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Comparing deliantra/server/server/main.C (file contents):
Revision 1.140 by root, Wed Nov 4 00:08:44 2009 UTC vs.
Revision 1.179 by root, Sat Nov 17 23:33:18 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
29#include <sproto.h> 29#include <sproto.h>
30#include <time.h> 30#include <time.h>
31 31
32#include <glib.h> 32#include <glib.h>
33 33
34#include <../random_maps/random_map.h> 34#include <rmg.h>
35#include <../random_maps/rproto.h> 35#include <rproto.h>
36#include "path.h" 36#include "path.h"
37
38static char days[7][4] = {
39 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
40};
41 37
42void 38void
43version (object *op) 39version (object *op)
44{ 40{
45 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
46} 42}
47 43
48/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
49 * savebed. We do some error checking - its possible that the 45 * savebed.
50 * savebed map may no longer exist, so we make sure the player
51 * goes someplace.
52 */ 46 */
53void 47void
54enter_player_savebed (object *op) 48enter_player_savebed (object *op)
55{ 49{
56 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); 50 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
61 * new map. map, x, y must be set. map is the map we are moving the 55 * new map. map, x, y must be set. map is the map we are moving the
62 * player to - it could be the map he just came from if the load failed for 56 * player to - it could be the map he just came from if the load failed for
63 * whatever reason. If default map coordinates are to be used, then 57 * whatever reason. If default map coordinates are to be used, then
64 * the function that calls this should figure them out. 58 * the function that calls this should figure them out.
65 */ 59 */
66void 60bool
67object::enter_map (maptile *newmap, int x, int y) 61object::enter_map (maptile *newmap, int x, int y)
68{ 62{
69 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE) 63 if (destroyed () || !newmap || !newmap->linkable ())
70 return; 64 return false;
71 65
72 if (out_of_map (newmap, x, y)) 66 if (out_of_map (newmap, x, y))
73 { 67 {
74 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 68 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
75 x = newmap->enter_x; 69 x = newmap->enter_x;
77 if (out_of_map (newmap, x, y)) 71 if (out_of_map (newmap, x, y))
78 { 72 {
79 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 73 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
80 &newmap->path, x, y, newmap->width, newmap->height); 74 &newmap->path, x, y, newmap->width, newmap->height);
81 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 75 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
82 return; 76 return false;
83 } 77 }
84 } 78 }
85 79
86 if (contr && map != newmap && map) 80 if (contr && map != newmap && map)
87 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 81 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
88 return; 82 return false;
89 83
90 // remove, so stupid ob_locked does not trigger a failure 84 // remove, so stupid blocked does not trigger a failure
91 remove (); 85 remove ();
92 86
93 /* try to find a spot for the player */ 87 /* try to find a spot for the player */
94 if (blocked (newmap, x, y)) 88 if (blocked (newmap, x, y))
95 { /* First choice blocked */ 89 { /* First choice blocked */
100 * Note that for the second and third calls, we could start at a position other 94 * Note that for the second and third calls, we could start at a position other
101 * than one, but then we could end up on the other side of walls and so forth. 95 * than one, but then we could end up on the other side of walls and so forth.
