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Comparing deliantra/server/server/main.C (file contents):
Revision 1.68 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.155 by root, Wed Apr 21 06:45:57 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
31
32#include <glib.h>
38 33
39#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
41#include "path.h" 36#include "path.h"
42 37
43static char days[7][4] = {
44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
46
47void 38void
48version (object *op) 39version (object *op)
49{ 40{
50 if (op != NULL)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
54
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
90 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
91 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
93 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113} 42}
114 43
115/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
116 * savebed. We do some error checking - its possible that the 45 * savebed. We do some error checking - its possible that the
117 * savebed map may no longer exist, so we make sure the player 46 * savebed map may no longer exist, so we make sure the player
118 * goes someplace. 47 * goes someplace.
119 */ 48 */
120void 49void
121enter_player_savebed (object *op) 50enter_player_savebed (object *op)
122{ 51{
123 object *tmp = object::create (); 52 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
124 EXIT_PATH (tmp) = op->contr->savebed_map;
125 EXIT_X (tmp) = op->contr->bed_x;
126 EXIT_Y (tmp) = op->contr->bed_y;
127 op->enter_exit (tmp);
128 tmp->destroy ();
129} 53}
130 54
131/* 55/*
132 * enter_map(): Moves the player and pets from current map (if any) to 56 * enter_map(): Moves the player and pets from current map (if any) to
133 * new map. map, x, y must be set. map is the map we are moving the 57 * new map. map, x, y must be set. map is the map we are moving the
136 * the function that calls this should figure them out. 60 * the function that calls this should figure them out.
137 */ 61 */
138void 62void
139object::enter_map (maptile *newmap, int x, int y) 63object::enter_map (maptile *newmap, int x, int y)
140{ 64{
65 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
66 return;
67
141 if (out_of_map (newmap, x, y)) 68 if (out_of_map (newmap, x, y))
142 { 69 {
143 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 70 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
144 x = newmap->enter_x; 71 x = newmap->enter_x;
145 y = newmap->enter_y; 72 y = newmap->enter_y;
150 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 77 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
151 return; 78 return;
152 } 79 }
153 } 80 }
154 81
155 if (map) 82 if (contr && map != newmap && map)
156 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 83 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
157 return; 84 return;
158 85
159 /* If it is a player login, he has yet to be inserted anyplace. 86 // remove, so stupid blocked does not trigger a failure
160 * otherwise, we need to deal with removing the player here.
161 */
162 remove (); 87 remove ();
163 88
164 /* try to find a spot for the player */ 89 /* try to find a spot for the player */
165 if (ob_blocked (this, newmap, x, y)) 90 if (blocked (newmap, x, y))
166 { /* First choice blocked */ 91 { /* First choice blocked */
167 /* We try to find a spot for the player, starting closest in. 92 /* We try to find a spot for the player, starting closest in.
168 * We could use find_first_free_spot, but that doesn't randomize it at all, 93 * We could use find_first_free_spot, but that doesn't randomize it at all,
169 * So for example, if the north space is free, you would always end up there even 94 * So for example, if the north space is free, you would always end up there even
170 * if other spaces around are available. 95 * if other spaces around are available.
171 * Note that for the second and third calls, we could start at a position other 96 * Note that for the second and third calls, we could start at a position other
172 * than one, but then we could end up on the other side of walls and so forth. 97 * than one, but then we could end up on the other side of walls and so forth.
