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Comparing deliantra/server/server/main.C (file contents):
Revision 1.97 by root, Sat Apr 21 22:57:16 2007 UTC vs.
Revision 1.117 by root, Wed Sep 12 11:10:11 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 43
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
151 147
152 // remove, so stupid ob_locked does not trigger a failure 148 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 149 remove ();
154 150
155 /* try to find a spot for the player */ 151 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 152 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 153 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 154 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 155 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 156 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 157 * if other spaces around are available.
203 contr->maplevel = newmap->path; 199 contr->maplevel = newmap->path;
204 contr->count = 0; 200 contr->count = 0;
205 } 201 }
206 202
207 /* Update any golems */ 203 /* Update any golems */
208 if (type == PLAYER && contr->ranges[range_golem]) 204 if (type == PLAYER)
205 if (object *golem = contr->golem)
209 { 206 {
210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); 207 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
211 208
212 if (i < 0) 209 if (i < 0)
213 { 210 golem->destroy ();
214 contr->ranges[range_golem]->destroy ();
215 contr->ranges[range_golem] = 0;
216 }
217 else 211 else
218 { 212 {
219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); 213 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
220 214 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
221 contr->ranges[range_golem]->direction =
222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 } 215 }
224 } 216 }
225 217
226 /* since the players map is already loaded, we don't need to worry 218 /* since the players map is already loaded, we don't need to worry
227 * about pending objects. 219 * about pending objects.
228 */ 220 */
229 remove_all_pets (newmap); 221 remove_all_pets (newmap);
245 flag = 0; 237 flag = 0;
246 for_all_players (pl) 238 for_all_players (pl)
247 { 239 {
248 pl->refcnt_chk (); 240 pl->refcnt_chk ();
249 241
250 if (!pl->ob || !pl->ns || !pl->ob->active) 242 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
251 continue; 243 continue;
252 244
253 if (pl->ob->speed_left > 0 && pl->ns)
254 if (handle_newcs_player (pl->ob)) 245 if (handle_newcs_player (pl->ob))
255 flag = 1; 246 flag = 1;
256 247 }
257 /* If the player is not actively playing, don't make a 248 }
258 * backup save - nothing to save anyway. Plus, the
259 * map may not longer be valid. This can happen when the
260 * player quits - they exist for purposes of tracking on the map,
261 * but don't actually reside on any actual map.
262 */
263 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
264 continue;
265 } /* end of for loop for all the players */
266 } /* for flag */
267 249
268 for_all_players (pl) 250 for_all_players (pl)
269 { 251 {
252 object *ob = pl->ob;
253
270 if (!pl->ob || !pl->ns || !pl->ob->active) 254 if (expect_false (!ob || !pl->ns || !ob->active))
271 continue; 255 continue;
272 256
273 if (settings.casting_time)
274 {
275 if (pl->ob->casting_time > 0)
276 {
277 pl->ob->casting_time--;
278 pl->ob->start_holding = 1;
279 }
280
281 /* set spell_state so we can update the range in stats field */
282 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
283 pl->ob->start_holding = 0;
284 }
285
286 do_some_living (pl->ob); 257 do_some_living (ob);
287 } 258 }
288} 259}
289 260
290static void 261static void
291process_players2 () 262process_players2 ()
292{ 263{
293 /* Then check if any players should use weapon-speed instead of speed */ 264 /* Then check if any players should use weapon-speed instead of speed */
294 for_all_players (pl) 265 for_all_players (pl)
295 { 266 {
296 /* The code that did weapon_sp handling here was out of place - 267 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
297 * this isn't called until after the player has finished there 268 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
298 * actions, and is thus out of place. All we do here is bounds
299 * checking.
