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Comparing deliantra/server/server/main.C (file contents):
Revision 1.83 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.132 by root, Mon Sep 29 10:20:49 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
28 27
29#ifdef HAVE_DES_H
30# include <des.h>
31#else
32# ifdef HAVE_CRYPT_H
33# include <crypt.h>
34# endif
35#endif
36
37#include <sproto.h> 28#include <sproto.h>
38#include <time.h> 29#include <time.h>
30
31#include <glib.h>
39 32
40#include <../random_maps/random_map.h> 33#include <../random_maps/random_map.h>
41#include <../random_maps/rproto.h> 34#include <../random_maps/rproto.h>
42#include "path.h" 35#include "path.h"
43 36
46}; 39};
47 40
48void 41void
49version (object *op) 42version (object *op)
50{ 43{
51 if (op)
52 clear_win_info (op);
53
54 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
55 45
46#if 0
56 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
51 new_draw_info (NDI_UNIQUE, 0, op, "");
52 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
60 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
96 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
97 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 90 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
100 93 new_draw_info (NDI_UNIQUE, 0, op, "");
101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
106 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "");
107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102#endif
108} 103}
109 104
110/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
111 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
112 * savebed map may no longer exist, so we make sure the player 107 * savebed map may no longer exist, so we make sure the player
113 * goes someplace. 108 * goes someplace.
114 */ 109 */
115void 110void
116enter_player_savebed (object *op) 111enter_player_savebed (object *op)
117{ 112{
118 object *tmp = object::create (); 113 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
119 EXIT_PATH (tmp) = op->contr->savebed_map;
120 EXIT_X (tmp) = op->contr->bed_x;
121 EXIT_Y (tmp) = op->contr->bed_y;
122 op->enter_exit (tmp);
123 tmp->destroy ();
124} 114}
125 115
126/* 116/*
127 * enter_map(): Moves the player and pets from current map (if any) to 117 * enter_map(): Moves the player and pets from current map (if any) to
128 * new map. map, x, y must be set. map is the map we are moving the 118 * new map. map, x, y must be set. map is the map we are moving the
131 * the function that calls this should figure them out. 121 * the function that calls this should figure them out.
132 */ 122 */
133void 123void
134object::enter_map (maptile *newmap, int x, int y) 124object::enter_map (maptile *newmap, int x, int y)
135{ 125{
136 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) 126 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
137 return; 127 return;
138 128
139 if (out_of_map (newmap, x, y)) 129 if (out_of_map (newmap, x, y))
140 { 130 {
141 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 131 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
156 146
157 // remove, so stupid ob_locked does not trigger a failure 147 // remove, so stupid ob_locked does not trigger a failure
158 remove (); 148 remove ();
159 149
160 /* try to find a spot for the player */ 150 /* try to find a spot for the player */
161 if (ob_blocked (this, newmap, x, y)) 151 if (blocked (newmap, x, y))
162 { /* First choice blocked */ 152 { /* First choice blocked */
163 /* We try to find a spot for the player, starting closest in. 153 /* We try to find a spot for the player, starting closest in.
164 * We could use find_first_free_spot, but that doesn't randomize it at all, 154 * We could use find_first_free_spot, but that doesn't randomize it at all,
165 * So for example, if the north space is free, you would always end up there even 155 * So for example, if the north space is free, you would always end up there even
166 * if other spaces around are available. 156 * if other spaces around are available.
208 contr->maplevel = newmap->path; 198 contr->maplevel = newmap->path;
209 contr->count = 0; 199 contr->count = 0;
210 } 200 }
211 201
212 /* Update any golems */ 202 /* Update any golems */
213 if (type == PLAYER && contr->ranges[range_golem]) 203 if (type == PLAYER)
214 { 204 if (object *golem = contr->golem)
215 int i = find_free_spot (contr->ranges[range_golem], newmap,
216 x, y, 1, SIZEOFFREE);
217
218 if (i == -1)
219 { 205 {
220 contr->ranges[range_golem]->destroy (); 206 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
221 contr->ranges[range_golem] = 0; 207
222 } 208 if (i < 0)
223 else
224 {
225 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
226 { 209 {
227 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); 210 golem->destroy_inv (true); // be explicit about dropping
228 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); 211 golem->destroy (true);
229 tmp->map = newmap;
230 } 212 }
231 213 else
232 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); 214 {
233 contr->ranges[range_golem]->direction = 215 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
234 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); 216 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
235 } 217 }
236 } 218 }
237 219
238 /* since the players map is already loaded, we don't need to worry 220 /* since the players map is already loaded, we don't need to worry
239 * about pending objects. 221 * about pending objects.
