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Comparing deliantra/server/server/main.C (file contents):
Revision 1.68 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.117 by root, Wed Sep 12 11:10:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <object.h> 25#include <object.h>
26#include <tod.h> 26#include <tod.h>
27 27
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 28#include <sproto.h>
37#include <time.h> 29#include <time.h>
38 30
39#include <../random_maps/random_map.h> 31#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 32#include <../random_maps/rproto.h>
45}; 37};
46 38
47void 39void
48version (object *op) 40version (object *op)
49{ 41{
50 if (op != NULL)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60 43
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
48 new_draw_info (NDI_UNIQUE, 0, op, "");
49 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 51 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 52 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); 59 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); 60 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 87 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105 90 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 93 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
97 new_draw_info (NDI_UNIQUE, 0, op, "");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 98 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113} 99}
114 100
115/* This is a basic little function to put the player back to his 101/* This is a basic little function to put the player back to his
116 * savebed. We do some error checking - its possible that the 102 * savebed. We do some error checking - its possible that the
136 * the function that calls this should figure them out. 122 * the function that calls this should figure them out.
137 */ 123 */
138void 124void
139object::enter_map (maptile *newmap, int x, int y) 125object::enter_map (maptile *newmap, int x, int y)
140{ 126{
127 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
128 return;
129
141 if (out_of_map (newmap, x, y)) 130 if (out_of_map (newmap, x, y))
142 { 131 {
143 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 132 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
144 x = newmap->enter_x; 133 x = newmap->enter_x;
145 y = newmap->enter_y; 134 y = newmap->enter_y;
150 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 139 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
151 return; 140 return;
152 } 141 }
153 } 142 }
154 143
155 if (map) 144 if (contr && map != newmap && map)
156 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 145 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
157 return; 146 return;
158 147
159 /* If it is a player login, he has yet to be inserted anyplace. 148 // remove, so stupid ob_locked does not trigger a failure
160 * otherwise, we need to deal with removing the player here.
161 */
162 remove (); 149 remove ();
163 150
164 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
165 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
166 { /* First choice blocked */ 153 { /* First choice blocked */
167 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
168 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
169 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
170 * if other spaces around are available. 157 * if other spaces around are available.
188 else 175 else
189 /* not much we can do in this case. */ 176 /* not much we can do in this case. */
190 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 177 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
191 } 178 }
192 179
180 if (contr && map != newmap)
181 {
193 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 182 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
194 return; 183 return;
195 184
196 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 185 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
197 return; 186 return;
187 }
198 188
199 this->x = x; 189 this->x = x;
200 this->y = y; 190 this->y = y;
201 map = newmap; 191 map = newmap;
202 192
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 193 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 194
205 newmap->timeout = 0;
206 enemy = NULL; 195 enemy = 0;
207 196
208 if (contr) 197 if (contr)
209 { 198 {
210 strcpy (contr->maplevel, newmap->path); 199 contr->maplevel = newmap->path;
211 contr->count = 0; 200 contr->count = 0;
212 } 201 }
213 202
214 /* Update any golems */ 203 /* Update any golems */
215 if (type == PLAYER && contr->ranges[range_golem]) 204 if (type == PLAYER)
216 { 205 if (object *golem = contr->golem)
217 int i = find_free_spot (contr->ranges[range_golem], newmap,
218 x, y, 1, SIZEOFFREE);
219
220 contr->ranges[range_golem]->remove ();
221
222 if (i == -1)
223 { 206 {
224 remove_friendly_object (contr->ranges[range_golem]); 207 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
225 contr->ranges[range_golem]->destroy (); 208
226 contr->ranges[range_golem] = 0; 209 if (i < 0)
227 } 210 golem->destroy ();
228 else 211 else
229 {
230 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
231 { 212 {
232 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 213 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
233 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 214 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
234 tmp->map = newmap;
235 } 215 }
236
237 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
238 contr->ranges[range_golem]->direction =
239 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
240 } 216 }
241 }
242
243 direction = 0;
244 217
245 /* since the players map is already loaded, we don't need to worry 218 /* since the players map is already loaded, we don't need to worry
246 * about pending objects. 219 * about pending objects.