300 */
301 if (pl->has_hit)
302 {
303 if (pl->ob->speed_left > pl->weapon_sp)
304 pl->ob->speed_left = pl->weapon_sp;
305
306 /* This needs to be here - if the player is running, we need to
307 * clear this each tick, but new commands are not being received
308 * so execute_newserver_command() is never called
309 */
310 pl->has_hit = 0;
311 }
312 else if (pl->ob->speed_left > pl->ob->speed)
313 pl->ob->speed_left = pl->ob->speed;
314 } 269 }
315} 270}
316 271
317void 272void
318process_events () 273process_events ()
320 process_players1 (); 275 process_players1 ();
321 276
322 for_all_actives (op) 277 for_all_actives (op)
323 { 278 {
324 /* Now process op */ 279 /* Now process op */
325 if (QUERY_FLAG (op, FLAG_FREED)) 280 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
326 { 281 {
327 LOG (llevError, "BUG: process_events(): Free object on list\n"); 282 LOG (llevError, "BUG: process_events(): Free object on list\n");
328 op->set_speed (0); 283 op->set_speed (0);
329 continue; 284 continue;
330 } 285 }
331 286
332 if (!op->has_active_speed ()) 287 if (expect_false (!op->has_active_speed ()))
333 { 288 {
334 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 289 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
335 "but is on active list\n", op->debug_desc (), op->speed); 290 "but is on active list\n", op->debug_desc (), op->speed);
336 op->set_speed (0); 291 op->set_speed (0);
337 continue; 292 continue;
338 } 293 }
339 294
340 if (op->flag [FLAG_REMOVED]) 295 if (expect_false (op->flag [FLAG_REMOVED]))
341 { 296 {
342 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", 297 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
343 op->debug_desc ()); 298 op->debug_desc ());
344 op->set_speed (0); 299 op->set_speed (0);
345 continue; 300 continue;
348 /* Animate the object. Bug or feature that anim_speed 303 /* Animate the object. Bug or feature that anim_speed
349 * is based on ticks, and not the creatures speed? 304 * is based on ticks, and not the creatures speed?
350 */ 305 */
351 if (op->anim_speed && op->last_anim >= op->anim_speed) 306 if (op->anim_speed && op->last_anim >= op->anim_speed)
352 { 307 {
353 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 308 animate_object (op, op->contr ? op->facing : op->direction);
354
355 op->last_anim = 1; 309 op->last_anim = 1;
356 } 310 }
357 else 311 else
358 op->last_anim++; 312 ++op->last_anim;
359 313
360 if (op->speed_left > 0) 314 if (op->speed_left > 0.f)
361 {
362#if 0
363 /* I've seen occasional crashes in move_symptom() with it
364 * crashing because op is removed - add some debugging to
365 * track if it is removed at this point.
366 * This unfortunately is a bit too verbose it seems - not sure
367 * why - I think what happens is a map is freed or something and
368 * some objects get 'lost' - removed never to be reclaimed.
369 * removed objects generally shouldn't exist.
370 */
371 if (QUERY_FLAG (op, FLAG_REMOVED))
372 { 315 {
373 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
374 }
375#endif
376 --op->speed_left; 316 --op->speed_left;
377 process_object (op); 317 process_object (op);
378 318
379 if (op->destroyed ()) 319 if (op->destroyed ())
380 continue; 320 continue;
381 } 321 }
382 322
383 if (settings.casting_time == TRUE && op->casting_time > 0) 323 if (!op->contr)
384 op->casting_time--; 324 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
385
386 if (op->speed_left <= 0)
387 op->speed_left += FABS (op->speed);
388 } 325 }
389 326
390 process_players2 (); 327 process_players2 ();
391} 328}
392 329
406 343
407// send all clients some informational text 344// send all clients some informational text
408static void 345static void
409cleanup_inform (const char *cause, bool make_core) 346cleanup_inform (const char *cause, bool make_core)
410{ 347{
411 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 348 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
412 349
413 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 350 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
414 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 351 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
415 352
416 if (make_core) 353 if (make_core)
417 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 354 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
418 else 355 else
419 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
420 357
421 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 358 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
422 359
423 flush_sockets (); 360 client::flush_sockets ();
