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Comparing deliantra/server/server/main.C (file contents):
Revision 1.84 by root, Sat Jan 13 23:45:46 2007 UTC vs.
Revision 1.111 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
27#include <tod.h> 27#include <tod.h>
28 28
29#ifdef HAVE_DES_H
30# include <des.h>
31#else
32# ifdef HAVE_CRYPT_H
33# include <crypt.h>
34# endif
35#endif
36
37#include <sproto.h> 29#include <sproto.h>
38#include <time.h> 30#include <time.h>
39 31
40#include <../random_maps/random_map.h> 32#include <../random_maps/random_map.h>
41#include <../random_maps/rproto.h> 33#include <../random_maps/rproto.h>
46}; 38};
47 39
48void 40void
49version (object *op) 41version (object *op)
50{ 42{
51 if (op)
52 clear_win_info (op);
53
54 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
55 44
56 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
211 contr->maplevel = newmap->path; 200 contr->maplevel = newmap->path;
212 contr->count = 0; 201 contr->count = 0;
213 } 202 }
214 203
215 /* Update any golems */ 204 /* Update any golems */
216 if (type == PLAYER && contr->ranges[range_golem]) 205 if (type == PLAYER)
217 { 206 if (object *golem = contr->golem)
218 int i = find_free_spot (contr->ranges[range_golem], newmap,
219 x, y, 1, SIZEOFFREE);
220
221 if (i == -1)
222 { 207 {
223 contr->ranges[range_golem]->destroy (); 208 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
224 contr->ranges[range_golem] = 0; 209
225 } 210 if (i < 0)
211 golem->destroy ();
226 else 212 else
227 {
228 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
229 { 213 {
230 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); 214 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
231 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); 215 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
232 tmp->map = newmap;
233 } 216 }
234
235 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
236 contr->ranges[range_golem]->direction =
237 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
238 } 217 }
239 }
240 218
241 /* since the players map is already loaded, we don't need to worry 219 /* since the players map is already loaded, we don't need to worry
242 * about pending objects. 220 * about pending objects.
243 */ 221 */
244 remove_all_pets (newmap); 222 remove_all_pets (newmap);
252 * is needed after the players have been updated. 230 * is needed after the players have been updated.
253 */ 231 */
254static void 232static void
255process_players1 () 233process_players1 ()
256{ 234{
257 int flag;
258
259 /* Basically, we keep looping until all the players have done their actions. */ 235 /* Basically, we keep looping until all the players have done their actions. */
260 for (flag = 1; flag != 0;) 236 for (int flag = 1; flag != 0;)
261 { 237 {
262 flag = 0; 238 flag = 0;
263 for_all_players (pl) 239 for_all_players (pl)
264 { 240 {
265 pl->refcnt_chk (); 241 pl->refcnt_chk ();
266 242
267 if (!pl->ob || !pl->ns || !pl->ob->active) 243 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
268 continue; 244 continue;
269 245
270 if (pl->ob->speed_left > 0)
271 if (handle_newcs_player (pl->ob)) 246 if (handle_newcs_player (pl->ob))
272 flag = 1; 247 flag = 1;
273 248 }
274 /* If the player is not actively playing, don't make a 249 }
275 * backup save - nothing to save anyway. Plus, the
276 * map may not longer be valid. This can happen when the
277 * player quits - they exist for purposes of tracking on the map,
278 * but don't actually reside on any actual map.
279 */
280 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
281 continue;
282 } /* end of for loop for all the players */
283 } /* for flag */
284 250
285 for_all_players (pl) 251 for_all_players (pl)
286 { 252 {
253 object *ob = pl->ob;
254
287 if (!pl->ob || !pl->ns || !pl->ob->active) 255 if (expect_false (!ob || !pl->ns || !ob->active))
288 continue; 256 continue;
289 257
290 if (settings.casting_time)
291 {
292 if (pl->ob->casting_time > 0)
293 {
294 pl->ob->casting_time--;
295 pl->ob->start_holding = 1;
296 }
297
298 /* set spell_state so we can update the range in stats field */
299 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
300 pl->ob->start_holding = 0;
301 }
302
303 do_some_living (pl->ob); 258 do_some_living (ob);
304 } 259 }
305} 260}
306 261
307static void 262static void
308process_players2 () 263process_players2 ()
309{ 264{
310 /* Then check if any players should use weapon-speed instead of speed */ 265 /* Then check if any players should use weapon-speed instead of speed */
311 for_all_players (pl) 266 for_all_players (pl)
312 { 267 {
313 /* The code that did weapon_sp handling here was out of place - 268 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
314 * this isn't called until after the player has finished there 269 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
315 * actions, and is thus out of place. All we do here is bounds
316 * checking.