247 */ 220 */
248 remove_all_pets (newmap); 221 remove_all_pets (newmap);
256 * is needed after the players have been updated. 229 * is needed after the players have been updated.
257 */ 230 */
258static void 231static void
259process_players1 () 232process_players1 ()
260{ 233{
261 int flag;
262
263 /* Basically, we keep looping until all the players have done their actions. */ 234 /* Basically, we keep looping until all the players have done their actions. */
264 for (flag = 1; flag != 0;) 235 for (int flag = 1; flag != 0;)
265 { 236 {
266 flag = 0; 237 flag = 0;
267 for_all_players (pl) 238 for_all_players (pl)
268 { 239 {
269 pl->refcnt_chk (); 240 pl->refcnt_chk ();
270 241
271 if (!pl->ob || !pl->ns) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
272 continue; 243 continue;
273 244
274 if (pl->ob->speed_left > 0)
275 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
276 flag = 1; 246 flag = 1;
277
278 /* If the player is not actively playing, don't make a
279 * backup save - nothing to save anyway. Plus, the
280 * map may not longer be valid. This can happen when the
281 * player quits - they exist for purposes of tracking on the map,
282 * but don't actually reside on any actual map.
283 */
284 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
285 continue;
286
287#ifdef AUTOSAVE
288 /* check for ST_PLAYING state so that we don't try to save off when
289 * the player is logging in.
290 */
291 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
292 {
293 pl->ob->contr->save ();
294 pl->last_save_tick = pticks;
295 } 247 }
296#endif 248 }
297 } /* end of for loop for all the players */
298 } /* for flag */
299 249
300 for_all_players (pl) 250 for_all_players (pl)
301 { 251 {
302 if (!pl->ob || !pl->ns) 252 object *ob = pl->ob;
253
254 if (expect_false (!ob || !pl->ns || !ob->active))
303 continue; 255 continue;
304 256
305 if (settings.casting_time)
306 {
307 if (pl->ob->casting_time > 0)
308 {
309 pl->ob->casting_time--;
310 pl->ob->start_holding = 1;
311 }
312
313 /* set spell_state so we can update the range in stats field */
314 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
315 pl->ob->start_holding = 0;
316 }
317
318 do_some_living (pl->ob); 257 do_some_living (ob);
319 } 258 }
320} 259}
321 260
322static void 261static void
323process_players2 () 262process_players2 ()
324{ 263{
325 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
326 for_all_players (pl) 265 for_all_players (pl)
327 { 266 {
328 /* The code that did weapon_sp handling here was out of place - 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
329 * this isn't called until after the player has finished there 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
330 * actions, and is thus out of place. All we do here is bounds
331 * checking.
332 */
333 if (pl->has_hit)
334 {
335 if (pl->ob->speed_left > pl->weapon_sp)
336 pl->ob->speed_left = pl->weapon_sp;
337
338 /* This needs to be here - if the player is running, we need to
339 * clear this each tick, but new commands are not being received
340 * so execute_newserver_command() is never called
341 */
342 pl->has_hit = 0;
343 }
344 else if (pl->ob->speed_left > pl->ob->speed)
345 pl->ob->speed_left = pl->ob->speed;
346 } 269 }
347} 270}
348 271
349void 272void
350process_events () 273process_events ()
351{ 274{
352 object *op;
353
354 static object_ptr marker_;
355
356 if (!marker_)
357 marker_ = object::create ();
358
359 object *marker = marker_;
360
361 process_players1 (); 275 process_players1 ();
362 276
363 marker->active_next = active_objects; 277 for_all_actives (op)
364
365 if (marker->active_next)
366 marker->active_next->active_prev = marker;
367
368 marker->active_prev = 0;
369 active_objects = marker;
370
371 while (marker->active_next)
372 { 278 {
373 op = marker->active_next;
374
375 /* Move marker forward - swap op and marker */
376 op->active_prev = marker->active_prev;
377
378 if (op->active_prev)
379 op->active_prev->active_next = op;
380 else
381 active_objects = op;
382
383 marker->active_next = op->active_next;
384
385 if (marker->active_next)
386 marker->active_next->active_prev = marker;
387
388 marker->active_prev = op;
389 op->active_next = marker;
390
391 /* Now process op */ 279 /* Now process op */
392 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
393 { 281 {
394 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
395 op->set_speed (0); 283 op->set_speed (0);
396 continue; 284 continue;
397 } 285 }
398 286
399 /* I've seen occasional crashes due to this - the object is removed,
400 * and thus the map it points to (last map it was on) may be bogus
401 * The real bug is to try to find out the cause of this - someone
402 * is probably calling remove_ob without either an insert_ob or
403 * free_object afterwards, leaving an object dangling. But I'd
404 * rather log this and continue on instead of crashing.
