1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
28 | |
28 | |
29 | #ifdef HAVE_DES_H |
|
|
30 | # include <des.h> |
|
|
31 | #else |
|
|
32 | # ifdef HAVE_CRYPT_H |
|
|
33 | # include <crypt.h> |
|
|
34 | # endif |
|
|
35 | #endif |
|
|
36 | |
|
|
37 | #include <sproto.h> |
29 | #include <sproto.h> |
38 | #include <time.h> |
30 | #include <time.h> |
39 | |
31 | |
40 | #include <../random_maps/random_map.h> |
32 | #include <glib.h> |
41 | #include <../random_maps/rproto.h> |
33 | |
|
|
34 | #include <rmg.h> |
|
|
35 | #include <rproto.h> |
42 | #include "path.h" |
36 | #include "path.h" |
43 | |
|
|
44 | static char days[7][4] = { |
|
|
45 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
|
|
46 | }; |
|
|
47 | |
37 | |
48 | void |
38 | void |
49 | version (object *op) |
39 | version (object *op) |
50 | { |
40 | { |
51 | if (op) |
|
|
52 | clear_win_info (op); |
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|
53 | |
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54 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
41 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); |
55 | |
|
|
56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
|
|
57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
|
|
58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
|
|
59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
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60 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
|
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61 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
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62 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
|
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63 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
|
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64 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
|
|
65 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
|
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66 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
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67 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
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68 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
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69 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
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70 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
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71 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
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72 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
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73 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
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74 | new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>"); |
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75 | new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>"); |
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76 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>"); |
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77 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>"); |
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78 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>"); |
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79 | new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>"); |
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80 | new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>"); |
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81 | new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>"); |
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82 | new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>"); |
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83 | new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>"); |
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84 | new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>"); |
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85 | new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>"); |
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86 | new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>"); |
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87 | new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>"); |
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88 | new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>"); |
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89 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>"); |
