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Comparing deliantra/server/server/main.C (file contents):
Revision 1.18 by root, Sun Sep 3 09:00:09 2006 UTC vs.
Revision 1.25 by root, Tue Sep 12 23:22:32 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.18 2006/09/03 09:00:09 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__ 36#ifndef __CEXTRACT__
42#include <sproto.h> 37# include <sproto.h>
43#endif 38#endif
44 39
45#ifdef HAVE_TIME_H 40#ifdef HAVE_TIME_H
46#include <time.h> 41# include <time.h>
47#endif 42#endif
48 43
49#include <../random_maps/random_map.h> 44#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 45#include <../random_maps/rproto.h>
51#include "path.h" 46#include "path.h"
52 47
53shstr undead_name;
54
55static char days[7][4] = { 48static char days[7][4] = {
56 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 49 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
50};
57 51
52void
58void version(object *op) { 53version (object *op)
54{
59 if(op!=NULL) 55 if (op != NULL)
60 clear_win_info(op); 56 clear_win_info (op);
61 57
62 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 58 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
63 59
64/* If in a socket, don't print out the list of authors. It confuses the 60/* If in a socket, don't print out the list of authors. It confuses the
65 * crossclient program. 61 * crossclient program.
66 */ 62 */
67 if (op==NULL) return; 63 if (op == NULL)
64 return;
68 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
69 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
70 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
71 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
72 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
73 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
74 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
75 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
76 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
77 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
78 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
79 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
80 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
81 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
82 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
83 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
84 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
85 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
86 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
87 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
88 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
89 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
90 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
91 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
92 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
93 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
94 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
95 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
96 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
97 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
98 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
99 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
100 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
101 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
102 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 99 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
103 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 100 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
104 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
105 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 102 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
106 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 103 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
107 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
108 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 105 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
109 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
110 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
111 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
113 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
114 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]");
115 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
116} 113}
117 114
115void
118void info_keys(object *op) { 116info_keys (object *op)
117{
119 clear_win_info(op); 118 clear_win_info (op);
120 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction."); 119 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
121 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run"); 120 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
122 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'"); 121 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
123 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters."); 122 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
124 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command"); 123 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
125 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look"); 124 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
126 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help"); 125 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
127 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw"); 126 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
128 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick"); 127 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
129 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version"); 128 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
130 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells"); 129 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
131 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type"); 130 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
132 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get"); 131 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
133 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands."); 132 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear"); 133 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
135 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands."); 134 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
136 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)"); 135 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
137} 136}
138 137
138void
139void start_info(object *op) { 139start_info (object *op)
140{
140 char buf[MAX_BUF]; 141 char buf[MAX_BUF];
141 142
142 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION); 143 sprintf (buf, "Welcome to Crossfire, v%s!", VERSION);
143 new_draw_info(NDI_UNIQUE, 0,op,buf); 144 new_draw_info (NDI_UNIQUE, 0, op, buf);
144 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help"); 145 new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help");
145 new_draw_info(NDI_UNIQUE, 0,op," "); 146 new_draw_info (NDI_UNIQUE, 0, op, " ");
146 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, 147 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name);
147 "%s entered the game.",&op->name);
148 if(!op->contr->name_changed) { 148 if (!op->contr->name_changed)
149 {
149 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name"); 150 new_draw_info (NDI_UNIQUE, 0, op, "Note that you must set your name with the name");
150 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list."); 151 new_draw_info (NDI_UNIQUE, 0, op, "command to enter the highscore list.");
151 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)"); 152 new_draw_info (NDI_UNIQUE, 0, op, "(You can also use the crossfire.name X-resource.)");
152 } 153 }
153} 154}
154 155
155/* Really, there is no reason to crypt the passwords any system. But easier 156/* Really, there is no reason to crypt the passwords any system. But easier
156 * to just leave this enabled for backward compatibility. Put the 157 * to just leave this enabled for backward compatibility. Put the
157 * simple case at top - no encryption - makes it easier to read. 158 * simple case at top - no encryption - makes it easier to read.
158 */ 159 */
160char *
159char *crypt_string(char *str, char *salt) { 161crypt_string (char *str, char *salt)
162{
160#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) 163#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
161 return(str); 164 return (str);
162#else 165#else
163 static char *c=
164 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; 166 static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
165 char s[2]; 167 char s[2];
166 168
167 if(salt==NULL) 169 if (salt == NULL)
168 s[0]= c[RANDOM() % (int)strlen(c)], 170 s[0] = c[RANDOM () % (int) strlen (c)], s[1] = c[RANDOM () % (int) strlen (c)];
169 s[1]= c[RANDOM() % (int)strlen(c)];
170 else 171 else
171 s[0]= salt[0], 172 s[0] = salt[0], s[1] = salt[1];
172 s[1]= salt[1];
173 173
174# ifdef HAVE_LIBDES 174# ifdef HAVE_LIBDES
175 return (char*)des_crypt(str,s); 175 return (char *) des_crypt (str, s);
176# endif 176# endif
177 /* Default case - just use crypt */ 177 /* Default case - just use crypt */
178 return (char*)crypt(str,s); 178 return (char *) crypt (str, s);
179#endif 179#endif
180} 180}
181 181
182int
182int check_password(char *typed,char *crypted) { 183check_password (char *typed, char *crypted)
184{
183 return !strcmp(crypt_string(typed,crypted),crypted); 185 return !strcmp (crypt_string (typed, crypted), crypted);
184} 186}
185 187
186/* This is a basic little function to put the player back to his 188/* This is a basic little function to put the player back to his
187 * savebed. We do some error checking - its possible that the 189 * savebed. We do some error checking - its possible that the
188 * savebed map may no longer exist, so we make sure the player 190 * savebed map may no longer exist, so we make sure the player
189 * goes someplace. 191 * goes someplace.
