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Comparing deliantra/server/server/main.C (file contents):
Revision 1.96 by root, Sat Apr 21 16:56:32 2007 UTC vs.
Revision 1.111 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
27#include <tod.h> 27#include <tod.h>
38}; 38};
39 39
40void 40void
41version (object *op) 41version (object *op)
42{ 42{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 44
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
203 contr->maplevel = newmap->path; 200 contr->maplevel = newmap->path;
204 contr->count = 0; 201 contr->count = 0;
205 } 202 }
206 203
207 /* Update any golems */ 204 /* Update any golems */
208 if (type == PLAYER && contr->ranges[range_golem]) 205 if (type == PLAYER)
206 if (object *golem = contr->golem)
209 { 207 {
210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); 208 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
211 209
212 if (i < 0) 210 if (i < 0)
213 { 211 golem->destroy ();
214 contr->ranges[range_golem]->destroy ();
215 contr->ranges[range_golem] = 0;
216 }
217 else 212 else
218 { 213 {
219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); 214 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
220 215 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
221 contr->ranges[range_golem]->direction =
222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 } 216 }
224 } 217 }
225 218
226 /* since the players map is already loaded, we don't need to worry 219 /* since the players map is already loaded, we don't need to worry
227 * about pending objects. 220 * about pending objects.
228 */ 221 */
229 remove_all_pets (newmap); 222 remove_all_pets (newmap);
245 flag = 0; 238 flag = 0;
246 for_all_players (pl) 239 for_all_players (pl)
247 { 240 {
248 pl->refcnt_chk (); 241 pl->refcnt_chk ();
249 242
250 if (!pl->ob || !pl->ns || !pl->ob->active) 243 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
251 continue; 244 continue;
252 245
253 if (pl->ob->speed_left > 0 && pl->ns)
254 if (handle_newcs_player (pl->ob)) 246 if (handle_newcs_player (pl->ob))
255 flag = 1; 247 flag = 1;
256 248 }
257 /* If the player is not actively playing, don't make a 249 }
258 * backup save - nothing to save anyway. Plus, the
259 * map may not longer be valid. This can happen when the
260 * player quits - they exist for purposes of tracking on the map,
261 * but don't actually reside on any actual map.
262 */
263 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
264 continue;
265 } /* end of for loop for all the players */
266 } /* for flag */
267 250
268 for_all_players (pl) 251 for_all_players (pl)
269 { 252 {
253 object *ob = pl->ob;
254
270 if (!pl->ob || !pl->ns || !pl->ob->active) 255 if (expect_false (!ob || !pl->ns || !ob->active))
271 continue; 256 continue;
272 257
273 if (settings.casting_time)
274 {
275 if (pl->ob->casting_time > 0)
276 {
277 pl->ob->casting_time--;
278 pl->ob->start_holding = 1;
279 }
280
281 /* set spell_state so we can update the range in stats field */
282 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
283 pl->ob->start_holding = 0;
284 }
285
286 do_some_living (pl->ob); 258 do_some_living (ob);
287 } 259 }
288} 260}
289 261
290static void 262static void
291process_players2 () 263process_players2 ()
292{ 264{
293 /* Then check if any players should use weapon-speed instead of speed */ 265 /* Then check if any players should use weapon-speed instead of speed */
294 for_all_players (pl) 266 for_all_players (pl)
295 { 267 {
296 /* The code that did weapon_sp handling here was out of place - 268 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
297 * this isn't called until after the player has finished there 269 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
298 * actions, and is thus out of place. All we do here is bounds
299 * checking.
300 */
301 if (pl->has_hit)
302 {
303 if (pl->ob->speed_left > pl->weapon_sp)
304 pl->ob->speed_left = pl->weapon_sp;
305
306 /* This needs to be here - if the player is running, we need to
307 * clear this each tick, but new commands are not being received
308 * so execute_newserver_command() is never called
309 */
310 pl->has_hit = 0;
311 }
312 else if (pl->ob->speed_left > pl->ob->speed)
313 pl->ob->speed_left = pl->ob->speed;
314 } 270 }
315} 271}
316 272
317void 273void
318process_events () 274process_events ()
320 process_players1 (); 276 process_players1 ();
321 277
322 for_all_actives (op) 278 for_all_actives (op)
323 { 279 {
324 /* Now process op */ 280 /* Now process op */
325 if (QUERY_FLAG (op, FLAG_FREED)) 281 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
326 { 282 {
327 LOG (llevError, "BUG: process_events(): Free object on list\n"); 283 LOG (llevError, "BUG: process_events(): Free object on list\n");
328 op->set_speed (0); 284 op->set_speed (0);
329 continue; 285 continue;
330 } 286 }
331 287
332 if (!op->has_active_speed ()) 288 if (expect_false (!op->has_active_speed ()))
333 { 289 {
334 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 290 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
335 "but is on active list\n", op->debug_desc (), op->speed); 291 "but is on active list\n", op->debug_desc (), op->speed);
336 op->set_speed (0); 292 op->set_speed (0);
337 continue; 293 continue;
338 } 294 }
339 295
340 if (op->flag [FLAG_REMOVED]) 296 if (expect_false (op->flag [FLAG_REMOVED]))
341 { 297 {
342 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 298 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
343 op->debug_desc ()); 299 op->debug_desc ());
344 op->set_speed (0); 300 op->set_speed (0);
345 continue; 301 continue;
348 /* Animate the object. Bug or feature that anim_speed 304 /* Animate the object. Bug or feature that anim_speed
349 * is based on ticks, and not the creatures speed? 305 * is based on ticks, and not the creatures speed?