405 * Don't remove players - when a player quits, the object is in
406 * sort of a limbo, of removed, but something we want to keep
407 * around.
408 */
409 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
410 {
411 LOG (llevError, "BUG: process_events(): Removed object on list\n");
412 char *dump = dump_object (op);
413 LOG (llevError, dump);
414 free (dump);
415 op->destroy ();
416 continue;
417 }
418
419 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
420 { 288 {
421 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
422 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
423 op->set_speed (0); 291 op->set_speed (0);
424 continue; 292 continue;
425 } 293 }
426 294
427 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 295 if (expect_false (op->flag [FLAG_REMOVED]))
428 { 296 {
429 LOG (llevError, "BUG: process_events(): Object without map or " 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
430 "inventory is on active list: %s (%d)\n", &op->name, op->count); 298 op->debug_desc ());
431 op->set_speed (0); 299 op->set_speed (0);
432 continue; 300 continue;
433 } 301 }
434 302
435 /* Animate the object. Bug or feature that anim_speed 303 /* Animate the object. Bug or feature that anim_speed
436 * is based on ticks, and not the creatures speed? 304 * is based on ticks, and not the creatures speed?
437 */ 305 */
438 if (op->anim_speed && op->last_anim >= op->anim_speed) 306 if (op->anim_speed && op->last_anim >= op->anim_speed)
439 { 307 {
440 if ((op->type == PLAYER))
441 animate_object (op, op->facing);
442 else
443 animate_object (op, op->direction); 308 animate_object (op, op->contr ? op->facing : op->direction);
444
445 op->last_anim = 1; 309 op->last_anim = 1;
446 } 310 }
447 else 311 else
448 op->last_anim++; 312 ++op->last_anim;
449 313
450 if (op->speed_left > 0) 314 if (op->speed_left > 0.f)
451 {
452#if 0
453 /* I've seen occasional crashes in move_symptom() with it
454 * crashing because op is removed - add some debugging to
455 * track if it is removed at this point.
456 * This unfortunately is a bit too verbose it seems - not sure
457 * why - I think what happens is a map is freed or something and
458 * some objects get 'lost' - removed never to be reclaimed.
459 * removed objects generally shouldn't exist.