190 */ 192 */
193void
191void enter_player_savebed(object *op) 194enter_player_savebed (object *op)
192{ 195{
193 mapstruct *oldmap = op->map; 196 mapstruct *oldmap = op->map;
194 object *tmp; 197 object *tmp;
195 198
196 tmp=get_object(); 199 tmp = get_object ();
197 200
198 EXIT_PATH(tmp) = op->contr->savebed_map; 201 EXIT_PATH (tmp) = op->contr->savebed_map;
199 EXIT_X(tmp) = op->contr->bed_x; 202 EXIT_X (tmp) = op->contr->bed_x;
200 EXIT_Y(tmp) = op->contr->bed_y; 203 EXIT_Y (tmp) = op->contr->bed_y;
201 enter_exit(op,tmp); 204 enter_exit (op, tmp);
202 /* If the player has not changed maps and the name does not match 205 /* If the player has not changed maps and the name does not match
203 * that of the savebed, his savebed map is gone. Lets go back 206 * that of the savebed, his savebed map is gone. Lets go back
204 * to the emergency path. Update what the players savebed is 207 * to the emergency path. Update what the players savebed is
205 * while we're at it. 208 * while we're at it.
206 */ 209 */
207 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) { 210 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
211 {
208 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n", 212 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n",
209 settings.emergency_mapname, &op->name, op->contr->savebed_map); 213 settings.emergency_mapname, &op->name, op->contr->savebed_map);
210 strcpy(op->contr->savebed_map, settings.emergency_mapname); 214 strcpy (op->contr->savebed_map, settings.emergency_mapname);
211 op->contr->bed_x = settings.emergency_x; 215 op->contr->bed_x = settings.emergency_x;
212 op->contr->bed_y = settings.emergency_y; 216 op->contr->bed_y = settings.emergency_y;
213 EXIT_PATH(tmp) = op->contr->savebed_map; 217 EXIT_PATH (tmp) = op->contr->savebed_map;
214 EXIT_X(tmp) = op->contr->bed_x; 218 EXIT_X (tmp) = op->contr->bed_x;
215 EXIT_Y(tmp) = op->contr->bed_y; 219 EXIT_Y (tmp) = op->contr->bed_y;
216 enter_exit(op,tmp); 220 enter_exit (op, tmp);
217 } 221 }
218 free_object(tmp); 222 free_object (tmp);
219} 223}
220 224
221/* All this really is is a glorified remove_object that also updates 225/* All this really is is a glorified remove_object that also updates
222 * the counts on the map if needed. 226 * the counts on the map if needed.
223 */ 227 */
228void
224void leave_map(object *op) 229leave_map (object *op)
225{ 230{
226 mapstruct *oldmap = op->map; 231 mapstruct *oldmap = op->map;
227 232
228 remove_ob(op); 233 remove_ob (op);
229 234
230 if (oldmap) { 235 if (oldmap)
236 {
231 if (!op->contr->hidden) 237 if (!op->contr->hidden)
232 oldmap->players--; 238 oldmap->players--;
233 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */ 239 if (oldmap->players <= 0)
240 { /* can be less than zero due to errors in tracking this */
234 set_map_timeout(oldmap); 241 set_map_timeout (oldmap);
235 } 242 }
236 } 243 }
237} 244}
238 245
239/* 246/*
241 * new map. map, x, y must be set. map is the map we are moving the 248 * new map. map, x, y must be set. map is the map we are moving the
242 * player to - it could be the map he just came from if the load failed for 249 * player to - it could be the map he just came from if the load failed for
243 * whatever reason. If default map coordinates are to be used, then 250 * whatever reason. If default map coordinates are to be used, then
244 * the function that calls this should figure them out. 251 * the function that calls this should figure them out.
245 */ 252 */
253static void
246static void enter_map(object *op, mapstruct *newmap, int x, int y) { 254enter_map (object *op, mapstruct *newmap, int x, int y)
255{
247 mapstruct *oldmap = op->map; 256 mapstruct *oldmap = op->map;
248 257
249 if (out_of_map(newmap, x, y)) { 258 if (out_of_map (newmap, x, y))
259 {
250 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y);
251 newmap->path, x, y);
252 x=MAP_ENTER_X(newmap); 261 x = MAP_ENTER_X (newmap);
253 y=MAP_ENTER_Y(newmap); 262 y = MAP_ENTER_Y (newmap);
254 if (out_of_map(newmap, x, y)) { 263 if (out_of_map (newmap, x, y))
264 {
255 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 265 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
256 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap));
257 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed");
258 return; 268 return;
259 } 269 }
260 } 270 }
261 /* try to find a spot for the player */ 271 /* try to find a spot for the player */
262 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ 272 if (ob_blocked (op, newmap, x, y))
273 { /* First choice blocked */
263 /* We try to find a spot for the player, starting closest in. 274 /* We try to find a spot for the player, starting closest in.