173 */ 98 */
174 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 99 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
175 100
176 if (i == -1) 101 if (i < 0)
177 { 102 {
178 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
179 if (i == -1) 104 if (i < 0)
180 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 105 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
181 } 106 }
182 107
183 if (i != -1) 108 if (i >= 0)
184 { 109 {
185 x += freearr_x[i]; 110 x += freearr_x[i];
186 y += freearr_y[i]; 111 y += freearr_y[i];
187 } 112 }
188 else 113 else
189 /* not much we can do in this case. */ 114 /* not much we can do in this case. */
190 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 115 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
191 } 116 }
192 117
118 if (contr && map != newmap)
119 {
193 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 120 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
194 return; 121 return;
195 122
196 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 123 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
197 return; 124 return;
125 }
198 126
199 this->x = x; 127 newmap->insert (this, x, y, 0, INS_NO_WALK_ON);
200 this->y = y;
201 map = newmap;
202 128
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204
205 newmap->timeout = 0;
206 enemy = NULL; 129 enemy = 0;
207 130
208 if (contr) 131 if (contr)
209 { 132 {
210 strcpy (contr->maplevel, newmap->path); 133 contr->maplevel = newmap->path;
211 contr->count = 0; 134 contr->count = 0;
212 } 135 }
213 136
214 /* Update any golems */ 137 /* Update any golems */
215 if (type == PLAYER && contr->ranges[range_golem]) 138 if (type == PLAYER)
216 { 139 if (object *golem = contr->golem)
217 int i = find_free_spot (contr->ranges[range_golem], newmap,
218 x, y, 1, SIZEOFFREE);
219
220 contr->ranges[range_golem]->remove ();
221
222 if (i == -1)
223 { 140 {
224 remove_friendly_object (contr->ranges[range_golem]); 141 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
225 contr->ranges[range_golem]->destroy (); 142
226 contr->ranges[range_golem] = 0; 143 if (i < 0)
227 } 144 golem->drop_and_destroy ();
228 else 145 else
229 {
230 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
231 { 146 {
232 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 147 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
233 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 148 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
234 tmp->map = newmap;
235 } 149 }
236
237 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
238 contr->ranges[range_golem]->direction =
239 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
240 } 150 }
241 }
242
243 direction = 0;
244 151
245 /* since the players map is already loaded, we don't need to worry 152 /* since the players map is already loaded, we don't need to worry
246 * about pending objects. 153 * about pending objects.
247 */ 154 */
248 remove_all_pets (newmap); 155 remove_all_pets (newmap);
256 * is needed after the players have been updated. 163 * is needed after the players have been updated.
257 */ 164 */
258static void 165static void
259process_players1 () 166process_players1 ()
260{ 167{
261 int flag;
262
263 /* Basically, we keep looping until all the players have done their actions. */ 168 /* Basically, we keep looping until all the players have done their actions. */
264 for (flag = 1; flag != 0;) 169 for (int flag = 1; flag != 0;)
265 { 170 {
266 flag = 0; 171 flag = 0;
267 for_all_players (pl) 172 for_all_players (pl)
268 { 173 {
269 pl->refcnt_chk (); 174 pl->refcnt_chk ();
270 175
271 if (!pl->ob || !pl->ns) 176 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
272 continue; 177 continue;
273 178
274 if (pl->ob->speed_left > 0)
275 if (handle_newcs_player (pl->ob)) 179 if (handle_newcs_player (pl->ob))
276 flag = 1; 180 flag = 1;
277
278 /* If the player is not actively playing, don't make a
279 * backup save - nothing to save anyway. Plus, the
280 * map may not longer be valid. This can happen when the
281 * player quits - they exist for purposes of tracking on the map,
282 * but don't actually reside on any actual map.
283 */
284 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
285 continue;
286
287#ifdef AUTOSAVE
288 /* check for ST_PLAYING state so that we don't try to save off when
289 * the player is logging in.
