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Comparing deliantra/server/server/main.C (file contents):
Revision 1.67 by root, Sat Dec 30 21:15:59 2006 UTC vs.
Revision 1.133 by root, Mon Sep 29 10:31:32 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <object.h> 25#include <object.h>
26#include <tod.h> 26#include <tod.h>
27 27
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 28#include <sproto.h>
37#include <time.h> 29#include <time.h>
30
31#include <glib.h>
38 32
39#include <../random_maps/random_map.h> 33#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 34#include <../random_maps/rproto.h>
41#include "path.h" 35#include "path.h"
42 36
45}; 39};
46 40
47void 41void
48version (object *op) 42version (object *op)
49{ 43{
50 if (op != NULL)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
54 45
55/* If in a socket, don't print out the list of authors. It confuses the 46#if 0
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
51 new_draw_info (NDI_UNIQUE, 0, op, "");
52 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); 59 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); 60 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); 64 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); 66 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 90 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105 93 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102#endif
113} 103}
114 104
115/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
116 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
117 * savebed map may no longer exist, so we make sure the player 107 * savebed map may no longer exist, so we make sure the player
118 * goes someplace. 108 * goes someplace.
119 */ 109 */
120void 110void
121enter_player_savebed (object *op) 111enter_player_savebed (object *op)
122{ 112{
123 object *tmp = object::create (); 113 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
124 EXIT_PATH (tmp) = op->contr->savebed_map;
125 EXIT_X (tmp) = op->contr->bed_x;
126 EXIT_Y (tmp) = op->contr->bed_y;
127 op->enter_exit (tmp);
128 tmp->destroy ();
129} 114}
130 115
131/* 116/*
132 * enter_map(): Moves the player and pets from current map (if any) to 117 * enter_map(): Moves the player and pets from current map (if any) to
133 * new map. map, x, y must be set. map is the map we are moving the 118 * new map. map, x, y must be set. map is the map we are moving the
136 * the function that calls this should figure them out. 121 * the function that calls this should figure them out.
137 */ 122 */
138void 123void
139object::enter_map (maptile *newmap, int x, int y) 124object::enter_map (maptile *newmap, int x, int y)
140{ 125{
141 if (!newmap->load ()) 126 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
142 return; 127 return;
143 128
144 if (out_of_map (newmap, x, y)) 129 if (out_of_map (newmap, x, y))
145 { 130 {
146 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 131 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
153 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 138 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 return; 139 return;
155 } 140 }
156 } 141 }
157 142
158 if (map) 143 if (contr && map != newmap && map)
159 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 144 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
160 return; 145 return;
161 146
162 /* If it is a player login, he has yet to be inserted anyplace. 147 // remove, so stupid ob_locked does not trigger a failure
163 * otherwise, we need to deal with removing the player here.
164 */
165 remove (); 148 remove ();
166 149
167 /* try to find a spot for the player */ 150 /* try to find a spot for the player */
168 if (ob_blocked (this, newmap, x, y)) 151 if (blocked (newmap, x, y))
169 { /* First choice blocked */ 152 { /* First choice blocked */
170 /* We try to find a spot for the player, starting closest in. 153 /* We try to find a spot for the player, starting closest in.
171 * We could use find_first_free_spot, but that doesn't randomize it at all, 154 * We could use find_first_free_spot, but that doesn't randomize it at all,
172 * So for example, if the north space is free, you would always end up there even 155 * So for example, if the north space is free, you would always end up there even
173 * if other spaces around are available. 156 * if other spaces around are available.
