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Comparing deliantra/server/server/main.C (file contents):
Revision 1.78 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.161 by root, Thu Apr 29 08:26:38 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
31
32#include <glib.h>
38 33
39#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
41#include "path.h" 36#include "path.h"
42 37
43static char days[7][4] = {
44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
46
47void 38void
48version (object *op) 39version (object *op)
49{ 40{
50 if (op)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
54
55 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
65 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
90 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
91 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
93 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99
100 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
106 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
107} 42}
108 43
109/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
110 * savebed. We do some error checking - its possible that the 45 * savebed.
111 * savebed map may no longer exist, so we make sure the player
112 * goes someplace.
113 */ 46 */
114void 47void
115enter_player_savebed (object *op) 48enter_player_savebed (object *op)
116{ 49{
117 object *tmp = object::create (); 50 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
118 EXIT_PATH (tmp) = op->contr->savebed_map;
119 EXIT_X (tmp) = op->contr->bed_x;
120 EXIT_Y (tmp) = op->contr->bed_y;
121 op->enter_exit (tmp);
122 tmp->destroy ();
123} 51}
124 52
125/* 53/*
126 * enter_map(): Moves the player and pets from current map (if any) to 54 * enter_map(): Moves the player and pets from current map (if any) to
127 * new map. map, x, y must be set. map is the map we are moving the 55 * new map. map, x, y must be set. map is the map we are moving the
128 * player to - it could be the map he just came from if the load failed for 56 * player to - it could be the map he just came from if the load failed for
129 * whatever reason. If default map coordinates are to be used, then 57 * whatever reason. If default map coordinates are to be used, then
130 * the function that calls this should figure them out. 58 * the function that calls this should figure them out.
131 */ 59 */
132void 60bool
133object::enter_map (maptile *newmap, int x, int y) 61object::enter_map (maptile *newmap, int x, int y)
134{ 62{
135 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) 63 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
136 return; 64 return false;
137 65
138 if (out_of_map (newmap, x, y)) 66 if (out_of_map (newmap, x, y))
139 { 67 {
140 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 68 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
141 x = newmap->enter_x; 69 x = newmap->enter_x;
143 if (out_of_map (newmap, x, y)) 71 if (out_of_map (newmap, x, y))
144 { 72 {
145 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 73 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
146 &newmap->path, x, y, newmap->width, newmap->height); 74 &newmap->path, x, y, newmap->width, newmap->height);
147 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 75 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 return; 76 return false;
149 } 77 }
150 } 78 }
151 79
152 if (contr && map != newmap && map) 80 if (contr && map != newmap && map)
153 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 81 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154 return; 82 return false;
155 83
156 /* If it is a player login, he has yet to be inserted anyplace. 84 // remove, so stupid blocked does not trigger a failure
157 * otherwise, we need to deal with removing the player here.
158 */
159 remove (); 85 remove ();
160 86
161 /* try to find a spot for the player */ 87 /* try to find a spot for the player */
162 if (ob_blocked (this, newmap, x, y)) 88 if (blocked (newmap, x, y))
163 { /* First choice blocked */ 89 { /* First choice blocked */
164 /* We try to find a spot for the player, starting closest in. 90 /* We try to find a spot for the player, starting closest in.
165 * We could use find_first_free_spot, but that doesn't randomize it at all, 91 * We could use find_first_free_spot, but that doesn't randomize it at all,
166 * So for example, if the north space is free, you would always end up there even 92 * So for example, if the north space is free, you would always end up there even
167 * if other spaces around are available. 93 * if other spaces around are available.
168 * Note that for the second and third calls, we could start at a position other 94 * Note that for the second and third calls, we could start at a position other
169 * than one, but then we could end up on the other side of walls and so forth. 95 * than one, but then we could end up on the other side of walls and so forth.