264 * We could use find_first_free_spot, but that doesn't randomize it at all, 275 * We could use find_first_free_spot, but that doesn't randomize it at all,
265 * So for example, if the north space is free, you would always end up there even 276 * So for example, if the north space is free, you would always end up there even
266 * if other spaces around are available. 277 * if other spaces around are available.
267 * Note that for the second and third calls, we could start at a position other 278 * Note that for the second and third calls, we could start at a position other
268 * than one, but then we could end up on the other side of walls and so forth. 279 * than one, but then we could end up on the other side of walls and so forth.
269 */ 280 */
270 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); 281 int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1);
282
283 if (i == -1)
284 {
285 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1);
271 if (i==-1) { 286 if (i == -1)
272 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); 287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE);
288 }
273 if (i==-1) 289 if (i != -1)
274 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE);
275 } 290 {
276 if (i != -1 ) {
277 x += freearr_x[i]; 291 x += freearr_x[i];
278 y += freearr_y[i]; 292 y += freearr_y[i];
293 }
279 } else { 294 else
295 {
280 /* not much we can do in this case. */ 296 /* not much we can do in this case. */
281 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", 297 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y);
282 newmap->path, x , y);
283 }
284 } /* end if looking for free spot */
285 298 }
299 } /* end if looking for free spot */
300
286 if (op->map!=NULL) 301 if (op->map != NULL)
287 { 302 {
288 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); 303 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap));
289 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 304 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr));
290 } 305 }
291 306
292 /* If it is a player login, he has yet to be inserted anyplace. 307 /* If it is a player login, he has yet to be inserted anyplace.
293 * otherwise, we need to deal with removing the player here. 308 * otherwise, we need to deal with removing the player here.
294 */ 309 */
295 if(!QUERY_FLAG(op, FLAG_REMOVED)) 310 if (!QUERY_FLAG (op, FLAG_REMOVED))
296 remove_ob(op); 311 remove_ob (op);
297 312
298 /* remove_ob clears these so they must be reset after the remove_ob call */ 313 /* remove_ob clears these so they must be reset after the remove_ob call */
299 op->x = x; 314 op->x = x;
300 op->y = y; 315 op->y = y;
301 op->map = newmap; 316 op->map = newmap;
302 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 317 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON);
303 318
304 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); 319 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
305 320
306 if (!op->contr->hidden) 321 if (!op->contr->hidden)
307 newmap->players++; 322 newmap->players++;
308 323
309 newmap->timeout=0; 324 newmap->timeout = 0;
310 op->enemy = NULL; 325 op->enemy = NULL;
311 326
312 if (op->contr) { 327 if (op->contr)
328 {
313 strcpy(op->contr->maplevel, newmap->path); 329 strcpy (op->contr->maplevel, newmap->path);
314 op->contr->count=0; 330 op->contr->count = 0;
315 } 331 }
316 332
317 /* Update any golems */ 333 /* Update any golems */
318 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 334 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL)
335 {
319 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 336 int i = find_free_spot (op->contr->ranges[range_golem], newmap,
320 x, y, 1, SIZEOFFREE); 337 x, y, 1, SIZEOFFREE);
338
321 remove_ob(op->contr->ranges[range_golem]); 339 remove_ob (op->contr->ranges[range_golem]);
322 if (i==-1) { 340 if (i == -1)
341 {
323 remove_friendly_object(op->contr->ranges[range_golem]); 342 remove_friendly_object (op->contr->ranges[range_golem]);
324 free_object(op->contr->ranges[range_golem]); 343 free_object (op->contr->ranges[range_golem]);
325 op->contr->ranges[range_golem]=NULL; 344 op->contr->ranges[range_golem] = NULL;
326 op->contr->golem_count=0; 345 op->contr->golem_count = 0;
346 }
347 else
327 } 348 {
328 else {
329 object *tmp; 349 object *tmp;
350
330 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { 351 for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
352 {
331 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); 353 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
332 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); 354 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
333 tmp->map = newmap; 355 tmp->map = newmap;
334 } 356 }
335 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); 357 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0);
336 op->contr->ranges[range_golem]->direction = 358 op->contr->ranges[range_golem]->direction =
337 find_dir_2(op->x - op->contr->ranges[range_golem]->x, 359 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y);
338 op->y - op->contr->ranges[range_golem]->y);
339 } 360 }
340 } 361 }
341 op->direction=0; 362 op->direction = 0;
342 363
343 /* since the players map is already loaded, we don't need to worry 364 /* since the players map is already loaded, we don't need to worry
344 * about pending objects. 365 * about pending objects.
345 */ 366 */
346 remove_all_pets(newmap); 367 remove_all_pets (newmap);
347 368
348 /* If the player is changing maps, we need to do some special things 369 /* If the player is changing maps, we need to do some special things
349 * Do this after the player is on the new map - otherwise the force swap of the 370 * Do this after the player is on the new map - otherwise the force swap of the
350 * old map does not work. 371 * old map does not work.
