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Comparing deliantra/server/server/main.C (file contents):
Revision 1.77 by root, Wed Jan 3 23:19:07 2007 UTC vs.
Revision 1.133 by root, Mon Sep 29 10:31:32 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <object.h> 25#include <object.h>
26#include <tod.h> 26#include <tod.h>
27 27
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 28#include <sproto.h>
37#include <time.h> 29#include <time.h>
30
31#include <glib.h>
38 32
39#include <../random_maps/random_map.h> 33#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 34#include <../random_maps/rproto.h>
41#include "path.h" 35#include "path.h"
42 36
45}; 39};
46 40
47void 41void
48version (object *op) 42version (object *op)
49{ 43{
50 if (op)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
54 45
46#if 0
55 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
51 new_draw_info (NDI_UNIQUE, 0, op, "");
52 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
59 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 53 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 90 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99 93 new_draw_info (NDI_UNIQUE, 0, op, "");
100 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 101 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
102#endif
107} 103}
108 104
109/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
110 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
111 * savebed map may no longer exist, so we make sure the player 107 * savebed map may no longer exist, so we make sure the player
112 * goes someplace. 108 * goes someplace.
113 */ 109 */
114void 110void
115enter_player_savebed (object *op) 111enter_player_savebed (object *op)
116{ 112{
117 object *tmp = object::create (); 113 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
118 EXIT_PATH (tmp) = op->contr->savebed_map;
119 EXIT_X (tmp) = op->contr->bed_x;
120 EXIT_Y (tmp) = op->contr->bed_y;
121 op->enter_exit (tmp);
122 tmp->destroy ();
123} 114}
124 115
125/* 116/*
126 * enter_map(): Moves the player and pets from current map (if any) to 117 * enter_map(): Moves the player and pets from current map (if any) to
127 * new map. map, x, y must be set. map is the map we are moving the 118 * new map. map, x, y must be set. map is the map we are moving the
130 * the function that calls this should figure them out. 121 * the function that calls this should figure them out.
131 */ 122 */
132void 123void
133object::enter_map (maptile *newmap, int x, int y) 124object::enter_map (maptile *newmap, int x, int y)
134{ 125{
135 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) 126 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
136 return; 127 return;
137 128
138 if (out_of_map (newmap, x, y)) 129 if (out_of_map (newmap, x, y))
139 { 130 {
140 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 131 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
147 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 138 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 return; 139 return;
149 } 140 }
150 } 141 }
151 142
152 if (map && map != newmap) 143 if (contr && map != newmap && map)
153 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 144 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154 return; 145 return;
155 146
156 /* If it is a player login, he has yet to be inserted anyplace. 147 // remove, so stupid ob_locked does not trigger a failure
157 * otherwise, we need to deal with removing the player here.
158 */
159 remove (); 148 remove ();
160 149
161 /* try to find a spot for the player */ 150 /* try to find a spot for the player */
162 if (ob_blocked (this, newmap, x, y)) 151 if (blocked (newmap, x, y))
163 { /* First choice blocked */ 152 { /* First choice blocked */
164 /* We try to find a spot for the player, starting closest in. 153 /* We try to find a spot for the player, starting closest in.
165 * We could use find_first_free_spot, but that doesn't randomize it at all, 154 * We could use find_first_free_spot, but that doesn't randomize it at all,
166 * So for example, if the north space is free, you would always end up there even 155 * So for example, if the north space is free, you would always end up there even
167 * if other spaces around are available. 156 * if other spaces around are available.