240 */ 222 */
241 remove_all_pets (newmap); 223 remove_all_pets (newmap);
249 * is needed after the players have been updated. 231 * is needed after the players have been updated.
250 */ 232 */
251static void 233static void
252process_players1 () 234process_players1 ()
253{ 235{
254 int flag;
255
256 /* Basically, we keep looping until all the players have done their actions. */ 236 /* Basically, we keep looping until all the players have done their actions. */
257 for (flag = 1; flag != 0;) 237 for (int flag = 1; flag != 0;)
258 { 238 {
259 flag = 0; 239 flag = 0;
260 for_all_players (pl) 240 for_all_players (pl)
261 { 241 {
262 pl->refcnt_chk (); 242 pl->refcnt_chk ();
263 243
264 if (!pl->ob || !pl->ns || !pl->ob->active) 244 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
265 continue; 245 continue;
266 246
267 if (pl->ob->speed_left > 0)
268 if (handle_newcs_player (pl->ob)) 247 if (handle_newcs_player (pl->ob))
269 flag = 1; 248 flag = 1;
270 249 }
271 /* If the player is not actively playing, don't make a 250 }
272 * backup save - nothing to save anyway. Plus, the
273 * map may not longer be valid. This can happen when the
274 * player quits - they exist for purposes of tracking on the map,
275 * but don't actually reside on any actual map.
276 */
277 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
278 continue;
279 } /* end of for loop for all the players */
280 } /* for flag */
281 251
282 for_all_players (pl) 252 for_all_players (pl)
283 { 253 {
254 object *ob = pl->ob;
255
284 if (!pl->ob || !pl->ns || !pl->ob->active) 256 if (expect_false (!ob || !pl->ns || !ob->active))
285 continue; 257 continue;
286 258
287 if (settings.casting_time)
288 {
289 if (pl->ob->casting_time > 0)
290 {
291 pl->ob->casting_time--;
292 pl->ob->start_holding = 1;
293 }
294
295 /* set spell_state so we can update the range in stats field */
296 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
297 pl->ob->start_holding = 0;
298 }
299
300 do_some_living (pl->ob); 259 do_some_living (ob);
301 } 260 }
302} 261}
303 262
304static void 263static void
305process_players2 () 264process_players2 ()
306{ 265{
307 /* Then check if any players should use weapon-speed instead of speed */ 266 /* Then check if any players should use weapon-speed instead of speed */
308 for_all_players (pl) 267 for_all_players (pl)
309 { 268 {
310 /* The code that did weapon_sp handling here was out of place - 269 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
311 * this isn't called until after the player has finished there 270 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
312 * actions, and is thus out of place. All we do here is bounds
313 * checking.
314 */
315 if (pl->has_hit)
316 {
317 if (pl->ob->speed_left > pl->weapon_sp)
318 pl->ob->speed_left = pl->weapon_sp;
319
320 /* This needs to be here - if the player is running, we need to
321 * clear this each tick, but new commands are not being received
322 * so execute_newserver_command() is never called
323 */
324 pl->has_hit = 0;
325 }
326 else if (pl->ob->speed_left > pl->ob->speed)
327 pl->ob->speed_left = pl->ob->speed;
328 } 271 }
329} 272}
330 273
331void 274void
332process_events () 275process_events ()
334 process_players1 (); 277 process_players1 ();
335 278
336 for_all_actives (op) 279 for_all_actives (op)
337 { 280 {
338 /* Now process op */ 281 /* Now process op */
339 if (QUERY_FLAG (op, FLAG_FREED)) 282 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
340 { 283 {
341 LOG (llevError, "BUG: process_events(): Free object on list\n"); 284 LOG (llevError, "BUG: process_events(): Free object on list\n");
342 op->set_speed (0); 285 op->set_speed (0);
343 continue; 286 continue;
344 } 287 }
345 288
346 /* I've seen occasional crashes due to this - the object is removed,
347 * and thus the map it points to (last map it was on) may be bogus
348 * The real bug is to try to find out the cause of this - someone
349 * is probably calling remove_ob without either an insert_ob or
350 * free_object afterwards, leaving an object dangling. But I'd
351 * rather log this and continue on instead of crashing.