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90 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>"); |
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91 | new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>"); |
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92 | new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>"); |
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93 | new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>"); |
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94 | new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>"); |
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95 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
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96 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
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97 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
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98 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
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99 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
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100 | |
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101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
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102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
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103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
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104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
|
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105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
|
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106 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
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107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
|
|
108 | } |
42 | } |
109 | |
43 | |
110 | /* This is a basic little function to put the player back to his |
44 | /* This is a basic little function to put the player back to his |
111 | * savebed. We do some error checking - its possible that the |
45 | * savebed. |
112 | * savebed map may no longer exist, so we make sure the player |
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|
113 | * goes someplace. |
|
|
114 | */ |
46 | */ |
115 | void |
47 | void |
116 | enter_player_savebed (object *op) |
48 | enter_player_savebed (object *op) |
117 | { |
49 | { |
118 | object *tmp = object::create (); |
50 | op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); |
119 | EXIT_PATH (tmp) = op->contr->savebed_map; |
|
|
120 | EXIT_X (tmp) = op->contr->bed_x; |
|
|
121 | EXIT_Y (tmp) = op->contr->bed_y; |
|
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122 | op->enter_exit (tmp); |
|
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123 | tmp->destroy (); |
|
|
124 | } |
51 | } |
125 | |
52 | |
126 | /* |
53 | /* |
127 | * enter_map(): Moves the player and pets from current map (if any) to |
54 | * enter_map(): Moves the player and pets from current map (if any) to |
128 | * new map. map, x, y must be set. map is the map we are moving the |
55 | * new map. map, x, y must be set. map is the map we are moving the |
129 | * player to - it could be the map he just came from if the load failed for |
56 | * player to - it could be the map he just came from if the load failed for |
130 | * whatever reason. If default map coordinates are to be used, then |
57 | * whatever reason. If default map coordinates are to be used, then |
131 | * the function that calls this should figure them out. |
58 | * the function that calls this should figure them out. |
132 | */ |
59 | */ |
133 | void |
60 | bool |
134 | object::enter_map (maptile *newmap, int x, int y) |
61 | object::enter_map (maptile *newmap, int x, int y) |
135 | { |
62 | { |
136 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
63 | if (destroyed () || !newmap || !newmap->linkable ()) |
137 | return; |
64 | return false; |
138 | |
65 | |
139 | if (out_of_map (newmap, x, y)) |
66 | if (out_of_map (newmap, x, y)) |
140 | { |
67 | { |
141 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
68 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
142 | x = newmap->enter_x; |
69 | x = newmap->enter_x; |
… | |
… | |
144 | if (out_of_map (newmap, x, y)) |
71 | if (out_of_map (newmap, x, y)) |
145 | { |
72 | { |
146 | LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
73 | LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
147 | &newmap->path, x, y, newmap->width, newmap->height); |
74 | &newmap->path, x, y, newmap->width, newmap->height); |
148 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
75 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