170 */ 96 */
171 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 97 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
172 98
173 if (i == -1) 99 if (i < 0)
174 { 100 {
175 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 101 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
176 if (i == -1) 102 if (i < 0)
177 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
178 } 104 }
179 105
180 if (i != -1) 106 if (i >= 0)
181 { 107 {
182 x += freearr_x[i]; 108 x += freearr_x[i];
183 y += freearr_y[i]; 109 y += freearr_y[i];
184 } 110 }
185 else 111 else
188 } 114 }
189 115
190 if (contr && map != newmap) 116 if (contr && map != newmap)
191 { 117 {
192 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 118 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193 return; 119 return false;
194 120
195 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 121 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
196 return; 122 return false;
197 } 123 }
198 124
199 this->x = x;
200 this->y = y;
201 map = newmap;
202
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204
205 enemy = NULL; 125 enemy = 0;
206 126
127 //newmap->insert (this, x, y);
128 newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT);
129
130 if (map == newmap) // see if we actually arrived there - insert might trigger a teleport
131 {
207 if (contr) 132 if (contr)
208 { 133 {
209 contr->maplevel = newmap->path; 134 contr->maplevel = newmap->path;
210 contr->count = 0; 135 contr->count = 0;
211 }
212 136
213 /* Update any golems */ 137 /* Update any golems */
214 if (type == PLAYER && contr->ranges[range_golem]) 138 if (object *golem = contr->golem)
215 {
216 int i = find_free_spot (contr->ranges[range_golem], newmap,
217 x, y, 1, SIZEOFFREE);
218
219 contr->ranges[range_golem]->remove ();
220
221 if (i == -1)
222 {
223 remove_friendly_object (contr->ranges[range_golem]);
224 contr->ranges[range_golem]->destroy ();
225 contr->ranges[range_golem] = 0;
226 }
227 else
228 {
229 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
230 { 139 {
231 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); 140 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
232 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); 141
233 tmp->map = newmap; 142 if (i < 0)
143 golem->drop_and_destroy ();
144 else
145 {
146 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
147 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
148 }
234 } 149 }
235
236 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237 contr->ranges[range_golem]->direction =
238 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 } 150 }
240 }
241 151
242 /* since the players map is already loaded, we don't need to worry 152 /* since the players map is already loaded, we don't need to worry
243 * about pending objects. 153 * about pending objects.
244 */ 154 */
245 remove_all_pets (newmap); 155 move_all_pets ();
156
157 return true;
158 }
159
160 return false;
246} 161}
247 162
248/* process_players1 and process_players2 do all the player related stuff. 163/* process_players1 and process_players2 do all the player related stuff.
249 * I moved it out of process events and process_map. This was to some 164 * I moved it out of process events and process_map. This was to some
250 * extent for debugging as well as to get a better idea of the time used 165 * extent for debugging as well as to get a better idea of the time used
253 * is needed after the players have been updated. 168 * is needed after the players have been updated.
254 */ 169 */
255static void 170static void
256process_players1 () 171process_players1 ()
257{ 172{
258 int flag;
259
260 /* Basically, we keep looping until all the players have done their actions. */ 173 /* Basically, we keep looping until all the players have done their actions. */
261 for (flag = 1; flag != 0;) 174 for (int flag = 1; flag != 0;)
262 { 175 {
263 flag = 0; 176 flag = 0;
264 for_all_players (pl) 177 for_all_players (pl)
265 { 178 {
266 pl->refcnt_chk (); 179 pl->refcnt_chk ();
267 180
268 if (!pl->ob || !pl->ns || !pl->ob->active ()) 181 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
269 continue; 182 continue;
270 183
271 if (pl->ob->speed_left > 0)
272 if (handle_newcs_player (pl->ob)) 184 if (handle_newcs_player (pl->ob))
273 flag = 1; 185 flag = 1;
274
275 /* If the player is not actively playing, don't make a
276 * backup save - nothing to save anyway. Plus, the
277 * map may not longer be valid. This can happen when the
278 * player quits - they exist for purposes of tracking on the map,
279 * but don't actually reside on any actual map.
