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Comparing deliantra/server/server/main.C (file contents):
Revision 1.141 by root, Fri Nov 6 12:49:19 2009 UTC vs.
Revision 1.161 by root, Thu Apr 29 08:26:38 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
33 33
34#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
35#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
36#include "path.h" 36#include "path.h"
37 37
38static char days[7][4] = {
39 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
40};
41
42void 38void
43version (object *op) 39version (object *op)
44{ 40{
45 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
46} 42}
47 43
48/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
49 * savebed. We do some error checking - its possible that the 45 * savebed.
50 * savebed map may no longer exist, so we make sure the player
51 * goes someplace.
52 */ 46 */
53void 47void
54enter_player_savebed (object *op) 48enter_player_savebed (object *op)
55{ 49{
56 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); 50 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
61 * new map. map, x, y must be set. map is the map we are moving the 55 * new map. map, x, y must be set. map is the map we are moving the
62 * player to - it could be the map he just came from if the load failed for 56 * player to - it could be the map he just came from if the load failed for
63 * whatever reason. If default map coordinates are to be used, then 57 * whatever reason. If default map coordinates are to be used, then
64 * the function that calls this should figure them out. 58 * the function that calls this should figure them out.
65 */ 59 */
66void 60bool
67object::enter_map (maptile *newmap, int x, int y) 61object::enter_map (maptile *newmap, int x, int y)
68{ 62{
69 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE) 63 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
70 return; 64 return false;
71 65
72 if (out_of_map (newmap, x, y)) 66 if (out_of_map (newmap, x, y))
73 { 67 {
74 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 68 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
75 x = newmap->enter_x; 69 x = newmap->enter_x;
77 if (out_of_map (newmap, x, y)) 71 if (out_of_map (newmap, x, y))
78 { 72 {
79 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 73 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
80 &newmap->path, x, y, newmap->width, newmap->height); 74 &newmap->path, x, y, newmap->width, newmap->height);
81 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 75 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
82 return; 76 return false;
83 } 77 }
84 } 78 }
85 79
86 if (contr && map != newmap && map) 80 if (contr && map != newmap && map)
87 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 81 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
88 return; 82 return false;
89 83
90 // remove, so stupid ob_locked does not trigger a failure 84 // remove, so stupid blocked does not trigger a failure
91 remove (); 85 remove ();
92 86
93 /* try to find a spot for the player */ 87 /* try to find a spot for the player */
94 if (blocked (newmap, x, y)) 88 if (blocked (newmap, x, y))
95 { /* First choice blocked */ 89 { /* First choice blocked */
100 * Note that for the second and third calls, we could start at a position other 94 * Note that for the second and third calls, we could start at a position other
101 * than one, but then we could end up on the other side of walls and so forth. 95 * than one, but then we could end up on the other side of walls and so forth.
102 */ 96 */
103 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 97 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
104 98
105 if (i == -1) 99 if (i < 0)
106 { 100 {
107 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 101 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
108 if (i == -1) 102 if (i < 0)
109 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
110 } 104 }
111 105
112 if (i != -1) 106 if (i >= 0)
113 { 107 {
114 x += freearr_x[i]; 108 x += freearr_x[i];
115 y += freearr_y[i]; 109 y += freearr_y[i];
116 } 110 }
117 else 111 else
120 } 114 }
121 115
122 if (contr && map != newmap) 116 if (contr && map != newmap)
123 { 117 {
124 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 118 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
125 return; 119 return false;
126 120
127 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 121 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
128 return; 122 return false;
129 } 123 }
130
131 this->x = x;
132 this->y = y;
133 map = newmap;
134
135 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
136 124
137 enemy = 0; 125 enemy = 0;
138 126
127 //newmap->insert (this, x, y);
128 newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT);
129
130 if (map == newmap) // see if we actually arrived there - insert might trigger a teleport
131 {
139 if (contr) 132 if (contr)
140 { 133 {
141 contr->maplevel = newmap->path; 134 contr->maplevel = newmap->path;
142 contr->count = 0; 135 contr->count = 0;
143 }
144 136
145 /* Update any golems */ 137 /* Update any golems */
146 if (type == PLAYER)
147 if (object *golem = contr->golem) 138 if (object *golem = contr->golem)
148 { 139 {
149 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); 140 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
150 141
151 if (i < 0) 142 if (i < 0)
152 golem->drop_and_destroy (); 143 golem->drop_and_destroy ();
153 else 144 else
154 { 145 {
155 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); 146 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
156 golem->direction = find_dir_2 (x - golem->x, y - golem->y); 147 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
148 }
157 } 149 }
158 } 150 }
159 151
160 /* since the players map is already loaded, we don't need to worry 152 /* since the players map is already loaded, we don't need to worry
161 * about pending objects. 153 * about pending objects.
162 */ 154 */
163 remove_all_pets (newmap); 155 move_all_pets ();
156
157 return true;
158 }
159
160 return false;
164} 161}
165 162
166/* process_players1 and process_players2 do all the player related stuff. 163/* process_players1 and process_players2 do all the player related stuff.
