |
323 | /* Then check if any players should use weapon-speed instead of speed */ |
265 | /* Then check if any players should use weapon-speed instead of speed */ |
324 | for_all_players (pl) |
266 | for_all_players (pl) |
325 | { |
267 | { |
326 | /* The code that did weapon_sp handling here was out of place - |
268 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
327 | * this isn't called until after the player has finished there |
269 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
328 | * actions, and is thus out of place. All we do here is bounds |
|
|
329 | * checking. |
|
|
330 | */ |
|
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331 | if (pl->has_hit) |
|
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332 | { |
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333 | if (pl->ob->speed_left > pl->weapon_sp) |
|
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334 | pl->ob->speed_left = pl->weapon_sp; |
|
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335 | |
|
|
336 | /* This needs to be here - if the player is running, we need to |
|
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337 | * clear this each tick, but new commands are not being received |
|
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338 | * so execute_newserver_command() is never called |
|
|
339 | */ |
|
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340 | pl->has_hit = 0; |
|
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341 | } |
|
|
342 | else if (pl->ob->speed_left > pl->ob->speed) |
|
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343 | pl->ob->speed_left = pl->ob->speed; |
|
|
344 | } |
270 | } |
345 | } |
271 | } |
346 | |
272 | |
347 | void |
273 | void |
348 | process_events () |
274 | process_events () |
349 | { |
275 | { |
350 | object *op; |
|
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351 | |
|
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352 | static object_ptr marker_; |
|
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353 | |
|
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354 | if (!marker_) |
|
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355 | marker_ = object::create (); |
|
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356 | |
|
|
357 | object *marker = marker_; |
|
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358 | |
|
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359 | process_players1 (); |
276 | process_players1 (); |
360 | |
277 | |
361 | marker->active_next = active_objects; |
278 | for_all_actives (op) |
362 | |
|
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363 | if (marker->active_next) |
|
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364 | marker->active_next->active_prev = marker; |
|
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365 | |
|
|
366 | marker->active_prev = 0; |
|
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367 | active_objects = marker; |
|
|
368 | |
|
|
369 | while (marker->active_next) |
|
|
370 | { |
279 | { |
371 | op = marker->active_next; |
|
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372 | |
|
|
373 | /* Move marker forward - swap op and marker */ |
|
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374 | op->active_prev = marker->active_prev; |
|
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375 | |
|
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376 | if (op->active_prev) |
|
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377 | op->active_prev->active_next = op; |
|
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378 | else |
|
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379 | active_objects = op; |
|
|
380 | |
|
|
381 | marker->active_next = op->active_next; |
|
|
382 | |
|
|
383 | if (marker->active_next) |
|
|
384 | marker->active_next->active_prev = marker; |
|
|
385 | |
|
|
386 | marker->active_prev = op; |
|
|
387 | op->active_next = marker; |
|
|
388 | |
|
|
389 | /* Now process op */ |
280 | /* Now process op */ |