102 */ 96 */
103 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 97 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
104 98
105 if (i == -1) 99 if (i < 0)
106 { 100 {
107 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 101 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
108 if (i == -1) 102 if (i < 0)
109 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
110 } 104 }
111 105
112 if (i != -1) 106 if (i >= 0)
107 {
108 maptile *m = newmap;
109 sint16 nx = x + DIRX (i);
110 sint16 ny = y + DIRY (i);
111
112 if (xy_normalise (m, nx, ny))
113 { 113 {
114 x += freearr_x[i]; 114 newmap = m;
115 y += freearr_y[i]; 115 x = nx;
116 y = ny;
117 }
116 } 118 }
117 else 119 else
118 /* not much we can do in this case. */ 120 /* not much we can do in this case. */
119 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 121 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
120 } 122 }
121 123
122 if (contr && map != newmap) 124 if (contr && map != newmap)
123 { 125 {
124 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 126 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
125 return; 127 return false;
126 128
127 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 129 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
128 return; 130 return false;
129 } 131 }
130
131 this->x = x;
132 this->y = y;
133 map = newmap;
134
135 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
136 132
137 enemy = 0; 133 enemy = 0;
138 134
135 newmap->activate (); // workaround for activate activating everyhing on the map, includign the palyer on the {link} map
136 //newmap->insert (this, x, y);
137 newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT);
138 prefetch_surrounding_maps ();
139
140 if (map == newmap) // see if we actually arrived there - insert might trigger a teleport
141 {
139 if (contr) 142 if (contr)
140 { 143 {
141 contr->maplevel = newmap->path; 144 contr->maplevel = newmap->path;
142 contr->count = 0; 145 contr->count = 0;
143 }
144 146
145 /* Update any golems */ 147 /* Update any golems */
146 if (type == PLAYER)
147 if (object *golem = contr->golem) 148 if (object *golem = contr->golem)
148 { 149 {
149 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); 150 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
150 151
151 if (i < 0) 152 if (i < 0)
152 golem->drop_and_destroy (); 153 golem->drop_and_destroy ();
153 else 154 else
154 { 155 {
155 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); 156 newmap->insert (golem, x + DIRX (i), y + DIRY (i));
156 golem->direction = find_dir_2 (x - golem->x, y - golem->y); 157 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
158 }
157 } 159 }
158 } 160 }
159 161
160 /* since the players map is already loaded, we don't need to worry 162 /* since the players map is already loaded, we don't need to worry
161 * about pending objects. 163 * about pending objects.
162 */ 164 */
163 remove_all_pets (newmap); 165 move_all_pets ();
166
167 return true;
168 }
169
170 return false;
164} 171}
165 172
166/* process_players1 and process_players2 do all the player related stuff. 173/* process_players1 and process_players2 do all the player related stuff.
167 * I moved it out of process events and process_map. This was to some 174 * I moved it out of process events and process_map. This was to some
168 * extent for debugging as well as to get a better idea of the time used 175 * extent for debugging as well as to get a better idea of the time used
191 198
192 for_all_players (pl) 199 for_all_players (pl)
193 { 200 {
194 object *ob = pl->ob; 201 object *ob = pl->ob;
195 202
203 // process_objects destroys the speed_left value
204 pl->speed_left_save = ob->speed_left;
205
196 if (expect_false (!ob || !pl->ns || !ob->active)) 206 if (expect_false (!ob || !pl->ns || !ob->active))
197 continue; 207 continue;
198 208
199 do_some_living (ob); 209 do_some_living (ob);
200 } 210 }
204process_players2 () 214process_players2 ()
205{ 215{
206 /* Then check if any players should use weapon-speed instead of speed */ 216 /* Then check if any players should use weapon-speed instead of speed */
207 for_all_players (pl) 217 for_all_players (pl)
208 { 218 {
219 // restore speed_left value saved by process_players1
220 pl->ob->speed_left = pl->speed_left_save;
221
209 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); 222 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
210 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); 223 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
211 } 224 }
212} 225}
213 226
214void 227static void
215process_events () 228process_events ()
216{ 229{
217 process_players1 (); 230 process_players1 ();
218 231
219 for_all_actives (op) 232 for_all_actives (op)
220 { 233 {
234 // try to prefetch some stuff we expect to need
235 // obviously, it should be grouped into the same cacheline.
