1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
… | |
… | |
38 | }; |
38 | }; |
39 | |
39 | |
40 | void |
40 | void |
41 | version (object *op) |
41 | version (object *op) |
42 | { |
42 | { |
43 | if (op) |
|
|
44 | clear_win_info (op); |
|
|
45 | |
|
|
46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
47 | |
44 | |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
… | |
… | |
203 | contr->maplevel = newmap->path; |
200 | contr->maplevel = newmap->path; |
204 | contr->count = 0; |
201 | contr->count = 0; |
205 | } |
202 | } |
206 | |
203 | |
207 | /* Update any golems */ |
204 | /* Update any golems */ |
208 | if (type == PLAYER && contr->ranges[range_golem]) |
205 | if (type == PLAYER) |
|
|
206 | if (object *golem = contr->golem) |
209 | { |
207 | { |
210 | int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); |
208 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
211 | |
209 | |
212 | if (i < 0) |
210 | if (i < 0) |
213 | { |
211 | golem->destroy (); |
214 | contr->ranges[range_golem]->destroy (); |
|
|
215 | contr->ranges[range_golem] = 0; |
|
|
216 | } |
|
|
217 | else |
212 | else |
218 | { |
213 | { |
219 | newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); |
214 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
220 | |
215 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
221 | contr->ranges[range_golem]->direction = |
|
|
222 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
223 | } |
216 | } |
224 | } |
217 | } |
225 | |
218 | |
226 | /* since the players map is already loaded, we don't need to worry |
219 | /* since the players map is already loaded, we don't need to worry |
227 | * about pending objects. |
220 | * about pending objects. |
228 | */ |
221 | */ |
229 | remove_all_pets (newmap); |
222 | remove_all_pets (newmap); |
… | |
… | |
245 | flag = 0; |
238 | flag = 0; |
246 | for_all_players (pl) |
239 | for_all_players (pl) |
247 | { |
240 | { |
248 | pl->refcnt_chk (); |
241 | pl->refcnt_chk (); |
249 | |
242 | |
250 | if (!pl->ob || !pl->ns || !pl->ob->active) |
243 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
251 | continue; |
244 | continue; |
252 | |
245 | |
253 | if (pl->ob->speed_left > 0 && pl->ns) |
|
|
254 | if (handle_newcs_player (pl->ob)) |
246 | if (handle_newcs_player (pl->ob)) |
255 | flag = 1; |
247 | flag = 1; |
256 | |
248 | } |
257 | /* If the player is not actively playing, don't make a |
249 | } |
258 | * backup save - nothing to save anyway. Plus, the |
|
|
259 | * map may not longer be valid. This can happen when the |
|
|
260 | * player quits - they exist for purposes of tracking on the map, |
|
|
261 | * but don't actually reside on any actual map. |
|
|
262 | */ |
|
|
263 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
264 | continue; |
|
|
265 | } /* end of for loop for all the players */ |
|
|
266 | } /* for flag */ |
|
|
267 | |
250 | |
268 | for_all_players (pl) |
251 | for_all_players (pl) |
269 | { |
252 | { |
|
|
253 | object *ob = pl->ob; |
|
|
254 | |
270 | if (!pl->ob || !pl->ns || !pl->ob->active) |
255 | if (expect_false (!ob || !pl->ns || !ob->active)) |
271 | continue; |
256 | continue; |
272 | |
257 | |
273 | if (settings.casting_time) |
|
|
274 | { |
|
|
275 | if (pl->ob->casting_time > 0) |
|
|
276 | { |
|
|
277 | pl->ob->casting_time--; |
|
|
278 | pl->ob->start_holding = 1; |
|
|
279 | } |
|
|
280 | |
|
|
281 | /* set spell_state so we can update the range in stats field */ |
|
|
282 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
283 | pl->ob->start_holding = 0; |
|
|
284 | } |
|
|
285 | |
|
|
286 | do_some_living (pl->ob); |
258 | do_some_living (ob); |
287 | } |
259 | } |
288 | } |
260 | } |
289 | |
261 | |
290 | static void |
262 | static void |
291 | process_players2 () |
263 | process_players2 () |
292 | { |
264 | { |
293 | /* Then check if any players should use weapon-speed instead of speed */ |
265 | /* Then check if any players should use weapon-speed instead of speed */ |
