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Comparing deliantra/server/server/main.C (file contents):
Revision 1.142 by root, Fri Nov 6 13:03:34 2009 UTC vs.
Revision 1.155 by root, Wed Apr 21 06:45:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
33 33
34#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
35#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
36#include "path.h" 36#include "path.h"
37 37
38static char days[7][4] = {
39 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
40};
41
42void 38void
43version (object *op) 39version (object *op)
44{ 40{
45 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
46} 42}
85 81
86 if (contr && map != newmap && map) 82 if (contr && map != newmap && map)
87 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 83 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
88 return; 84 return;
89 85
90 // remove, so stupid ob_locked does not trigger a failure 86 // remove, so stupid blocked does not trigger a failure
91 remove (); 87 remove ();
92 88
93 /* try to find a spot for the player */ 89 /* try to find a spot for the player */
94 if (blocked (newmap, x, y)) 90 if (blocked (newmap, x, y))
95 { /* First choice blocked */ 91 { /* First choice blocked */
100 * Note that for the second and third calls, we could start at a position other 96 * Note that for the second and third calls, we could start at a position other
101 * than one, but then we could end up on the other side of walls and so forth. 97 * than one, but then we could end up on the other side of walls and so forth.
102 */ 98 */
103 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 99 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
104 100
105 if (i == -1) 101 if (i < 0)
106 { 102 {
107 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
108 if (i == -1) 104 if (i < 0)
109 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 105 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
110 } 106 }
111 107
112 if (i != -1) 108 if (i >= 0)
113 { 109 {
114 x += freearr_x[i]; 110 x += freearr_x[i];
115 y += freearr_y[i]; 111 y += freearr_y[i];
116 } 112 }
117 else 113 else
126 122
127 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 123 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
128 return; 124 return;
129 } 125 }
130 126
131 this->x = x; 127 newmap->insert (this, x, y, 0, INS_NO_WALK_ON);
132 this->y = y;
133 map = newmap;
134
135 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
136 128
137 enemy = 0; 129 enemy = 0;
138 130
139 if (contr) 131 if (contr)
140 { 132 {
151 if (i < 0) 143 if (i < 0)
152 golem->drop_and_destroy (); 144 golem->drop_and_destroy ();
153 else 145 else
154 { 146 {
155 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); 147 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
156 golem->direction = find_dir_2 (x - golem->x, y - golem->y); 148 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
157 } 149 }
158 } 150 }
159 151
160 /* since the players map is already loaded, we don't need to worry 152 /* since the players map is already loaded, we don't need to worry
161 * about pending objects. 153 * about pending objects.
191 183
192 for_all_players (pl) 184 for_all_players (pl)
193 { 185 {
194 object *ob = pl->ob; 186 object *ob = pl->ob;
195 187
188 // process_objects destroys the speed_left value
189 pl->speed_left_save = ob->speed_left;
190
196 if (expect_false (!ob || !pl->ns || !ob->active)) 191 if (expect_false (!ob || !pl->ns || !ob->active))
197 continue; 192 continue;
198 193
199 do_some_living (ob); 194 do_some_living (ob);
200 } 195 }
204process_players2 () 199process_players2 ()
205{ 200{
206 /* Then check if any players should use weapon-speed instead of speed */ 201 /* Then check if any players should use weapon-speed instead of speed */
207 for_all_players (pl) 202 for_all_players (pl)
208 { 203 {
204 // restore speed_left value saved by process_players1
205 pl->ob->speed_left = pl->speed_left_save;
206
209 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); 207 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
210 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 208 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
211 } 209 }
212} 210}
213 211
216{ 214{
217 process_players1 (); 215 process_players1 ();
218 216
219 for_all_actives (op) 217 for_all_actives (op)
220 { 218 {
219 // try to prefetch some stuff we expect to need
220 // obviously, it should be grouped into the same cacheline.
221 // preliminary results indicate that this gives halves the speed
222 // used for the inner loop
223 if (_i < actives.size ()) // HACK, rely on _i :/
224 {
225 object *next = actives [_i + 1];
226
227 prefetch (&next->flag , 0, 1);
228 prefetch (&next->speed , 0, 1);
229 prefetch (&next->anim_speed, 0, 1);
230 prefetch (&next->contr , 0, 1);
231 }
232
221 /* Now process op */ 233 /* Now process op */
222 if (expect_false (QUERY_FLAG (op, FLAG_FREED))) 234 if (expect_false (op->flag [FLAG_FREED]))
223 { 235 {
224 LOG (llevError, "BUG: process_events(): Free object on list\n"); 236 LOG (llevError, "BUG: process_events(): Free object on list\n");
225 op->set_speed (0); 237 op->set_speed (0);
226 continue; 238 continue;
227 } 239 }
257 { 269 {
258 --op->speed_left; 270 --op->speed_left;
259 process_object (op); 271 process_object (op);
260 } 272 }
261 273
262 if (expect_true (!op->contr)) 274 // this will destroy the speed_left value for players, but
275 // process_players1 and ..2 save/restore the real value,
276 // so we can avoid a costly test here.
263 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); 277 op->speed_left = min (op->speed, op->speed_left + op->speed);
264 } 278 }
265 279
266 process_players2 (); 280 process_players2 ();
267} 281}
268 282
353 * 367 *
354 * I also think this code makes it easier to see how often we really are 368 * I also think this code makes it easier to see how often we really are
355 * doing the various things. 369 * doing the various things.
356 */ 370 */
357static void 371static void
358do_specials (void) 372do_specials ()
359{ 373{
360 shstr::gc (); 374 shstr::gc ();
361 archetype::gc (); 375 archetype::gc ();
362 376
363 if (expect_false (!(pticks % TICKS_PER_HOUR))) 377 if (expect_false (!(pticks % TICKS_PER_HOUR)))
390 // then do some bookkeeping, should not really be here 404 // then do some bookkeeping, should not really be here
391 do_specials (); /* Routines called from time to time. */ 405 do_specials (); /* Routines called from time to time. */
392 attachable::check_mortals (); 406 attachable::check_mortals ();
393 407
394 ++pticks; 408 ++pticks;
409
410 if (object::object_count >= RESTART_COUNT)
411 cleanup ("running out of protocol ID values - need full restart");
395} 412}
396 413
397// normal main 414// normal main
398int 415int
399main (int argc, char **argv) 416main (int argc, char **argv)

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