460 */
461 if (QUERY_FLAG (op, FLAG_REMOVED))
462 { 315 {
463 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
464 }
465#endif
466 --op->speed_left; 316 --op->speed_left;
467 process_object (op); 317 process_object (op);
468 318
469 if (op->destroyed ()) 319 if (op->destroyed ())
470 continue; 320 continue;
471 } 321 }
472 322
473 if (settings.casting_time == TRUE && op->casting_time > 0) 323 if (!op->contr)
474 op->casting_time--; 324 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
475
476 if (op->speed_left <= 0)
477 op->speed_left += FABS (op->speed);
478 } 325 }
479
480 /* Remove marker object from active list */
481 if (marker->active_prev != NULL)
482 marker->active_prev->active_next = NULL;
483 else
484 active_objects = NULL;
485 326
486 process_players2 (); 327 process_players2 ();
487} 328}
488 329
489/* clean up everything before exiting */ 330/* clean up everything before exiting */
490void 331void
491emergency_save () 332emergency_save ()
492{ 333{
493 LOG (llevDebug, "emergency save begin.\n"); 334 LOG (llevDebug, "emergency save begin.\n");
494 335
495 LOG (llevDebug, "saving players.\n");
496 for_all_players (pl)
497 pl->save (1);
498
499// for_all_players (pl)
500// if (pl->ob)
501// pl->ob->remove ();
502
503 LOG (llevDebug, "saving maps.\n");
504 maptile::emergency_save (); 336 cfperl_emergency_save ();
505 337
506 LOG (llevDebug, "saving book archive.\n"); 338 LOG (llevDebug, "saving book archive.\n");
507 write_book_archive (); 339 write_book_archive ();
508 340
509 LOG (llevDebug, "emergency save done.\n"); 341 LOG (llevDebug, "emergency save done.\n");
510} 342}
511 343
344// send all clients some informational text
345static void
346cleanup_inform (const char *cause, bool make_core)
347{
348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
349
350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
352
353 if (make_core)
354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
355 else
356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
357
358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
359
360 client::flush_sockets ();
361}
362
512/* clean up everything before exiting */ 363/* clean up everything before exiting */
513void 364void
514cleanup (bool make_core) 365cleanup (const char *cause, bool make_core)
515{ 366{
367 if (make_core)
368 fork_abort (cause);
369
370 LOG (llevError, "cleanup cause: %s\n", cause);
371
372 if (!make_core)
373 cleanup_inform (cause, make_core);
374
516 LOG (llevDebug, "cleanup begin.\n"); 375 LOG (llevDebug, "cleanup begin.\n");
517 376
518 if (init_done && !in_cleanup) 377 if (init_done && !in_cleanup)
519 { 378 {
520 in_cleanup = true; 379 in_cleanup = true;
527 INVOKE_GLOBAL (CLEANUP); 386 INVOKE_GLOBAL (CLEANUP);
528 387
529 LOG (llevDebug, "cleanup done.\n"); 388 LOG (llevDebug, "cleanup done.\n");
530 389
531 if (make_core) 390 if (make_core)
532 abort (); 391 {
392 cleanup_inform (cause, make_core);
393 cfperl_cleanup (make_core);
394 _exit (1);
395 }
533 else 396 else
397 {
398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
400 client::flush_sockets ();
401 cfperl_cleanup (make_core);
534 _exit (0); 402 _exit (0);
535}
536
537void
538leave (player *pl, int draw_exit)
539{
540 if (pl)
541 { 403 }
542 if (pl->ob->type != DEAD_OBJECT)
543 {
544 /* If a hidden dm dropped connection do not create
545 * inconsistencies by showing that they have left the game
546 */
547 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
548 && draw_exit)
549 {
550 if (pl->ob->map)
551 {
552 INVOKE_PLAYER (LOGOUT, pl);
553 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
554 }
555
556 char buf[MAX_BUF];
557
558 sprintf (buf, "%s left the game.", &pl->ob->name);
559 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
560 }
561
562 pl->ob->remove ();
563 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
564 }
565
566 /* We do this so that the socket handling routine can do the final
567 * cleanup. We also leave that loop to actually handle the freeing
568 * of the data.
569 */
570 if (pl->ns)
571 pl->ns->destroy ();
572
573 }
574}
575
576int
577forbid_play (void)
578{
579#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
580 char buf[MAX_BUF], day[MAX_BUF];
581 FILE *fp;
582 time_t clock;
583 struct tm *tm;
584 int i, start, stop, forbit = 0, comp;
585
586 clock = time (NULL);
587 tm = (struct tm *) localtime (&clock);
588
589 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
590 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
591 return 0;
592
593 while (fgets (buf, MAX_BUF, fp))
594 {
595 if (buf[0] == '#')
596 continue;
597 if (!strncmp (buf, "msg", 3))
598 {
599 if (forbit)
600 while (fgets (buf, MAX_BUF, fp)) /* print message */
601 fputs (buf, logfile);
602 break;
603
604 }
605 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
606 {
607 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
608 continue;
609 }
610
611 for (i = 0; i < 7; i++)
612 {
613 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
614 forbit = 1;
615 }
616 }
617
618 close_and_delete (fp, comp);
619
620 return forbit;
621#else
622 return 0;
623#endif
624} 404}
625 405
626/* 406/*
627 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
628 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
629 * often to do things. This will allow us to spred them out more often. 409 * often to do things. This will allow us to spred them out more often.