290 */
291 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
292 {
293 pl->ob->contr->save ();
294 pl->last_save_tick = pticks;
295 } 181 }
296#endif 182 }
297 } /* end of for loop for all the players */
298 } /* for flag */
299 183
300 for_all_players (pl) 184 for_all_players (pl)
301 { 185 {
302 if (!pl->ob || !pl->ns) 186 object *ob = pl->ob;
187
188 // process_objects destroys the speed_left value
189 pl->speed_left_save = ob->speed_left;
190
191 if (expect_false (!ob || !pl->ns || !ob->active))
303 continue; 192 continue;
304 193
305 if (settings.casting_time)
306 {
307 if (pl->ob->casting_time > 0)
308 {
309 pl->ob->casting_time--;
310 pl->ob->start_holding = 1;
311 }
312
313 /* set spell_state so we can update the range in stats field */
314 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
315 pl->ob->start_holding = 0;
316 }
317
318 do_some_living (pl->ob); 194 do_some_living (ob);
319 } 195 }
320} 196}
321 197
322static void 198static void
323process_players2 () 199process_players2 ()
324{ 200{
325 /* Then check if any players should use weapon-speed instead of speed */ 201 /* Then check if any players should use weapon-speed instead of speed */
326 for_all_players (pl) 202 for_all_players (pl)
327 { 203 {
328 /* The code that did weapon_sp handling here was out of place - 204 // restore speed_left value saved by process_players1
329 * this isn't called until after the player has finished there
330 * actions, and is thus out of place. All we do here is bounds
331 * checking.
332 */
333 if (pl->has_hit)
334 {
335 if (pl->ob->speed_left > pl->weapon_sp)
336 pl->ob->speed_left = pl->weapon_sp;
337
338 /* This needs to be here - if the player is running, we need to
339 * clear this each tick, but new commands are not being received
340 * so execute_newserver_command() is never called
341 */
342 pl->has_hit = 0;
343 }
344 else if (pl->ob->speed_left > pl->ob->speed)
345 pl->ob->speed_left = pl->ob->speed; 205 pl->ob->speed_left = pl->speed_left_save;
346 }
347}
348 206
349void 207 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
208 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
209 }
210}
211
212static void
350process_events () 213process_events ()
351{ 214{
352 object *op;
353
354 static object_ptr marker_;
355
356 if (!marker_)
357 marker_ = object::create ();
358
359 object *marker = marker_;
360
361 process_players1 (); 215 process_players1 ();
362 216
363 marker->active_next = active_objects; 217 for_all_actives (op)
364
365 if (marker->active_next)
366 marker->active_next->active_prev = marker;
367
368 marker->active_prev = 0;
369 active_objects = marker;
370
371 while (marker->active_next)
372 { 218 {
373 op = marker->active_next; 219 // try to prefetch some stuff we expect to need
220 // obviously, it should be grouped into the same cacheline.
221 // preliminary results indicate that this gives halves the speed
222 // used for the inner loop
223 if (_i < actives.size ()) // HACK, rely on _i :/
224 {
225 object *next = actives [_i + 1];
374 226
375 /* Move marker forward - swap op and marker */ 227 prefetch (&next->flag , 0, 1);
376 op->active_prev = marker->active_prev; 228 prefetch (&next->speed , 0, 1);
377 229 prefetch (&next->anim_speed, 0, 1);
378 if (op->active_prev) 230 prefetch (&next->contr , 0, 1);
379 op->active_prev->active_next = op; 231 }
380 else
381 active_objects = op;
382
383 marker->active_next = op->active_next;
384
385 if (marker->active_next)
386 marker->active_next->active_prev = marker;
387
388 marker->active_prev = op;
389 op->active_next = marker;
390 232
391 /* Now process op */ 233 /* Now process op */
392 if (QUERY_FLAG (op, FLAG_FREED)) 234 if (expect_false (op->flag [FLAG_FREED]))
393 { 235 {
394 LOG (llevError, "BUG: process_events(): Free object on list\n"); 236 LOG (llevError, "BUG: process_events(): Free object on list\n");
395 op->set_speed (0); 237 op->set_speed (0);
396 continue; 238 continue;
397 } 239 }
398 240
399 /* I've seen occasional crashes due to this - the object is removed,
400 * and thus the map it points to (last map it was on) may be bogus
401 * The real bug is to try to find out the cause of this - someone
402 * is probably calling remove_ob without either an insert_ob or
403 * free_object afterwards, leaving an object dangling. But I'd
404 * rather log this and continue on instead of crashing.