149 | return; |
76 | return false; |
150 | } |
77 | } |
151 | } |
78 | } |
152 | |
79 | |
153 | if (contr && map != newmap && map) |
80 | if (contr && map != newmap && map) |
154 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
81 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
155 | return; |
82 | return false; |
156 | |
83 | |
157 | // remove, so stupid ob_locked does not trigger a failure |
84 | // remove, so stupid blocked does not trigger a failure |
158 | remove (); |
85 | remove (); |
159 | |
86 | |
160 | /* try to find a spot for the player */ |
87 | /* try to find a spot for the player */ |
161 | if (ob_blocked (this, newmap, x, y)) |
88 | if (blocked (newmap, x, y)) |
162 | { /* First choice blocked */ |
89 | { /* First choice blocked */ |
163 | /* We try to find a spot for the player, starting closest in. |
90 | /* We try to find a spot for the player, starting closest in. |
164 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
91 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
165 | * So for example, if the north space is free, you would always end up there even |
92 | * So for example, if the north space is free, you would always end up there even |
166 | * if other spaces around are available. |
93 | * if other spaces around are available. |
167 | * Note that for the second and third calls, we could start at a position other |
94 | * Note that for the second and third calls, we could start at a position other |
168 | * than one, but then we could end up on the other side of walls and so forth. |
95 | * than one, but then we could end up on the other side of walls and so forth. |
169 | */ |
96 | */ |
170 | int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
97 | int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
171 | |
98 | |
172 | if (i == -1) |
99 | if (i < 0) |
173 | { |
100 | { |
174 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
101 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
175 | if (i == -1) |
102 | if (i < 0) |
176 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
103 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
177 | } |
104 | } |
178 | |
105 | |
179 | if (i != -1) |
106 | if (i >= 0) |
|
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107 | { |
|
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108 | maptile *m = newmap; |
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109 | sint16 nx = x + DIRX (i); |
|
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110 | sint16 ny = y + DIRY (i); |
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111 | |
|
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112 | if (xy_normalise (m, nx, ny)) |
180 | { |
113 | { |
181 | x += freearr_x[i]; |
114 | newmap = m; |
182 | y += freearr_y[i]; |
115 | x = nx; |
|
|
116 | y = ny; |
|
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117 | } |
183 | } |
118 | } |
184 | else |
119 | else |
185 | /* not much we can do in this case. */ |
120 | /* not much we can do in this case. */ |
186 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
121 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
187 | } |
122 | } |
188 | |
123 | |
189 | if (contr && map != newmap) |
124 | if (contr && map != newmap) |
190 | { |
125 | { |
191 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
126 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
192 | return; |
127 | return false; |
193 | |
128 | |
194 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
129 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
195 | return; |
130 | return false; |
196 | } |
131 | } |
197 | |
|
|
198 | this->x = x; |
|
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199 | this->y = y; |
|
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200 | map = newmap; |
|
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201 | |
|
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202 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
|
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203 | |
132 | |
204 | enemy = 0; |
133 | enemy = 0; |
205 | |
134 | |
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135 | newmap->activate (); // workaround for activate activating everyhing on the map, includign the palyer on the {link} map |
|
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136 | //newmap->insert (this, x, y); |
|
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137 | newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT); |
|
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138 | prefetch_surrounding_maps (); |
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139 | |
|
|
140 | if (map == newmap) // see if we actually arrived there - insert might trigger a teleport |
|
|
141 | { |
206 | if (contr) |
142 | if (contr) |