294 | for_all_players (pl) |
266 | for_all_players (pl) |
295 | { |
267 | { |
296 | /* The code that did weapon_sp handling here was out of place - |
268 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
297 | * this isn't called until after the player has finished there |
269 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
298 | * actions, and is thus out of place. All we do here is bounds |
|
|
299 | * checking. |
|
|
300 | */ |
|
|
301 | if (pl->has_hit) |
|
|
302 | { |
|
|
303 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
304 | pl->ob->speed_left = pl->weapon_sp; |
|
|
305 | |
|
|
306 | /* This needs to be here - if the player is running, we need to |
|
|
307 | * clear this each tick, but new commands are not being received |
|
|
308 | * so execute_newserver_command() is never called |
|
|
309 | */ |
|
|
310 | pl->has_hit = 0; |
|
|
311 | } |
|
|
312 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
313 | pl->ob->speed_left = pl->ob->speed; |
|
|
314 | } |
270 | } |
315 | } |
271 | } |
316 | |
272 | |
317 | void |
273 | void |
318 | process_events () |
274 | process_events () |
… | |
… | |
320 | process_players1 (); |
276 | process_players1 (); |
321 | |
277 | |
322 | for_all_actives (op) |
278 | for_all_actives (op) |
323 | { |
279 | { |
324 | /* Now process op */ |
280 | /* Now process op */ |
325 | if (QUERY_FLAG (op, FLAG_FREED)) |
281 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
326 | { |
282 | { |
327 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
283 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
328 | op->set_speed (0); |
284 | op->set_speed (0); |
329 | continue; |
285 | continue; |
330 | } |
286 | } |
331 | |
287 | |
332 | if (!op->has_active_speed ()) |
288 | if (expect_false (!op->has_active_speed ())) |
333 | { |
289 | { |
334 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
290 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
335 | "but is on active list\n", op->debug_desc (), op->speed); |
291 | "but is on active list\n", op->debug_desc (), op->speed); |
336 | op->set_speed (0); |
292 | op->set_speed (0); |
337 | continue; |
293 | continue; |
338 | } |
294 | } |
339 | |
295 | |
340 | if (op->flag [FLAG_REMOVED]) |
296 | if (expect_false (op->flag [FLAG_REMOVED])) |
341 | { |
297 | { |
342 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
298 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
343 | op->debug_desc ()); |
299 | op->debug_desc ()); |
344 | op->set_speed (0); |
300 | op->set_speed (0); |
345 | continue; |
301 | continue; |
… | |
… | |
348 | /* Animate the object. Bug or feature that anim_speed |
304 | /* Animate the object. Bug or feature that anim_speed |
349 | * is based on ticks, and not the creatures speed? |
305 | * is based on ticks, and not the creatures speed? |
350 | */ |
306 | */ |
351 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
307 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
352 | { |
308 | { |
353 | animate_object (op, op->type == PLAYER ? op->facing : op->direction); |
309 | animate_object (op, op->contr ? op->facing : op->direction); |
354 | |
|
|
355 | op->last_anim = 1; |
310 | op->last_anim = 1; |
356 | } |
311 | } |
357 | else |
312 | else |
358 | op->last_anim++; |
313 | ++op->last_anim; |
359 | |
314 | |
360 | if (op->speed_left > 0) |
315 | if (op->speed_left > 0.f) |
361 | { |
|
|
362 | #if 0 |
|
|
363 | /* I've seen occasional crashes in move_symptom() with it |
|
|
364 | * crashing because op is removed - add some debugging to |
|
|
365 | * track if it is removed at this point. |
|
|
366 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
367 | * why - I think what happens is a map is freed or something and |
|
|
368 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
369 | * removed objects generally shouldn't exist. |
|
|
370 | */ |
|
|
371 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
372 | { |
316 | { |