390 | if (QUERY_FLAG (op, FLAG_FREED)) |
281 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
391 | { |
282 | { |
392 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
283 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
393 | op->set_speed (0); |
284 | op->set_speed (0); |
394 | continue; |
285 | continue; |
395 | } |
286 | } |
396 | |
287 | |
397 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
398 | * and thus the map it points to (last map it was on) may be bogus |
|
|
399 | * The real bug is to try to find out the cause of this - someone |
|
|
400 | * is probably calling remove_ob without either an insert_ob or |
|
|
401 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
402 | * rather log this and continue on instead of crashing. |
|
|
403 | * Don't remove players - when a player quits, the object is in |
|
|
404 | * sort of a limbo, of removed, but something we want to keep |
|
|
405 | * around. |
|
|
406 | */ |
|
|
407 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
408 | { |
|
|
409 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
410 | char *dump = dump_object (op); |
|
|
411 | LOG (llevError, dump); |
|
|
412 | free (dump); |
|
|
413 | op->destroy (); |
|
|
414 | continue; |
|
|
415 | } |
|
|
416 | |
|
|
417 | if (!op->has_active_speed ()) |
288 | if (expect_false (!op->has_active_speed ())) |
418 | { |
289 | { |
419 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
290 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
420 | "but is on active list\n", op->debug_desc (), op->speed); |
291 | "but is on active list\n", op->debug_desc (), op->speed); |
421 | op->set_speed (0); |
292 | op->set_speed (0); |
422 | continue; |
293 | continue; |
423 | } |
294 | } |
424 | |
295 | |
425 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
296 | if (expect_false (op->flag [FLAG_REMOVED])) |
426 | { |
297 | { |
427 | LOG (llevError, "BUG: process_events(): Object without map or " |
298 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
428 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
299 | op->debug_desc ()); |
429 | op->set_speed (0); |
300 | op->set_speed (0); |
430 | continue; |
301 | continue; |
431 | } |
302 | } |
432 | |
303 | |
433 | /* Animate the object. Bug or feature that anim_speed |
304 | /* Animate the object. Bug or feature that anim_speed |
434 | * is based on ticks, and not the creatures speed? |
305 | * is based on ticks, and not the creatures speed? |
435 | */ |
306 | */ |
436 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
307 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
437 | { |
308 | { |
438 | if ((op->type == PLAYER)) |
|
|
439 | animate_object (op, op->facing); |
|
|
440 | else |
|
|
441 | animate_object (op, op->direction); |
309 | animate_object (op, op->contr ? op->facing : op->direction); |
442 | |
|
|
443 | op->last_anim = 1; |
310 | op->last_anim = 1; |
444 | } |
311 | } |
445 | else |
312 | else |
446 | op->last_anim++; |
313 | ++op->last_anim; |
447 | |
314 | |
448 | if (op->speed_left > 0) |
315 | if (op->speed_left > 0.f) |
449 | { |
|
|
450 | #if 0 |
|
|
451 | /* I've seen occasional crashes in move_symptom() with it |
|
|
452 | * crashing because op is removed - add some debugging to |
|
|
453 | * track if it is removed at this point. |
|
|
454 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
455 | * why - I think what happens is a map is freed or something and |
|
|
456 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
457 | * removed objects generally shouldn't exist. |
|
|
458 | */ |
|
|
459 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
460 | { |
316 | { |
461 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
462 | } |
|
|
463 | #endif |
|
|
464 | --op->speed_left; |
317 | --op->speed_left; |
465 | process_object (op); |
318 | process_object (op); |
466 | |
319 | |
467 | if (op->destroyed ()) |
320 | if (op->destroyed ()) |
468 | continue; |
321 | continue; |
469 | } |
322 | } |
470 | |
323 | |
