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Comparing deliantra/server/server/main.C (file contents):
Revision 1.106 by root, Fri May 18 19:46:22 2007 UTC vs.
Revision 1.117 by root, Wed Sep 12 11:10:11 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 43
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
151 147
152 // remove, so stupid ob_locked does not trigger a failure 148 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 149 remove ();
154 150
155 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 153 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 157 * if other spaces around are available.
241 flag = 0; 237 flag = 0;
242 for_all_players (pl) 238 for_all_players (pl)
243 { 239 {
244 pl->refcnt_chk (); 240 pl->refcnt_chk ();
245 241
246 if (!pl->ob || !pl->ns || !pl->ob->active) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
247 continue; 243 continue;
248 244
249 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
250 flag = 1; 246 flag = 1;
251 } 247 }
253 249
254 for_all_players (pl) 250 for_all_players (pl)
255 { 251 {
256 object *ob = pl->ob; 252 object *ob = pl->ob;
257 253
258 if (!ob || !pl->ns || !ob->active) 254 if (expect_false (!ob || !pl->ns || !ob->active))
259 continue; 255 continue;
260
261 // process_events might steal us one speed slot for the animation, so adjust accordingly
262 if (ob->speed_left > 0.f)
263 ++ob->speed_left;
264 256
265 do_some_living (ob); 257 do_some_living (ob);
266 } 258 }
267} 259}
268 260
283 process_players1 (); 275 process_players1 ();
284 276
285 for_all_actives (op) 277 for_all_actives (op)
286 { 278 {
287 /* Now process op */ 279 /* Now process op */
288 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
289 { 281 {
290 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
291 op->set_speed (0); 283 op->set_speed (0);
292 continue; 284 continue;
293 } 285 }
294 286
295 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
296 { 288 {
297 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
298 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
299 op->set_speed (0); 291 op->set_speed (0);
300 continue; 292 continue;
301 } 293 }
302 294
303 if (op->flag [FLAG_REMOVED]) 295 if (expect_false (op->flag [FLAG_REMOVED]))
304 { 296 {
305 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
306 op->debug_desc ()); 298 op->debug_desc ());
307 op->set_speed (0); 299 op->set_speed (0);
308 continue; 300 continue;
351 343
352// send all clients some informational text 344// send all clients some informational text
353static void 345static void
354cleanup_inform (const char *cause, bool make_core) 346cleanup_inform (const char *cause, bool make_core)
355{ 347{
356 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
357 349
358 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
359 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
360 352
361 if (make_core) 353 if (make_core)
362 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
363 else 355 else
364 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
365 357
366 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
367 359
368 flush_sockets (); 360 client::flush_sockets ();
369} 361}
370 362
371/* clean up everything before exiting */ 363/* clean up everything before exiting */
372void 364void
373cleanup (const char *cause, bool make_core) 365cleanup (const char *cause, bool make_core)
401 cfperl_cleanup (make_core); 393 cfperl_cleanup (make_core);
402 _exit (1); 394 _exit (1);
403 } 395 }
404 else 396 else
405 { 397 {
406 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
407 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
408 flush_sockets (); 400 client::flush_sockets ();
409 cfperl_cleanup (make_core); 401 cfperl_cleanup (make_core);
410 _exit (0); 402 _exit (0);
411 } 403 }
412}
413
414int
415forbid_play (void)
416{
417#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
418 char buf[MAX_BUF], day[MAX_BUF];
419 FILE *fp;
420 time_t clock;
421 struct tm *tm;
422 int i, start, stop, forbit = 0, comp;
423
424 clock = time (NULL);
425 tm = (struct tm *) localtime (&clock);
426
427 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
428 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
429 return 0;
430
431 while (fgets (buf, MAX_BUF, fp))
432 {
433 if (buf[0] == '#')
434 continue;
435
436 if (!strncmp (buf, "msg", 3))
437 {
438 if (forbit)
439 while (fgets (buf, MAX_BUF, fp)) /* print message */
440 fputs (buf, logfile);
441 break;
442 }
443 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
444 {
445 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
446 continue;
447 }
448
449 for (i = 0; i < 7; i++)
450 {
451 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
452 forbit = 1;
453 }
454 }
455
456 close_and_delete (fp, comp);
457
458 return forbit;
459#else
460 return 0;
461#endif
462} 404}
463 405
464/* 406/*
465 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
466 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
475 * doing the various things. 417 * doing the various things.
476 */ 418 */
477void 419void
478do_specials (void) 420do_specials (void)
479{ 421{
480 if (!(pticks % TICKS_PER_HOUR)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
481 adjust_daylight (); 423 adjust_daylight ();
482 424
483 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
484 shstr::gc (); 426 shstr::gc ();
485 427
486 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
487 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
488 430
489 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
490 write_book_archive (); 432 write_book_archive ();
491 433
492 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
493 clean_friendly_list (); 435 clean_friendly_list ();
494 436
495 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
496 obsolete_parties (); 438 obsolete_parties ();
497 439
498 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
499 fix_luck (); 441 fix_luck ();
500} 442}
501 443
502void 444void
503server_tick () 445server_tick ()
504{ 446{
505 // first do the user visible stuff 447 // first do the user visible stuff
506 doeric_server ();
507 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
508 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
509 flush_sockets (); 450 client::clock (); // draw client maps etc.
510 451
511 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
512 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
513 attachable::check_mortals (); 454 attachable::check_mortals ();
514 455
577 for (;;) 518 for (;;)
578 cfperl_main (); 519 cfperl_main ();
579} 520}
580#endif 521#endif
581 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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