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Comparing deliantra/server/server/main.C (file contents):
Revision 1.101 by root, Sat May 12 20:21:54 2007 UTC vs.
Revision 1.117 by root, Wed Sep 12 11:10:11 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 43
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
151 147
152 // remove, so stupid ob_locked does not trigger a failure 148 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 149 remove ();
154 150
155 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 153 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 157 * if other spaces around are available.
241 flag = 0; 237 flag = 0;
242 for_all_players (pl) 238 for_all_players (pl)
243 { 239 {
244 pl->refcnt_chk (); 240 pl->refcnt_chk ();
245 241
246 if (!pl->ob || !pl->ns || !pl->ob->active) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 243 continue;
248 244
249 if (pl->ob->speed_left > 0 && pl->ns)
250 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
251 flag = 1; 246 flag = 1;
252 247 }
253 /* If the player is not actively playing, don't make a 248 }
254 * backup save - nothing to save anyway. Plus, the
255 * map may not longer be valid. This can happen when the
256 * player quits - they exist for purposes of tracking on the map,
257 * but don't actually reside on any actual map.
258 */
259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260 continue;
261 } /* end of for loop for all the players */
262 } /* for flag */
263 249
264 for_all_players (pl) 250 for_all_players (pl)
265 { 251 {
252 object *ob = pl->ob;
253
266 if (!pl->ob || !pl->ns || !pl->ob->active) 254 if (expect_false (!ob || !pl->ns || !ob->active))
267 continue; 255 continue;
268 256
269 if (settings.casting_time)
270 {
271 if (pl->ob->casting_time > 0)
272 {
273 pl->ob->casting_time--;
274 pl->ob->start_holding = 1;
275 }
276
277 /* set spell_state so we can update the range in stats field */
278 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
279 pl->ob->start_holding = 0;
280 }
281
282 do_some_living (pl->ob); 257 do_some_living (ob);
283 } 258 }
284} 259}
285 260
286static void 261static void
287process_players2 () 262process_players2 ()
288{ 263{
289 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
290 for_all_players (pl) 265 for_all_players (pl)
291 { 266 {
292 /* The code that did weapon_sp handling here was out of place - 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
293 * this isn't called until after the player has finished her 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 * actions, and is thus out of place. All we do here is bounds
295 * checking.
296 */
297 if (pl->has_hit)
298 {
299 if (pl->ob->speed_left > pl->weapon_sp)
300 pl->ob->speed_left = pl->weapon_sp;
301
302 /* This needs to be here - if the player is running, we need to
303 * clear this each tick, but new commands are not being received
304 * so execute_newserver_command() is never called
305 */
306 pl->has_hit = 0;
307 }
308 else if (pl->ob->speed_left > pl->ob->speed)
309 pl->ob->speed_left = pl->ob->speed;
310 } 269 }
311} 270}
312 271
313void 272void
314process_events () 273process_events ()
316 process_players1 (); 275 process_players1 ();
317 276
318 for_all_actives (op) 277 for_all_actives (op)
319 { 278 {
320 /* Now process op */ 279 /* Now process op */
321 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
322 { 281 {
323 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
324 op->set_speed (0); 283 op->set_speed (0);
325 continue; 284 continue;
326 } 285 }
327 286
328 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
329 { 288 {
330 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
331 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
332 op->set_speed (0); 291 op->set_speed (0);
333 continue; 292 continue;
334 } 293 }
335 294
336 if (op->flag [FLAG_REMOVED]) 295 if (expect_false (op->flag [FLAG_REMOVED]))
337 { 296 {
338 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
339 op->debug_desc ()); 298 op->debug_desc ());
340 op->set_speed (0); 299 op->set_speed (0);
341 continue; 300 continue;
344 /* Animate the object. Bug or feature that anim_speed 303 /* Animate the object. Bug or feature that anim_speed
345 * is based on ticks, and not the creatures speed? 304 * is based on ticks, and not the creatures speed?
