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Comparing deliantra/server/server/main.C (file contents):
Revision 1.74 by root, Tue Jan 2 19:18:34 2007 UTC vs.
Revision 1.117 by root, Wed Sep 12 11:10:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <object.h> 25#include <object.h>
26#include <tod.h> 26#include <tod.h>
27 27
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 28#include <sproto.h>
37#include <time.h> 29#include <time.h>
38 30
39#include <../random_maps/random_map.h> 31#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 32#include <../random_maps/rproto.h>
45}; 37};
46 38
47void 39void
48version (object *op) 40version (object *op)
49{ 41{
50 if (op)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54 43
55 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
48 new_draw_info (NDI_UNIQUE, 0, op, "");
49 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
59 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 51 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 52 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 87 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99 90 new_draw_info (NDI_UNIQUE, 0, op, "");
100 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 93 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
97 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 98 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
107} 99}
108 100
109/* This is a basic little function to put the player back to his 101/* This is a basic little function to put the player back to his
110 * savebed. We do some error checking - its possible that the 102 * savebed. We do some error checking - its possible that the
147 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 139 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 return; 140 return;
149 } 141 }
150 } 142 }
151 143
152 if (map && map != newmap) 144 if (contr && map != newmap && map)
153 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 145 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154 return; 146 return;
155 147
156 /* If it is a player login, he has yet to be inserted anyplace. 148 // remove, so stupid ob_locked does not trigger a failure
157 * otherwise, we need to deal with removing the player here.
158 */
159 remove (); 149 remove ();
160 150
161 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
162 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
163 { /* First choice blocked */ 153 { /* First choice blocked */
164 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
165 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
166 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
167 * if other spaces around are available. 157 * if other spaces around are available.
185 else 175 else
186 /* not much we can do in this case. */ 176 /* not much we can do in this case. */
187 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 177 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
188 } 178 }
189 179
190 if (map != newmap && contr) 180 if (contr && map != newmap)
191 { 181 {
192 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 182 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193 return; 183 return;
194 184
195 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 185 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
200 this->y = y; 190 this->y = y;
201 map = newmap; 191 map = newmap;
202 192
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 193 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 194
205 enemy = NULL; 195 enemy = 0;
206 196
207 if (contr) 197 if (contr)
208 { 198 {
209 contr->maplevel = newmap->path; 199 contr->maplevel = newmap->path;
210 contr->count = 0; 200 contr->count = 0;
211 } 201 }
212 202
213 /* Update any golems */ 203 /* Update any golems */
214 if (type == PLAYER && contr->ranges[range_golem]) 204 if (type == PLAYER)
215 { 205 if (object *golem = contr->golem)
216 int i = find_free_spot (contr->ranges[range_golem], newmap,
217 x, y, 1, SIZEOFFREE);
218
219 contr->ranges[range_golem]->remove ();
220
221 if (i == -1)
222 { 206 {
223 remove_friendly_object (contr->ranges[range_golem]); 207 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
224 contr->ranges[range_golem]->destroy (); 208
225 contr->ranges[range_golem] = 0; 209 if (i < 0)
226 } 210 golem->destroy ();
227 else 211 else
228 {
229 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
230 { 212 {
231 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 213 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
232 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 214 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
233 tmp->map = newmap;
234 } 215 }
235
236 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237 contr->ranges[range_golem]->direction =
238 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 } 216 }
240 }
241
242 direction = 0;
243 217
244 /* since the players map is already loaded, we don't need to worry 218 /* since the players map is already loaded, we don't need to worry
245 * about pending objects. 219 * about pending objects.
246 */ 220 */
247 remove_all_pets (newmap); 221 remove_all_pets (newmap);
255 * is needed after the players have been updated. 229 * is needed after the players have been updated.
256 */ 230 */
257static void 231static void
258process_players1 () 232process_players1 ()
259{ 233{
260 int flag;
261
262 /* Basically, we keep looping until all the players have done their actions. */ 234 /* Basically, we keep looping until all the players have done their actions. */
263 for (flag = 1; flag != 0;) 235 for (int flag = 1; flag != 0;)
264 { 236 {
265 flag = 0; 237 flag = 0;
266 for_all_players (pl) 238 for_all_players (pl)
267 { 239 {
268 pl->refcnt_chk (); 240 pl->refcnt_chk ();
269 241
270 if (!pl->ob || !pl->ns || !pl->ob->active ()) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
271 continue; 243 continue;
272 244
273 if (pl->ob->speed_left > 0)
274 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
275 flag = 1; 246 flag = 1;
276
277 /* If the player is not actively playing, don't make a
278 * backup save - nothing to save anyway. Plus, the
279 * map may not longer be valid. This can happen when the
280 * player quits - they exist for purposes of tracking on the map,
281 * but don't actually reside on any actual map.