207 | { |
143 | { |
208 | contr->maplevel = newmap->path; |
144 | contr->maplevel = newmap->path; |
209 | contr->count = 0; |
145 | contr->count = 0; |
210 | } |
|
|
211 | |
146 | |
212 | /* Update any golems */ |
147 | /* Update any golems */ |
213 | if (type == PLAYER && contr->ranges[range_golem]) |
148 | if (object *golem = contr->golem) |
214 | { |
|
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215 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
|
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216 | x, y, 1, SIZEOFFREE); |
|
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217 | |
|
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218 | if (i == -1) |
|
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219 | { |
|
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220 | contr->ranges[range_golem]->destroy (); |
|
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221 | contr->ranges[range_golem] = 0; |
|
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222 | } |
|
|
223 | else |
|
|
224 | { |
|
|
225 | for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more) |
|
|
226 | { |
149 | { |
227 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
150 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
228 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
151 | |
229 | tmp->map = newmap; |
152 | if (i < 0) |
|
|
153 | golem->drop_and_destroy (); |
|
|
154 | else |
|
|
155 | { |
|
|
156 | newmap->insert (golem, x + DIRX (i), y + DIRY (i)); |
|
|
157 | golem->direction = find_dir_2 (golem->x - x, golem->y - y); |
|
|
158 | } |
230 | } |
159 | } |
231 | |
|
|
232 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
|
|
233 | contr->ranges[range_golem]->direction = |
|
|
234 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
235 | } |
160 | } |
236 | } |
|
|
237 | |
161 | |
238 | /* since the players map is already loaded, we don't need to worry |
162 | /* since the players map is already loaded, we don't need to worry |
239 | * about pending objects. |
163 | * about pending objects. |
240 | */ |
164 | */ |
241 | remove_all_pets (newmap); |
165 | move_all_pets (); |
|
|
166 | |
|
|
167 | return true; |
|
|
168 | } |
|
|
169 | |
|
|
170 | return false; |
242 | } |
171 | } |
243 | |
172 | |
244 | /* process_players1 and process_players2 do all the player related stuff. |
173 | /* process_players1 and process_players2 do all the player related stuff. |
245 | * I moved it out of process events and process_map. This was to some |
174 | * I moved it out of process events and process_map. This was to some |
246 | * extent for debugging as well as to get a better idea of the time used |
175 | * extent for debugging as well as to get a better idea of the time used |
… | |
… | |
249 | * is needed after the players have been updated. |
178 | * is needed after the players have been updated. |
250 | */ |
179 | */ |
251 | static void |
180 | static void |
252 | process_players1 () |
181 | process_players1 () |
253 | { |
182 | { |
254 | int flag; |
|
|
255 | |
|
|
256 | /* Basically, we keep looping until all the players have done their actions. */ |
183 | /* Basically, we keep looping until all the players have done their actions. */ |
257 | for (flag = 1; flag != 0;) |
184 | for (int flag = 1; flag != 0;) |
258 | { |
185 | { |
259 | flag = 0; |
186 | flag = 0; |
260 | for_all_players (pl) |
187 | for_all_players (pl) |
261 | { |
188 | { |
262 | pl->refcnt_chk (); |
189 | pl->refcnt_chk (); |
263 | |
190 | |
264 | if (!pl->ob || !pl->ns || !pl->ob->active) |
191 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
265 | continue; |
192 | continue; |
266 | |
193 | |
267 | if (pl->ob->speed_left > 0) |
|
|
268 | if (handle_newcs_player (pl->ob)) |
194 | if (handle_newcs_player (pl->ob)) |
269 | flag = 1; |
195 | flag = 1; |
270 | |
196 | } |
271 | /* If the player is not actively playing, don't make a |
197 | } |
272 | * backup save - nothing to save anyway. Plus, the |
|
|
273 | * map may not longer be valid. This can happen when the |
|
|
274 | * player quits - they exist for purposes of tracking on the map, |
|
|
275 | * but don't actually reside on any actual map. |
|
|
276 | */ |
|
|
277 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
278 | continue; |
|
|
279 | } /* end of for loop for all the players */ |
|
|
280 | } /* for flag */ |
|
|
281 | |
198 | |
282 | for_all_players (pl) |
199 | for_all_players (pl) |
283 | { |
200 | { |
|
|
201 | object *ob = pl->ob; |
|
|
202 | |
|
|
203 | // process_objects destroys the speed_left value |
|
|
204 | pl->speed_left_save = ob->speed_left; |
|
|
205 | |
284 | if (!pl->ob || !pl->ns || !pl->ob->active) |
206 | if (expect_false (!ob || !pl->ns || !ob->active)) |
285 | continue; |
207 | continue; |
286 | |
208 | |
287 | if (settings.casting_time) |