373 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
374 | } |
|
|
375 | #endif |
|
|
376 | --op->speed_left; |
317 | --op->speed_left; |
377 | process_object (op); |
318 | process_object (op); |
378 | |
319 | |
379 | if (op->destroyed ()) |
320 | if (op->destroyed ()) |
380 | continue; |
321 | continue; |
381 | } |
322 | } |
382 | |
323 | |
383 | if (settings.casting_time == TRUE && op->casting_time > 0) |
324 | if (!op->contr) |
384 | op->casting_time--; |
325 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
385 | |
|
|
386 | if (op->speed_left <= 0) |
|
|
387 | op->speed_left += FABS (op->speed); |
|
|
388 | } |
326 | } |
389 | |
327 | |
390 | process_players2 (); |
328 | process_players2 (); |
391 | } |
329 | } |
392 | |
330 | |
… | |
… | |
408 | static void |
346 | static void |
409 | cleanup_inform (const char *cause, bool make_core) |
347 | cleanup_inform (const char *cause, bool make_core) |
410 | { |
348 | { |
411 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
349 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
412 | |
350 | |
413 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
351 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
414 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
352 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
415 | |
353 | |
416 | if (make_core) |
354 | if (make_core) |
417 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
355 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
418 | else |
356 | else |
419 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); |
357 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
420 | |
358 | |
421 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
359 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
422 | |
360 | |
423 | flush_sockets (); |
361 | flush_sockets (); |
424 | } |
362 | } |
425 | |
363 | |
426 | /* clean up everything before exiting */ |
364 | /* clean up everything before exiting */ |
… | |
… | |
456 | cfperl_cleanup (make_core); |
394 | cfperl_cleanup (make_core); |
457 | _exit (1); |
395 | _exit (1); |
458 | } |
396 | } |
459 | else |
397 | else |
460 | { |
398 | { |
461 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); |
399 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
462 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); |
400 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
463 | flush_sockets (); |
401 | flush_sockets (); |
464 | cfperl_cleanup (make_core); |
402 | cfperl_cleanup (make_core); |
465 | _exit (0); |
403 | _exit (0); |
466 | } |
404 | } |
467 | } |
405 | } |
… | |
… | |
530 | * doing the various things. |
468 | * doing the various things. |
531 | */ |
469 | */ |
532 | void |
470 | void |
533 | do_specials (void) |
471 | do_specials (void) |
534 | { |
472 | { |
535 | if (!(pticks % TICKS_PER_HOUR)) |
473 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
536 | adjust_daylight (); |
474 | adjust_daylight (); |
537 | |
475 | |
538 | if (!(pticks % 7)) |
476 | if (expect_false (!(pticks % 7))) |
539 | shstr::gc (); |
477 | shstr::gc (); |
540 | |
478 | |
541 | if (!(pticks % 2503)) |
479 | if (expect_false (!(pticks % 2503))) |
542 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
480 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
543 | |
481 | |
544 | if (!(pticks % 5003)) |
482 | if (expect_false (!(pticks % 5003))) |
545 | write_book_archive (); |
483 | write_book_archive (); |
546 | |
484 | |
547 | if (!(pticks % 5009)) |
485 | if (expect_false (!(pticks % 5009))) |
548 | clean_friendly_list (); |
486 | clean_friendly_list (); |
549 | |
487 | |
550 | if (!(pticks % 5011)) |
488 | if (expect_false (!(pticks % 5011))) |
551 | obsolete_parties (); |
489 | obsolete_parties (); |
552 | |
490 | |
553 | if (!(pticks % 12503)) |
491 | if (expect_false (!(pticks % 12503))) |
554 | fix_luck (); |
492 | fix_luck (); |
555 | } |
493 | } |
556 | |
494 | |
557 | void |
495 | void |
558 | server_tick () |
496 | server_tick () |