471 | if (settings.casting_time == TRUE && op->casting_time > 0) |
324 | if (!op->contr) |
472 | op->casting_time--; |
325 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
473 | |
|
|
474 | if (op->speed_left <= 0) |
|
|
475 | op->speed_left += FABS (op->speed); |
|
|
476 | } |
326 | } |
477 | |
|
|
478 | /* Remove marker object from active list */ |
|
|
479 | if (marker->active_prev != NULL) |
|
|
480 | marker->active_prev->active_next = NULL; |
|
|
481 | else |
|
|
482 | active_objects = NULL; |
|
|
483 | |
327 | |
484 | process_players2 (); |
328 | process_players2 (); |
485 | } |
329 | } |
486 | |
330 | |
487 | /* clean up everything before exiting */ |
331 | /* clean up everything before exiting */ |
488 | void |
332 | void |
489 | emergency_save () |
333 | emergency_save () |
490 | { |
334 | { |
491 | LOG (llevDebug, "emergency save begin.\n"); |
335 | LOG (llevDebug, "emergency save begin.\n"); |
492 | |
336 | |
493 | LOG (llevDebug, "saving players.\n"); |
|
|
494 | for_all_players (pl) |
|
|
495 | if (pl->enable_save && pl->ob && pl->ns) |
|
|
496 | { |
|
|
497 | pl->save (true); |
|
|
498 | pl->enable_save = true; |
|
|
499 | } |
|
|
500 | |
|
|
501 | // for_all_players (pl) |
|
|
502 | // if (pl->ob) |
|
|
503 | // pl->ob->remove (); |
|
|
504 | |
|
|
505 | LOG (llevDebug, "saving maps.\n"); |
|
|
506 | maptile::emergency_save (); |
337 | cfperl_emergency_save (); |
507 | |
338 | |
508 | LOG (llevDebug, "saving book archive.\n"); |
339 | LOG (llevDebug, "saving book archive.\n"); |
509 | write_book_archive (); |
340 | write_book_archive (); |
510 | |
341 | |
511 | LOG (llevDebug, "emergency save done.\n"); |
342 | LOG (llevDebug, "emergency save done.\n"); |
… | |
… | |
513 | |
344 | |
514 | // send all clients some informational text |
345 | // send all clients some informational text |
515 | static void |
346 | static void |
516 | cleanup_inform (const char *cause, bool make_core) |
347 | cleanup_inform (const char *cause, bool make_core) |
517 | { |
348 | { |
|
|
349 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
|
|
350 | |
518 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n"); |
351 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
519 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause); |
352 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
520 | |
353 | |
521 | if (make_core) |
354 | if (make_core) |
522 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n"); |
355 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
523 | else |
356 | else |
524 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n"); |
357 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
525 | |
358 | |
526 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE); |
359 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
527 | |
360 | |
528 | flush_sockets (); |
361 | flush_sockets (); |
529 | } |
362 | } |
530 | |
363 | |
531 | /* clean up everything before exiting */ |
364 | /* clean up everything before exiting */ |
532 | void |
365 | void |
533 | cleanup (const char *cause, bool make_core) |
366 | cleanup (const char *cause, bool make_core) |
534 | { |
367 | { |
|
|
368 | if (make_core) |
|
|
369 | fork_abort (cause); |
|
|
370 | |
535 | LOG (llevError, "cleanup cause: %s\n", cause); |
371 | LOG (llevError, "cleanup cause: %s\n", cause); |
536 | |
372 | |
537 | if (!make_core) |
373 | if (!make_core) |
538 | cleanup_inform (cause, make_core); |
374 | cleanup_inform (cause, make_core); |
539 | |
375 | |
… | |
… | |
553 | LOG (llevDebug, "cleanup done.\n"); |
389 | LOG (llevDebug, "cleanup done.\n"); |
554 | |
390 | |
555 | if (make_core) |
391 | if (make_core) |
556 | { |
392 | { |
557 | cleanup_inform (cause, make_core); |
393 | cleanup_inform (cause, make_core); |
558 | abort (); |
394 | cfperl_cleanup (make_core); |
|
|
395 | _exit (1); |
559 | } |
396 | } |
560 | else |
397 | else |
|
|
398 | { |
|
|
399 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
400 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
401 | flush_sockets (); |