282 */
283 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
284 continue;
285
286#ifdef AUTOSAVE
287 /* check for ST_PLAYING state so that we don't try to save off when
288 * the player is logging in.
289 */
290 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
291 {
292 pl->ob->contr->save ();
293 pl->last_save_tick = pticks;
294 } 247 }
295#endif 248 }
296 } /* end of for loop for all the players */
297 } /* for flag */
298 249
299 for_all_players (pl) 250 for_all_players (pl)
300 { 251 {
252 object *ob = pl->ob;
253
301 if (!pl->ob || !pl->ns || !pl->ob->active ()) 254 if (expect_false (!ob || !pl->ns || !ob->active))
302 continue; 255 continue;
303 256
304 if (settings.casting_time)
305 {
306 if (pl->ob->casting_time > 0)
307 {
308 pl->ob->casting_time--;
309 pl->ob->start_holding = 1;
310 }
311
312 /* set spell_state so we can update the range in stats field */
313 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
314 pl->ob->start_holding = 0;
315 }
316
317 do_some_living (pl->ob); 257 do_some_living (ob);
318 } 258 }
319} 259}
320 260
321static void 261static void
322process_players2 () 262process_players2 ()
323{ 263{
324 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
325 for_all_players (pl) 265 for_all_players (pl)
326 { 266 {
327 /* The code that did weapon_sp handling here was out of place - 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
328 * this isn't called until after the player has finished there 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
329 * actions, and is thus out of place. All we do here is bounds
330 * checking.
331 */
332 if (pl->has_hit)
333 {
334 if (pl->ob->speed_left > pl->weapon_sp)
335 pl->ob->speed_left = pl->weapon_sp;
336
337 /* This needs to be here - if the player is running, we need to
338 * clear this each tick, but new commands are not being received
339 * so execute_newserver_command() is never called
340 */
341 pl->has_hit = 0;
342 }
343 else if (pl->ob->speed_left > pl->ob->speed)
344 pl->ob->speed_left = pl->ob->speed;
345 } 269 }
346} 270}
347 271
348void 272void
349process_events () 273process_events ()
350{ 274{
351 object *op;
352
353 static object_ptr marker_;
354
355 if (!marker_)
356 marker_ = object::create ();
357
358 object *marker = marker_;
359
360 process_players1 (); 275 process_players1 ();
361 276
362 marker->active_next = active_objects; 277 for_all_actives (op)
363
364 if (marker->active_next)
365 marker->active_next->active_prev = marker;
366
367 marker->active_prev = 0;
368 active_objects = marker;
369
370 while (marker->active_next)
371 { 278 {
372 op = marker->active_next;
373
374 /* Move marker forward - swap op and marker */
375 op->active_prev = marker->active_prev;
376
377 if (op->active_prev)
378 op->active_prev->active_next = op;
379 else
380 active_objects = op;
381
382 marker->active_next = op->active_next;
383
384 if (marker->active_next)
385 marker->active_next->active_prev = marker;
386
387 marker->active_prev = op;
388 op->active_next = marker;
389
390 /* Now process op */ 279 /* Now process op */
391 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
392 { 281 {
393 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
394 op->set_speed (0); 283 op->set_speed (0);
395 continue; 284 continue;
396 } 285 }
397 286
398 /* I've seen occasional crashes due to this - the object is removed,
399 * and thus the map it points to (last map it was on) may be bogus
400 * The real bug is to try to find out the cause of this - someone
401 * is probably calling remove_ob without either an insert_ob or
402 * free_object afterwards, leaving an object dangling. But I'd
403 * rather log this and continue on instead of crashing.
404 * Don't remove players - when a player quits, the object is in
405 * sort of a limbo, of removed, but something we want to keep
406 * around.
407 */
408 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
409 {
410 LOG (llevError, "BUG: process_events(): Removed object on list\n");
411 char *dump = dump_object (op);
412 LOG (llevError, dump);
413 free (dump);
414 op->destroy ();
415 continue;
416 }
417
418 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
419 { 288 {
420 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
421 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
422 op->set_speed (0); 291 op->set_speed (0);
423 continue; 292 continue;
424 } 293 }
425 294
426 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 295 if (expect_false (op->flag [FLAG_REMOVED]))
427 { 296 {
428 LOG (llevError, "BUG: process_events(): Object without map or " 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
429 "inventory is on active list: %s (%d)\n", &op->name, op->count); 298 op->debug_desc ());
430 op->set_speed (0); 299 op->set_speed (0);
431 continue; 300 continue;
432 } 301 }
433 302
434 /* Animate the object. Bug or feature that anim_speed 303 /* Animate the object. Bug or feature that anim_speed
435 * is based on ticks, and not the creatures speed? 304 * is based on ticks, and not the creatures speed?