185 else 174 else
186 /* not much we can do in this case. */ 175 /* not much we can do in this case. */
187 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 176 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
188 } 177 }
189 178
190 if (map != newmap && contr) 179 if (contr && map != newmap)
191 { 180 {
192 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 181 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193 return; 182 return;
194 183
195 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 184 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
200 this->y = y; 189 this->y = y;
201 map = newmap; 190 map = newmap;
202 191
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 192 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 193
205 enemy = NULL; 194 enemy = 0;
206 195
207 if (contr) 196 if (contr)
208 { 197 {
209 contr->maplevel = newmap->path; 198 contr->maplevel = newmap->path;
210 contr->count = 0; 199 contr->count = 0;
211 } 200 }
212 201
213 /* Update any golems */ 202 /* Update any golems */
214 if (type == PLAYER && contr->ranges[range_golem]) 203 if (type == PLAYER)
215 { 204 if (object *golem = contr->golem)
216 int i = find_free_spot (contr->ranges[range_golem], newmap,
217 x, y, 1, SIZEOFFREE);
218
219 contr->ranges[range_golem]->remove ();
220
221 if (i == -1)
222 { 205 {
223 remove_friendly_object (contr->ranges[range_golem]); 206 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
224 contr->ranges[range_golem]->destroy (); 207
225 contr->ranges[range_golem] = 0; 208 if (i < 0)
226 } 209 golem->drop_and_destroy ();
227 else 210 else
228 {
229 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
230 { 211 {
231 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); 212 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
232 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); 213 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
233 tmp->map = newmap;
234 } 214 }
235
236 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237 contr->ranges[range_golem]->direction =
238 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 } 215 }
240 }
241 216
242 /* since the players map is already loaded, we don't need to worry 217 /* since the players map is already loaded, we don't need to worry
243 * about pending objects. 218 * about pending objects.
244 */ 219 */
245 remove_all_pets (newmap); 220 remove_all_pets (newmap);
253 * is needed after the players have been updated. 228 * is needed after the players have been updated.
254 */ 229 */
255static void 230static void
256process_players1 () 231process_players1 ()
257{ 232{
258 int flag;
259
260 /* Basically, we keep looping until all the players have done their actions. */ 233 /* Basically, we keep looping until all the players have done their actions. */
261 for (flag = 1; flag != 0;) 234 for (int flag = 1; flag != 0;)
262 { 235 {
263 flag = 0; 236 flag = 0;
264 for_all_players (pl) 237 for_all_players (pl)
265 { 238 {
266 pl->refcnt_chk (); 239 pl->refcnt_chk ();
267 240
268 if (!pl->ob || !pl->ns || !pl->ob->active ()) 241 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
269 continue; 242 continue;
270 243
271 if (pl->ob->speed_left > 0)
272 if (handle_newcs_player (pl->ob)) 244 if (handle_newcs_player (pl->ob))
273 flag = 1; 245 flag = 1;
274
275 /* If the player is not actively playing, don't make a
276 * backup save - nothing to save anyway. Plus, the
277 * map may not longer be valid. This can happen when the
278 * player quits - they exist for purposes of tracking on the map,
279 * but don't actually reside on any actual map.
280 */
281 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
282 continue;
283
284#ifdef AUTOSAVE
285 /* check for ST_PLAYING state so that we don't try to save off when
286 * the player is logging in.
287 */
288 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
289 {
290 pl->ob->contr->save ();
291 pl->last_save_tick = pticks;
292 } 246 }
293#endif 247 }
294 } /* end of for loop for all the players */
295 } /* for flag */
296 248
297 for_all_players (pl) 249 for_all_players (pl)
298 { 250 {
251 object *ob = pl->ob;
252
299 if (!pl->ob || !pl->ns || !pl->ob->active ()) 253 if (expect_false (!ob || !pl->ns || !ob->active))
300 continue; 254 continue;
301 255
302 if (settings.casting_time)
303 {
304 if (pl->ob->casting_time > 0)
305 {
306 pl->ob->casting_time--;
307 pl->ob->start_holding = 1;
308 }
309
310 /* set spell_state so we can update the range in stats field */
311 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
312 pl->ob->start_holding = 0;
313 }
314
315 do_some_living (pl->ob); 256 do_some_living (ob);
316 } 257 }
317} 258}
318 259
319static void 260static void
320process_players2 () 261process_players2 ()
321{ 262{
322 /* Then check if any players should use weapon-speed instead of speed */ 263 /* Then check if any players should use weapon-speed instead of speed */
323 for_all_players (pl) 264 for_all_players (pl)
324 { 265 {
325 /* The code that did weapon_sp handling here was out of place - 266 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
326 * this isn't called until after the player has finished there 267 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
327 * actions, and is thus out of place. All we do here is bounds
328 * checking.