405 * Don't remove players - when a player quits, the object is in
406 * sort of a limbo, of removed, but something we want to keep
407 * around.
408 */
409 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
410 {
411 LOG (llevError, "BUG: process_events(): Removed object on list\n");
412 char *dump = dump_object (op);
413 LOG (llevError, dump);
414 free (dump);
415 op->destroy ();
416 continue;
417 }
418
419 if (!op->has_active_speed ()) 241 if (expect_false (!op->has_active_speed ()))
420 { 242 {
421 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 243 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
422 "but is on active list\n", op->debug_desc (), op->speed); 244 "but is on active list\n", op->debug_desc (), op->speed);
423 op->set_speed (0); 245 op->set_speed (0);
424 continue; 246 continue;
425 } 247 }
426 248
427 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 249 if (expect_false (op->flag [FLAG_REMOVED]))
428 { 250 {
429 LOG (llevError, "BUG: process_events(): Object without map or " 251 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
430 "inventory is on active list: %s (%d)\n", &op->name, op->count); 252 op->debug_desc ());
431 op->set_speed (0); 253 op->set_speed (0);
432 continue; 254 continue;
433 } 255 }
434 256
435 /* Animate the object. Bug or feature that anim_speed 257 /* Animate the object. Bug or feature that anim_speed
436 * is based on ticks, and not the creatures speed? 258 * is based on ticks, and not the creatures speed?
437 */ 259 */
438 if (op->anim_speed && op->last_anim >= op->anim_speed) 260 if (op->anim_speed && op->last_anim >= op->anim_speed)
439 { 261 {
440 if ((op->type == PLAYER))
441 animate_object (op, op->facing);
442 else
443 animate_object (op, op->direction); 262 animate_object (op, op->contr ? op->facing : op->direction);
444
445 op->last_anim = 1; 263 op->last_anim = 1;
446 } 264 }
447 else 265 else
448 op->last_anim++; 266 ++op->last_anim;
449 267
450 if (op->speed_left > 0) 268 if (expect_false (op->speed_left > 0.f))
451 {
452#if 0
453 /* I've seen occasional crashes in move_symptom() with it
454 * crashing because op is removed - add some debugging to
455 * track if it is removed at this point.
456 * This unfortunately is a bit too verbose it seems - not sure
457 * why - I think what happens is a map is freed or something and
458 * some objects get 'lost' - removed never to be reclaimed.
459 * removed objects generally shouldn't exist.
460 */
461 if (QUERY_FLAG (op, FLAG_REMOVED))
462 { 269 {
463 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
464 }
465#endif
466 --op->speed_left; 270 --op->speed_left;
467 process_object (op); 271 process_object (op);
468
469 if (op->destroyed ())
470 continue;
471 } 272 }
472 273
473 if (settings.casting_time == TRUE && op->casting_time > 0) 274 // this will destroy the speed_left value for players, but
474 op->casting_time--; 275 // process_players1 and ..2 save/restore the real value,
475 276 // so we can avoid a costly test here.