|
|
288 | { |
|
|
289 | if (pl->ob->casting_time > 0) |
|
|
290 | { |
|
|
291 | pl->ob->casting_time--; |
|
|
292 | pl->ob->start_holding = 1; |
|
|
293 | } |
|
|
294 | |
|
|
295 | /* set spell_state so we can update the range in stats field */ |
|
|
296 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
297 | pl->ob->start_holding = 0; |
|
|
298 | } |
|
|
299 | |
|
|
300 | do_some_living (pl->ob); |
209 | do_some_living (ob); |
301 | } |
210 | } |
302 | } |
211 | } |
303 | |
212 | |
304 | static void |
213 | static void |
305 | process_players2 () |
214 | process_players2 () |
306 | { |
215 | { |
307 | /* Then check if any players should use weapon-speed instead of speed */ |
216 | /* Then check if any players should use weapon-speed instead of speed */ |
308 | for_all_players (pl) |
217 | for_all_players (pl) |
309 | { |
218 | { |
310 | /* The code that did weapon_sp handling here was out of place - |
219 | // restore speed_left value saved by process_players1 |
311 | * this isn't called until after the player has finished there |
|
|
312 | * actions, and is thus out of place. All we do here is bounds |
|
|
313 | * checking. |
|
|
314 | */ |
|
|
315 | if (pl->has_hit) |
|
|
316 | { |
|
|
317 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
318 | pl->ob->speed_left = pl->weapon_sp; |
|
|
319 | |
|
|
320 | /* This needs to be here - if the player is running, we need to |
|
|
321 | * clear this each tick, but new commands are not being received |
|
|
322 | * so execute_newserver_command() is never called |
|
|
323 | */ |
|
|
324 | pl->has_hit = 0; |
|
|
325 | } |
|
|
326 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
327 | pl->ob->speed_left = pl->ob->speed; |
220 | pl->ob->speed_left = pl->speed_left_save; |
328 | } |
|
|
329 | } |
|
|
330 | |
221 | |
331 | void |
222 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
|
|
223 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
|
|
224 | } |
|
|
225 | } |
|
|
226 | |
|
|
227 | static void |
332 | process_events () |
228 | process_events () |
333 | { |
229 | { |
334 | process_players1 (); |
230 | process_players1 (); |
335 | |
231 | |
336 | for_all_actives (op) |
232 | for_all_actives (op) |
337 | { |
233 | { |
|
|
234 | // try to prefetch some stuff we expect to need |
|
|
235 | // obviously, it should be grouped into the same cacheline. |
|
|
236 | // preliminary results indicate that this gives halves the speed |
|
|
237 | // used for the inner loop |
|
|
238 | if (_i < actives.size ()) // HACK, rely on _i :/ |
|
|
239 | { |
|
|
240 | object *next = actives [_i + 1]; |
|
|
241 | |
|
|
242 | ecb_prefetch (&next->flag , 0, 1); |
|
|
243 | ecb_prefetch (&next->speed , 0, 1); |
|
|
244 | ecb_prefetch (&next->anim_speed, 0, 1); |
|
|
245 | ecb_prefetch (&next->contr , 0, 1); |
|
|
246 | } |
|
|
247 | |
338 | /* Now process op */ |
248 | /* Now process op */ |
339 | if (QUERY_FLAG (op, FLAG_FREED)) |
249 | if (expect_false (op->flag [FLAG_FREED])) |
340 | { |
250 | { |
341 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
251 | LOG (llevError, "BUG: process_events(): Free object on list (%s)\n", op->debug_desc ()); |
342 | op->set_speed (0); |
252 | op->set_speed (0); |
343 | continue; |
253 | continue; |
344 | } |
254 | } |
345 | |
255 | |
346 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
347 | * and thus the map it points to (last map it was on) may be bogus |
|
|
348 | * The real bug is to try to find out the cause of this - someone |
|
|
349 | * is probably calling remove_ob without either an insert_ob or |
|
|
350 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
351 | * rather log this and continue on instead of crashing. |
|
|
352 | * Don't remove players - when a player quits, the object is in |
|
|
353 | * sort of a limbo, of removed, but something we want to keep |
|
|
354 | * around. |
|
|
355 | */ |
|
|
356 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
357 | { |
|
|
358 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
359 | char *dump = dump_object (op); |
|
|
360 | LOG (llevError, dump); |
|
|
361 | free (dump); |
|
|
362 | op->destroy (); |
|
|
363 | continue; |
|
|
364 | } |
|
|
365 | |
|
|
366 | if (!op->has_active_speed ()) |
256 | if (expect_false (!op->has_active_speed ())) |
367 | { |
257 | { |
368 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
258 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
369 | "but is on active list\n", op->debug_desc (), op->speed); |
259 | "but is on active list\n", op->debug_desc (), op->speed); |
370 | op->set_speed (0); |
260 | op->set_speed (0); |
371 | continue; |
261 | continue; |
372 | } |
262 | } |
373 | |
263 | |
374 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
264 | if (expect_false (op->flag [FLAG_REMOVED])) |
375 | { |
265 | { |