436 */ 305 */
437 if (op->anim_speed && op->last_anim >= op->anim_speed) 306 if (op->anim_speed && op->last_anim >= op->anim_speed)
438 { 307 {
439 if ((op->type == PLAYER))
440 animate_object (op, op->facing);
441 else
442 animate_object (op, op->direction); 308 animate_object (op, op->contr ? op->facing : op->direction);
443
444 op->last_anim = 1; 309 op->last_anim = 1;
445 } 310 }
446 else 311 else
447 op->last_anim++; 312 ++op->last_anim;
448 313
449 if (op->speed_left > 0) 314 if (op->speed_left > 0.f)
450 {
451#if 0
452 /* I've seen occasional crashes in move_symptom() with it
453 * crashing because op is removed - add some debugging to
454 * track if it is removed at this point.
455 * This unfortunately is a bit too verbose it seems - not sure
456 * why - I think what happens is a map is freed or something and
457 * some objects get 'lost' - removed never to be reclaimed.
458 * removed objects generally shouldn't exist.
459 */
460 if (QUERY_FLAG (op, FLAG_REMOVED))
461 { 315 {
462 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
463 }
464#endif
465 --op->speed_left; 316 --op->speed_left;
466 process_object (op); 317 process_object (op);
467 318
468 if (op->destroyed ()) 319 if (op->destroyed ())
469 continue; 320 continue;
470 } 321 }
471 322
472 if (settings.casting_time == TRUE && op->casting_time > 0) 323 if (!op->contr)
473 op->casting_time--; 324 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
474
475 if (op->speed_left <= 0)
476 op->speed_left += FABS (op->speed);
477 } 325 }
478
479 /* Remove marker object from active list */
480 if (marker->active_prev != NULL)
481 marker->active_prev->active_next = NULL;
482 else
483 active_objects = NULL;
484 326
485 process_players2 (); 327 process_players2 ();
486} 328}
487 329
488/* clean up everything before exiting */ 330/* clean up everything before exiting */
489void 331void
490emergency_save () 332emergency_save ()
491{ 333{
492 LOG (llevDebug, "emergency save begin.\n"); 334 LOG (llevDebug, "emergency save begin.\n");
493 335
494 LOG (llevDebug, "saving players.\n");
495 for_all_players (pl)
496 {
497 pl->save (true);
498 pl->enable_save = true;
499 }
500
501// for_all_players (pl)
502// if (pl->ob)
503// pl->ob->remove ();
504
505 LOG (llevDebug, "saving maps.\n");
506 maptile::emergency_save (); 336 cfperl_emergency_save ();
507 337
508 LOG (llevDebug, "saving book archive.\n"); 338 LOG (llevDebug, "saving book archive.\n");
509 write_book_archive (); 339 write_book_archive ();
510 340
511 LOG (llevDebug, "emergency save done.\n"); 341 LOG (llevDebug, "emergency save done.\n");
512} 342}
513 343
344// send all clients some informational text
345static void
346cleanup_inform (const char *cause, bool make_core)
347{
348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
349
350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
352
353 if (make_core)
354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
355 else
356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
357
358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
359
360 client::flush_sockets ();
361}
362
514/* clean up everything before exiting */ 363/* clean up everything before exiting */
515void 364void
516cleanup (bool make_core) 365cleanup (const char *cause, bool make_core)
517{ 366{
367 if (make_core)
368 fork_abort (cause);
369
370 LOG (llevError, "cleanup cause: %s\n", cause);
371
372 if (!make_core)
373 cleanup_inform (cause, make_core);
374
518 LOG (llevDebug, "cleanup begin.\n"); 375 LOG (llevDebug, "cleanup begin.\n");
519 376
520 if (init_done && !in_cleanup) 377 if (init_done && !in_cleanup)
521 { 378 {
522 in_cleanup = true; 379 in_cleanup = true;
529 INVOKE_GLOBAL (CLEANUP); 386 INVOKE_GLOBAL (CLEANUP);
530 387
531 LOG (llevDebug, "cleanup done.\n"); 388 LOG (llevDebug, "cleanup done.\n");
532 389
533 if (make_core) 390 if (make_core)
534 abort (); 391 {
392 cleanup_inform (cause, make_core);
393 cfperl_cleanup (make_core);
394 _exit (1);
395 }
535 else 396 else
397 {
398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
400 client::flush_sockets ();
401 cfperl_cleanup (make_core);
536 _exit (0); 402 _exit (0);
537}
538
539int
540forbid_play (void)
541{
542#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
543 char buf[MAX_BUF], day[MAX_BUF];
544 FILE *fp;
545 time_t clock;
546 struct tm *tm;