329 */
330 if (pl->has_hit)
331 {
332 if (pl->ob->speed_left > pl->weapon_sp)
333 pl->ob->speed_left = pl->weapon_sp;
334
335 /* This needs to be here - if the player is running, we need to
336 * clear this each tick, but new commands are not being received
337 * so execute_newserver_command() is never called
338 */
339 pl->has_hit = 0;
340 }
341 else if (pl->ob->speed_left > pl->ob->speed)
342 pl->ob->speed_left = pl->ob->speed;
343 } 268 }
344} 269}
345 270
346void 271void
347process_events () 272process_events ()
348{ 273{
349 object *op;
350
351 static object_ptr marker_;
352
353 if (!marker_)
354 marker_ = object::create ();
355
356 object *marker = marker_;
357
358 process_players1 (); 274 process_players1 ();
359 275
360 marker->active_next = active_objects; 276 for_all_actives (op)
361
362 if (marker->active_next)
363 marker->active_next->active_prev = marker;
364
365 marker->active_prev = 0;
366 active_objects = marker;
367
368 while (marker->active_next)
369 { 277 {
370 op = marker->active_next;
371
372 /* Move marker forward - swap op and marker */
373 op->active_prev = marker->active_prev;
374
375 if (op->active_prev)
376 op->active_prev->active_next = op;
377 else
378 active_objects = op;
379
380 marker->active_next = op->active_next;
381
382 if (marker->active_next)
383 marker->active_next->active_prev = marker;
384
385 marker->active_prev = op;
386 op->active_next = marker;
387
388 /* Now process op */ 278 /* Now process op */
389 if (QUERY_FLAG (op, FLAG_FREED)) 279 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
390 { 280 {
391 LOG (llevError, "BUG: process_events(): Free object on list\n"); 281 LOG (llevError, "BUG: process_events(): Free object on list\n");
392 op->set_speed (0); 282 op->set_speed (0);
393 continue; 283 continue;
394 } 284 }
395 285
396 /* I've seen occasional crashes due to this - the object is removed,
397 * and thus the map it points to (last map it was on) may be bogus
398 * The real bug is to try to find out the cause of this - someone
399 * is probably calling remove_ob without either an insert_ob or
400 * free_object afterwards, leaving an object dangling. But I'd
401 * rather log this and continue on instead of crashing.
402 * Don't remove players - when a player quits, the object is in
403 * sort of a limbo, of removed, but something we want to keep
404 * around.
405 */
406 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
407 {
408 LOG (llevError, "BUG: process_events(): Removed object on list\n");
409 char *dump = dump_object (op);
410 LOG (llevError, dump);
411 free (dump);
412 op->destroy ();
413 continue;
414 }
415
416 if (!op->has_active_speed ()) 286 if (expect_false (!op->has_active_speed ()))
417 { 287 {
418 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 288 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
419 "but is on active list\n", op->debug_desc (), op->speed); 289 "but is on active list\n", op->debug_desc (), op->speed);
420 op->set_speed (0); 290 op->set_speed (0);
421 continue; 291 continue;
422 } 292 }
423 293
424 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 294 if (expect_false (op->flag [FLAG_REMOVED]))
425 { 295 {
426 LOG (llevError, "BUG: process_events(): Object without map or " 296 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
427 "inventory is on active list: %s (%d)\n", &op->name, op->count); 297 op->debug_desc ());
428 op->set_speed (0); 298 op->set_speed (0);
429 continue; 299 continue;
430 } 300 }
431 301
432 /* Animate the object. Bug or feature that anim_speed 302 /* Animate the object. Bug or feature that anim_speed
433 * is based on ticks, and not the creatures speed? 303 * is based on ticks, and not the creatures speed?