351 */ 372 */
352 if (oldmap != newmap) { 373 if (oldmap != newmap)
374 {
353 if (oldmap) /* adjust old map */ 375 if (oldmap) /* adjust old map */
354 { 376 {
355 oldmap->players--; 377 oldmap->players--;
356 378
357 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ 379 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
358 set_map_timeout(oldmap); 380 set_map_timeout (oldmap);
359 } 381 }
360 } 382 }
361 swap_below_max (newmap->path);
362} 383}
363 384
385void
364void set_map_timeout(mapstruct *oldmap) 386set_map_timeout (mapstruct *oldmap)
365{ 387{
366#if MAP_MAXTIMEOUT 388#if MAP_MAXTIMEOUT
367 oldmap->timeout = MAP_TIMEOUT(oldmap); 389 oldmap->timeout = MAP_TIMEOUT (oldmap);
368 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is 390 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
369 * lower than the min value. 391 * lower than the min value.
370 */ 392 */
371#if MAP_MINTIMEOUT 393# if MAP_MINTIMEOUT
372 if (oldmap->timeout < MAP_MINTIMEOUT) { 394 if (oldmap->timeout < MAP_MINTIMEOUT)
395 {
373 oldmap->timeout = MAP_MINTIMEOUT; 396 oldmap->timeout = MAP_MINTIMEOUT;
374 } 397 }
375#endif 398# endif
376 if (oldmap->timeout > MAP_MAXTIMEOUT) { 399 if (oldmap->timeout > MAP_MAXTIMEOUT)
400 {
377 oldmap->timeout = MAP_MAXTIMEOUT; 401 oldmap->timeout = MAP_MAXTIMEOUT;
378 } 402 }
379#else 403#else
380 /* save out the map */ 404 /* save out the map */
381 swap_map(oldmap); 405 swap_map (oldmap);
382#endif /* MAP_MAXTIMEOUT */ 406#endif /* MAP_MAXTIMEOUT */
383} 407}
384 408
385 409
386/* clean_path takes a path and replaces all / with _ 410/* clean_path takes a path and replaces all / with _
387 * We do a strcpy so that we do not change the original string. 411 * We do a strcpy so that we do not change the original string.
388 */ 412 */
413char *
389char *clean_path(const char *file) 414clean_path (const char *file)
390{ 415{
391 static char newpath[MAX_BUF],*cp; 416 static char newpath[MAX_BUF], *cp;
417 assign (newpath, file);
392 418
393 strncpy(newpath, file, MAX_BUF-1);
394 newpath[MAX_BUF-1]='\0';
395 for (cp=newpath; *cp!='\0'; cp++) { 419 for (cp = newpath; *cp != '\0'; cp++)
396 if (*cp=='/') *cp='_'; 420 if (*cp == '/')
397 } 421 *cp = '_';
422
398 return newpath; 423 return newpath;
399} 424}
400 425
401 426
402/* unclean_path takes a path and replaces all _ with / 427/* unclean_path takes a path and replaces all _ with /
403 * This basically undoes clean path. 428 * This basically undoes clean path.
404 * We do a strcpy so that we do not change the original string. 429 * We do a strcpy so that we do not change the original string.
405 * We are smart enough to start after the last / in case we 430 * We are smart enough to start after the last / in case we
406 * are getting passed a string that points to a unique map 431 * are getting passed a string that points to a unique map
407 * path. 432 * path.
408 */ 433 */
434char *
409char *unclean_path(const char *src) 435unclean_path (const char *src)
410{ 436{
411 static char newpath[MAX_BUF],*cp; 437 static char newpath[MAX_BUF], *cp;
412 438
413 cp=strrchr(src, '/'); 439 cp = strrchr (src, '/');
414 if (cp) 440 assign (newpath, cp ? cp + 1 : src);
415 strncpy(newpath, cp+1, MAX_BUF-1);
416 else
417 strncpy(newpath, src, MAX_BUF-1);
418 newpath[MAX_BUF-1]='\0';
419 441
420 for (cp=newpath; *cp!='\0'; cp++) { 442 for (cp = newpath; *cp != '\0'; cp++)
421 if (*cp=='_') *cp='/'; 443 if (*cp == '_')
422 } 444 *cp = '/';
445
423 return newpath; 446 return newpath;
424} 447}
425 448
426 449
427/* The player is trying to enter a randomly generated map. In this case, generate the 450/* The player is trying to enter a randomly generated map. In this case, generate the
428 * random map as needed. 451 * random map as needed.
429 */ 452 */
430 453
454static void
431static void enter_random_map(object *pl, object *exit_ob) 455enter_random_map (object *pl, object *exit_ob)
432{ 456{
433 mapstruct *new_map; 457 mapstruct *new_map;
434 char newmap_name[HUGE_BUF], *cp; 458 char newmap_name[HUGE_BUF], *cp;
435 static int reference_number = 0; 459 static int reference_number = 0;
436 RMParms rp; 460 RMParms rp;
437 461
438 memset(&rp, 0, sizeof(RMParms)); 462 memset (&rp, 0, sizeof (RMParms));
439 rp.Xsize=-1; 463 rp.Xsize = -1;
440 rp.Ysize=-1; 464 rp.Ysize = -1;
441 rp.region=get_region_by_map(exit_ob->map); 465 rp.region = get_region_by_map (exit_ob->map);
466 if (exit_ob->msg)
442 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); 467 set_random_map_variable (&rp, exit_ob->msg);
443 rp.origin_x = exit_ob->x; 468 rp.origin_x = exit_ob->x;
444 rp.origin_y = exit_ob->y; 469 rp.origin_y = exit_ob->y;
445 strcpy(rp.origin_map, pl->map->path); 470 strcpy (rp.origin_map, pl->map->path);
446 471
447 /* If we have a final_map, use it as a base name to give some clue 472 /* If we have a final_map, use it as a base name to give some clue
448 * as where the player is. Otherwise, use the origin map. 473 * as where the player is. Otherwise, use the origin map.