280 */
281 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
282 continue;
283
284#ifdef AUTOSAVE
285 /* check for ST_PLAYING state so that we don't try to save off when
286 * the player is logging in.
287 */
288 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
289 {
290 pl->ob->contr->save ();
291 pl->last_save_tick = pticks;
292 } 186 }
293#endif 187 }
294 } /* end of for loop for all the players */
295 } /* for flag */
296 188
297 for_all_players (pl) 189 for_all_players (pl)
298 { 190 {
191 object *ob = pl->ob;
192
193 // process_objects destroys the speed_left value
194 pl->speed_left_save = ob->speed_left;
195
299 if (!pl->ob || !pl->ns || !pl->ob->active ()) 196 if (expect_false (!ob || !pl->ns || !ob->active))
300 continue; 197 continue;
301 198
302 if (settings.casting_time)
303 {
304 if (pl->ob->casting_time > 0)
305 {
306 pl->ob->casting_time--;
307 pl->ob->start_holding = 1;
308 }
309
310 /* set spell_state so we can update the range in stats field */
311 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
312 pl->ob->start_holding = 0;
313 }
314
315 do_some_living (pl->ob); 199 do_some_living (ob);
316 } 200 }
317} 201}
318 202
319static void 203static void
320process_players2 () 204process_players2 ()
321{ 205{
322 /* Then check if any players should use weapon-speed instead of speed */ 206 /* Then check if any players should use weapon-speed instead of speed */
323 for_all_players (pl) 207 for_all_players (pl)
324 { 208 {
325 /* The code that did weapon_sp handling here was out of place - 209 // restore speed_left value saved by process_players1
326 * this isn't called until after the player has finished there
327 * actions, and is thus out of place. All we do here is bounds
328 * checking.
329 */
330 if (pl->has_hit)
331 {
332 if (pl->ob->speed_left > pl->weapon_sp)
333 pl->ob->speed_left = pl->weapon_sp;
334
335 /* This needs to be here - if the player is running, we need to
336 * clear this each tick, but new commands are not being received
337 * so execute_newserver_command() is never called
338 */
339 pl->has_hit = 0;
340 }
341 else if (pl->ob->speed_left > pl->ob->speed)
342 pl->ob->speed_left = pl->ob->speed; 210 pl->ob->speed_left = pl->speed_left_save;
343 }
344}
345 211
346void 212 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
213 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
214 }
215}
216
217static void
347process_events () 218process_events ()
348{ 219{
349 object *op;
350
351 static object_ptr marker_;
352
353 if (!marker_)
354 marker_ = object::create ();
355
356 object *marker = marker_;
357
358 process_players1 (); 220 process_players1 ();
359 221
360 marker->active_next = active_objects; 222 for_all_actives (op)
361
362 if (marker->active_next)
363 marker->active_next->active_prev = marker;
364
365 marker->active_prev = 0;
366 active_objects = marker;
367
368 while (marker->active_next)
369 { 223 {
370 op = marker->active_next; 224 // try to prefetch some stuff we expect to need
225 // obviously, it should be grouped into the same cacheline.