434 */ 304 */
435 if (op->anim_speed && op->last_anim >= op->anim_speed) 305 if (op->anim_speed && op->last_anim >= op->anim_speed)
436 { 306 {
437 if ((op->type == PLAYER))
438 animate_object (op, op->facing);
439 else
440 animate_object (op, op->direction); 307 animate_object (op, op->contr ? op->facing : op->direction);
441
442 op->last_anim = 1; 308 op->last_anim = 1;
443 } 309 }
444 else 310 else
445 op->last_anim++; 311 ++op->last_anim;
446 312
447 if (op->speed_left > 0) 313 if (expect_false (op->speed_left > 0.f))
448 {
449#if 0
450 /* I've seen occasional crashes in move_symptom() with it
451 * crashing because op is removed - add some debugging to
452 * track if it is removed at this point.
453 * This unfortunately is a bit too verbose it seems - not sure
454 * why - I think what happens is a map is freed or something and
455 * some objects get 'lost' - removed never to be reclaimed.
456 * removed objects generally shouldn't exist.
457 */
458 if (QUERY_FLAG (op, FLAG_REMOVED))
459 { 314 {
460 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
461 }
462#endif
463 --op->speed_left; 315 --op->speed_left;
464 process_object (op); 316 process_object (op);
465
466 if (op->destroyed ())
467 continue;
468 } 317 }
469 318
470 if (settings.casting_time == TRUE && op->casting_time > 0) 319 if (expect_true (!op->contr))
471 op->casting_time--; 320 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
472
473 if (op->speed_left <= 0)
474 op->speed_left += FABS (op->speed);
475 } 321 }
476
477 /* Remove marker object from active list */
478 if (marker->active_prev != NULL)
479 marker->active_prev->active_next = NULL;
480 else
481 active_objects = NULL;
482 322
483 process_players2 (); 323 process_players2 ();
484} 324}
485 325
486/* clean up everything before exiting */ 326/* clean up everything before exiting */
487void 327void
488emergency_save () 328emergency_save ()
489{ 329{
490 LOG (llevDebug, "emergency save begin.\n"); 330 LOG (llevDebug, "emergency save begin.\n");
491 331
492 LOG (llevDebug, "saving players.\n");
493 for_all_players (pl)
494 if (pl->enable_save && pl->ob && pl->ns)
495 {
496 pl->save (true);
497 pl->enable_save = true;
498 }
499
500// for_all_players (pl)
501// if (pl->ob)
502// pl->ob->remove ();
503
504 LOG (llevDebug, "saving maps.\n");
505 maptile::emergency_save (); 332 cfperl_emergency_save ();
506 333
507 LOG (llevDebug, "saving book archive.\n"); 334 LOG (llevDebug, "saving book archive.\n");
508 write_book_archive (); 335 write_book_archive ();
509 336
510 LOG (llevDebug, "emergency save done.\n"); 337 LOG (llevDebug, "emergency save done.\n");
511} 338}
512 339
340// send all clients some informational text
341static void
342cleanup_inform (const char *cause, bool make_core)
343{
344 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
345
346 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
347 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
348
349 if (make_core)
350 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
351 else
352 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
353
354 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
355
356 client::flush_sockets ();
357}
358
513/* clean up everything before exiting */ 359/* clean up everything before exiting */
514void 360void
515cleanup (bool make_core) 361cleanup (const char *cause, bool make_core)
516{ 362{
363 if (make_core)
364 fork_abort (cause);
365
366 LOG (llevError, "cleanup cause: %s\n", cause);
367
368 if (!make_core)
369 cleanup_inform (cause, make_core);
370
517 LOG (llevDebug, "cleanup begin.\n"); 371 LOG (llevDebug, "cleanup begin.\n");
518 372
519 if (init_done && !in_cleanup) 373 if (init_done && !in_cleanup)
520 { 374 {
521 in_cleanup = true; 375 in_cleanup = true;