476 if (op->speed_left <= 0) 277 op->speed_left = min (op->speed, op->speed_left + op->speed);
477 op->speed_left += FABS (op->speed);
478 } 278 }
479
480 /* Remove marker object from active list */
481 if (marker->active_prev != NULL)
482 marker->active_prev->active_next = NULL;
483 else
484 active_objects = NULL;
485 279
486 process_players2 (); 280 process_players2 ();
487} 281}
488 282
489/* clean up everything before exiting */ 283/* clean up everything before exiting */
490void 284void
491emergency_save () 285emergency_save ()
492{ 286{
493 LOG (llevDebug, "emergency save begin.\n"); 287 LOG (llevDebug, "emergency save begin.\n");
494 288
495 LOG (llevDebug, "saving players.\n");
496 for_all_players (pl)
497 pl->save (1);
498
499// for_all_players (pl)
500// if (pl->ob)
501// pl->ob->remove ();
502
503 LOG (llevDebug, "saving maps.\n");
504 maptile::emergency_save (); 289 cfperl_emergency_save ();
505 290
506 LOG (llevDebug, "saving book archive.\n"); 291 LOG (llevDebug, "saving book archive.\n");
507 write_book_archive (); 292 write_book_archive ();
508 293
509 LOG (llevDebug, "emergency save done.\n"); 294 LOG (llevDebug, "emergency save done.\n");
510} 295}
511 296
297// send all clients some informational text
298static void
299cleanup_inform (const char *cause, bool make_core)
300{
301 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
302
303 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
304 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
305
306 if (make_core)
307 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
308 else
309 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
310
311 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
312
313 client::flush_sockets ();
314}
315
512/* clean up everything before exiting */ 316/* clean up everything before exiting */
513void 317void
514cleanup (bool make_core) 318cleanup (const char *cause, bool make_core)
515{ 319{
320 if (make_core)
321 fork_abort (cause);
322
323 LOG (llevError, "cleanup cause: %s\n", cause);
324
325 if (!make_core)
326 cleanup_inform (cause, make_core);
327
516 LOG (llevDebug, "cleanup begin.\n"); 328 LOG (llevDebug, "cleanup begin.\n");
517 329
518 if (init_done && !in_cleanup) 330 if (init_done && !in_cleanup)
519 { 331 {
520 in_cleanup = true; 332 in_cleanup = true;
526 LOG (llevDebug, "running cleanup handlers.\n"); 338 LOG (llevDebug, "running cleanup handlers.\n");
527 INVOKE_GLOBAL (CLEANUP); 339 INVOKE_GLOBAL (CLEANUP);
528 340
529 LOG (llevDebug, "cleanup done.\n"); 341 LOG (llevDebug, "cleanup done.\n");
530 342
343 log_cleanup ();
344
531 if (make_core) 345 if (make_core)
532 abort (); 346 cleanup_inform (cause, make_core);
533 else 347 else
534 _exit (0);
535}
536
537void
538leave (player *pl, int draw_exit)
539{
540 if (pl)
541 {
542 if (pl->ob->type != DEAD_OBJECT)
543 {
544 /* If a hidden dm dropped connection do not create
545 * inconsistencies by showing that they have left the game
546 */
547 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
548 && draw_exit)
549 {
550 if (pl->ob->map)
551 {
552 INVOKE_PLAYER (LOGOUT, pl);
553 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
554 }
555
556 char buf[MAX_BUF];
557
558 sprintf (buf, "%s left the game.", &pl->ob->name);
559 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
560 }
561
562 pl->ob->remove ();
563 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
564 }
565
566 /* We do this so that the socket handling routine can do the final
567 * cleanup. We also leave that loop to actually handle the freeing
568 * of the data.
569 */
570 if (pl->ns)
571 pl->ns->destroy ();
572
573 } 348 {
574} 349 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
575 350 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
576int 351 client::flush_sockets ();
577forbid_play (void)
578{
579#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
580 char buf[MAX_BUF], day[MAX_BUF];
581 FILE *fp;
582 time_t clock;
583 struct tm *tm;
584 int i, start, stop, forbit = 0, comp;
585
586 clock = time (NULL);
587 tm = (struct tm *) localtime (&clock);
588
589 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
590 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
591 return 0;
592
593 while (fgets (buf, MAX_BUF, fp))
594 { 352 }
595 if (buf[0] == '#')
596 continue;
597 if (!strncmp (buf, "msg", 3))
598 {
599 if (forbit)
600 while (fgets (buf, MAX_BUF, fp)) /* print message */
601 fputs (buf, logfile);
602 break;
603 353
604 } 354 cfperl_cleanup (make_core);
605 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 355 _exit (make_core);
606 {
607 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
608 continue;
609 }
610
611 for (i = 0; i < 7; i++)
612 {
613 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
614 forbit = 1;
615 }
616 }
617
618 close_and_delete (fp, comp);
619
620 return forbit;
621#else
622 return 0;
623#endif
624} 356}
625 357
626/* 358/*
627 * do_specials() is a collection of functions to call from time to time. 359 * do_specials() is a collection of functions to call from time to time.