191 else 174 else
192 /* not much we can do in this case. */ 175 /* not much we can do in this case. */
193 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 176 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
194 } 177 }
195 178
179 if (contr && map != newmap)
180 {
196 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 181 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
197 return; 182 return;
198 183
199 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 184 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
200 return; 185 return;
186 }
201 187
202 this->x = x; 188 this->x = x;
203 this->y = y; 189 this->y = y;
204 map = newmap; 190 map = newmap;
205 191
206 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 192 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
207 193
208 newmap->timeout = 0;
209 enemy = NULL; 194 enemy = 0;
210 195
211 if (contr) 196 if (contr)
212 { 197 {
213 strcpy (contr->maplevel, newmap->path); 198 contr->maplevel = newmap->path;
214 contr->count = 0; 199 contr->count = 0;
215 } 200 }
216 201
217 /* Update any golems */ 202 /* Update any golems */
218 if (type == PLAYER && contr->ranges[range_golem]) 203 if (type == PLAYER)
219 { 204 if (object *golem = contr->golem)
220 int i = find_free_spot (contr->ranges[range_golem], newmap,
221 x, y, 1, SIZEOFFREE);
222
223 contr->ranges[range_golem]->remove ();
224
225 if (i == -1)
226 { 205 {
227 remove_friendly_object (contr->ranges[range_golem]); 206 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
228 contr->ranges[range_golem]->destroy (); 207
229 contr->ranges[range_golem] = 0; 208 if (i < 0)
230 } 209 golem->drop_and_destroy ();
231 else 210 else
232 {
233 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
234 { 211 {
235 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 212 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
236 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 213 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
237 tmp->map = newmap;
238 } 214 }
239
240 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
241 contr->ranges[range_golem]->direction =
242 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
243 } 215 }
244 }
245
246 direction = 0;
247 216
248 /* since the players map is already loaded, we don't need to worry 217 /* since the players map is already loaded, we don't need to worry
249 * about pending objects. 218 * about pending objects.
250 */ 219 */
251 remove_all_pets (newmap); 220 remove_all_pets (newmap);
259 * is needed after the players have been updated. 228 * is needed after the players have been updated.
260 */ 229 */
261static void 230static void
262process_players1 () 231process_players1 ()
263{ 232{
264 int flag;
265
266 /* Basically, we keep looping until all the players have done their actions. */ 233 /* Basically, we keep looping until all the players have done their actions. */
267 for (flag = 1; flag != 0;) 234 for (int flag = 1; flag != 0;)
268 { 235 {
269 flag = 0; 236 flag = 0;
270 for_all_players (pl) 237 for_all_players (pl)
271 { 238 {
272 pl->refcnt_chk (); 239 pl->refcnt_chk ();
273 240
274 if (!pl->ob || !pl->ns) 241 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
275 continue; 242 continue;
276 243
277 if (pl->ob->speed_left > 0)
278 if (handle_newcs_player (pl->ob)) 244 if (handle_newcs_player (pl->ob))
279 flag = 1; 245 flag = 1;
280
281 /* If the player is not actively playing, don't make a
282 * backup save - nothing to save anyway. Plus, the
283 * map may not longer be valid. This can happen when the
284 * player quits - they exist for purposes of tracking on the map,
285 * but don't actually reside on any actual map.
286 */
287 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
288 continue;
289
290#ifdef AUTOSAVE
291 /* check for ST_PLAYING state so that we don't try to save off when
292 * the player is logging in.
293 */
294 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
295 {
296 pl->ob->contr->save ();
297 pl->last_save_tick = pticks;
298 } 246 }
299#endif 247 }
300 } /* end of for loop for all the players */
301 } /* for flag */
302 248
303 for_all_players (pl) 249 for_all_players (pl)
304 { 250 {
305 if (!pl->ob || !pl->ns) 251 object *ob = pl->ob;
252
253 if (expect_false (!ob || !pl->ns || !ob->active))
306 continue; 254 continue;
307 255
308 if (settings.casting_time)
309 {
310 if (pl->ob->casting_time > 0)
311 {
312 pl->ob->casting_time--;
313 pl->ob->start_holding = 1;
314 }
315
316 /* set spell_state so we can update the range in stats field */
317 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
318 pl->ob->start_holding = 0;
319 }
320
321 do_some_living (pl->ob); 256 do_some_living (ob);
322 } 257 }
323} 258}
324 259
325static void 260static void
326process_players2 () 261process_players2 ()
327{ 262{
328 /* Then check if any players should use weapon-speed instead of speed */ 263 /* Then check if any players should use weapon-speed instead of speed */
329 for_all_players (pl) 264 for_all_players (pl)
330 { 265 {
331 /* The code that did weapon_sp handling here was out of place - 266 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
332 * this isn't called until after the player has finished there 267 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
333 * actions, and is thus out of place. All we do here is bounds
334 * checking.