317 */
318 if (pl->has_hit)
319 {
320 if (pl->ob->speed_left > pl->weapon_sp)
321 pl->ob->speed_left = pl->weapon_sp;
322
323 /* This needs to be here - if the player is running, we need to
324 * clear this each tick, but new commands are not being received
325 * so execute_newserver_command() is never called
326 */
327 pl->has_hit = 0;
328 }
329 else if (pl->ob->speed_left > pl->ob->speed)
330 pl->ob->speed_left = pl->ob->speed;
331 } 270 }
332} 271}
333 272
334void 273void
335process_events () 274process_events ()
337 process_players1 (); 276 process_players1 ();
338 277
339 for_all_actives (op) 278 for_all_actives (op)
340 { 279 {
341 /* Now process op */ 280 /* Now process op */
342 if (QUERY_FLAG (op, FLAG_FREED)) 281 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
343 { 282 {
344 LOG (llevError, "BUG: process_events(): Free object on list\n"); 283 LOG (llevError, "BUG: process_events(): Free object on list\n");
345 op->set_speed (0); 284 op->set_speed (0);
346 continue; 285 continue;
347 } 286 }
348 287
349 /* I've seen occasional crashes due to this - the object is removed,
350 * and thus the map it points to (last map it was on) may be bogus
351 * The real bug is to try to find out the cause of this - someone
352 * is probably calling remove_ob without either an insert_ob or
353 * free_object afterwards, leaving an object dangling. But I'd
354 * rather log this and continue on instead of crashing.
355 * Don't remove players - when a player quits, the object is in
356 * sort of a limbo, of removed, but something we want to keep
357 * around.
358 */
359 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
360 {
361 LOG (llevError, "BUG: process_events(): Removed object on list\n");
362 char *dump = dump_object (op);
363 LOG (llevError, dump);
364 free (dump);
365 op->destroy ();
366 continue;
367 }
368
369 if (!op->has_active_speed ()) 288 if (expect_false (!op->has_active_speed ()))
370 { 289 {
371 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 290 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
372 "but is on active list\n", op->debug_desc (), op->speed); 291 "but is on active list\n", op->debug_desc (), op->speed);
373 op->set_speed (0); 292 op->set_speed (0);
374 continue; 293 continue;
375 } 294 }
376 295
377 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 296 if (expect_false (op->flag [FLAG_REMOVED]))
378 { 297 {
379 LOG (llevError, "BUG: process_events(): Object without map or " 298 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
380 "inventory is on active list: %s (%d)\n", &op->name, op->count); 299 op->debug_desc ());
381 op->set_speed (0); 300 op->set_speed (0);
382 continue; 301 continue;
383 } 302 }
384 303
385 /* Animate the object. Bug or feature that anim_speed 304 /* Animate the object. Bug or feature that anim_speed
386 * is based on ticks, and not the creatures speed? 305 * is based on ticks, and not the creatures speed?
387 */ 306 */
388 if (op->anim_speed && op->last_anim >= op->anim_speed) 307 if (op->anim_speed && op->last_anim >= op->anim_speed)
389 { 308 {
390 if ((op->type == PLAYER))
391 animate_object (op, op->facing);
392 else
393 animate_object (op, op->direction); 309 animate_object (op, op->contr ? op->facing : op->direction);
394
395 op->last_anim = 1; 310 op->last_anim = 1;
396 } 311 }
397 else 312 else
398 op->last_anim++; 313 ++op->last_anim;
399 314
400 if (op->speed_left > 0) 315 if (op->speed_left > 0.f)
401 {
402#if 0
403 /* I've seen occasional crashes in move_symptom() with it
404 * crashing because op is removed - add some debugging to
405 * track if it is removed at this point.
406 * This unfortunately is a bit too verbose it seems - not sure
407 * why - I think what happens is a map is freed or something and
408 * some objects get 'lost' - removed never to be reclaimed.
409 * removed objects generally shouldn't exist.