226 // preliminary results indicate that this gives halves the speed
227 // used for the inner loop
228 if (_i < actives.size ()) // HACK, rely on _i :/
229 {
230 object *next = actives [_i + 1];
371 231
372 /* Move marker forward - swap op and marker */ 232 prefetch (&next->flag , 0, 1);
373 op->active_prev = marker->active_prev; 233 prefetch (&next->speed , 0, 1);
374 234 prefetch (&next->anim_speed, 0, 1);
375 if (op->active_prev) 235 prefetch (&next->contr , 0, 1);
376 op->active_prev->active_next = op; 236 }
377 else
378 active_objects = op;
379
380 marker->active_next = op->active_next;
381
382 if (marker->active_next)
383 marker->active_next->active_prev = marker;
384
385 marker->active_prev = op;
386 op->active_next = marker;
387 237
388 /* Now process op */ 238 /* Now process op */
389 if (QUERY_FLAG (op, FLAG_FREED)) 239 if (expect_false (op->flag [FLAG_FREED]))
390 { 240 {
391 LOG (llevError, "BUG: process_events(): Free object on list\n"); 241 LOG (llevError, "BUG: process_events(): Free object on list\n");
392 op->set_speed (0); 242 op->set_speed (0);
393 continue; 243 continue;
394 } 244 }
395 245
396 /* I've seen occasional crashes due to this - the object is removed,
397 * and thus the map it points to (last map it was on) may be bogus
398 * The real bug is to try to find out the cause of this - someone
399 * is probably calling remove_ob without either an insert_ob or
400 * free_object afterwards, leaving an object dangling. But I'd
401 * rather log this and continue on instead of crashing.
402 * Don't remove players - when a player quits, the object is in
403 * sort of a limbo, of removed, but something we want to keep
404 * around.
405 */
406 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
407 {
408 LOG (llevError, "BUG: process_events(): Removed object on list\n");
409 char *dump = dump_object (op);
410 LOG (llevError, dump);
411 free (dump);
412 op->destroy ();
413 continue;
414 }
415
416 if (!op->has_active_speed ()) 246 if (expect_false (!op->has_active_speed ()))
417 { 247 {
418 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 248 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
419 "but is on active list\n", op->debug_desc (), op->speed); 249 "but is on active list\n", op->debug_desc (), op->speed);
420 op->set_speed (0); 250 op->set_speed (0);
421 continue; 251 continue;
422 } 252 }
423 253
424 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 254 if (expect_false (op->flag [FLAG_REMOVED]))
425 { 255 {
426 LOG (llevError, "BUG: process_events(): Object without map or " 256 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
427 "inventory is on active list: %s (%d)\n", &op->name, op->count); 257 op->debug_desc ());
428 op->set_speed (0); 258 op->set_speed (0);
429 continue; 259 continue;
430 } 260 }
431 261
432 /* Animate the object. Bug or feature that anim_speed 262 /* Animate the object. Bug or feature that anim_speed
433 * is based on ticks, and not the creatures speed? 263 * is based on ticks, and not the creatures speed?
434 */ 264 */
435 if (op->anim_speed && op->last_anim >= op->anim_speed) 265 if (op->anim_speed && op->last_anim >= op->anim_speed)
436 { 266 {
437 if ((op->type == PLAYER))
438 animate_object (op, op->facing);
439 else
440 animate_object (op, op->direction); 267 animate_object (op, op->contr ? op->facing : op->direction);
441
442 op->last_anim = 1; 268 op->last_anim = 1;
443 } 269 }
444 else 270 else
445 op->last_anim++; 271 ++op->last_anim;
446 272
447 if (op->speed_left > 0) 273 if (expect_false (op->speed_left > 0.f))
448 {
449#if 0
450 /* I've seen occasional crashes in move_symptom() with it
451 * crashing because op is removed - add some debugging to
452 * track if it is removed at this point.
453 * This unfortunately is a bit too verbose it seems - not sure
454 * why - I think what happens is a map is freed or something and
455 * some objects get 'lost' - removed never to be reclaimed.
456 * removed objects generally shouldn't exist.
457 */
458 if (QUERY_FLAG (op, FLAG_REMOVED))
459 { 274 {
460 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
461 }
462#endif
463 --op->speed_left; 275 --op->speed_left;
464 process_object (op); 276 process_object (op);
465
466 if (op->destroyed ())
467 continue;
468 } 277 }
469 278
470 if (settings.casting_time == TRUE && op->casting_time > 0) 279 // this will destroy the speed_left value for players, but
471 op->casting_time--; 280 // process_players1 and ..2 save/restore the real value,
472 281 // so we can avoid a costly test here.