376 | LOG (llevError, "BUG: process_events(): Object without map or " |
266 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
377 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
267 | op->debug_desc ()); |
378 | op->set_speed (0); |
268 | op->set_speed (0); |
379 | continue; |
269 | continue; |
380 | } |
270 | } |
381 | |
271 | |
382 | /* Animate the object. Bug or feature that anim_speed |
272 | /* Animate the object. Bug or feature that anim_speed |
383 | * is based on ticks, and not the creatures speed? |
273 | * is based on ticks, and not the creatures speed? |
384 | */ |
274 | */ |
385 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
275 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
386 | { |
276 | { |
387 | if ((op->type == PLAYER)) |
|
|
388 | animate_object (op, op->facing); |
|
|
389 | else |
|
|
390 | animate_object (op, op->direction); |
277 | animate_object (op, op->contr ? op->facing : op->direction); |
391 | |
|
|
392 | op->last_anim = 1; |
278 | op->last_anim = 1; |
393 | } |
279 | } |
394 | else |
280 | else |
395 | op->last_anim++; |
281 | ++op->last_anim; |
396 | |
282 | |
397 | if (op->speed_left > 0) |
283 | if (expect_false (op->speed_left > 0.f)) |
398 | { |
|
|
399 | #if 0 |
|
|
400 | /* I've seen occasional crashes in move_symptom() with it |
|
|
401 | * crashing because op is removed - add some debugging to |
|
|
402 | * track if it is removed at this point. |
|
|
403 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
404 | * why - I think what happens is a map is freed or something and |
|
|
405 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
406 | * removed objects generally shouldn't exist. |
|
|
407 | */ |
|
|
408 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
409 | { |
284 | { |
410 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
411 | } |
|
|
412 | #endif |
|
|
413 | --op->speed_left; |
285 | --op->speed_left; |
414 | process_object (op); |
286 | process_object (op); |
415 | |
|
|
416 | if (op->destroyed ()) |
|
|
417 | continue; |
|
|
418 | } |
287 | } |
419 | |
288 | |
420 | if (settings.casting_time == TRUE && op->casting_time > 0) |
289 | // this will destroy the speed_left value for players, but |
421 | op->casting_time--; |
290 | // process_players1 and ..2 save/restore the real value, |
422 | |
291 | // so we can avoid a costly test here. |
423 | if (op->speed_left <= 0) |
292 | op->speed_left = min (op->speed, op->speed_left + op->speed); |
424 | op->speed_left += FABS (op->speed); |
|
|
425 | } |
293 | } |
426 | |
294 | |
427 | process_players2 (); |
295 | process_players2 (); |
428 | } |
296 | } |
429 | |
297 | |
430 | /* clean up everything before exiting */ |
298 | /* clean up everything before exiting */ |
431 | void |
299 | void |
432 | emergency_save () |
300 | emergency_save () |
433 | { |
301 | { |
434 | LOG (llevDebug, "emergency save begin.\n"); |
302 | LOG (llevInfo, "emergency_save: enter\n"); |
|
|
303 | |
|
|
304 | LOG (llevInfo, "emergency_save: saving book archive\n"); |
|
|
305 | write_book_archive (); |
435 | |
306 | |
436 | cfperl_emergency_save (); |
307 | cfperl_emergency_save (); |
437 | |
308 | |
438 | LOG (llevDebug, "saving book archive.\n"); |
|
|
439 | write_book_archive (); |
|
|
440 | |
|
|
441 | LOG (llevDebug, "emergency save done.\n"); |
309 | LOG (llevInfo, "emergency_save: leave\n"); |
442 | } |
310 | } |
443 | |
311 | |
444 | // send all clients some informational text |
312 | // send all clients some informational text |
445 | static void |
313 | static void |
446 | cleanup_inform (const char *cause, bool make_core) |
314 | cleanup_inform (const char *cause, bool make_core) |
447 | { |
315 | { |
448 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
316 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
449 | |
317 | |
450 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
318 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
451 | new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause); |
319 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
452 | |
320 | |
453 | if (make_core) |
321 | if (make_core) |
454 | new_draw_info_format (flags, 0, 0, "This is considered a crash.\n"); |
322 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
455 | else |
323 | else |
456 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n"); |
324 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
457 | |
325 | |
458 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
326 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
459 | |
327 | |
460 | flush_sockets (); |
328 | client::flush_sockets (); |
461 | } |
329 | } |
462 | |
330 | |
463 | /* clean up everything before exiting */ |
331 | /* clean up everything before exiting */ |
464 | void |
332 | void |
465 | cleanup (const char *cause, bool make_core) |
