1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
28 | |
28 | |
29 | #ifdef HAVE_DES_H |
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30 | # include <des.h> |
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31 | #else |
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32 | # ifdef HAVE_CRYPT_H |
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33 | # include <crypt.h> |
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34 | # endif |
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35 | #endif |
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36 | |
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37 | #include <sproto.h> |
29 | #include <sproto.h> |
38 | #include <time.h> |
30 | #include <time.h> |
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31 | |
|
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32 | #include <glib.h> |
39 | |
33 | |
40 | #include <../random_maps/random_map.h> |
34 | #include <../random_maps/random_map.h> |
41 | #include <../random_maps/rproto.h> |
35 | #include <../random_maps/rproto.h> |
42 | #include "path.h" |
36 | #include "path.h" |
43 | |
37 | |
44 | static char days[7][4] = { |
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45 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
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46 | }; |
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47 | |
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48 | void |
38 | void |
49 | version (object *op) |
39 | version (object *op) |
50 | { |
40 | { |
51 | if (op) |
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52 | clear_win_info (op); |
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53 | |
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54 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
41 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); |
55 | |
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56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
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57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
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58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
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59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
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60 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
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61 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
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62 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
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63 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
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64 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
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65 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
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66 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
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67 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
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68 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
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69 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
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70 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
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71 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
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72 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
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73 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
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74 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
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75 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
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76 | new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>"); |
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77 | new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>"); |
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78 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>"); |
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79 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>"); |
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80 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>"); |
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81 | new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>"); |
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82 | new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>"); |
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83 | new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>"); |
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84 | new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>"); |
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85 | new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>"); |
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86 | new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>"); |
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87 | new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>"); |
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88 | new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>"); |
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89 | new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>"); |