449 * Take the last component (after the last slash) to give 474 * Take the last component (after the last slash) to give
450 * shorter names without bogus slashes. 475 * shorter names without bogus slashes.
451 */ 476 */
452 if (rp.final_map[0]) { 477 if (rp.final_map[0])
478 {
453 cp = strrchr(rp.final_map, '/'); 479 cp = strrchr (rp.final_map, '/');
480 if (!cp)
454 if (!cp) cp = rp.final_map; 481 cp = rp.final_map;
455 } else { 482 }
483 else
484 {
456 char buf[HUGE_BUF]; 485 char buf[HUGE_BUF];
457 486
458 cp = strrchr(rp.origin_map, '/'); 487 cp = strrchr (rp.origin_map, '/');
488 if (!cp)
459 if (!cp) cp = rp.origin_map; 489 cp = rp.origin_map;
460 /* Need to strip of any trailing digits, if it has them */ 490 /* Need to strip of any trailing digits, if it has them */
461 strcpy(buf, cp); 491 strcpy (buf, cp);
462 while (isdigit(buf[strlen(buf) - 1])) 492 while (isdigit (buf[strlen (buf) - 1]))
463 buf[strlen(buf) - 1] = 0; 493 buf[strlen (buf) - 1] = 0;
464 cp = buf; 494 cp = buf;
465 } 495 }
466 496
467 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++); 497 sprintf (newmap_name, "/random/%s%04d", cp + 1, reference_number++);
468 498
469 /* now to generate the actual map. */ 499 /* now to generate the actual map. */
470 new_map=generate_random_map(newmap_name,&rp); 500 new_map = generate_random_map (newmap_name, &rp);
471 501
472 /* Update the exit_ob so it now points directly at the newly created 502 /* Update the exit_ob so it now points directly at the newly created
473 * random maps. Not that it is likely to happen, but it does mean that a 503 * random maps. Not that it is likely to happen, but it does mean that a
474 * exit in a unique map leading to a random map will not work properly. 504 * exit in a unique map leading to a random map will not work properly.
475 * It also means that if the created random map gets reset before 505 * It also means that if the created random map gets reset before
476 * the exit leading to it, that the exit will no longer work. 506 * the exit leading to it, that the exit will no longer work.
477 */ 507 */
478 if(new_map) { 508 if (new_map)
509 {
479 int x, y; 510 int x, y;
511
480 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); 512 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
481 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); 513 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
482 EXIT_PATH(exit_ob) = newmap_name; 514 EXIT_PATH (exit_ob) = newmap_name;
483 strcpy(new_map->path, newmap_name); 515 strcpy (new_map->path, newmap_name);
484 enter_map(pl, new_map, x, y); 516 enter_map (pl, new_map, x, y);
485 } 517 }
486} 518}
487 519
488/* The player is trying to enter a non-randomly generated template map. In this 520/* The player is trying to enter a non-randomly generated template map. In this
489 * case, use a map file for a template 521 * case, use a map file for a template
490 */ 522 */
491 523
524static void
492static void enter_fixed_template_map(object *pl, object *exit_ob) 525enter_fixed_template_map (object *pl, object *exit_ob)
493{ 526{
494 mapstruct *new_map; 527 mapstruct *new_map;
495 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; 528 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
496 const char *new_map_name; 529 const char *new_map_name;
497 530
498 /* Split the exit path string into two parts, one 531 /* Split the exit path string into two parts, one
499 * for where to store the map, and one for were 532 * for where to store the map, and one for were
500 * to generate the map from. 533 * to generate the map from.
501 */ 534 */
502 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2); 535 snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2);
503 sourcemap = strchr(exitpath, '!'); 536 sourcemap = strchr (exitpath, '!');
504 if (!sourcemap) { 537 if (!sourcemap)
538 {
505 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); 539 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
506 /* Should only occur when no source map is set. 540 /* Should only occur when no source map is set.
507 */ 541 */
508 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", 542 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
509 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 543 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
510 return; 544 return;
511 } 545 }
512 *sourcemap++ = '\0'; 546 *sourcemap++ = '\0';
513 547
514 /* If we are not coming from a template map, we can use relative directories 548 /* If we are not coming from a template map, we can use relative directories
515 * for the map to generate from. 549 * for the map to generate from.
516 */ 550 */
517 if (!exit_ob->map->templatemap) { 551 if (!exit_ob->map->templatemap)
552 {
518 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap); 553 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
519 }
520 554 }
555
521 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 556 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
522 * of the exit, and the name of the map the exit is on, respectively. 557 * of the exit, and the name of the map the exit is on, respectively.