333 | cleanup (const char *cause, bool make_core) |
466 | { |
334 | { |
|
|
335 | if (make_core) |
|
|
336 | fork_abort (cause); |
|
|
337 | |
467 | LOG (llevError, "cleanup cause: %s\n", cause); |
338 | LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause); |
468 | |
339 | |
469 | if (!make_core) |
340 | if (!make_core) |
470 | cleanup_inform (cause, make_core); |
341 | cleanup_inform (cause, make_core); |
471 | |
342 | |
472 | LOG (llevDebug, "cleanup begin.\n"); |
343 | LOG (llevDebug, "cleanup begin.\n"); |
… | |
… | |
482 | LOG (llevDebug, "running cleanup handlers.\n"); |
353 | LOG (llevDebug, "running cleanup handlers.\n"); |
483 | INVOKE_GLOBAL (CLEANUP); |
354 | INVOKE_GLOBAL (CLEANUP); |
484 | |
355 | |
485 | LOG (llevDebug, "cleanup done.\n"); |
356 | LOG (llevDebug, "cleanup done.\n"); |
486 | |
357 | |
|
|
358 | log_cleanup (); |
|
|
359 | |
487 | if (make_core) |
360 | if (make_core) |
488 | { |
|
|
489 | cleanup_inform (cause, make_core); |
361 | cleanup_inform (cause, make_core); |
490 | abort (); |
|
|
491 | } |
|
|
492 | else |
362 | else |
493 | _exit (0); |
|
|
494 | } |
|
|
495 | |
|
|
496 | int |
|
|
497 | forbid_play (void) |
|
|
498 | { |
|
|
499 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
|
|
500 | char buf[MAX_BUF], day[MAX_BUF]; |
|
|
501 | FILE *fp; |
|
|
502 | time_t clock; |
|
|
503 | struct tm *tm; |
|
|
504 | int i, start, stop, forbit = 0, comp; |
|
|
505 | |
|
|
506 | clock = time (NULL); |
|
|
507 | tm = (struct tm *) localtime (&clock); |
|
|
508 | |
|
|
509 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
|
|
510 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
|
|
511 | return 0; |
|
|
512 | |
|
|
513 | while (fgets (buf, MAX_BUF, fp)) |
|
|
514 | { |
|
|
515 | if (buf[0] == '#') |
|
|
516 | continue; |
|
|
517 | |
|
|
518 | if (!strncmp (buf, "msg", 3)) |
|
|
519 | { |
|
|
520 | if (forbit) |
|
|
521 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
|
|
522 | fputs (buf, logfile); |
|
|
523 | break; |
|
|
524 | } |
|
|
525 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
|
|
526 | { |
|
|
527 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
|
|
528 | continue; |
|
|
529 | } |
|
|
530 | |
|
|
531 | for (i = 0; i < 7; i++) |
|
|
532 | { |
|
|
533 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
|
|
534 | forbit = 1; |
|
|
535 | } |
|
|
536 | } |
363 | { |
|
|
364 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
365 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
366 | client::flush_sockets (); |
|
|
367 | } |
537 | |
368 | |
538 | close_and_delete (fp, comp); |
369 | cfperl_cleanup (make_core); |
539 | |
370 | _exit (make_core); |
540 | return forbit; |
|
|
541 | #else |
|
|
542 | return 0; |
|
|
543 | #endif |
|
|
544 | } |
371 | } |
545 | |
372 | |
546 | /* |
373 | /* |
547 | * do_specials() is a collection of functions to call from time to time. |
374 | * do_specials() is a collection of functions to call from time to time. |
548 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
375 | * Modified 2000-1-14 MSW to use the global server_tick count to determine how |
549 | * often to do things. This will allow us to spred them out more often. |
376 | * often to do things. This will allow us to spred them out more often. |
550 | * I use prime numbers for the factor count - in that way, it is less likely |
377 | * I use prime numbers for the factor count - in that way, it is less likely |
551 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
378 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
552 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
379 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
553 | * done). Of course, there can still be times where multiple specials are |
380 | * done). Of course, there can still be times where multiple specials are |
554 | * done on the same tick, but that will happen very infrequently |
381 | * done on the same tick, but that will happen very infrequently |
555 | * |
382 | * |
556 | * I also think this code makes it easier to see how often we really are |
383 | * I also think this code makes it easier to see how often we really are |
557 | * doing the various things. |
384 | * doing the various things. |
558 | */ |
385 | */ |
|
|
386 | static void |
|
|
387 | do_specials () |
|
|
388 | { |
|
|
389 | shstr::gc (); |
|
|
390 | archetype::gc (); |
559 | |
391 | |
560 | extern unsigned long todtick; |
392 | if (expect_false (!(server_tick % TICKS_PER_HOUR))) |
|
|
393 | maptile::adjust_daylight (); |
|
|
394 | |
|
|
395 | if (expect_false (!(server_tick % 2503))) |
|
|
396 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
|
|
397 | |
|
|
398 | if (expect_false (!(server_tick % 5003))) |
|
|
399 | write_book_archive (); |
|
|
400 | |
|
|
401 | if (expect_false (!(server_tick % 5009))) |