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90 | new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>"); |
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91 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>"); |
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92 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>"); |
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93 | new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>"); |
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94 | new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>"); |
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95 | new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>"); |
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96 | new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>"); |
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97 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
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98 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
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99 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
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100 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
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101 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
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102 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
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103 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
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104 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
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105 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
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106 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
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107 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
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108 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
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109 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
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110 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
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111 | } |
42 | } |
112 | |
43 | |
113 | /* This is a basic little function to put the player back to his |
44 | /* This is a basic little function to put the player back to his |
114 | * savebed. We do some error checking - its possible that the |
45 | * savebed. We do some error checking - its possible that the |
115 | * savebed map may no longer exist, so we make sure the player |
46 | * savebed map may no longer exist, so we make sure the player |
116 | * goes someplace. |
47 | * goes someplace. |
117 | */ |
48 | */ |
118 | void |
49 | void |
119 | enter_player_savebed (object *op) |
50 | enter_player_savebed (object *op) |
120 | { |
51 | { |
121 | object *tmp = object::create (); |
52 | op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); |
122 | EXIT_PATH (tmp) = op->contr->savebed_map; |
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123 | EXIT_X (tmp) = op->contr->bed_x; |
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124 | EXIT_Y (tmp) = op->contr->bed_y; |
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125 | op->enter_exit (tmp); |
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126 | tmp->destroy (); |
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127 | } |
53 | } |
128 | |
54 | |
129 | /* |
55 | /* |
130 | * enter_map(): Moves the player and pets from current map (if any) to |
56 | * enter_map(): Moves the player and pets from current map (if any) to |
131 | * new map. map, x, y must be set. map is the map we are moving the |
57 | * new map. map, x, y must be set. map is the map we are moving the |
… | |
… | |
134 | * the function that calls this should figure them out. |
60 | * the function that calls this should figure them out. |
135 | */ |
61 | */ |
136 | void |
62 | void |
137 | object::enter_map (maptile *newmap, int x, int y) |
63 | object::enter_map (maptile *newmap, int x, int y) |
138 | { |
64 | { |
139 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
65 | if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE) |
140 | return; |
66 | return; |
141 | |
67 | |
142 | if (out_of_map (newmap, x, y)) |
68 | if (out_of_map (newmap, x, y)) |
143 | { |
69 | { |
144 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
70 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
… | |
… | |
155 | |
81 | |
156 | if (contr && map != newmap && map) |
82 | if (contr && map != newmap && map) |
157 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
83 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
158 | return; |
84 | return; |
159 | |
85 | |
160 | // remove, so stupid ob_locked does not trigger a failure |
86 | // remove, so stupid blocked does not trigger a failure |
161 | remove (); |
87 | remove (); |
162 | |
88 | |
163 | /* try to find a spot for the player */ |
89 | /* try to find a spot for the player */ |
164 | if (ob_blocked (this, newmap, x, y)) |
90 | if (blocked (newmap, x, y)) |
165 | { /* First choice blocked */ |
91 | { /* First choice blocked */ |
166 | /* We try to find a spot for the player, starting closest in. |
92 | /* We try to find a spot for the player, starting closest in. |
167 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
93 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
168 | * So for example, if the north space is free, you would always end up there even |
