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Comparing deliantra/server/server/main.C (file contents):
Revision 1.156 by root, Wed Apr 21 07:10:01 2010 UTC vs.
Revision 1.161 by root, Thu Apr 29 08:26:38 2010 UTC

40{ 40{
41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
42} 42}
43 43
44/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
45 * savebed. We do some error checking - its possible that the 45 * savebed.
46 * savebed map may no longer exist, so we make sure the player
47 * goes someplace.
48 */ 46 */
49void 47void
50enter_player_savebed (object *op) 48enter_player_savebed (object *op)
51{ 49{
52 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); 50 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
57 * new map. map, x, y must be set. map is the map we are moving the 55 * new map. map, x, y must be set. map is the map we are moving the
58 * player to - it could be the map he just came from if the load failed for 56 * player to - it could be the map he just came from if the load failed for
59 * whatever reason. If default map coordinates are to be used, then 57 * whatever reason. If default map coordinates are to be used, then
60 * the function that calls this should figure them out. 58 * the function that calls this should figure them out.
61 */ 59 */
62void 60bool
63object::enter_map (maptile *newmap, int x, int y) 61object::enter_map (maptile *newmap, int x, int y)
64{ 62{
65 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE) 63 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
66 return; 64 return false;
67 65
68 if (out_of_map (newmap, x, y)) 66 if (out_of_map (newmap, x, y))
69 { 67 {
70 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 68 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
71 x = newmap->enter_x; 69 x = newmap->enter_x;
73 if (out_of_map (newmap, x, y)) 71 if (out_of_map (newmap, x, y))
74 { 72 {
75 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 73 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
76 &newmap->path, x, y, newmap->width, newmap->height); 74 &newmap->path, x, y, newmap->width, newmap->height);
77 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 75 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
78 return; 76 return false;
79 } 77 }
80 } 78 }
81 79
82 if (contr && map != newmap && map) 80 if (contr && map != newmap && map)
83 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 81 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
84 return; 82 return false;
85 83
86 // remove, so stupid blocked does not trigger a failure 84 // remove, so stupid blocked does not trigger a failure
87 remove (); 85 remove ();
88 86
89 /* try to find a spot for the player */ 87 /* try to find a spot for the player */
116 } 114 }
117 115
118 if (contr && map != newmap) 116 if (contr && map != newmap)
119 { 117 {
120 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 118 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
121 return; 119 return false;
122 120
123 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 121 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
124 return; 122 return false;
125 } 123 }
126 124
127 enemy = 0; 125 enemy = 0;
128 126
127 //newmap->insert (this, x, y);
129 newmap->insert (this, x, y, 0, INS_NO_WALK_ON); 128 newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT);
130 129
131 if (map == newmap) 130 if (map == newmap) // see if we actually arrived there - insert might trigger a teleport
132 { 131 {
133 if (contr) 132 if (contr)
134 { 133 {
135 contr->maplevel = newmap->path; 134 contr->maplevel = newmap->path;
136 contr->count = 0; 135 contr->count = 0;
152 151
153 /* since the players map is already loaded, we don't need to worry 152 /* since the players map is already loaded, we don't need to worry
154 * about pending objects. 153 * about pending objects.
155 */ 154 */
156 move_all_pets (); 155 move_all_pets ();
156
157 return true;
157 } 158 }
159
160 return false;
158} 161}
159 162
160/* process_players1 and process_players2 do all the player related stuff. 163/* process_players1 and process_players2 do all the player related stuff.
161 * I moved it out of process events and process_map. This was to some 164 * I moved it out of process events and process_map. This was to some
162 * extent for debugging as well as to get a better idea of the time used 165 * extent for debugging as well as to get a better idea of the time used
284 287
285/* clean up everything before exiting */ 288/* clean up everything before exiting */
286void 289void
287emergency_save () 290emergency_save ()
288{ 291{
289 LOG (llevDebug, "emergency save begin.\n"); 292 LOG (llevInfo, "emergency_save: enter\n");
293
294 LOG (llevInfo, "emergency_save: saving book archive\n");
295 write_book_archive ();
290 296
291 cfperl_emergency_save (); 297 cfperl_emergency_save ();
292 298
293 LOG (llevDebug, "saving book archive.\n");
294 write_book_archive ();
295
296 LOG (llevDebug, "emergency save done.\n"); 299 LOG (llevInfo, "emergency_save: leave\n");
297} 300}
298 301
299// send all clients some informational text 302// send all clients some informational text
300static void 303static void
301cleanup_inform (const char *cause, bool make_core) 304cleanup_inform (const char *cause, bool make_core)
320cleanup (const char *cause, bool make_core) 323cleanup (const char *cause, bool make_core)
321{ 324{
322 if (make_core) 325 if (make_core)
323 fork_abort (cause); 326 fork_abort (cause);
324 327
325 LOG (llevError, "cleanup cause: %s\n", cause); 328 LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause);
326 329
327 if (!make_core) 330 if (!make_core)
328 cleanup_inform (cause, make_core); 331 cleanup_inform (cause, make_core);
329 332
330 LOG (llevDebug, "cleanup begin.\n"); 333 LOG (llevDebug, "cleanup begin.\n");

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