424} 361}
425 362
426/* clean up everything before exiting */ 363/* clean up everything before exiting */
427void 364void
428cleanup (const char *cause, bool make_core) 365cleanup (const char *cause, bool make_core)
456 cfperl_cleanup (make_core); 393 cfperl_cleanup (make_core);
457 _exit (1); 394 _exit (1);
458 } 395 }
459 else 396 else
460 { 397 {
461 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 398 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
462 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 399 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
463 flush_sockets (); 400 client::flush_sockets ();
464 cfperl_cleanup (make_core); 401 cfperl_cleanup (make_core);
465 _exit (0); 402 _exit (0);
466 } 403 }
467}
468
469int
470forbid_play (void)
471{
472#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
473 char buf[MAX_BUF], day[MAX_BUF];
474 FILE *fp;
475 time_t clock;
476 struct tm *tm;
477 int i, start, stop, forbit = 0, comp;
478
479 clock = time (NULL);
480 tm = (struct tm *) localtime (&clock);
481
482 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
483 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
484 return 0;
485
486 while (fgets (buf, MAX_BUF, fp))
487 {
488 if (buf[0] == '#')
489 continue;
490
491 if (!strncmp (buf, "msg", 3))
492 {
493 if (forbit)
494 while (fgets (buf, MAX_BUF, fp)) /* print message */
495 fputs (buf, logfile);
496 break;
497 }
498 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
499 {
500 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
501 continue;
502 }
503
504 for (i = 0; i < 7; i++)
505 {
506 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
507 forbit = 1;
508 }
509 }
510
511 close_and_delete (fp, comp);
512
513 return forbit;
514#else
515 return 0;
516#endif
517} 404}
518 405
519/* 406/*
520 * do_specials() is a collection of functions to call from time to time. 407 * do_specials() is a collection of functions to call from time to time.
521 * Modified 2000-1-14 MSW to use the global pticks count to determine how 408 * Modified 2000-1-14 MSW to use the global pticks count to determine how
530 * doing the various things. 417 * doing the various things.
531 */ 418 */
532void 419void
533do_specials (void) 420do_specials (void)
534{ 421{
535 if (!(pticks % TICKS_PER_HOUR)) 422 if (expect_false (!(pticks % TICKS_PER_HOUR)))
536 adjust_daylight (); 423 adjust_daylight ();
537 424
538 if (!(pticks % 7)) 425 if (expect_false (!(pticks % 7)))
539 shstr::gc (); 426 shstr::gc ();
540 427
541 if (!(pticks % 2503)) 428 if (expect_false (!(pticks % 2503)))
542 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 429 fix_weight (); /* Hack to fix weightproblems caused by bugs */
543 430
544 if (!(pticks % 5003)) 431 if (expect_false (!(pticks % 5003)))
545 write_book_archive (); 432 write_book_archive ();
546 433
547 if (!(pticks % 5009)) 434 if (expect_false (!(pticks % 5009)))
548 clean_friendly_list (); 435 clean_friendly_list ();
549 436
550 if (!(pticks % 5011)) 437 if (expect_false (!(pticks % 5011)))
551 obsolete_parties (); 438 obsolete_parties ();
552 439
553 if (!(pticks % 12503)) 440 if (expect_false (!(pticks % 12503)))
554 fix_luck (); 441 fix_luck ();
555} 442}
556 443
557void 444void
558server_tick () 445server_tick ()
559{ 446{
560 // first do the user visible stuff 447 // first do the user visible stuff
561 doeric_server ();
562 INVOKE_GLOBAL (CLOCK); 448 INVOKE_GLOBAL (CLOCK);
563 process_events (); /* "do" something with objects with speed */ 449 process_events (); // "do" something with objects with speed
564 flush_sockets (); 450 client::clock (); // draw client maps etc.
565 451
566 // then do some bookkeeping, should not really be here 452 // then do some bookkeeping, should not really be here
567 do_specials (); /* Routines called from time to time. */ 453 do_specials (); /* Routines called from time to time. */
568 attachable::check_mortals (); 454 attachable::check_mortals ();
569 455
620 506
621// normal main 507// normal main
622int 508int
623main (int argc, char **argv) 509main (int argc, char **argv)
624{ 510{
625 rndm.seed(1);
626 for (int i = 0; i < 100; ++i)
627 fprintf (stderr, "%3d %5d\n", i, rndm (10));//D
628 exit(5);
629
630 settings.argc = argc; 511 settings.argc = argc;
631 settings.argv = argv; 512 settings.argv = argv;
632 513
633 init (argc, argv); 514 init (argc, argv);
634 515
637 for (;;) 518 for (;;)
638 cfperl_main (); 519 cfperl_main ();
639} 520}
640#endif 521#endif
641 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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