94 | * So for example, if the north space is free, you would always end up there even |
169 | * if other spaces around are available. |
95 | * if other spaces around are available. |
170 | * Note that for the second and third calls, we could start at a position other |
96 | * Note that for the second and third calls, we could start at a position other |
171 | * than one, but then we could end up on the other side of walls and so forth. |
97 | * than one, but then we could end up on the other side of walls and so forth. |
172 | */ |
98 | */ |
173 | int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
99 | int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
174 | |
100 | |
175 | if (i == -1) |
101 | if (i < 0) |
176 | { |
102 | { |
177 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
103 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
178 | if (i == -1) |
104 | if (i < 0) |
179 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
105 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
180 | } |
106 | } |
181 | |
107 | |
182 | if (i != -1) |
108 | if (i >= 0) |
183 | { |
109 | { |
184 | x += freearr_x[i]; |
110 | x += freearr_x[i]; |
185 | y += freearr_y[i]; |
111 | y += freearr_y[i]; |
186 | } |
112 | } |
187 | else |
113 | else |
… | |
… | |
196 | |
122 | |
197 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
123 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
198 | return; |
124 | return; |
199 | } |
125 | } |
200 | |
126 | |
201 | this->x = x; |
127 | newmap->insert (this, x, y, 0, INS_NO_WALK_ON); |
202 | this->y = y; |
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203 | map = newmap; |
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204 | |
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205 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
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206 | |
128 | |
207 | enemy = 0; |
129 | enemy = 0; |
208 | |
130 | |
209 | if (contr) |
131 | if (contr) |
210 | { |
132 | { |
211 | contr->maplevel = newmap->path; |
133 | contr->maplevel = newmap->path; |
212 | contr->count = 0; |
134 | contr->count = 0; |
213 | } |
135 | } |
214 | |
136 | |
215 | /* Update any golems */ |
137 | /* Update any golems */ |
216 | if (type == PLAYER && contr->ranges[range_golem]) |
138 | if (type == PLAYER) |
217 | { |
139 | if (object *golem = contr->golem) |
218 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
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219 | x, y, 1, SIZEOFFREE); |
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220 | |
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221 | if (i == -1) |
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222 | { |
140 | { |
223 | contr->ranges[range_golem]->destroy (); |
141 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
224 | contr->ranges[range_golem] = 0; |
142 | |
225 | } |
143 | if (i < 0) |
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144 | golem->drop_and_destroy (); |
226 | else |
145 | else |
227 | { |
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228 | for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more) |
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229 | { |
146 | { |
230 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
147 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
231 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
148 | golem->direction = find_dir_2 (golem->x - x, golem->y - y); |
232 | tmp->map = newmap; |
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233 | } |
149 | } |
234 | |
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235 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
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236 | contr->ranges[range_golem]->direction = |
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237 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
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238 | } |
150 | } |
239 | } |
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240 | |
151 | |
241 | /* since the players map is already loaded, we don't need to worry |
152 | /* since the players map is already loaded, we don't need to worry |
242 | * about pending objects. |
153 | * about pending objects. |
243 | */ |
154 | */ |
244 | remove_all_pets (newmap); |
155 | remove_all_pets (newmap); |
… | |
… | |
252 | * is needed after the players have been updated. |
163 | * is needed after the players have been updated. |
253 | */ |
164 | */ |
254 | static void |
165 | static void |
255 | process_players1 () |
166 | process_players1 () |
256 | { |
167 | { |
257 | int flag; |
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258 | |
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259 | /* Basically, we keep looping until all the players have done their actions. */ |
168 | /* Basically, we keep looping until all the players have done their actions. */ |
260 | for (flag = 1; flag != 0;) |
169 | for (int flag = 1; flag != 0;) |
261 | { |
170 | { |
262 | flag = 0; |
171 | flag = 0; |
263 | for_all_players (pl) |
172 | for_all_players (pl) |
264 | { |
173 | { |
265 | pl->refcnt_chk (); |
174 | pl->refcnt_chk (); |
266 | |
175 | |
267 | if (!pl->ob || !pl->ns || !pl->ob->active) |
176 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
268 | continue; |
177 | continue; |
269 | |
178 | |
270 | if (pl->ob->speed_left > 0) |
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271 | if (handle_newcs_player (pl->ob)) |
179 | if (handle_newcs_player (pl->ob)) |
272 | flag = 1; |
180 | flag = 1; |
273 | |
181 | } |
274 | /* If the player is not actively playing, don't make a |
182 | } |
275 | * backup save - nothing to save anyway. Plus, the |
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276 | * map may not longer be valid. This can happen when the |