473 if (op->speed_left <= 0) 282 op->speed_left = min (op->speed, op->speed_left + op->speed);
474 op->speed_left += FABS (op->speed);
475 } 283 }
476
477 /* Remove marker object from active list */
478 if (marker->active_prev != NULL)
479 marker->active_prev->active_next = NULL;
480 else
481 active_objects = NULL;
482 284
483 process_players2 (); 285 process_players2 ();
484} 286}
485 287
486/* clean up everything before exiting */ 288/* clean up everything before exiting */
487void 289void
488emergency_save () 290emergency_save ()
489{ 291{
490 LOG (llevDebug, "emergency save begin.\n"); 292 LOG (llevInfo, "emergency_save: enter\n");
491 293
492 LOG (llevDebug, "saving players.\n"); 294 LOG (llevInfo, "emergency_save: saving book archive\n");
493 for_all_players (pl)
494 if (pl->enable_save && pl->ob && pl->ns)
495 {
496 pl->save (true);
497 pl->enable_save = true;
498 }
499
500// for_all_players (pl)
501// if (pl->ob)
502// pl->ob->remove ();
503
504 LOG (llevDebug, "saving maps.\n");
505 maptile::emergency_save ();
506
507 LOG (llevDebug, "saving book archive.\n");
508 write_book_archive (); 295 write_book_archive ();
509 296
297 cfperl_emergency_save ();
298
510 LOG (llevDebug, "emergency save done.\n"); 299 LOG (llevInfo, "emergency_save: leave\n");
300}
301
302// send all clients some informational text
303static void
304cleanup_inform (const char *cause, bool make_core)
305{
306 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
307
308 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
309 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
310
311 if (make_core)
312 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
313 else
314 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
315
316 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
317
318 client::flush_sockets ();
511} 319}
512 320
513/* clean up everything before exiting */ 321/* clean up everything before exiting */
514void 322void
515cleanup (bool make_core) 323cleanup (const char *cause, bool make_core)
516{ 324{
325 if (make_core)
326 fork_abort (cause);
327
328 LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause);
329
330 if (!make_core)
331 cleanup_inform (cause, make_core);
332
517 LOG (llevDebug, "cleanup begin.\n"); 333 LOG (llevDebug, "cleanup begin.\n");
518 334
519 if (init_done && !in_cleanup) 335 if (init_done && !in_cleanup)
520 { 336 {
521 in_cleanup = true; 337 in_cleanup = true;
527 LOG (llevDebug, "running cleanup handlers.\n"); 343 LOG (llevDebug, "running cleanup handlers.\n");
528 INVOKE_GLOBAL (CLEANUP); 344 INVOKE_GLOBAL (CLEANUP);
529 345
530 LOG (llevDebug, "cleanup done.\n"); 346 LOG (llevDebug, "cleanup done.\n");
531 347
348 log_cleanup ();
349
532 if (make_core) 350 if (make_core)
533 abort (); 351 cleanup_inform (cause, make_core);
534 else 352 else
535 _exit (0);
536}
537
538int
539forbid_play (void)
540{
541#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
542 char buf[MAX_BUF], day[MAX_BUF];
543 FILE *fp;
544 time_t clock;
545 struct tm *tm;
546 int i, start, stop, forbit = 0, comp;
547
548 clock = time (NULL);
549 tm = (struct tm *) localtime (&clock);
550
551 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
552 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
553 return 0;
554
555 while (fgets (buf, MAX_BUF, fp))
556 {
557 if (buf[0] == '#')
558 continue;
559
560 if (!strncmp (buf, "msg", 3))
561 {
562 if (forbit)
563 while (fgets (buf, MAX_BUF, fp)) /* print message */
564 fputs (buf, logfile);
565 break;
566 }
567 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
568 {
569 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
570 continue;
571 }
572
573 for (i = 0; i < 7; i++)
574 {
575 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
576 forbit = 1;
577 }
578 } 353 {
354 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
355 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
356 client::flush_sockets ();
357 }
579 358
580 close_and_delete (fp, comp); 359 cfperl_cleanup (make_core);
581 360 _exit (make_core);
582 return forbit;
583#else
584 return 0;
585#endif
586} 361}
587 362
588/* 363/*
589 * do_specials() is a collection of functions to call from time to time. 364 * do_specials() is a collection of functions to call from time to time.