352 * Don't remove players - when a player quits, the object is in
353 * sort of a limbo, of removed, but something we want to keep
354 * around.
355 */
356 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
357 {
358 LOG (llevError, "BUG: process_events(): Removed object on list\n");
359 char *dump = dump_object (op);
360 LOG (llevError, dump);
361 free (dump);
362 op->destroy ();
363 continue;
364 }
365
366 if (!op->has_active_speed ()) 289 if (expect_false (!op->has_active_speed ()))
367 { 290 {
368 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 291 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
369 "but is on active list\n", op->debug_desc (), op->speed); 292 "but is on active list\n", op->debug_desc (), op->speed);
370 op->set_speed (0); 293 op->set_speed (0);
371 continue; 294 continue;
372 } 295 }
373 296
374 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 297 if (expect_false (op->flag [FLAG_REMOVED]))
375 { 298 {
376 LOG (llevError, "BUG: process_events(): Object without map or " 299 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
377 "inventory is on active list: %s (%d)\n", &op->name, op->count); 300 op->debug_desc ());
378 op->set_speed (0); 301 op->set_speed (0);
379 continue; 302 continue;
380 } 303 }
381 304
382 /* Animate the object. Bug or feature that anim_speed 305 /* Animate the object. Bug or feature that anim_speed
383 * is based on ticks, and not the creatures speed? 306 * is based on ticks, and not the creatures speed?
384 */ 307 */
385 if (op->anim_speed && op->last_anim >= op->anim_speed) 308 if (op->anim_speed && op->last_anim >= op->anim_speed)
386 { 309 {
387 if ((op->type == PLAYER))
388 animate_object (op, op->facing);
389 else
390 animate_object (op, op->direction); 310 animate_object (op, op->contr ? op->facing : op->direction);
391
392 op->last_anim = 1; 311 op->last_anim = 1;
393 } 312 }
394 else 313 else
395 op->last_anim++; 314 ++op->last_anim;
396 315
397 if (op->speed_left > 0) 316 if (expect_false (op->speed_left > 0.f))
398 {
399#if 0
400 /* I've seen occasional crashes in move_symptom() with it
401 * crashing because op is removed - add some debugging to
402 * track if it is removed at this point.
403 * This unfortunately is a bit too verbose it seems - not sure
404 * why - I think what happens is a map is freed or something and
405 * some objects get 'lost' - removed never to be reclaimed.
406 * removed objects generally shouldn't exist.
407 */
408 if (QUERY_FLAG (op, FLAG_REMOVED))
409 { 317 {
410 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
411 }
412#endif
413 --op->speed_left; 318 --op->speed_left;
414 process_object (op); 319 process_object (op);
415
416 if (op->destroyed ())
417 continue;
418 } 320 }
419 321
420 if (settings.casting_time == TRUE && op->casting_time > 0) 322 if (expect_true (!op->contr))
421 op->casting_time--; 323 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
422
423 if (op->speed_left <= 0)
424 op->speed_left += FABS (op->speed);
425 } 324 }
426 325
427 process_players2 (); 326 process_players2 ();
428} 327}
429 328
443 342
444// send all clients some informational text 343// send all clients some informational text
445static void 344static void
446cleanup_inform (const char *cause, bool make_core) 345cleanup_inform (const char *cause, bool make_core)
447{ 346{
448 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 347 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
449 348
450 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 349 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
451 new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause); 350 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
452 351
453 if (make_core) 352 if (make_core)
454 new_draw_info_format (flags, 0, 0, "This is considered a crash.\n"); 353 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
455 else 354 else
456 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n"); 355 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
457 356
458 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 357 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
459 358
460 flush_sockets (); 359 client::flush_sockets ();
461} 360}
462 361
463/* clean up everything before exiting */ 362/* clean up everything before exiting */