523 */ 558 */
524 sprintf(tmpnum ,"%d", exit_ob->x); 559 sprintf (tmpnum, "%d", exit_ob->x);
525 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname)); 560 replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname));
526 561
527 sprintf(tmpnum ,"%d", exit_ob->y); 562 sprintf (tmpnum, "%d", exit_ob->y);
528 sprintf(tmpstring, "%s", resultname); 563 sprintf (tmpstring, "%s", resultname);
529 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); 564 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
530 565
531 sprintf(tmpstring, "%s", resultname); 566 sprintf (tmpstring, "%s", resultname);
532 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); 567 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
533 568
534 /* If we are coming from another template map, use reletive paths unless 569 /* If we are coming from another template map, use reletive paths unless
535 * indicated otherwise. 570 * indicated otherwise.
536 */ 571 */
537 if (exit_ob->map->templatemap && (resultname[0] != '/')) { 572 if (exit_ob->map->templatemap && (resultname[0] != '/'))
573 {
538 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); 574 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
539 } else { 575 }
576 else
577 {
540 new_map_name = create_template_pathname(resultname); 578 new_map_name = create_template_pathname (resultname);
541 }
542 579 }
580
543 /* Attempt to load the map, if unable to, then 581 /* Attempt to load the map, if unable to, then
544 * create the map from the template. 582 * create the map from the template.
545 */ 583 */
546 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); 584 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
547 if (!new_map) { 585 if (!new_map)
586 {
548 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE); 587 new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE);
549 if (new_map) fix_auto_apply(new_map);
550 }
551
552 if (new_map) { 588 if (new_map)
589 fix_auto_apply (new_map);
590 }
591
592 if (new_map)
593 {
553 /* set the path of the map to where it should be 594 /* set the path of the map to where it should be
554 * so we don't just save over the source map. 595 * so we don't just save over the source map.
555 */ 596 */
556 strcpy(new_map->path, new_map_name); 597 strcpy (new_map->path, new_map_name);
557 new_map->templatemap = 1; 598 new_map->templatemap = 1;
558 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob)); 599 enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob));
559 } else { 600 }
601 else
602 {
560 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); 603 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
561 /* Should only occur when an invalid source map is set. 604 /* Should only occur when an invalid source map is set.
562 */ 605 */
563 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", 606 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
564 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 607 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
565 } 608 }
566} 609}
567 610
568 611
569/* The player is trying to enter a randomly generated template map. In this 612/* The player is trying to enter a randomly generated template map. In this
570 * case, generate the map as needed. 613 * case, generate the map as needed.
571 */ 614 */
572 615
616static void
573static void enter_random_template_map(object *pl, object *exit_ob) 617enter_random_template_map (object *pl, object *exit_ob)
574{ 618{
575 mapstruct *new_map; 619 mapstruct *new_map;
576 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; 620 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
577 const char *new_map_name; 621 const char *new_map_name;
578 RMParms rp; 622 RMParms rp;
579 623
580 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 624 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
581 * of the exit, and the name of the map the exit is on, respectively. 625 * of the exit, and the name of the map the exit is on, respectively.
582 */ 626 */
583 sprintf(tmpnum ,"%d", exit_ob->x); 627 sprintf (tmpnum, "%d", exit_ob->x);
584 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname)); 628 replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname));
585 629
586 sprintf(tmpnum ,"%d", exit_ob->y); 630 sprintf (tmpnum, "%d", exit_ob->y);
587 sprintf(tmpstring, "%s", resultname); 631 sprintf (tmpstring, "%s", resultname);
588 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); 632 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
589 633
590 sprintf(tmpstring, "%s", resultname); 634 sprintf (tmpstring, "%s", resultname);
591 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); 635 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
592 636
593 /* If we are coming from another template map, use reletive paths unless 637 /* If we are coming from another template map, use reletive paths unless
594 * indicated otherwise. 638 * indicated otherwise.
595 */ 639 */
596 if (exit_ob->map->templatemap && (resultname[0] != '/')) { 640 if (exit_ob->map->templatemap && (resultname[0] != '/'))
641 {
597 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); 642 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
598 } else { 643 }
644 else
645 {
599 new_map_name = create_template_pathname(resultname); 646 new_map_name = create_template_pathname (resultname);
600 } 647 }
601 648
602 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); 649 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
603 if (!new_map) { 650 if (!new_map)
651 {
604 memset(&rp, 0, sizeof(RMParms)); 652 memset (&rp, 0, sizeof (RMParms));
605 rp.Xsize=-1; 653 rp.Xsize = -1;
606 rp.Ysize=-1; 654 rp.Ysize = -1;
607 rp.region=get_region_by_map(exit_ob->map); 655 rp.region = get_region_by_map (exit_ob->map);
656 if (exit_ob->msg)
608 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); 657 set_random_map_variable (&rp, exit_ob->msg);
609 rp.origin_x = exit_ob->x; 658 rp.origin_x = exit_ob->x;
610 rp.origin_y = exit_ob->y; 659 rp.origin_y = exit_ob->y;
611 strcpy(rp.origin_map, pl->map->path); 660 strcpy (rp.origin_map, pl->map->path);
612 661
613 /* now to generate the actual map. */ 662 /* now to generate the actual map. */
614 new_map=generate_random_map(new_map_name,&rp); 663 new_map = generate_random_map (new_map_name, &rp);
615 } 664 }
616 665
617 666
618 /* Update the exit_ob so it now points directly at the newly created 667 /* Update the exit_ob so it now points directly at the newly created
619 * random maps. Not that it is likely to happen, but it does mean that a 668 * random maps. Not that it is likely to happen, but it does mean that a
620 * exit in a unique map leading to a random map will not work properly. 669 * exit in a unique map leading to a random map will not work properly.