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277 | * player quits - they exist for purposes of tracking on the map, |
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278 | * but don't actually reside on any actual map. |
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279 | */ |
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280 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
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281 | continue; |
|
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282 | } /* end of for loop for all the players */ |
|
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283 | } /* for flag */ |
|
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284 | |
183 | |
285 | for_all_players (pl) |
184 | for_all_players (pl) |
286 | { |
185 | { |
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186 | object *ob = pl->ob; |
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187 | |
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188 | // process_objects destroys the speed_left value |
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189 | pl->speed_left_save = ob->speed_left; |
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190 | |
287 | if (!pl->ob || !pl->ns || !pl->ob->active) |
191 | if (expect_false (!ob || !pl->ns || !ob->active)) |
288 | continue; |
192 | continue; |
289 | |
193 | |
290 | if (settings.casting_time) |
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291 | { |
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292 | if (pl->ob->casting_time > 0) |
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293 | { |
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294 | pl->ob->casting_time--; |
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295 | pl->ob->start_holding = 1; |
|
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296 | } |
|
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297 | |
|
|
298 | /* set spell_state so we can update the range in stats field */ |
|
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299 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
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300 | pl->ob->start_holding = 0; |
|
|
301 | } |
|
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302 | |
|
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303 | do_some_living (pl->ob); |
194 | do_some_living (ob); |
304 | } |
195 | } |
305 | } |
196 | } |
306 | |
197 | |
307 | static void |
198 | static void |
308 | process_players2 () |
199 | process_players2 () |
309 | { |
200 | { |
310 | /* Then check if any players should use weapon-speed instead of speed */ |
201 | /* Then check if any players should use weapon-speed instead of speed */ |
311 | for_all_players (pl) |
202 | for_all_players (pl) |
312 | { |
203 | { |
313 | /* The code that did weapon_sp handling here was out of place - |
204 | // restore speed_left value saved by process_players1 |
314 | * this isn't called until after the player has finished there |
|
|
315 | * actions, and is thus out of place. All we do here is bounds |
|
|
316 | * checking. |
|
|
317 | */ |
|
|
318 | if (pl->has_hit) |
|
|
319 | { |
|
|
320 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
321 | pl->ob->speed_left = pl->weapon_sp; |
|
|
322 | |
|
|
323 | /* This needs to be here - if the player is running, we need to |
|
|
324 | * clear this each tick, but new commands are not being received |
|
|
325 | * so execute_newserver_command() is never called |
|
|
326 | */ |
|
|
327 | pl->has_hit = 0; |
|
|
328 | } |
|
|
329 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
330 | pl->ob->speed_left = pl->ob->speed; |
205 | pl->ob->speed_left = pl->speed_left_save; |
331 | } |
|
|
332 | } |
|
|
333 | |
206 | |
334 | void |
207 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
|
|
208 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
|
|
209 | } |
|
|
210 | } |
|
|
211 | |
|
|
212 | static void |
335 | process_events () |
213 | process_events () |
336 | { |
214 | { |
337 | process_players1 (); |
215 | process_players1 (); |
338 | |
216 | |
339 | for_all_actives (op) |
217 | for_all_actives (op) |
340 | { |
218 | { |
|
|
219 | // try to prefetch some stuff we expect to need |
|
|
220 | // obviously, it should be grouped into the same cacheline. |
|
|
221 | // preliminary results indicate that this gives halves the speed |
|
|
222 | // used for the inner loop |
|
|
223 | if (_i < actives.size ()) // HACK, rely on _i :/ |
|
|
224 | { |
|
|
225 | object *next = actives [_i + 1]; |
|
|
226 | |
|
|
227 | prefetch (&next->flag , 0, 1); |
|
|
228 | prefetch (&next->speed , 0, 1); |
|
|
229 | prefetch (&next->anim_speed, 0, 1); |
|
|
230 | prefetch (&next->contr , 0, 1); |
|
|
231 | } |
|
|
232 | |
341 | /* Now process op */ |
233 | /* Now process op */ |
342 | if (QUERY_FLAG (op, FLAG_FREED)) |
234 | if (expect_false (op->flag [FLAG_FREED])) |
343 | { |
235 | { |
344 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
236 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
345 | op->set_speed (0); |
237 | op->set_speed (0); |
346 | continue; |
238 | continue; |
347 | } |
239 | } |
348 | |
240 | |
349 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
350 | * and thus the map it points to (last map it was on) may be bogus |
|
|
351 | * The real bug is to try to find out the cause of this - someone |
|
|
352 | * is probably calling remove_ob without either an insert_ob or |
|
|
353 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
354 | * rather log this and continue on instead of crashing. |
|
|
355 | * Don't remove players - when a player quits, the object is in |
|
|
356 | * sort of a limbo, of removed, but something we want to keep |