628 * Modified 2000-1-14 MSW to use the global pticks count to determine how 360 * Modified 2000-1-14 MSW to use the global pticks count to determine how
629 * often to do things. This will allow us to spred them out more often. 361 * often to do things. This will allow us to spred them out more often.
630 * I use prime numbers for the factor count - in that way, it is less likely 362 * I use prime numbers for the factor count - in that way, it is less likely
631 * these actions will fall on the same tick (compared to say using 500/2500/15000 363 * these actions will fall on the same tick (compared to say using 500/2500/15000
632 * which would mean on that 15,000 tick count a whole bunch of stuff gets 364 * which would mean on that 15,000 tick count a whole bunch of stuff gets
634 * done on the same tick, but that will happen very infrequently 366 * done on the same tick, but that will happen very infrequently
635 * 367 *
636 * I also think this code makes it easier to see how often we really are 368 * I also think this code makes it easier to see how often we really are
637 * doing the various things. 369 * doing the various things.
638 */ 370 */
639 371static void
640extern unsigned long todtick;
641
642void
643do_specials (void) 372do_specials ()
644{ 373{
645 if (!(pticks % PTICKS_PER_CLOCK))
646 tick_the_clock ();
647
648 if (!(pticks % 7))
649 shstr::gc (); 374 shstr::gc ();
375 archetype::gc ();
650 376
377 if (expect_false (!(pticks % TICKS_PER_HOUR)))
378 maptile::adjust_daylight ();
379
651 if (!(pticks % 2503)) 380 if (expect_false (!(pticks % 2503)))
652 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 381 fix_weight (); /* Hack to fix weightproblems caused by bugs */
653 382
654 if (!(pticks % 5003)) 383 if (expect_false (!(pticks % 5003)))
655 write_book_archive (); 384 write_book_archive ();
656 385
657 if (!(pticks % 5009)) 386 if (expect_false (!(pticks % 5009)))
658 clean_friendly_list (); 387 clean_friendly_list ();
659 388
660 if (!(pticks % 5011)) 389 if (expect_false (!(pticks % 5011)))
661 obsolete_parties (); 390 obsolete_parties ();
662 391
663 if (!(pticks % 12503)) 392 if (expect_false (!(pticks % 12503)))
664 fix_luck (); 393 fix_luck ();
665} 394}
666 395
667void 396void
668server_tick () 397server_tick ()
669{ 398{
670 // first do the user visible stuff 399 // first do the user visible stuff
671 doeric_server ();
672 INVOKE_GLOBAL (CLOCK); 400 INVOKE_GLOBAL (CLOCK);
673 process_events (); /* "do" something with objects with speed */ 401 process_events (); // "do" something with objects with speed
674 flush_sockets (); 402 client::clock (); // draw client maps etc.
675 403
676 // then do some bookkeeping, should not really be here 404 // then do some bookkeeping, should not really be here
677 do_specials (); /* Routines called from time to time. */ 405 do_specials (); /* Routines called from time to time. */
678 attachable::check_mortals (); 406 attachable::check_mortals ();
679 407
680 ++pticks; 408 ++pticks;
681}
682 409
410 if (object::object_count >= RESTART_COUNT)
411 cleanup ("running out of protocol ID values - need full restart");
412}
413
414// normal main
683int 415int
684main (int argc, char **argv) 416main (int argc, char **argv)
685{ 417{
686 settings.argc = argc; 418 settings.argc = argc;
687 settings.argv = argv; 419 settings.argv = argv;
420
421 rndm.seed (time (0));
422 g_thread_init (0); // for the slice allocator only
688 423
689 init (argc, argv); 424 init (argc, argv);
690
691 initPlugins ();
692 425
693 for (;;) 426 for (;;)
694 cfperl_main (); 427 cfperl_main ();
695
696 cleanup (true);
697} 428}
698 429

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