527 LOG (llevDebug, "running cleanup handlers.\n"); 381 LOG (llevDebug, "running cleanup handlers.\n");
528 INVOKE_GLOBAL (CLEANUP); 382 INVOKE_GLOBAL (CLEANUP);
529 383
530 LOG (llevDebug, "cleanup done.\n"); 384 LOG (llevDebug, "cleanup done.\n");
531 385
386 log_cleanup ();
387
532 if (make_core) 388 if (make_core)
533 abort (); 389 cleanup_inform (cause, make_core);
534 else 390 else
535 _exit (0);
536}
537
538int
539forbid_play (void)
540{
541#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
542 char buf[MAX_BUF], day[MAX_BUF];
543 FILE *fp;
544 time_t clock;
545 struct tm *tm;
546 int i, start, stop, forbit = 0, comp;
547
548 clock = time (NULL);
549 tm = (struct tm *) localtime (&clock);
550
551 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
552 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
553 return 0;
554
555 while (fgets (buf, MAX_BUF, fp))
556 {
557 if (buf[0] == '#')
558 continue;
559
560 if (!strncmp (buf, "msg", 3))
561 {
562 if (forbit)
563 while (fgets (buf, MAX_BUF, fp)) /* print message */
564 fputs (buf, logfile);
565 break;
566 }
567 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
568 {
569 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
570 continue;
571 }
572
573 for (i = 0; i < 7; i++)
574 {
575 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
576 forbit = 1;
577 }
578 } 391 {
392 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
393 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
394 client::flush_sockets ();
395 }
579 396
580 close_and_delete (fp, comp); 397 cfperl_cleanup (make_core);
581 398 _exit (make_core);
582 return forbit;
583#else
584 return 0;
585#endif
586} 399}
587 400
588/* 401/*
589 * do_specials() is a collection of functions to call from time to time. 402 * do_specials() is a collection of functions to call from time to time.
590 * Modified 2000-1-14 MSW to use the global pticks count to determine how 403 * Modified 2000-1-14 MSW to use the global pticks count to determine how
596 * done on the same tick, but that will happen very infrequently 409 * done on the same tick, but that will happen very infrequently
597 * 410 *
598 * I also think this code makes it easier to see how often we really are 411 * I also think this code makes it easier to see how often we really are
599 * doing the various things. 412 * doing the various things.
600 */ 413 */
601
602extern unsigned long todtick;
603
604void 414void
605do_specials (void) 415do_specials (void)
606{ 416{
607 if (!(pticks % PTICKS_PER_CLOCK))
608 tick_the_clock ();
609
610 if (!(pticks % 7))
611 shstr::gc (); 417 shstr::gc ();
418 archetype::gc ();
612 419
420 if (expect_false (!(pticks % TICKS_PER_HOUR)))
421 adjust_daylight ();
422
613 if (!(pticks % 2503)) 423 if (expect_false (!(pticks % 2503)))
614 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 424 fix_weight (); /* Hack to fix weightproblems caused by bugs */
615 425
616 if (!(pticks % 5003)) 426 if (expect_false (!(pticks % 5003)))
617 write_book_archive (); 427 write_book_archive ();
618 428
619 if (!(pticks % 5009)) 429 if (expect_false (!(pticks % 5009)))
620 clean_friendly_list (); 430 clean_friendly_list ();
621 431
622 if (!(pticks % 5011)) 432 if (expect_false (!(pticks % 5011)))
623 obsolete_parties (); 433 obsolete_parties ();
624 434
625 if (!(pticks % 12503)) 435 if (expect_false (!(pticks % 12503)))
626 fix_luck (); 436 fix_luck ();
627} 437}
628 438
629void 439void
630server_tick () 440server_tick ()
631{ 441{
632 // first do the user visible stuff 442 // first do the user visible stuff
633 doeric_server ();
634 INVOKE_GLOBAL (CLOCK); 443 INVOKE_GLOBAL (CLOCK);
635 process_events (); /* "do" something with objects with speed */ 444 process_events (); // "do" something with objects with speed
636 flush_sockets (); 445 client::clock (); // draw client maps etc.
