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Comparing deliantra/server/server/main.C (file contents):
Revision 1.142 by root, Fri Nov 6 13:03:34 2009 UTC vs.
Revision 1.152 by root, Sun Apr 18 12:50:07 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
33 33
34#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
35#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
36#include "path.h" 36#include "path.h"
37 37
38static char days[7][4] = {
39 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
40};
41
42void 38void
43version (object *op) 39version (object *op)
44{ 40{
45 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
46} 42}
151 if (i < 0) 147 if (i < 0)
152 golem->drop_and_destroy (); 148 golem->drop_and_destroy ();
153 else 149 else
154 { 150 {
155 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); 151 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
156 golem->direction = find_dir_2 (x - golem->x, y - golem->y); 152 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
157 } 153 }
158 } 154 }
159 155
160 /* since the players map is already loaded, we don't need to worry 156 /* since the players map is already loaded, we don't need to worry
161 * about pending objects. 157 * about pending objects.
191 187
192 for_all_players (pl) 188 for_all_players (pl)
193 { 189 {
194 object *ob = pl->ob; 190 object *ob = pl->ob;
195 191
192 // process_objects destroys the speed_left value
193 pl->speed_left_save = ob->speed_left;
194
196 if (expect_false (!ob || !pl->ns || !ob->active)) 195 if (expect_false (!ob || !pl->ns || !ob->active))
197 continue; 196 continue;
198 197
199 do_some_living (ob); 198 do_some_living (ob);
200 } 199 }
204process_players2 () 203process_players2 ()
205{ 204{
206 /* Then check if any players should use weapon-speed instead of speed */ 205 /* Then check if any players should use weapon-speed instead of speed */
207 for_all_players (pl) 206 for_all_players (pl)
208 { 207 {
208 // restore speed_left value saved by process_players1
209 pl->ob->speed_left = pl->speed_left_save;
210
209 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); 211 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
210 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 212 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
211 } 213 }
212} 214}
213 215
216{ 218{
217 process_players1 (); 219 process_players1 ();
218 220
219 for_all_actives (op) 221 for_all_actives (op)
220 { 222 {
223 // try to prefetch some stuff we expect to need
224 // obviously, it should be grouped into the same cacheline.
225 // preliminary results indicate that this gives halves the speed
226 // used for the inner loop
227 if (_i < actives.size ()) // HACK, rely on _i :/
228 {
229 object *next = actives [_i + 1];
230
231 prefetch (&next->flag , 0, 1);
232 prefetch (&next->speed , 0, 1);
233 prefetch (&next->anim_speed, 0, 1);
234 prefetch (&next->contr , 0, 1);
235 }
236
221 /* Now process op */ 237 /* Now process op */
222 if (expect_false (QUERY_FLAG (op, FLAG_FREED))) 238 if (expect_false (op->flag [FLAG_FREED]))
223 { 239 {
224 LOG (llevError, "BUG: process_events(): Free object on list\n"); 240 LOG (llevError, "BUG: process_events(): Free object on list\n");
225 op->set_speed (0); 241 op->set_speed (0);
226 continue; 242 continue;
227 } 243 }
257 { 273 {
258 --op->speed_left; 274 --op->speed_left;
259 process_object (op); 275 process_object (op);
260 } 276 }
261 277
262 if (expect_true (!op->contr)) 278 // this will destroy the speed_left value for players, but
279 // process_players1 and ..2 save/restore the real value,
280 // so we can avoid a costly test here.
263 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); 281 op->speed_left = min (op->speed, op->speed_left + op->speed);
264 } 282 }
265 283
266 process_players2 (); 284 process_players2 ();
267} 285}
268 286
353 * 371 *
354 * I also think this code makes it easier to see how often we really are 372 * I also think this code makes it easier to see how often we really are
355 * doing the various things. 373 * doing the various things.
356 */ 374 */
357static void 375static void
358do_specials (void) 376do_specials ()
359{ 377{
360 shstr::gc (); 378 shstr::gc ();
361 archetype::gc (); 379 archetype::gc ();
362 380
363 if (expect_false (!(pticks % TICKS_PER_HOUR))) 381 if (expect_false (!(pticks % TICKS_PER_HOUR)))
390 // then do some bookkeeping, should not really be here 408 // then do some bookkeeping, should not really be here
391 do_specials (); /* Routines called from time to time. */ 409 do_specials (); /* Routines called from time to time. */
392 attachable::check_mortals (); 410 attachable::check_mortals ();
393 411
394 ++pticks; 412 ++pticks;
413
414 if (object::object_count >= RESTART_COUNT)
415 cleanup ("running out of protocol ID values - need full restart");
395} 416}
396 417
397// normal main 418// normal main
398int 419int
399main (int argc, char **argv) 420main (int argc, char **argv)

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