335 */
336 if (pl->has_hit)
337 {
338 if (pl->ob->speed_left > pl->weapon_sp)
339 pl->ob->speed_left = pl->weapon_sp;
340
341 /* This needs to be here - if the player is running, we need to
342 * clear this each tick, but new commands are not being received
343 * so execute_newserver_command() is never called
344 */
345 pl->has_hit = 0;
346 }
347 else if (pl->ob->speed_left > pl->ob->speed)
348 pl->ob->speed_left = pl->ob->speed;
349 } 268 }
350} 269}
351 270
352void 271void
353process_events () 272process_events ()
354{ 273{
355 object *op;
356
357 static object_ptr marker_;
358
359 if (!marker_)
360 marker_ = object::create ();
361
362 object *marker = marker_;
363
364 process_players1 (); 274 process_players1 ();
365 275
366 marker->active_next = active_objects; 276 for_all_actives (op)
367
368 if (marker->active_next)
369 marker->active_next->active_prev = marker;
370
371 marker->active_prev = 0;
372 active_objects = marker;
373
374 while (marker->active_next)
375 { 277 {
376 op = marker->active_next;
377
378 /* Move marker forward - swap op and marker */
379 op->active_prev = marker->active_prev;
380
381 if (op->active_prev)
382 op->active_prev->active_next = op;
383 else
384 active_objects = op;
385
386 marker->active_next = op->active_next;
387
388 if (marker->active_next)
389 marker->active_next->active_prev = marker;
390
391 marker->active_prev = op;
392 op->active_next = marker;
393
394 /* Now process op */ 278 /* Now process op */
395 if (QUERY_FLAG (op, FLAG_FREED)) 279 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
396 { 280 {
397 LOG (llevError, "BUG: process_events(): Free object on list\n"); 281 LOG (llevError, "BUG: process_events(): Free object on list\n");
398 op->set_speed (0); 282 op->set_speed (0);
399 continue; 283 continue;
400 } 284 }
401 285
402 /* I've seen occasional crashes due to this - the object is removed,
403 * and thus the map it points to (last map it was on) may be bogus
404 * The real bug is to try to find out the cause of this - someone
405 * is probably calling remove_ob without either an insert_ob or
406 * free_object afterwards, leaving an object dangling. But I'd
407 * rather log this and continue on instead of crashing.
408 * Don't remove players - when a player quits, the object is in
409 * sort of a limbo, of removed, but something we want to keep
410 * around.
411 */
412 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
413 {
414 LOG (llevError, "BUG: process_events(): Removed object on list\n");
415 char *dump = dump_object (op);
416 LOG (llevError, dump);
417 free (dump);
418 op->destroy ();
419 continue;
420 }
421
422 if (!op->has_active_speed ()) 286 if (expect_false (!op->has_active_speed ()))
423 { 287 {
424 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 288 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
425 "but is on active list\n", op->debug_desc (), op->speed); 289 "but is on active list\n", op->debug_desc (), op->speed);
426 op->set_speed (0); 290 op->set_speed (0);
427 continue; 291 continue;
428 } 292 }
429 293
430 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 294 if (expect_false (op->flag [FLAG_REMOVED]))
431 { 295 {
432 LOG (llevError, "BUG: process_events(): Object without map or " 296 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
433 "inventory is on active list: %s (%d)\n", &op->name, op->count); 297 op->debug_desc ());
434 op->set_speed (0); 298 op->set_speed (0);
435 continue; 299 continue;
436 } 300 }
437 301
438 /* Animate the object. Bug or feature that anim_speed 302 /* Animate the object. Bug or feature that anim_speed
439 * is based on ticks, and not the creatures speed? 303 * is based on ticks, and not the creatures speed?
440 */ 304 */
441 if (op->anim_speed && op->last_anim >= op->anim_speed) 305 if (op->anim_speed && op->last_anim >= op->anim_speed)
442 { 306 {
443 if ((op->type == PLAYER))
444 animate_object (op, op->facing);
445 else
446 animate_object (op, op->direction); 307 animate_object (op, op->contr ? op->facing : op->direction);
447
448 op->last_anim = 1; 308 op->last_anim = 1;
449 } 309 }
450 else 310 else
451 op->last_anim++; 311 ++op->last_anim;
452 312
453 if (op->speed_left > 0) 313 if (expect_false (op->speed_left > 0.f))
454 {
455#if 0
456 /* I've seen occasional crashes in move_symptom() with it
457 * crashing because op is removed - add some debugging to
458 * track if it is removed at this point.