|
|
357 | * around. |
|
|
358 | */ |
|
|
359 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
360 | { |
|
|
361 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
362 | char *dump = dump_object (op); |
|
|
363 | LOG (llevError, dump); |
|
|
364 | free (dump); |
|
|
365 | op->destroy (); |
|
|
366 | continue; |
|
|
367 | } |
|
|
368 | |
|
|
369 | if (!op->has_active_speed ()) |
241 | if (expect_false (!op->has_active_speed ())) |
370 | { |
242 | { |
371 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
243 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
372 | "but is on active list\n", op->debug_desc (), op->speed); |
244 | "but is on active list\n", op->debug_desc (), op->speed); |
373 | op->set_speed (0); |
245 | op->set_speed (0); |
374 | continue; |
246 | continue; |
375 | } |
247 | } |
376 | |
248 | |
377 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
249 | if (expect_false (op->flag [FLAG_REMOVED])) |
378 | { |
250 | { |
379 | LOG (llevError, "BUG: process_events(): Object without map or " |
251 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
380 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
252 | op->debug_desc ()); |
381 | op->set_speed (0); |
253 | op->set_speed (0); |
382 | continue; |
254 | continue; |
383 | } |
255 | } |
384 | |
256 | |
385 | /* Animate the object. Bug or feature that anim_speed |
257 | /* Animate the object. Bug or feature that anim_speed |
386 | * is based on ticks, and not the creatures speed? |
258 | * is based on ticks, and not the creatures speed? |
387 | */ |
259 | */ |
388 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
260 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
389 | { |
261 | { |
390 | if ((op->type == PLAYER)) |
|
|
391 | animate_object (op, op->facing); |
|
|
392 | else |
|
|
393 | animate_object (op, op->direction); |
262 | animate_object (op, op->contr ? op->facing : op->direction); |
394 | |
|
|
395 | op->last_anim = 1; |
263 | op->last_anim = 1; |
396 | } |
264 | } |
397 | else |
265 | else |
398 | op->last_anim++; |
266 | ++op->last_anim; |
399 | |
267 | |
400 | if (op->speed_left > 0) |
268 | if (expect_false (op->speed_left > 0.f)) |
401 | { |
|
|
402 | #if 0 |
|
|
403 | /* I've seen occasional crashes in move_symptom() with it |
|
|
404 | * crashing because op is removed - add some debugging to |
|
|
405 | * track if it is removed at this point. |
|
|
406 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
407 | * why - I think what happens is a map is freed or something and |
|
|
408 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
409 | * removed objects generally shouldn't exist. |
|
|
410 | */ |
|
|
411 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
412 | { |
269 | { |
413 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
414 | } |
|
|
415 | #endif |
|
|
416 | --op->speed_left; |
270 | --op->speed_left; |
417 | process_object (op); |
271 | process_object (op); |
418 | |
|
|
419 | if (op->destroyed ()) |
|
|
420 | continue; |
|
|
421 | } |
272 | } |
422 | |
273 | |
423 | if (settings.casting_time == TRUE && op->casting_time > 0) |
274 | // this will destroy the speed_left value for players, but |
424 | op->casting_time--; |
275 | // process_players1 and ..2 save/restore the real value, |
425 | |
276 | // so we can avoid a costly test here. |
426 | if (op->speed_left <= 0) |
277 | op->speed_left = min (op->speed, op->speed_left + op->speed); |
427 | op->speed_left += FABS (op->speed); |
|
|
428 | } |
278 | } |
429 | |
279 | |
430 | process_players2 (); |
280 | process_players2 (); |
431 | } |
281 | } |
432 | |
282 | |
… | |
… | |
446 | |
296 | |
447 | // send all clients some informational text |
297 | // send all clients some informational text |
448 | static void |
298 | static void |
449 | cleanup_inform (const char *cause, bool make_core) |
299 | cleanup_inform (const char *cause, bool make_core) |
450 | { |
300 | { |
451 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
301 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
452 | |
302 | |
453 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
303 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
454 | new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause); |
304 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
455 | |
305 | |
456 | if (make_core) |
306 | if (make_core) |
457 | new_draw_info_format (flags, 0, 0, "This is considered a crash.\n"); |
307 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
458 | else |
308 | else |
459 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n"); |
309 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
460 | |
310 | |
461 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
311 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
462 | |
312 | |
463 | flush_sockets (); |
313 | client::flush_sockets (); |
464 | } |
314 | } |
465 | |
315 | |
466 | /* clean up everything before exiting */ |
316 | /* clean up everything before exiting */ |
467 | void |
317 | void |
468 | cleanup (const char *cause, bool make_core) |
318 | cleanup (const char *cause, bool make_core) |
469 | { |
319 | { |
470 | if (make_core) |
320 | if (make_core) |
471 | if (!fork ()) |
321 | fork_abort (cause); |
472 | abort (); |
|
|
473 | |
322 | |
474 | LOG (llevError, "cleanup cause: %s\n", cause); |
323 | LOG (llevError, "cleanup cause: %s\n", cause); |
475 | |
324 | |
476 | if (!make_core) |
325 | if (!make_core) |
477 | cleanup_inform (cause, make_core); |
326 | cleanup_inform (cause, make_core); |
… | |
… | |
489 | LOG (llevDebug, "running cleanup handlers.\n"); |
338 | LOG (llevDebug, "running cleanup handlers.\n"); |
490 | INVOKE_GLOBAL (CLEANUP); |
339 | INVOKE_GLOBAL (CLEANUP); |
491 | |
340 | |
492 | LOG (llevDebug, "cleanup done.\n"); |