621 * It also means that if the created random map gets reset before 670 * It also means that if the created random map gets reset before
622 * the exit leading to it, that the exit will no longer work. 671 * the exit leading to it, that the exit will no longer work.
623 */ 672 */
624 if(new_map) { 673 if (new_map)
674 {
625 int x, y; 675 int x, y;
676
626 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); 677 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
627 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); 678 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
628 new_map->templatemap = 1; 679 new_map->templatemap = 1;
629 enter_map(pl, new_map, x, y); 680 enter_map (pl, new_map, x, y);
630 } 681 }
631} 682}
632 683
633 684
634/* Code to enter/detect a character entering a unique map. 685/* Code to enter/detect a character entering a unique map.
635 */ 686 */
687static void
636static void enter_unique_map(object *op, object *exit_ob) 688enter_unique_map (object *op, object *exit_ob)
637{ 689{
638 char apartment[HUGE_BUF]; 690 char apartment[HUGE_BUF];
639 mapstruct *newmap; 691 mapstruct *newmap;
640 692
641 if (EXIT_PATH(exit_ob)[0]=='/') { 693 if (EXIT_PATH (exit_ob)[0] == '/')
642 sprintf(apartment, "%s/%s/%s/%s", settings.localdir, 694 {
643 settings.playerdir, &op->name, clean_path(EXIT_PATH(exit_ob))); 695 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
644 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 696 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
645 if (!newmap) { 697 if (!newmap)
698 {
646 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE); 699 newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE);
700 if (newmap)
647 if (newmap) fix_auto_apply(newmap); 701 fix_auto_apply (newmap);
648 } 702 }
649 } else { /* relative directory */ 703 }
704 else
705 { /* relative directory */
650 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp; 706 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
651 707
652 if (exit_ob->map->unique) { 708 if (exit_ob->map->unique)
709 {
653 710
654 strcpy(reldir, unclean_path(exit_ob->map->path)); 711 strcpy (reldir, unclean_path (exit_ob->map->path));
655 712
656 /* Need to copy this over, as clean_path only has one static return buffer */ 713 /* Need to copy this over, as clean_path only has one static return buffer */
657 strcpy(tmpc, clean_path(reldir)); 714 strcpy (tmpc, clean_path (reldir));
658 /* Remove final component, if any */ 715 /* Remove final component, if any */
659 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0; 716 if ((cp = strrchr (tmpc, '_')) != NULL)
717 *cp = 0;
660 718
661 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir, 719 sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob)));
662 settings.playerdir, &op->name, tmpc,
663 clean_path(EXIT_PATH(exit_ob)));
664 720
665 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 721 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
666 if (!newmap) { 722 if (!newmap)
723 {
667 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE); 724 newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE);
725 if (newmap)
668 if (newmap) fix_auto_apply(newmap); 726 fix_auto_apply (newmap);
727 }
669 } 728 }
729 else
670 } 730 {
671 else {
672 /* The exit is unique, but the map we are coming from is not unique. So 731 /* The exit is unique, but the map we are coming from is not unique. So
673 * use the basic logic - don't need to demangle the path name 732 * use the basic logic - don't need to demangle the path name
674 */ 733 */
675 sprintf(apartment, "%s/%s/%s/%s", settings.localdir, 734 sprintf (apartment, "%s/%s/%s/%s", settings.localdir,
676 settings.playerdir, &op->name,
677 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)))); 735 settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))));
678 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 736 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
679 if (!newmap) { 737 if (!newmap)
738 {
680 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); 739 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
740 if (newmap)
681 if (newmap) fix_auto_apply(newmap); 741 fix_auto_apply (newmap);
682 }
683 } 742 }
743 }
684 } 744 }
685 745
686 if (newmap) { 746 if (newmap)
747 {
687 strcpy(newmap->path, apartment); 748 strcpy (newmap->path, apartment);
688 newmap->unique = 1; 749 newmap->unique = 1;
689 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob)); 750 enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob));
690 } else { 751 }
752 else
753 {
691 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); 754 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
692 /* Perhaps not critical, but I would think that the unique maps 755 /* Perhaps not critical, but I would think that the unique maps
693 * should be new enough this does not happen. This also creates 756 * should be new enough this does not happen. This also creates
694 * a strange situation where some players could perhaps have visited 757 * a strange situation where some players could perhaps have visited
695 * such a map before it was removed, so they have the private 758 * such a map before it was removed, so they have the private
696 * map, but other players can't get it anymore. 759 * map, but other players can't get it anymore.