|
|
402 | clean_friendly_list (); |
|
|
403 | |
|
|
404 | if (expect_false (!(server_tick % 5011))) |
|
|
405 | obsolete_parties (); |
|
|
406 | |
|
|
407 | if (expect_false (!(server_tick % 12503))) |
|
|
408 | fix_luck (); |
|
|
409 | } |
561 | |
410 | |
562 | void |
411 | void |
563 | do_specials (void) |
412 | one_tick () |
564 | { |
|
|
565 | if (!(pticks % PTICKS_PER_CLOCK)) |
|
|
566 | tick_the_clock (); |
|
|
567 | |
|
|
568 | if (!(pticks % 7)) |
|
|
569 | shstr::gc (); |
|
|
570 | |
|
|
571 | if (!(pticks % 2503)) |
|
|
572 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
|
|
573 | |
|
|
574 | if (!(pticks % 5003)) |
|
|
575 | write_book_archive (); |
|
|
576 | |
|
|
577 | if (!(pticks % 5009)) |
|
|
578 | clean_friendly_list (); |
|
|
579 | |
|
|
580 | if (!(pticks % 5011)) |
|
|
581 | obsolete_parties (); |
|
|
582 | |
|
|
583 | if (!(pticks % 12503)) |
|
|
584 | fix_luck (); |
|
|
585 | } |
|
|
586 | |
|
|
587 | void |
|
|
588 | server_tick () |
|
|
589 | { |
413 | { |
590 | // first do the user visible stuff |
414 | // first do the user visible stuff |
591 | doeric_server (); |
|
|
592 | INVOKE_GLOBAL (CLOCK); |
415 | INVOKE_GLOBAL (CLOCK); |
593 | process_events (); /* "do" something with objects with speed */ |
416 | process_events (); // "do" something with objects with speed |
594 | flush_sockets (); |
417 | client::clock (); // draw client maps etc. |
595 | |
418 | |
596 | // then do some bookkeeping, should not really be here |
419 | // then do some bookkeeping, should not really be here |
597 | do_specials (); /* Routines called from time to time. */ |
420 | do_specials (); /* Routines called from time to time. */ |
598 | attachable::check_mortals (); |
421 | attachable::check_mortals (); |
599 | |
422 | |
600 | ++pticks; |
423 | // now that we aggressively reuse id's, this is very unlikely to happen... |
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424 | if (object::object_count >= RESTART_COUNT) |
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425 | cleanup ("running out of protocol ID values - need full restart"); |
601 | } |
426 | } |
602 | |
427 | |
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428 | // normal main |
603 | int |
429 | int |
604 | main (int argc, char **argv) |
430 | main (int argc, char **argv) |
605 | { |
431 | { |
606 | settings.argc = argc; |
432 | settings.argc = argc; |
607 | settings.argv = argv; |
433 | settings.argv = argv; |
608 | |
434 | |
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435 | rndm.seed (time (0)); |
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436 | |
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437 | // temporary(?) testing hack |
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438 | if (argc >= 2 && !strcmp (argv [1], "--noise")) |
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439 | { |
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440 | void noise_test (); |
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441 | noise_test (); |
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442 | exit (0); |
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443 | } |
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444 | |
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445 | #if 0 |
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446 | // code sometiems used for timing benchmarks |
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447 | random_number_generator<freeciv_random_generator> rng; |
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448 | rng.seed(0); |
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449 | for (int i = 0; i < 10; ++i) |
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450 | printf ("%08x\n", rng.get_u32()); |
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451 | for (int i = 0; i < 1000000; ++i) |
|
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452 | volatile int r = rng.get_u32 (); |
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453 | cstamp s = stamp (); |
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454 | for (int i = 0; i < 1000000; ++i) |
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455 | volatile int r = rng.next (); |
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456 | printf ("c %d\n", (int)measure (s)); |
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457 | exit (0); |
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|
458 | #endif |
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459 | |
609 | init (argc, argv); |
460 | init (argc, argv); |
610 | |
|
|
611 | initPlugins (); |
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|
612 | |
461 | |
613 | for (;;) |
462 | for (;;) |
614 | cfperl_main (); |
463 | cfperl_main (); |
615 | } |
464 | } |
616 | |
465 | |