341 | LOG (llevDebug, "cleanup done.\n"); |
493 | |
342 | |
|
|
343 | log_cleanup (); |
|
|
344 | |
494 | if (make_core) |
345 | if (make_core) |
495 | { |
|
|
496 | cleanup_inform (cause, make_core); |
346 | cleanup_inform (cause, make_core); |
497 | _exit (1); |
|
|
498 | } |
|
|
499 | else |
347 | else |
500 | _exit (0); |
|
|
501 | } |
|
|
502 | |
|
|
503 | int |
|
|
504 | forbid_play (void) |
|
|
505 | { |
|
|
506 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
|
|
507 | char buf[MAX_BUF], day[MAX_BUF]; |
|
|
508 | FILE *fp; |
|
|
509 | time_t clock; |
|
|
510 | struct tm *tm; |
|
|
511 | int i, start, stop, forbit = 0, comp; |
|
|
512 | |
|
|
513 | clock = time (NULL); |
|
|
514 | tm = (struct tm *) localtime (&clock); |
|
|
515 | |
|
|
516 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
|
|
517 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
|
|
518 | return 0; |
|
|
519 | |
|
|
520 | while (fgets (buf, MAX_BUF, fp)) |
|
|
521 | { |
|
|
522 | if (buf[0] == '#') |
|
|
523 | continue; |
|
|
524 | |
|
|
525 | if (!strncmp (buf, "msg", 3)) |
|
|
526 | { |
|
|
527 | if (forbit) |
|
|
528 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
|
|
529 | fputs (buf, logfile); |
|
|
530 | break; |
|
|
531 | } |
|
|
532 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
|
|
533 | { |
|
|
534 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
|
|
535 | continue; |
|
|
536 | } |
|
|
537 | |
|
|
538 | for (i = 0; i < 7; i++) |
|
|
539 | { |
|
|
540 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
|
|
541 | forbit = 1; |
|
|
542 | } |
|
|
543 | } |
348 | { |
|
|
349 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
350 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
351 | client::flush_sockets (); |
|
|
352 | } |
544 | |
353 | |
545 | close_and_delete (fp, comp); |
354 | cfperl_cleanup (make_core); |
546 | |
355 | _exit (make_core); |
547 | return forbit; |
|
|
548 | #else |
|
|
549 | return 0; |
|
|
550 | #endif |
|
|
551 | } |
356 | } |
552 | |
357 | |
553 | /* |
358 | /* |
554 | * do_specials() is a collection of functions to call from time to time. |
359 | * do_specials() is a collection of functions to call from time to time. |
555 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
360 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
… | |
… | |
561 | * done on the same tick, but that will happen very infrequently |
366 | * done on the same tick, but that will happen very infrequently |
562 | * |
367 | * |
563 | * I also think this code makes it easier to see how often we really are |
368 | * I also think this code makes it easier to see how often we really are |
564 | * doing the various things. |
369 | * doing the various things. |
565 | */ |
370 | */ |
566 | |
371 | static void |
567 | extern unsigned long todtick; |
|
|
568 | |
|
|
569 | void |
|
|
570 | do_specials (void) |
372 | do_specials () |
571 | { |
373 | { |
572 | if (!(pticks % PTICKS_PER_CLOCK)) |
|
|
573 | tick_the_clock (); |
|
|
574 | |
|
|
575 | if (!(pticks % 7)) |
|
|
576 | shstr::gc (); |
374 | shstr::gc (); |
|
|
375 | archetype::gc (); |
577 | |
376 | |
|
|
377 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
|
|
378 | maptile::adjust_daylight (); |
|
|
379 | |
578 | if (!(pticks % 2503)) |
380 | if (expect_false (!(pticks % 2503))) |
579 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
381 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
580 | |
382 | |
581 | if (!(pticks % 5003)) |
383 | if (expect_false (!(pticks % 5003))) |
582 | write_book_archive (); |
384 | write_book_archive (); |
583 | |
385 | |
584 | if (!(pticks % 5009)) |
386 | if (expect_false (!(pticks % 5009))) |
585 | clean_friendly_list (); |
387 | clean_friendly_list (); |
586 | |
388 | |
587 | if (!(pticks % 5011)) |
389 | if (expect_false (!(pticks % 5011))) |
588 | obsolete_parties (); |
390 | obsolete_parties (); |
589 | |
391 | |
590 | if (!(pticks % 12503)) |
392 | if (expect_false (!(pticks % 12503))) |
591 | fix_luck (); |
393 | fix_luck (); |
592 | } |
394 | } |
593 | |
395 | |
594 | void |
396 | void |
595 | server_tick () |
397 | server_tick () |
596 | { |
398 | { |
597 | // first do the user visible stuff |
399 | // first do the user visible stuff |
598 | doeric_server (); |
|
|
599 | INVOKE_GLOBAL (CLOCK); |
400 | INVOKE_GLOBAL (CLOCK); |
600 | process_events (); /* "do" something with objects with speed */ |
401 | process_events (); // "do" something with objects with speed |
601 | flush_sockets (); |
402 | client::clock (); // draw client maps etc. |
602 | |
403 | |
603 | // then do some bookkeeping, should not really be here |
404 | // then do some bookkeeping, should not really be here |
604 | do_specials (); /* Routines called from time to time. */ |
405 | do_specials (); /* Routines called from time to time. */ |
605 | attachable::check_mortals (); |
406 | attachable::check_mortals (); |
606 | |
407 | |
607 | ++pticks; |
408 | ++pticks; |
608 | } |
|
|
609 | |
409 | |
|
|
410 | if (object::object_count >= RESTART_COUNT) |
|
|
411 | cleanup ("running out of protocol ID values - need full restart"); |
|
|
412 | } |
|
|
413 | |
|
|
414 | // normal main |
610 | int |
415 | int |
611 | main (int argc, char **argv) |
416 | main (int argc, char **argv) |
612 | { |
417 | { |
613 | settings.argc = argc; |
418 | settings.argc = argc; |
614 | settings.argv = argv; |
419 | settings.argv = argv; |
|
|
420 | |
|
|
421 | rndm.seed (time (0)); |
|
|
422 | g_thread_init (0); // for the slice allocator only |
615 | |
423 | |
616 | init (argc, argv); |
424 | init (argc, argv); |
617 | |
|
|
618 | initPlugins (); |
|
|
619 | |
425 | |
620 | for (;;) |
426 | for (;;) |
621 | cfperl_main (); |
427 | cfperl_main (); |
622 | } |
428 | } |
623 | |
429 | |