590 * Modified 2000-1-14 MSW to use the global pticks count to determine how 365 * Modified 2000-1-14 MSW to use the global pticks count to determine how
596 * done on the same tick, but that will happen very infrequently 371 * done on the same tick, but that will happen very infrequently
597 * 372 *
598 * I also think this code makes it easier to see how often we really are 373 * I also think this code makes it easier to see how often we really are
599 * doing the various things. 374 * doing the various things.
600 */ 375 */
601 376static void
602extern unsigned long todtick;
603
604void
605do_specials (void) 377do_specials ()
606{ 378{
607 if (!(pticks % PTICKS_PER_CLOCK))
608 tick_the_clock ();
609
610 if (!(pticks % 7))
611 shstr::gc (); 379 shstr::gc ();
380 archetype::gc ();
612 381
382 if (expect_false (!(pticks % TICKS_PER_HOUR)))
383 maptile::adjust_daylight ();
384
613 if (!(pticks % 2503)) 385 if (expect_false (!(pticks % 2503)))
614 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 386 fix_weight (); /* Hack to fix weightproblems caused by bugs */
615 387
616 if (!(pticks % 5003)) 388 if (expect_false (!(pticks % 5003)))
617 write_book_archive (); 389 write_book_archive ();
618 390
619 if (!(pticks % 5009)) 391 if (expect_false (!(pticks % 5009)))
620 clean_friendly_list (); 392 clean_friendly_list ();
621 393
622 if (!(pticks % 5011)) 394 if (expect_false (!(pticks % 5011)))
623 obsolete_parties (); 395 obsolete_parties ();
624 396
625 if (!(pticks % 12503)) 397 if (expect_false (!(pticks % 12503)))
626 fix_luck (); 398 fix_luck ();
627} 399}
628 400
629void 401void
630server_tick () 402server_tick ()
631{ 403{
632 // first do the user visible stuff 404 // first do the user visible stuff
633 doeric_server ();
634 INVOKE_GLOBAL (CLOCK); 405 INVOKE_GLOBAL (CLOCK);
635 process_events (); /* "do" something with objects with speed */ 406 process_events (); // "do" something with objects with speed
636 flush_sockets (); 407 client::clock (); // draw client maps etc.
637 408
638 // then do some bookkeeping, should not really be here 409 // then do some bookkeeping, should not really be here
639 do_specials (); /* Routines called from time to time. */ 410 do_specials (); /* Routines called from time to time. */
640 attachable::check_mortals (); 411 attachable::check_mortals ();
641 412
642 ++pticks; 413 ++pticks;
643}
644 414
415 if (object::object_count >= RESTART_COUNT)
416 cleanup ("running out of protocol ID values - need full restart");
417}
418
419// normal main
645int 420int
646main (int argc, char **argv) 421main (int argc, char **argv)
647{ 422{
648 settings.argc = argc; 423 settings.argc = argc;
649 settings.argv = argv; 424 settings.argv = argv;
425
426 rndm.seed (time (0));
427 g_thread_init (0); // for the slice allocator only
650 428
651 init (argc, argv); 429 init (argc, argv);
652
653 initPlugins ();
654 430
655 for (;;) 431 for (;;)
656 cfperl_main (); 432 cfperl_main ();
657
658 cleanup (true);
659} 433}
660 434

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