630 * I use prime numbers for the factor count - in that way, it is less likely 410 * I use prime numbers for the factor count - in that way, it is less likely
631 * these actions will fall on the same tick (compared to say using 500/2500/15000 411 * these actions will fall on the same tick (compared to say using 500/2500/15000
632 * which would mean on that 15,000 tick count a whole bunch of stuff gets 412 * which would mean on that 15,000 tick count a whole bunch of stuff gets
634 * done on the same tick, but that will happen very infrequently 414 * done on the same tick, but that will happen very infrequently
635 * 415 *
636 * I also think this code makes it easier to see how often we really are 416 * I also think this code makes it easier to see how often we really are
637 * doing the various things. 417 * doing the various things.
638 */ 418 */
639
640extern unsigned long todtick;
641
642void 419void
643do_specials (void) 420do_specials (void)
644{ 421{
645 if (!(pticks % PTICKS_PER_CLOCK)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
646 tick_the_clock (); 423 adjust_daylight ();
647 424
648 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
649 shstr::gc (); 426 shstr::gc ();
650 427
651 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
652 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
653 430
654 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
655 write_book_archive (); 432 write_book_archive ();
656 433
657 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
658 clean_friendly_list (); 435 clean_friendly_list ();
659 436
660 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
661 obsolete_parties (); 438 obsolete_parties ();
662 439
663 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
664 fix_luck (); 441 fix_luck ();
665} 442}
666 443
667void 444void
668server_tick () 445server_tick ()
669{ 446{
670 // first do the user visible stuff 447 // first do the user visible stuff
671 doeric_server ();
672 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
673 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
674 flush_sockets (); 450 client::clock (); // draw client maps etc.
675 451
676 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
677 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
678 attachable::check_mortals (); 454 attachable::check_mortals ();
679 455
680 ++pticks; 456 ++pticks;
681} 457}
682 458
459#if 0
460// used fro benchmarking (x86/amd64-specific)
461typedef unsigned long tval;
462typedef unsigned long long stamp64;
463
464extern inline tval
465stamp (void)
466{
467 tval tsc;
468 asm volatile ("rdtsc":"=a" (tsc)::"edx");
469
470 return tsc;
471}
472
473extern inline tval
474measure (tval t)
475{
476 tval tsc;
477 asm volatile ("rdtsc":"=a" (tsc)::"edx");
478
479 if (tsc > t)
480 return tsc - t;
481 else
482 return t - tsc;
483}
484
683int 485int
684main (int argc, char **argv) 486main (int argc, char **argv)
685{ 487{
488 rand_gen rg(0);
489 tval fastest = 0x7fffffff;
490 for (int loop = 10000; loop--; )
491 {
492 tval s = stamp ();
493 volatile int i = rg.get_int(25);
494 fastest = min (fastest, measure (s));
495 }
496
497 //printf ("fastest %d\n", fastest);
498 for (int i = 0; i < 1024*1024*3; ++i)
499 {
500 char c = rg.get_int (256);
501 write (2, &c, 1);
502 }
503}
504
505#else
506
507// normal main
508int
509main (int argc, char **argv)
510{
686 settings.argc = argc; 511 settings.argc = argc;
687 settings.argv = argv; 512 settings.argv = argv;
688 513
689 init (argc, argv); 514 init (argc, argv);
690 515
691 initPlugins (); 516 initPlugins ();
692 517
693 for (;;) 518 for (;;)
694 cfperl_main (); 519 cfperl_main ();
695
696 cleanup (true);
697} 520}
521#endif
698 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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