410 */
411 if (QUERY_FLAG (op, FLAG_REMOVED))
412 { 316 {
413 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
414 }
415#endif
416 --op->speed_left; 317 --op->speed_left;
417 process_object (op); 318 process_object (op);
418 319
419 if (op->destroyed ()) 320 if (op->destroyed ())
420 continue; 321 continue;
421 } 322 }
422 323
423 if (settings.casting_time == TRUE && op->casting_time > 0) 324 if (!op->contr)
424 op->casting_time--; 325 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
425
426 if (op->speed_left <= 0)
427 op->speed_left += FABS (op->speed);
428 } 326 }
429 327
430 process_players2 (); 328 process_players2 ();
431} 329}
432 330
448static void 346static void
449cleanup_inform (const char *cause, bool make_core) 347cleanup_inform (const char *cause, bool make_core)
450{ 348{
451 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 349 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
452 350
453 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 351 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
454 new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause); 352 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
455 353
456 if (make_core) 354 if (make_core)
457 new_draw_info_format (flags, 0, 0, "This is considered a crash.\n"); 355 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
458 else 356 else
459 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n"); 357 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
460 358
461 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 359 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
462 360
463 flush_sockets (); 361 flush_sockets ();
464} 362}
465 363
466/* clean up everything before exiting */ 364/* clean up everything before exiting */
467void 365void
468cleanup (const char *cause, bool make_core) 366cleanup (const char *cause, bool make_core)
469{ 367{
470 if (make_core) 368 if (make_core)
471 if (!fork ()) 369 fork_abort (cause);
472 abort ();
473 370
474 LOG (llevError, "cleanup cause: %s\n", cause); 371 LOG (llevError, "cleanup cause: %s\n", cause);
475 372
476 if (!make_core) 373 if (!make_core)
477 cleanup_inform (cause, make_core); 374 cleanup_inform (cause, make_core);
492 LOG (llevDebug, "cleanup done.\n"); 389 LOG (llevDebug, "cleanup done.\n");
493 390
494 if (make_core) 391 if (make_core)
495 { 392 {
496 cleanup_inform (cause, make_core); 393 cleanup_inform (cause, make_core);
394 cfperl_cleanup (make_core);
497 _exit (1); 395 _exit (1);
498 } 396 }
499 else 397 else
398 {
399 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
400 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
401 flush_sockets ();
402 cfperl_cleanup (make_core);
500 _exit (0); 403 _exit (0);
404 }
501} 405}
502 406
503int 407int
504forbid_play (void) 408forbid_play (void)
505{ 409{
561 * done on the same tick, but that will happen very infrequently 465 * done on the same tick, but that will happen very infrequently
562 * 466 *
563 * I also think this code makes it easier to see how often we really are 467 * I also think this code makes it easier to see how often we really are
564 * doing the various things. 468 * doing the various things.
565 */ 469 */
566
567extern unsigned long todtick;
568
569void 470void
570do_specials (void) 471do_specials (void)
571{ 472{
572 if (!(pticks % PTICKS_PER_CLOCK)) 473 if (expect_false (!(pticks % TICKS_PER_HOUR)))
573 tick_the_clock (); 474 adjust_daylight ();
574 475
575 if (!(pticks % 7)) 476 if (expect_false (!(pticks % 7)))
576 shstr::gc (); 477 shstr::gc ();
577 478
578 if (!(pticks % 2503)) 479 if (expect_false (!(pticks % 2503)))
579 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 480 fix_weight (); /* Hack to fix weightproblems caused by bugs */
580 481
581 if (!(pticks % 5003)) 482 if (expect_false (!(pticks % 5003)))
582 write_book_archive (); 483 write_book_archive ();
583 484
584 if (!(pticks % 5009)) 485 if (expect_false (!(pticks % 5009)))
585 clean_friendly_list (); 486 clean_friendly_list ();
586 487
587 if (!(pticks % 5011)) 488 if (expect_false (!(pticks % 5011)))
588 obsolete_parties (); 489 obsolete_parties ();
589 490
590 if (!(pticks % 12503)) 491 if (expect_false (!(pticks % 12503)))
591 fix_luck (); 492 fix_luck ();
592} 493}
593 494
594void 495void
595server_tick () 496server_tick ()
605 attachable::check_mortals (); 506 attachable::check_mortals ();
606 507
607 ++pticks; 508 ++pticks;
608} 509}
609 510
511#if 0
512// used fro benchmarking (x86/amd64-specific)
513typedef unsigned long tval;
514typedef unsigned long long stamp64;
515
516extern inline tval
517stamp (void)
518{
519 tval tsc;
520 asm volatile ("rdtsc":"=a" (tsc)::"edx");
521
522 return tsc;
523}
524
525extern inline tval
526measure (tval t)
527{
528 tval tsc;
529 asm volatile ("rdtsc":"=a" (tsc)::"edx");
530
531 if (tsc > t)
532 return tsc - t;
533 else
534 return t - tsc;
535}
536
610int 537int
611main (int argc, char **argv) 538main (int argc, char **argv)
612{ 539{
540 rand_gen rg(0);
541 tval fastest = 0x7fffffff;
542 for (int loop = 10000; loop--; )
543 {
544 tval s = stamp ();
545 volatile int i = rg.get_int(25);
546 fastest = min (fastest, measure (s));
547 }
548
549 //printf ("fastest %d\n", fastest);
550 for (int i = 0; i < 1024*1024*3; ++i)
551 {
552 char c = rg.get_int (256);
553 write (2, &c, 1);
554 }
555}
556
557#else
558
559// normal main
560int
561main (int argc, char **argv)
562{
613 settings.argc = argc; 563 settings.argc = argc;
614 settings.argv = argv; 564 settings.argv = argv;
615 565
616 init (argc, argv); 566 init (argc, argv);
617 567
618 initPlugins (); 568 initPlugins ();
619 569
620 for (;;) 570 for (;;)
621 cfperl_main (); 571 cfperl_main ();
622} 572}
573#endif
623 574

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