459 * This unfortunately is a bit too verbose it seems - not sure
460 * why - I think what happens is a map is freed or something and
461 * some objects get 'lost' - removed never to be reclaimed.
462 * removed objects generally shouldn't exist.
463 */
464 if (QUERY_FLAG (op, FLAG_REMOVED))
465 { 314 {
466 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
467 }
468#endif
469 --op->speed_left; 315 --op->speed_left;
470 process_object (op); 316 process_object (op);
471
472 if (op->destroyed ())
473 continue;
474 } 317 }
475 318
476 if (settings.casting_time == TRUE && op->casting_time > 0) 319 if (expect_true (!op->contr))
477 op->casting_time--; 320 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
478
479 if (op->speed_left <= 0)
480 op->speed_left += FABS (op->speed);
481 } 321 }
482
483 /* Remove marker object from active list */
484 if (marker->active_prev != NULL)
485 marker->active_prev->active_next = NULL;
486 else
487 active_objects = NULL;
488 322
489 process_players2 (); 323 process_players2 ();
490} 324}
491 325
492/* clean up everything before exiting */ 326/* clean up everything before exiting */
493void 327void
494emergency_save () 328emergency_save ()
495{ 329{
496 LOG (llevDebug, "emergency save begin.\n"); 330 LOG (llevDebug, "emergency save begin.\n");
497 331
498 LOG (llevDebug, "saving players.\n");
499 for_all_players (pl)
500 pl->save (1);
501
502// for_all_players (pl)
503// if (pl->ob)
504// pl->ob->remove ();
505
506 LOG (llevDebug, "saving maps.\n");
507 maptile::emergency_save (); 332 cfperl_emergency_save ();
508 333
509 LOG (llevDebug, "saving book archive.\n"); 334 LOG (llevDebug, "saving book archive.\n");
510 write_book_archive (); 335 write_book_archive ();
511 336
512 LOG (llevDebug, "emergency save done.\n"); 337 LOG (llevDebug, "emergency save done.\n");
513} 338}
514 339
340// send all clients some informational text
341static void
342cleanup_inform (const char *cause, bool make_core)
343{
344 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
345
346 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
347 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
348
349 if (make_core)
350 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
351 else
352 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
353
354 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
355
356 client::flush_sockets ();
357}
358
515/* clean up everything before exiting */ 359/* clean up everything before exiting */
516void 360void
517cleanup (bool make_core) 361cleanup (const char *cause, bool make_core)
518{ 362{
363 if (make_core)
364 fork_abort (cause);
365
366 LOG (llevError, "cleanup cause: %s\n", cause);
367
368 if (!make_core)
369 cleanup_inform (cause, make_core);
370
519 LOG (llevDebug, "cleanup begin.\n"); 371 LOG (llevDebug, "cleanup begin.\n");
520 372
521 if (init_done && !in_cleanup) 373 if (init_done && !in_cleanup)
522 { 374 {
523 in_cleanup = true; 375 in_cleanup = true;
529 LOG (llevDebug, "running cleanup handlers.\n"); 381 LOG (llevDebug, "running cleanup handlers.\n");
530 INVOKE_GLOBAL (CLEANUP); 382 INVOKE_GLOBAL (CLEANUP);
531 383
532 LOG (llevDebug, "cleanup done.\n"); 384 LOG (llevDebug, "cleanup done.\n");
533 385
386 log_cleanup ();
387
534 if (make_core) 388 if (make_core)
535 abort (); 389 cleanup_inform (cause, make_core);
536 else 390 else
537 _exit (0);
538}
539
540void
541leave (player *pl, int draw_exit)
542{
543 if (pl)
544 {
545 if (pl->ob->type != DEAD_OBJECT)
546 {
547 /* If a hidden dm dropped connection do not create
548 * inconsistencies by showing that they have left the game
549 */
550 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
551 && draw_exit)
552 {
553 if (pl->ob->map)
554 {
555 INVOKE_PLAYER (LOGOUT, pl);
556 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
557 }
558
559 char buf[MAX_BUF];
560
561 sprintf (buf, "%s left the game.", &pl->ob->name);
562 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
563 }
564
565 pl->ob->remove ();
566 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
567 }
568
569 /* We do this so that the socket handling routine can do the final
570 * cleanup. We also leave that loop to actually handle the freeing
571 * of the data.