464void 363void
465cleanup (const char *cause, bool make_core) 364cleanup (const char *cause, bool make_core)
466{ 365{
366 if (make_core)
367 fork_abort (cause);
368
467 LOG (llevError, "cleanup cause: %s\n", cause); 369 LOG (llevError, "cleanup cause: %s\n", cause);
468 370
469 if (!make_core) 371 if (!make_core)
470 cleanup_inform (cause, make_core); 372 cleanup_inform (cause, make_core);
471 373
482 LOG (llevDebug, "running cleanup handlers.\n"); 384 LOG (llevDebug, "running cleanup handlers.\n");
483 INVOKE_GLOBAL (CLEANUP); 385 INVOKE_GLOBAL (CLEANUP);
484 386
485 LOG (llevDebug, "cleanup done.\n"); 387 LOG (llevDebug, "cleanup done.\n");
486 388
389 log_cleanup ();
390
487 if (make_core) 391 if (make_core)
488 {
489 cleanup_inform (cause, make_core); 392 cleanup_inform (cause, make_core);
490 abort ();
491 }
492 else 393 else
493 _exit (0);
494}
495
496int
497forbid_play (void)
498{
499#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
500 char buf[MAX_BUF], day[MAX_BUF];
501 FILE *fp;
502 time_t clock;
503 struct tm *tm;
504 int i, start, stop, forbit = 0, comp;
505
506 clock = time (NULL);
507 tm = (struct tm *) localtime (&clock);
508
509 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
510 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
511 return 0;
512
513 while (fgets (buf, MAX_BUF, fp))
514 {
515 if (buf[0] == '#')
516 continue;
517
518 if (!strncmp (buf, "msg", 3))
519 {
520 if (forbit)
521 while (fgets (buf, MAX_BUF, fp)) /* print message */
522 fputs (buf, logfile);
523 break;
524 }
525 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
526 {
527 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
528 continue;
529 }
530
531 for (i = 0; i < 7; i++)
532 {
533 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
534 forbit = 1;
535 }
536 } 394 {
395 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
396 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
397 client::flush_sockets ();
398 }
537 399
538 close_and_delete (fp, comp); 400 cfperl_cleanup (make_core);
539 401 _exit (make_core);
540 return forbit;
541#else
542 return 0;
543#endif
544} 402}
545 403
546/* 404/*
547 * do_specials() is a collection of functions to call from time to time. 405 * do_specials() is a collection of functions to call from time to time.
548 * Modified 2000-1-14 MSW to use the global pticks count to determine how 406 * Modified 2000-1-14 MSW to use the global pticks count to determine how
554 * done on the same tick, but that will happen very infrequently 412 * done on the same tick, but that will happen very infrequently
555 * 413 *
556 * I also think this code makes it easier to see how often we really are 414 * I also think this code makes it easier to see how often we really are
557 * doing the various things. 415 * doing the various things.
558 */ 416 */
559
560extern unsigned long todtick;
561
562void 417void
563do_specials (void) 418do_specials (void)
564{ 419{
565 if (!(pticks % PTICKS_PER_CLOCK))
566 tick_the_clock ();
567
568 if (!(pticks % 7))
569 shstr::gc (); 420 shstr::gc ();
421 archetype::gc ();
570 422
423 if (expect_false (!(pticks % TICKS_PER_HOUR)))
424 adjust_daylight ();
425
571 if (!(pticks % 2503)) 426 if (expect_false (!(pticks % 2503)))
572 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 427 fix_weight (); /* Hack to fix weightproblems caused by bugs */
573 428
574 if (!(pticks % 5003)) 429 if (expect_false (!(pticks % 5003)))
575 write_book_archive (); 430 write_book_archive ();
576 431
577 if (!(pticks % 5009)) 432 if (expect_false (!(pticks % 5009)))
578 clean_friendly_list (); 433 clean_friendly_list ();
579 434
580 if (!(pticks % 5011)) 435 if (expect_false (!(pticks % 5011)))
581 obsolete_parties (); 436 obsolete_parties ();
582 437
583 if (!(pticks % 12503)) 438 if (expect_false (!(pticks % 12503)))
584 fix_luck (); 439 fix_luck ();
585} 440}
586 441
587void 442void
588server_tick () 443server_tick ()
589{ 444{
590 // first do the user visible stuff 445 // first do the user visible stuff
591 doeric_server ();
592 INVOKE_GLOBAL (CLOCK); 446 INVOKE_GLOBAL (CLOCK);
593 process_events (); /* "do" something with objects with speed */ 447 process_events (); // "do" something with objects with speed
594 flush_sockets (); 448 client::clock (); // draw client maps etc.