167 * I moved it out of process events and process_map. This was to some 164 * I moved it out of process events and process_map. This was to some
168 * extent for debugging as well as to get a better idea of the time used 165 * extent for debugging as well as to get a better idea of the time used
191 188
192 for_all_players (pl) 189 for_all_players (pl)
193 { 190 {
194 object *ob = pl->ob; 191 object *ob = pl->ob;
195 192
193 // process_objects destroys the speed_left value
194 pl->speed_left_save = ob->speed_left;
195
196 if (expect_false (!ob || !pl->ns || !ob->active)) 196 if (expect_false (!ob || !pl->ns || !ob->active))
197 continue; 197 continue;
198 198
199 do_some_living (ob); 199 do_some_living (ob);
200 } 200 }
204process_players2 () 204process_players2 ()
205{ 205{
206 /* Then check if any players should use weapon-speed instead of speed */ 206 /* Then check if any players should use weapon-speed instead of speed */
207 for_all_players (pl) 207 for_all_players (pl)
208 { 208 {
209 // restore speed_left value saved by process_players1
210 pl->ob->speed_left = pl->speed_left_save;
211
209 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); 212 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
210 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 213 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
211 } 214 }
212} 215}
213 216
214void 217static void
215process_events () 218process_events ()
216{ 219{
217 process_players1 (); 220 process_players1 ();
218 221
219 for_all_actives (op) 222 for_all_actives (op)
220 { 223 {
224 // try to prefetch some stuff we expect to need
225 // obviously, it should be grouped into the same cacheline.
226 // preliminary results indicate that this gives halves the speed
227 // used for the inner loop
228 if (_i < actives.size ()) // HACK, rely on _i :/
229 {
230 object *next = actives [_i + 1];
231
232 prefetch (&next->flag , 0, 1);
233 prefetch (&next->speed , 0, 1);
234 prefetch (&next->anim_speed, 0, 1);
235 prefetch (&next->contr , 0, 1);
236 }
237
221 /* Now process op */ 238 /* Now process op */
222 if (expect_false (QUERY_FLAG (op, FLAG_FREED))) 239 if (expect_false (op->flag [FLAG_FREED]))
223 { 240 {
224 LOG (llevError, "BUG: process_events(): Free object on list\n"); 241 LOG (llevError, "BUG: process_events(): Free object on list\n");
225 op->set_speed (0); 242 op->set_speed (0);
226 continue; 243 continue;
227 } 244 }
257 { 274 {
258 --op->speed_left; 275 --op->speed_left;
259 process_object (op); 276 process_object (op);
260 } 277 }
261 278
262 if (expect_true (!op->contr)) 279 // this will destroy the speed_left value for players, but
280 // process_players1 and ..2 save/restore the real value,
281 // so we can avoid a costly test here.
263 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); 282 op->speed_left = min (op->speed, op->speed_left + op->speed);
264 } 283 }
265 284
266 process_players2 (); 285 process_players2 ();
267} 286}
268 287
269/* clean up everything before exiting */ 288/* clean up everything before exiting */
270void 289void
271emergency_save () 290emergency_save ()
272{ 291{
273 LOG (llevDebug, "emergency save begin.\n"); 292 LOG (llevInfo, "emergency_save: enter\n");
293
294 LOG (llevInfo, "emergency_save: saving book archive\n");
295 write_book_archive ();
274 296
275 cfperl_emergency_save (); 297 cfperl_emergency_save ();
276 298
277 LOG (llevDebug, "saving book archive.\n");
278 write_book_archive ();
279
280 LOG (llevDebug, "emergency save done.\n"); 299 LOG (llevInfo, "emergency_save: leave\n");
281} 300}
282 301
283// send all clients some informational text 302// send all clients some informational text
284static void 303static void
285cleanup_inform (const char *cause, bool make_core) 304cleanup_inform (const char *cause, bool make_core)
304cleanup (const char *cause, bool make_core) 323cleanup (const char *cause, bool make_core)
305{ 324{
306 if (make_core) 325 if (make_core)
307 fork_abort (cause); 326 fork_abort (cause);
308 327
309 LOG (llevError, "cleanup cause: %s\n", cause); 328 LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause);
310 329
311 if (!make_core) 330 if (!make_core)
312 cleanup_inform (cause, make_core); 331 cleanup_inform (cause, make_core);
313 332
314 LOG (llevDebug, "cleanup begin.\n"); 333 LOG (llevDebug, "cleanup begin.\n");
353 * 372 *
354 * I also think this code makes it easier to see how often we really are 373 * I also think this code makes it easier to see how often we really are
355 * doing the various things. 374 * doing the various things.
356 */ 375 */
357static void 376static void
358do_specials (void) 377do_specials ()
359{ 378{
360 shstr::gc (); 379 shstr::gc ();
361 archetype::gc (); 380 archetype::gc ();
362 381
363 if (expect_false (!(pticks % TICKS_PER_HOUR))) 382 if (expect_false (!(pticks % TICKS_PER_HOUR)))
390 // then do some bookkeeping, should not really be here 409 // then do some bookkeeping, should not really be here
391 do_specials (); /* Routines called from time to time. */ 410 do_specials (); /* Routines called from time to time. */
392 attachable::check_mortals (); 411 attachable::check_mortals ();
393 412
394 ++pticks; 413 ++pticks;
414
415 if (object::object_count >= RESTART_COUNT)
416 cleanup ("running out of protocol ID values - need full restart");
395} 417}
396 418
397// normal main 419// normal main
398int 420int
399main (int argc, char **argv) 421main (int argc, char **argv)

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