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Comparing deliantra/server/server/main.C (file contents):
Revision 1.153 by root, Wed Apr 21 03:34:26 2010 UTC vs.
Revision 1.155 by root, Wed Apr 21 06:45:57 2010 UTC

81 81
82 if (contr && map != newmap && map) 82 if (contr && map != newmap && map)
83 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 83 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
84 return; 84 return;
85 85
86 // remove, so stupid ob_locked does not trigger a failure 86 // remove, so stupid blocked does not trigger a failure
87 remove (); 87 remove ();
88 88
89 /* try to find a spot for the player */ 89 /* try to find a spot for the player */
90 if (blocked (newmap, x, y)) 90 if (blocked (newmap, x, y))
91 { /* First choice blocked */ 91 { /* First choice blocked */
96 * Note that for the second and third calls, we could start at a position other 96 * Note that for the second and third calls, we could start at a position other
97 * than one, but then we could end up on the other side of walls and so forth. 97 * than one, but then we could end up on the other side of walls and so forth.
98 */ 98 */
99 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 99 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
100 100
101 if (i == -1) 101 if (i < 0)
102 { 102 {
103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
104 if (i == -1) 104 if (i < 0)
105 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 105 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
106 } 106 }
107 107
108 if (i != -1) 108 if (i >= 0)
109 { 109 {
110 x += freearr_x[i]; 110 x += freearr_x[i];
111 y += freearr_y[i]; 111 y += freearr_y[i];
112 } 112 }
113 else 113 else
122 122
123 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 123 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
124 return; 124 return;
125 } 125 }
126 126
127 newmap->insert (this, x, y); 127 newmap->insert (this, x, y, 0, INS_NO_WALK_ON);
128 128
129 enemy = 0; 129 enemy = 0;
130 130
131 if (contr) 131 if (contr)
132 { 132 {

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