572 */
573 if (pl->ns)
574 pl->ns->destroy ();
575
576 } 391 {
577} 392 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
578 393 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
579int 394 client::flush_sockets ();
580forbid_play (void)
581{
582#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
583 char buf[MAX_BUF], day[MAX_BUF];
584 FILE *fp;
585 time_t clock;
586 struct tm *tm;
587 int i, start, stop, forbit = 0, comp;
588
589 clock = time (NULL);
590 tm = (struct tm *) localtime (&clock);
591
592 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
593 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
594 return 0;
595
596 while (fgets (buf, MAX_BUF, fp))
597 { 395 }
598 if (buf[0] == '#')
599 continue;
600 if (!strncmp (buf, "msg", 3))
601 {
602 if (forbit)
603 while (fgets (buf, MAX_BUF, fp)) /* print message */
604 fputs (buf, logfile);
605 break;
606 396
607 } 397 cfperl_cleanup (make_core);
608 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 398 _exit (make_core);
609 {
610 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
611 continue;
612 }
613
614 for (i = 0; i < 7; i++)
615 {
616 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
617 forbit = 1;
618 }
619 }
620
621 close_and_delete (fp, comp);
622
623 return forbit;
624#else
625 return 0;
626#endif
627} 399}
628 400
629/* 401/*
630 * do_specials() is a collection of functions to call from time to time. 402 * do_specials() is a collection of functions to call from time to time.
631 * Modified 2000-1-14 MSW to use the global pticks count to determine how 403 * Modified 2000-1-14 MSW to use the global pticks count to determine how
632 * often to do things. This will allow us to spred them out more often. 404 * often to do things. This will allow us to spred them out more often.
633 * I use prime numbers for the factor count - in that way, it is less likely 405 * I use prime numbers for the factor count - in that way, it is less likely
634 * these actions will fall on the same tick (compared to say using 500/2500/15000 406 * these actions will fall on the same tick (compared to say using 500/2500/15000
635 * which would mean on that 15,000 tick count a whole bunch of stuff gets 407 * which would mean on that 15,000 tick count a whole bunch of stuff gets
637 * done on the same tick, but that will happen very infrequently 409 * done on the same tick, but that will happen very infrequently
638 * 410 *
639 * I also think this code makes it easier to see how often we really are 411 * I also think this code makes it easier to see how often we really are
640 * doing the various things. 412 * doing the various things.
641 */ 413 */
642
643extern unsigned long todtick;
644
645void 414void
646do_specials (void) 415do_specials (void)
647{ 416{
648 if (!(pticks % PTICKS_PER_CLOCK))
649 tick_the_clock ();
650
651 if (!(pticks % 7))
652 shstr::gc (); 417 shstr::gc ();
418 archetype::gc ();
653 419
420 if (expect_false (!(pticks % TICKS_PER_HOUR)))
421 adjust_daylight ();
422
654 if (!(pticks % 2503)) 423 if (expect_false (!(pticks % 2503)))
655 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 424 fix_weight (); /* Hack to fix weightproblems caused by bugs */
656 425
657 if (!(pticks % 5003)) 426 if (expect_false (!(pticks % 5003)))
658 write_book_archive (); 427 write_book_archive ();
659 428
660 if (!(pticks % 5009)) 429 if (expect_false (!(pticks % 5009)))
661 clean_friendly_list (); 430 clean_friendly_list ();
662 431
663 if (!(pticks % 5011)) 432 if (expect_false (!(pticks % 5011)))
664 obsolete_parties (); 433 obsolete_parties ();
665 434
666 if (!(pticks % 12503)) 435 if (expect_false (!(pticks % 12503)))
667 fix_luck (); 436 fix_luck ();
668} 437}
669 438
670void 439void
671server_tick () 440server_tick ()
672{ 441{
673 // first do the user visible stuff 442 // first do the user visible stuff
674 doeric_server ();
675 INVOKE_GLOBAL (CLOCK); 443 INVOKE_GLOBAL (CLOCK);
676 process_events (); /* "do" something with objects with speed */ 444 process_events (); // "do" something with objects with speed
677 flush_sockets (); 445 client::clock (); // draw client maps etc.