637 446
638 // then do some bookkeeping, should not really be here 447 // then do some bookkeeping, should not really be here
639 do_specials (); /* Routines called from time to time. */ 448 do_specials (); /* Routines called from time to time. */
640 attachable::check_mortals (); 449 attachable::check_mortals ();
641 450
642 ++pticks; 451 ++pticks;
643} 452}
644 453
454#if 0
455// used fro benchmarking (x86/amd64-specific)
456typedef unsigned long tval;
457typedef unsigned long long stamp64;
458
459extern inline tval
460stamp (void)
461{
462 tval tsc;
463 asm volatile ("rdtsc":"=a" (tsc)::"edx");
464
465 return tsc;
466}
467
468extern inline tval
469measure (tval t)
470{
471 tval tsc;
472 asm volatile ("rdtsc":"=a" (tsc)::"edx");
473
474 if (tsc > t)
475 return tsc - t;
476 else
477 return t - tsc;
478}
479
645int 480int
646main (int argc, char **argv) 481main (int argc, char **argv)
647{ 482{
483 rand_gen rg(0);
484 tval fastest = 0x7fffffff;
485 for (int loop = 10000; loop--; )
486 {
487 tval s = stamp ();
488 volatile int i = rg.get_int(25);
489 fastest = min (fastest, measure (s));
490 }
491
492 //printf ("fastest %d\n", fastest);
493 for (int i = 0; i < 1024*1024*3; ++i)
494 {
495 char c = rg.get_int (256);
496 write (2, &c, 1);
497 }
498}
499
500#else
501
502#if 0 // just goofing around, look elsewhere
503
504#include <malloc.h>
505#include <execinfo.h>
506
507static void tr_on ();
508static void tr_off ();
509
510static SMUTEX(tr_mutex);
511
512#define ltr_off() SMUTEX_LOCK (tr_mutex); tr_off ()
513#define ltr_on() tr_on (); SMUTEX_UNLOCK (tr_mutex);
514
515static void *
516tr_malloc (size_t size, const void *caller)
517{
518 ltr_off ();
519
520 void *bt [8];
521 backtrace (bt, 8);
522
523 void *ptr = malloc (size);
524
525 ltr_on ();
526 return (char *)ptr;
527}
528
529static void
530tr_free (void *ptr, const void *caller)
531{
532 ltr_off ();
533
534 free (ptr);
535
536 ltr_on ();
537}
538
539void static *
540tr_realloc (void *ptr, size_t size, const void *caller)
541{
542 ltr_off ();
543
544 void *nptr = realloc (ptr, size);
545
546 ltr_on ();
547 return nptr;
548}
549
550static void *
551tr_memalign (size_t size, size_t alignment, const void *caller)
552{
553 ltr_off ();
554
555 void *ptr = memalign (size, alignment < 16 ? 16 : alignment);
556
557 ltr_on ();
558 return ptr;
559}
560
561static void
562tr_on ()
563{
564 __malloc_hook = tr_malloc;
565 __realloc_hook = tr_realloc;
566 __free_hook = tr_free;
567 __memalign_hook = tr_memalign;
568}
569
570static void
571tr_off ()
572{
573 __malloc_hook = 0;
574 __realloc_hook = 0;
575 __free_hook = 0;
576 __memalign_hook = 0;
577}
578
579void (*__malloc_initialize_hook)(void) = tr_on;
580
581#endif
582
583// normal main
584int
585main (int argc, char **argv)
586{
648 settings.argc = argc; 587 settings.argc = argc;
649 settings.argv = argv; 588 settings.argv = argv;
650 589
590 g_thread_init (0); // for the slice allocator only
591
651 init (argc, argv); 592 init (argc, argv);
652
653 initPlugins ();
654 593
655 for (;;) 594 for (;;)
656 cfperl_main (); 595 cfperl_main ();
657
658 cleanup (true);
659} 596}
597#endif
660 598
599#if 0
600int xyzzy ()
601{
602 return rndm(8);
603}
604
605void xyzzy (object_ptr &a, object_ptr &o)
606{
607 asm volatile ("int3");
608 a = o;
609 asm volatile ("int3");
610}
611#endif
612

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