595 449
596 // then do some bookkeeping, should not really be here 450 // then do some bookkeeping, should not really be here
597 do_specials (); /* Routines called from time to time. */ 451 do_specials (); /* Routines called from time to time. */
598 attachable::check_mortals (); 452 attachable::check_mortals ();
599 453
600 ++pticks; 454 ++pticks;
601} 455}
602 456
457#if 0
458// used fro benchmarking (x86/amd64-specific)
459typedef unsigned long tval;
460typedef unsigned long long stamp64;
461
462extern inline tval
463stamp (void)
464{
465 tval tsc;
466 asm volatile ("rdtsc":"=a" (tsc)::"edx");
467
468 return tsc;
469}
470
471extern inline tval
472measure (tval t)
473{
474 tval tsc;
475 asm volatile ("rdtsc":"=a" (tsc)::"edx");
476
477 if (tsc > t)
478 return tsc - t;
479 else
480 return t - tsc;
481}
482
603int 483int
604main (int argc, char **argv) 484main (int argc, char **argv)
605{ 485{
486 rand_gen rg(0);
487 tval fastest = 0x7fffffff;
488 for (int loop = 10000; loop--; )
489 {
490 tval s = stamp ();
491 volatile int i = rg.get_int(25);
492 fastest = min (fastest, measure (s));
493 }
494
495 //printf ("fastest %d\n", fastest);
496 for (int i = 0; i < 1024*1024*3; ++i)
497 {
498 char c = rg.get_int (256);
499 write (2, &c, 1);
500 }
501}
502
503#else
504
505#if 0 // just goofing around, look elsewhere
506
507#include <malloc.h>
508#include <execinfo.h>
509
510static void tr_on ();
511static void tr_off ();
512
513static SMUTEX(tr_mutex);
514
515#define ltr_off() SMUTEX_LOCK (tr_mutex); tr_off ()
516#define ltr_on() tr_on (); SMUTEX_UNLOCK (tr_mutex);
517
518static void *
519tr_malloc (size_t size, const void *caller)
520{
521 ltr_off ();
522
523 void *bt [8];
524 backtrace (bt, 8);
525
526 void *ptr = malloc (size);
527
528 ltr_on ();
529 return (char *)ptr;
530}
531
532static void
533tr_free (void *ptr, const void *caller)
534{
535 ltr_off ();
536
537 free (ptr);
538
539 ltr_on ();
540}
541
542void static *
543tr_realloc (void *ptr, size_t size, const void *caller)
544{
545 ltr_off ();
546
547 void *nptr = realloc (ptr, size);
548
549 ltr_on ();
550 return nptr;
551}
552
553static void *
554tr_memalign (size_t size, size_t alignment, const void *caller)
555{
556 ltr_off ();
557
558 void *ptr = memalign (size, alignment < 16 ? 16 : alignment);
559
560 ltr_on ();
561 return ptr;
562}
563
564static void
565tr_on ()
566{
567 __malloc_hook = tr_malloc;
568 __realloc_hook = tr_realloc;
569 __free_hook = tr_free;
570 __memalign_hook = tr_memalign;
571}
572
573static void
574tr_off ()
575{
576 __malloc_hook = 0;
577 __realloc_hook = 0;
578 __free_hook = 0;
579 __memalign_hook = 0;
580}
581
582void (*__malloc_initialize_hook)(void) = tr_on;
583
584#endif
585
586// normal main
587int
588main (int argc, char **argv)
589{
606 settings.argc = argc; 590 settings.argc = argc;
607 settings.argv = argv; 591 settings.argv = argv;
608 592
593 g_thread_init (0); // for the slice allocator only
594
609 init (argc, argv); 595 init (argc, argv);
610
611 initPlugins ();
612 596
613 for (;;) 597 for (;;)
614 cfperl_main (); 598 cfperl_main ();
615} 599}
600#endif
616 601
602#if 0
603int xyzzy ()
604{
605 return rndm(8);
606}
607
608void xyzzy (object_ptr &a, object_ptr &o)
609{
610 asm volatile ("int3");
611 a = o;
612 asm volatile ("int3");
613}
614#endif
615

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