678 446
679 // then do some bookkeeping, should not really be here 447 // then do some bookkeeping, should not really be here
680 do_specials (); /* Routines called from time to time. */ 448 do_specials (); /* Routines called from time to time. */
681 attachable::check_mortals (); 449 attachable::check_mortals ();
682 450
683 ++pticks; 451 ++pticks;
684} 452}
685 453
454#if 0
455// used fro benchmarking (x86/amd64-specific)
456typedef unsigned long tval;
457typedef unsigned long long stamp64;
458
459extern inline tval
460stamp (void)
461{
462 tval tsc;
463 asm volatile ("rdtsc":"=a" (tsc)::"edx");
464
465 return tsc;
466}
467
468extern inline tval
469measure (tval t)
470{
471 tval tsc;
472 asm volatile ("rdtsc":"=a" (tsc)::"edx");
473
474 if (tsc > t)
475 return tsc - t;
476 else
477 return t - tsc;
478}
479
686int 480int
687main (int argc, char **argv) 481main (int argc, char **argv)
688{ 482{
483 rand_gen rg(0);
484 tval fastest = 0x7fffffff;
485 for (int loop = 10000; loop--; )
486 {
487 tval s = stamp ();
488 volatile int i = rg.get_int(25);
489 fastest = min (fastest, measure (s));
490 }
491
492 //printf ("fastest %d\n", fastest);
493 for (int i = 0; i < 1024*1024*3; ++i)
494 {
495 char c = rg.get_int (256);
496 write (2, &c, 1);
497 }
498}
499
500#else
501
502#if 0 // just goofing around, look elsewhere
503
504#include <malloc.h>
505#include <execinfo.h>
506
507static void tr_on ();
508static void tr_off ();
509
510static SMUTEX(tr_mutex);
511
512#define ltr_off() SMUTEX_LOCK (tr_mutex); tr_off ()
513#define ltr_on() tr_on (); SMUTEX_UNLOCK (tr_mutex);
514
515static void *
516tr_malloc (size_t size, const void *caller)
517{
518 ltr_off ();
519
520 void *bt [8];
521 backtrace (bt, 8);
522
523 void *ptr = malloc (size);
524
525 ltr_on ();
526 return (char *)ptr;
527}
528
529static void
530tr_free (void *ptr, const void *caller)
531{
532 ltr_off ();
533
534 free (ptr);
535
536 ltr_on ();
537}
538
539void static *
540tr_realloc (void *ptr, size_t size, const void *caller)
541{
542 ltr_off ();
543
544 void *nptr = realloc (ptr, size);
545
546 ltr_on ();
547 return nptr;
548}
549
550static void *
551tr_memalign (size_t size, size_t alignment, const void *caller)
552{
553 ltr_off ();
554
555 void *ptr = memalign (size, alignment < 16 ? 16 : alignment);
556
557 ltr_on ();
558 return ptr;
559}
560
561static void
562tr_on ()
563{
564 __malloc_hook = tr_malloc;
565 __realloc_hook = tr_realloc;
566 __free_hook = tr_free;
567 __memalign_hook = tr_memalign;
568}
569
570static void
571tr_off ()
572{
573 __malloc_hook = 0;
574 __realloc_hook = 0;
575 __free_hook = 0;
576 __memalign_hook = 0;
577}
578
579void (*__malloc_initialize_hook)(void) = tr_on;
580
581#endif
582
583// normal main
584int
585main (int argc, char **argv)
586{
689 settings.argc = argc; 587 settings.argc = argc;
690 settings.argv = argv; 588 settings.argv = argv;
691 589
590 g_thread_init (0); // for the slice allocator only
591
692 init (argc, argv); 592 init (argc, argv);
693
694 initPlugins ();
695 593
696 for (;;) 594 for (;;)
697 cfperl_main (); 595 cfperl_main ();
698
699 cleanup (true);
700} 596}
597#endif
701 598
599#if 0
600int xyzzy ()
601{
602 return rndm(8);
603}
604
605void xyzzy (object_ptr &a, object_ptr &o)
606{
607 asm volatile ("int3");
608 a = o;
609 asm volatile ("int3");
610}
611#endif
612

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