346 */ 305 */
347 if (op->anim_speed && op->last_anim >= op->anim_speed) 306 if (op->anim_speed && op->last_anim >= op->anim_speed)
348 { 307 {
349 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 308 animate_object (op, op->contr ? op->facing : op->direction);
350
351 op->last_anim = 1; 309 op->last_anim = 1;
352 } 310 }
353 else 311 else
354 op->last_anim++; 312 ++op->last_anim;
355 313
356 if (op->speed_left > 0) 314 if (op->speed_left > 0.f)
357 { 315 {
358 --op->speed_left; 316 --op->speed_left;
359 process_object (op); 317 process_object (op);
360 318
361 if (op->destroyed ()) 319 if (op->destroyed ())
362 continue; 320 continue;
363 } 321 }
364 322
365 if (settings.casting_time == TRUE && op->casting_time > 0) 323 if (!op->contr)
366 op->casting_time--; 324 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
367
368 if (op->speed_left <= 0)
369 op->speed_left += FABS (op->speed);
370 } 325 }
371 326
372 process_players2 (); 327 process_players2 ();
373} 328}
374 329
388 343
389// send all clients some informational text 344// send all clients some informational text
390static void 345static void
391cleanup_inform (const char *cause, bool make_core) 346cleanup_inform (const char *cause, bool make_core)
392{ 347{
393 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
394 349
395 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
396 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
397 352
398 if (make_core) 353 if (make_core)
399 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
400 else 355 else
401 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
402 357
403 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
404 359
405 flush_sockets (); 360 client::flush_sockets ();
406} 361}
407 362
408/* clean up everything before exiting */ 363/* clean up everything before exiting */
409void 364void
410cleanup (const char *cause, bool make_core) 365cleanup (const char *cause, bool make_core)
438 cfperl_cleanup (make_core); 393 cfperl_cleanup (make_core);
439 _exit (1); 394 _exit (1);
440 } 395 }
441 else 396 else
442 { 397 {
443 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
444 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
445 flush_sockets (); 400 client::flush_sockets ();
446 cfperl_cleanup (make_core); 401 cfperl_cleanup (make_core);
447 _exit (0); 402 _exit (0);
448 } 403 }
449}
450
451int
452forbid_play (void)
453{
454#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
455 char buf[MAX_BUF], day[MAX_BUF];
456 FILE *fp;
457 time_t clock;
458 struct tm *tm;
459 int i, start, stop, forbit = 0, comp;
460
461 clock = time (NULL);
462 tm = (struct tm *) localtime (&clock);
463
464 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
465 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
466 return 0;
467
468 while (fgets (buf, MAX_BUF, fp))
469 {
470 if (buf[0] == '#')
471 continue;
472
473 if (!strncmp (buf, "msg", 3))
474 {
475 if (forbit)
476 while (fgets (buf, MAX_BUF, fp)) /* print message */
477 fputs (buf, logfile);
478 break;
479 }
480 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
481 {
482 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
483 continue;
484 }
485
486 for (i = 0; i < 7; i++)
487 {
488 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
489 forbit = 1;
490 }
491 }
492
493 close_and_delete (fp, comp);
494
495 return forbit;
496#else
497 return 0;
498#endif
499} 404}
500 405
501/* 406/*
502 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
503 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
512 * doing the various things. 417 * doing the various things.
513 */ 418 */
514void 419void
515do_specials (void) 420do_specials (void)
516{ 421{
517 if (!(pticks % TICKS_PER_HOUR)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
518 adjust_daylight (); 423 adjust_daylight ();
519 424
520 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
521 shstr::gc (); 426 shstr::gc ();
522 427
523 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
524 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
525 430
526 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
527 write_book_archive (); 432 write_book_archive ();
528 433
529 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
530 clean_friendly_list (); 435 clean_friendly_list ();
531 436
532 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
533 obsolete_parties (); 438 obsolete_parties ();
534 439
535 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
536 fix_luck (); 441 fix_luck ();
537} 442}
538 443
539void 444void
540server_tick () 445server_tick ()
541{ 446{
542 // first do the user visible stuff 447 // first do the user visible stuff
543 doeric_server ();
544 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
545 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
546 flush_sockets (); 450 client::clock (); // draw client maps etc.
547 451
548 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
549 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
550 attachable::check_mortals (); 454 attachable::check_mortals ();
551 455
614 for (;;) 518 for (;;)
615 cfperl_main (); 519 cfperl_main ();
616} 520}
617#endif 521#endif
618 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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