236 // preliminary results indicate that this gives halves the speed
237 // used for the inner loop
238 if (_i < actives.size ()) // HACK, rely on _i :/
239 {
240 object *next = actives [_i + 1];
241
242 ecb_prefetch (&next->flag , 0, 1);
243 ecb_prefetch (&next->speed , 0, 1);
244 ecb_prefetch (&next->anim_speed, 0, 1);
245 ecb_prefetch (&next->contr , 0, 1);
246 }
247
221 /* Now process op */ 248 /* Now process op */
222 if (expect_false (QUERY_FLAG (op, FLAG_FREED))) 249 if (expect_false (op->flag [FLAG_FREED]))
223 { 250 {
224 LOG (llevError, "BUG: process_events(): Free object on list\n"); 251 LOG (llevError, "BUG: process_events(): Free object on list (%s)\n", op->debug_desc ());
225 op->set_speed (0); 252 op->set_speed (0);
226 continue; 253 continue;
227 } 254 }
228 255
229 if (expect_false (!op->has_active_speed ())) 256 if (expect_false (!op->has_active_speed ()))
257 { 284 {
258 --op->speed_left; 285 --op->speed_left;
259 process_object (op); 286 process_object (op);
260 } 287 }
261 288
262 if (expect_true (!op->contr)) 289 // this will destroy the speed_left value for players, but
290 // process_players1 and ..2 save/restore the real value,
291 // so we can avoid a costly test here.
263 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); 292 op->speed_left = min (op->speed, op->speed_left + op->speed);
264 } 293 }
265 294
266 process_players2 (); 295 process_players2 ();
267} 296}
268 297
269/* clean up everything before exiting */ 298/* clean up everything before exiting */
270void 299void
271emergency_save () 300emergency_save ()
272{ 301{
273 LOG (llevDebug, "emergency save begin.\n"); 302 LOG (llevInfo, "emergency_save: enter\n");
303
304 LOG (llevInfo, "emergency_save: saving book archive\n");
305 write_book_archive ();
274 306
275 cfperl_emergency_save (); 307 cfperl_emergency_save ();
276 308
277 LOG (llevDebug, "saving book archive.\n");
278 write_book_archive ();
279
280 LOG (llevDebug, "emergency save done.\n"); 309 LOG (llevInfo, "emergency_save: leave\n");
281} 310}
282 311
283// send all clients some informational text 312// send all clients some informational text
284static void 313static void
285cleanup_inform (const char *cause, bool make_core) 314cleanup_inform (const char *cause, bool make_core)
304cleanup (const char *cause, bool make_core) 333cleanup (const char *cause, bool make_core)
305{ 334{
306 if (make_core) 335 if (make_core)
307 fork_abort (cause); 336 fork_abort (cause);
308 337
309 LOG (llevError, "cleanup cause: %s\n", cause); 338 LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause);
310 339
311 if (!make_core) 340 if (!make_core)
312 cleanup_inform (cause, make_core); 341 cleanup_inform (cause, make_core);
313 342
314 LOG (llevDebug, "cleanup begin.\n"); 343 LOG (llevDebug, "cleanup begin.\n");
341 _exit (make_core); 370 _exit (make_core);
342} 371}
343 372
344/* 373/*
345 * do_specials() is a collection of functions to call from time to time. 374 * do_specials() is a collection of functions to call from time to time.
346 * Modified 2000-1-14 MSW to use the global pticks count to determine how 375 * Modified 2000-1-14 MSW to use the global server_tick count to determine how
347 * often to do things. This will allow us to spred them out more often. 376 * often to do things. This will allow us to spred them out more often.
348 * I use prime numbers for the factor count - in that way, it is less likely 377 * I use prime numbers for the factor count - in that way, it is less likely
349 * these actions will fall on the same tick (compared to say using 500/2500/15000 378 * these actions will fall on the same tick (compared to say using 500/2500/15000
350 * which would mean on that 15,000 tick count a whole bunch of stuff gets 379 * which would mean on that 15,000 tick count a whole bunch of stuff gets
351 * done). Of course, there can still be times where multiple specials are 380 * done). Of course, there can still be times where multiple specials are
352 * done on the same tick, but that will happen very infrequently 381 * done on the same tick, but that will happen very infrequently
353 * 382 *
354 * I also think this code makes it easier to see how often we really are 383 * I also think this code makes it easier to see how often we really are
355 * doing the various things. 384 * doing the various things.