350 */ 306 */
351 if (op->anim_speed && op->last_anim >= op->anim_speed) 307 if (op->anim_speed && op->last_anim >= op->anim_speed)
352 { 308 {
353 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 309 animate_object (op, op->contr ? op->facing : op->direction);
354
355 op->last_anim = 1; 310 op->last_anim = 1;
356 } 311 }
357 else 312 else
358 op->last_anim++; 313 ++op->last_anim;
359 314
360 if (op->speed_left > 0) 315 if (op->speed_left > 0.f)
361 {
362#if 0
363 /* I've seen occasional crashes in move_symptom() with it
364 * crashing because op is removed - add some debugging to
365 * track if it is removed at this point.
366 * This unfortunately is a bit too verbose it seems - not sure
367 * why - I think what happens is a map is freed or something and
368 * some objects get 'lost' - removed never to be reclaimed.
369 * removed objects generally shouldn't exist.
370 */
371 if (QUERY_FLAG (op, FLAG_REMOVED))
372 { 316 {
373 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
374 }
375#endif
376 --op->speed_left; 317 --op->speed_left;
377 process_object (op); 318 process_object (op);
378 319
379 if (op->destroyed ()) 320 if (op->destroyed ())
380 continue; 321 continue;
381 } 322 }
382 323
383 if (settings.casting_time == TRUE && op->casting_time > 0) 324 if (!op->contr)
384 op->casting_time--; 325 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
385
386 if (op->speed_left <= 0)
387 op->speed_left += FABS (op->speed);
388 } 326 }
389 327
390 process_players2 (); 328 process_players2 ();
391} 329}
392 330
408static void 346static void
409cleanup_inform (const char *cause, bool make_core) 347cleanup_inform (const char *cause, bool make_core)
410{ 348{
411 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 349 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
412 350
413 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 351 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
414 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 352 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
415 353
416 if (make_core) 354 if (make_core)
417 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 355 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
418 else 356 else
419 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 357 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
420 358
421 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 359 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
422 360
423 flush_sockets (); 361 flush_sockets ();
424} 362}
425 363
426/* clean up everything before exiting */ 364/* clean up everything before exiting */
456 cfperl_cleanup (make_core); 394 cfperl_cleanup (make_core);
457 _exit (1); 395 _exit (1);
458 } 396 }
459 else 397 else
460 { 398 {
461 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 399 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
462 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 400 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
463 flush_sockets (); 401 flush_sockets ();
464 cfperl_cleanup (make_core); 402 cfperl_cleanup (make_core);
465 _exit (0); 403 _exit (0);
466 } 404 }
467} 405}
530 * doing the various things. 468 * doing the various things.
531 */ 469 */
532void 470void
533do_specials (void) 471do_specials (void)
534{ 472{
535 if (!(pticks % TICKS_PER_HOUR)) 473 if (expect_false (!(pticks % TICKS_PER_HOUR)))
536 adjust_daylight (); 474 adjust_daylight ();
537 475
538 if (!(pticks % 7)) 476 if (expect_false (!(pticks % 7)))
539 shstr::gc (); 477 shstr::gc ();
540 478
541 if (!(pticks % 2503)) 479 if (expect_false (!(pticks % 2503)))
542 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 480 fix_weight (); /* Hack to fix weightproblems caused by bugs */
543 481
544 if (!(pticks % 5003)) 482 if (expect_false (!(pticks % 5003)))
545 write_book_archive (); 483 write_book_archive ();
546 484
547 if (!(pticks % 5009)) 485 if (expect_false (!(pticks % 5009)))
548 clean_friendly_list (); 486 clean_friendly_list ();
549 487
550 if (!(pticks % 5011)) 488 if (expect_false (!(pticks % 5011)))
551 obsolete_parties (); 489 obsolete_parties ();
552 490
553 if (!(pticks % 12503)) 491 if (expect_false (!(pticks % 12503)))
554 fix_luck (); 492 fix_luck ();
555} 493}
556 494
557void 495void
558server_tick () 496server_tick ()

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