|
|
402 | cfperl_cleanup (make_core); |
561 | _exit (0); |
403 | _exit (0); |
|
|
404 | } |
562 | } |
405 | } |
563 | |
406 | |
564 | int |
407 | int |
565 | forbid_play (void) |
408 | forbid_play (void) |
566 | { |
409 | { |
… | |
… | |
622 | * done on the same tick, but that will happen very infrequently |
465 | * done on the same tick, but that will happen very infrequently |
623 | * |
466 | * |
624 | * I also think this code makes it easier to see how often we really are |
467 | * I also think this code makes it easier to see how often we really are |
625 | * doing the various things. |
468 | * doing the various things. |
626 | */ |
469 | */ |
627 | |
|
|
628 | extern unsigned long todtick; |
|
|
629 | |
|
|
630 | void |
470 | void |
631 | do_specials (void) |
471 | do_specials (void) |
632 | { |
472 | { |
633 | if (!(pticks % PTICKS_PER_CLOCK)) |
473 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
634 | tick_the_clock (); |
474 | adjust_daylight (); |
635 | |
475 | |
636 | if (!(pticks % 7)) |
476 | if (expect_false (!(pticks % 7))) |
637 | shstr::gc (); |
477 | shstr::gc (); |
638 | |
478 | |
639 | if (!(pticks % 2503)) |
479 | if (expect_false (!(pticks % 2503))) |
640 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
480 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
641 | |
481 | |
642 | if (!(pticks % 5003)) |
482 | if (expect_false (!(pticks % 5003))) |
643 | write_book_archive (); |
483 | write_book_archive (); |
644 | |
484 | |
645 | if (!(pticks % 5009)) |
485 | if (expect_false (!(pticks % 5009))) |
646 | clean_friendly_list (); |
486 | clean_friendly_list (); |
647 | |
487 | |
648 | if (!(pticks % 5011)) |
488 | if (expect_false (!(pticks % 5011))) |
649 | obsolete_parties (); |
489 | obsolete_parties (); |
650 | |
490 | |
651 | if (!(pticks % 12503)) |
491 | if (expect_false (!(pticks % 12503))) |
652 | fix_luck (); |
492 | fix_luck (); |
653 | } |
493 | } |
654 | |
494 | |
655 | void |
495 | void |
656 | server_tick () |
496 | server_tick () |
… | |
… | |
666 | attachable::check_mortals (); |
506 | attachable::check_mortals (); |
667 | |
507 | |
668 | ++pticks; |
508 | ++pticks; |
669 | } |
509 | } |
670 | |
510 | |
|
|
511 | #if 0 |
|
|
512 | // used fro benchmarking (x86/amd64-specific) |
|
|
513 | typedef unsigned long tval; |
|
|
514 | typedef unsigned long long stamp64; |
|
|
515 | |
|
|
516 | extern inline tval |
|
|
517 | stamp (void) |
|
|
518 | { |
|
|
519 | tval tsc; |
|
|
520 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
521 | |
|
|
522 | return tsc; |
|
|
523 | } |
|
|
524 | |
|
|
525 | extern inline tval |
|
|
526 | measure (tval t) |
|
|
527 | { |
|
|
528 | tval tsc; |
|
|
529 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
530 | |
|
|
531 | if (tsc > t) |
|
|
532 | return tsc - t; |
|
|
533 | else |
|
|
534 | return t - tsc; |
|
|
535 | } |
|
|
536 | |
671 | int |
537 | int |
672 | main (int argc, char **argv) |
538 | main (int argc, char **argv) |
673 | { |
539 | { |
|
|
540 | rand_gen rg(0); |
|
|
541 | tval fastest = 0x7fffffff; |
|
|
542 | for (int loop = 10000; loop--; ) |
|
|
543 | { |
|
|
544 | tval s = stamp (); |
|
|
545 | volatile int i = rg.get_int(25); |
|
|
546 | fastest = min (fastest, measure (s)); |
|
|
547 | } |
|
|
548 | |
|
|
549 | //printf ("fastest %d\n", fastest); |
|
|
550 | for (int i = 0; i < 1024*1024*3; ++i) |
|
|
551 | { |
|
|
552 | char c = rg.get_int (256); |
|
|
553 | write (2, &c, 1); |
|
|
554 | } |
|
|
555 | } |
|
|
556 | |
|
|
557 | #else |
|
|
558 | |
|
|
559 | // normal main |
|
|
560 | int |
|
|
561 | main (int argc, char **argv) |
|
|
562 | { |
674 | settings.argc = argc; |
563 | settings.argc = argc; |
675 | settings.argv = argv; |
564 | settings.argv = argv; |
676 | |
565 | |
677 | init (argc, argv); |
566 | init (argc, argv); |
678 | |
567 | |
679 | initPlugins (); |
568 | initPlugins (); |
680 | |
569 | |
681 | for (;;) |
570 | for (;;) |
682 | cfperl_main (); |
571 | cfperl_main (); |
683 | } |
572 | } |
|
|
573 | #endif |
684 | |
574 | |