356 */ 385 */
357void 386static void
358do_specials (void) 387do_specials ()
359{ 388{
360 shstr::gc (); 389 shstr::gc ();
361 archetype::gc (); 390 archetype::gc ();
362 391
363 if (expect_false (!(pticks % TICKS_PER_HOUR))) 392 if (expect_false (!(server_tick % TICKS_PER_HOUR)))
364 maptile::adjust_daylight (); 393 maptile::adjust_daylight ();
365 394
366 if (expect_false (!(pticks % 2503))) 395 if (expect_false (!(server_tick % 2503)))
367 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 396 fix_weight (); /* Hack to fix weightproblems caused by bugs */
368 397
369 if (expect_false (!(pticks % 5003))) 398 if (expect_false (!(server_tick % 5003)))
370 write_book_archive (); 399 write_book_archive ();
371 400
372 if (expect_false (!(pticks % 5009))) 401 if (expect_false (!(server_tick % 5009)))
373 clean_friendly_list (); 402 clean_friendly_list ();
374 403
375 if (expect_false (!(pticks % 5011))) 404 if (expect_false (!(server_tick % 5011)))
376 obsolete_parties (); 405 obsolete_parties ();
377 406
378 if (expect_false (!(pticks % 12503))) 407 if (expect_false (!(server_tick % 12503)))
379 fix_luck (); 408 fix_luck ();
380} 409}
381 410
382void 411void
383server_tick () 412one_tick ()
384{ 413{
385 // first do the user visible stuff 414 // first do the user visible stuff
386 INVOKE_GLOBAL (CLOCK); 415 INVOKE_GLOBAL (CLOCK);
387 process_events (); // "do" something with objects with speed 416 process_events (); // "do" something with objects with speed
388 client::clock (); // draw client maps etc. 417 client::clock (); // draw client maps etc.
389 418
390 // then do some bookkeeping, should not really be here 419 // then do some bookkeeping, should not really be here
391 do_specials (); /* Routines called from time to time. */ 420 do_specials (); /* Routines called from time to time. */
392 attachable::check_mortals (); 421 attachable::check_mortals ();
393 422
394 ++pticks; 423 // now that we aggressively reuse id's, this is very unlikely to happen...
424 if (object::object_count >= RESTART_COUNT)
425 cleanup ("running out of protocol ID values - need full restart");
395} 426}
396 427
397// normal main 428// normal main
398int 429int
399main (int argc, char **argv) 430main (int argc, char **argv)
400{ 431{
401 settings.argc = argc; 432 settings.argc = argc;
402 settings.argv = argv; 433 settings.argv = argv;
434
435 rndm.seed (time (0));
436
437 // temporary(?) testing hack
438 if (argc >= 2 && !strcmp (argv [1], "--noise"))
439 {
440 void noise_test ();
441 noise_test ();
442 exit (0);
443 }
444
445#if 0
446 // code sometiems used for timing benchmarks
447 random_number_generator<freeciv_random_generator> rng;
448 rng.seed(0);
449 for (int i = 0; i < 10; ++i)
450 printf ("%08x\n", rng.get_u32());
451 for (int i = 0; i < 1000000; ++i)
452 volatile int r = rng.get_u32 ();
453 cstamp s = stamp ();
454 for (int i = 0; i < 1000000; ++i)
455 volatile int r = rng.next ();
456 printf ("c %d\n", (int)measure (s));
457 exit (0);
458#endif
403 459
404 rndm.seed (time (0));
405 g_thread_init (0); // for the slice allocator only
406
407 init (argc, argv); 460 init (argc, argv);
408 461
409 for (;;) 462 for (;;)
410 cfperl_main (); 463 cfperl_main ();
411} 464}

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