547 int i, start, stop, forbit = 0, comp;
548
549 clock = time (NULL);
550 tm = (struct tm *) localtime (&clock);
551
552 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
553 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
554 return 0;
555
556 while (fgets (buf, MAX_BUF, fp))
557 { 403 }
558 if (buf[0] == '#')
559 continue;
560
561 if (!strncmp (buf, "msg", 3))
562 {
563 if (forbit)
564 while (fgets (buf, MAX_BUF, fp)) /* print message */
565 fputs (buf, logfile);
566 break;
567 }
568 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
569 {
570 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
571 continue;
572 }
573
574 for (i = 0; i < 7; i++)
575 {
576 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
577 forbit = 1;
578 }
579 }
580
581 close_and_delete (fp, comp);
582
583 return forbit;
584#else
585 return 0;
586#endif
587} 404}
588 405
589/* 406/*
590 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
591 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
597 * done on the same tick, but that will happen very infrequently 414 * done on the same tick, but that will happen very infrequently
598 * 415 *
599 * I also think this code makes it easier to see how often we really are 416 * I also think this code makes it easier to see how often we really are
600 * doing the various things. 417 * doing the various things.
601 */ 418 */
602
603extern unsigned long todtick;
604
605void 419void
606do_specials (void) 420do_specials (void)
607{ 421{
608 if (!(pticks % PTICKS_PER_CLOCK)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
609 tick_the_clock (); 423 adjust_daylight ();
610 424
611 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
612 shstr::gc (); 426 shstr::gc ();
613 427
614 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
615 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
616 430
617 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
618 write_book_archive (); 432 write_book_archive ();
619 433
620 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
621 clean_friendly_list (); 435 clean_friendly_list ();
622 436
623 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
624 obsolete_parties (); 438 obsolete_parties ();
625 439
626 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
627 fix_luck (); 441 fix_luck ();
628} 442}
629 443
630void 444void
631server_tick () 445server_tick ()
632{ 446{
633 // first do the user visible stuff 447 // first do the user visible stuff
634 doeric_server ();
635 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
636 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
637 flush_sockets (); 450 client::clock (); // draw client maps etc.
638 451
639 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
640 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
641 attachable::check_mortals (); 454 attachable::check_mortals ();
642 455
643 ++pticks; 456 ++pticks;
644} 457}
645 458
459#if 0
460// used fro benchmarking (x86/amd64-specific)
461typedef unsigned long tval;
462typedef unsigned long long stamp64;
463
464extern inline tval
465stamp (void)
466{
467 tval tsc;
468 asm volatile ("rdtsc":"=a" (tsc)::"edx");
469
470 return tsc;
471}
472
473extern inline tval
474measure (tval t)
475{
476 tval tsc;
477 asm volatile ("rdtsc":"=a" (tsc)::"edx");
478
479 if (tsc > t)
480 return tsc - t;
481 else
482 return t - tsc;
483}
484
646int 485int
647main (int argc, char **argv) 486main (int argc, char **argv)
648{ 487{
488 rand_gen rg(0);
489 tval fastest = 0x7fffffff;
490 for (int loop = 10000; loop--; )
491 {
492 tval s = stamp ();
493 volatile int i = rg.get_int(25);
494 fastest = min (fastest, measure (s));
495 }
496
497 //printf ("fastest %d\n", fastest);
498 for (int i = 0; i < 1024*1024*3; ++i)
499 {
500 char c = rg.get_int (256);
501 write (2, &c, 1);
502 }
503}
504
505#else
506
507// normal main
508int
509main (int argc, char **argv)
510{
649 settings.argc = argc; 511 settings.argc = argc;
650 settings.argv = argv; 512 settings.argv = argv;
651 513
652 init (argc, argv); 514 init (argc, argv);
653 515
654 initPlugins (); 516 initPlugins ();
655 517
656 for (;;) 518 for (;;)
657 cfperl_main (); 519 cfperl_main ();
658
659 cleanup (true);
660} 520}
521#endif
661 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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