697 */ 760 */
698 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n", 761 LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
699 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 762 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
700 } 763 }
701 764
702} 765}
703 766
704 767
705/* Tries to move 'op' to exit_ob. op is the character or monster that is 768/* Tries to move 'op' to exit_ob. op is the character or monster that is
706 * using the exit, where exit_ob is the exit object (boat, door, teleporter, 769 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
709 * 772 *
710 * Largely redone by MSW 2001-01-21 - this function was overly complex 773 * Largely redone by MSW 2001-01-21 - this function was overly complex
711 * and had some obscure bugs. 774 * and had some obscure bugs.
712 */ 775 */
713 776
777void
714void enter_exit(object *op, object *exit_ob) { 778enter_exit (object *op, object *exit_ob)
779{
715 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ 780#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
716 object *tmp; 781 object *tmp;
782
717 /* It may be nice to support other creatures moving across 783 /* It may be nice to support other creatures moving across
718 * exits, but right now a lot of the code looks at op->contr, 784 * exits, but right now a lot of the code looks at op->contr,
719 * so thta is an RFE. 785 * so thta is an RFE.
720 */ 786 */
721 if (op->type != PLAYER) return; 787 if (op->type != PLAYER)
788 return;
722 789
723 /* First, lets figure out what map the player is going to go to */ 790 /* First, lets figure out what map the player is going to go to */
724 if (exit_ob){ 791 if (exit_ob)
792 {
725 793
726 /* check to see if we make a template map */ 794 /* check to see if we make a template map */
727 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') { 795 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
796 {
728 if (EXIT_PATH(exit_ob)[2]=='!') { 797 if (EXIT_PATH (exit_ob)[2] == '!')
798 {
729 /* generate a template map randomly */ 799 /* generate a template map randomly */
730 enter_random_template_map(op, exit_ob); 800 enter_random_template_map (op, exit_ob);
801 }
731 } else { 802 else
803 {
732 /* generate a template map from a fixed template */ 804 /* generate a template map from a fixed template */
733 enter_fixed_template_map(op, exit_ob); 805 enter_fixed_template_map (op, exit_ob);
734 }
735 } 806 }
807 }
736 /* check to see if we make a randomly generated map */ 808 /* check to see if we make a randomly generated map */
737 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') { 809 else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!')
810 {
738 enter_random_map(op, exit_ob); 811 enter_random_map (op, exit_ob);
739 } 812 }
740 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) { 813 else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE))
814 {
741 enter_unique_map(op, exit_ob); 815 enter_unique_map (op, exit_ob);
816 }
742 } else { 817 else
818 {
743 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob); 819 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
820
744 /* 'Normal' exits that do not do anything special 821 /* 'Normal' exits that do not do anything special
745 * Simple enough we don't need another routine for it. 822 * Simple enough we don't need another routine for it.
746 */ 823 */
747 mapstruct *newmap; 824 mapstruct *newmap;
825
748 if (exit_ob->map) { 826 if (exit_ob->map)
827 {
749 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); 828 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
750 /* Random map was previously generated, but is no longer about. Lets generate a new 829 /* Random map was previously generated, but is no longer about. Lets generate a new
751 * map. 830 * map.
752 */ 831 */
753 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) { 832 if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8))
833 {
754 /* Maps that go down have a message set. However, maps that go 834 /* Maps that go down have a message set. However, maps that go
755 * up, don't. If the going home has reset, there isn't much 835 * up, don't. If the going home has reset, there isn't much
756 * point generating a random map, because it won't match the maps. 836 * point generating a random map, because it won't match the maps.
757 */ 837 */
758 if (exit_ob->msg) { 838 if (exit_ob->msg)
839 {
759 enter_random_map(op, exit_ob); 840 enter_random_map (op, exit_ob);
760 } else {
761 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
762 return;
763 } 841 }
842 else
843 {
844 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
845 return;
846 }
764 847
765 /* For exits that cause damages (like pits). Don't know if any 848 /* For exits that cause damages (like pits). Don't know if any
766 * random maps use this or not. 849 * random maps use this or not.
767 */ 850 */
768 if(exit_ob->stats.dam && op->type==PLAYER) 851 if (exit_ob->stats.dam && op->type == PLAYER)
769 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); 852 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
770 return; 853 return;
771 } 854 }
855 }
772 } else { 856 else
857 {
773 /* For word of recall and other force objects 858 /* For word of recall and other force objects
774 * They contain the full pathname of the map to go back to, 859 * They contain the full pathname of the map to go back to,
775 * so we don't need to normalize it. 860 * so we don't need to normalize it.
776 * But we do need to see if it is unique or not 861 * But we do need to see if it is unique or not
777 */ 862 */
778 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir))) 863 if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir)))
779 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE); 864 newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE);
780 else 865 else
781 newmap = ready_map_name(EXIT_PATH(exit_ob), 0); 866 newmap = ready_map_name (EXIT_PATH (exit_ob), 0);
782 } 867 }
783 if (!newmap) 868 if (!newmap)
784 { 869 {
785 if (exit_ob->name) 870 if (exit_ob->name)
786 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); 871 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
787 /* don't cry to momma if name is not set - as in tmp objects 872 /* don't cry to momma if name is not set - as in tmp objects
788 * used by the savebed code and character creation */ 873 * used by the savebed code and character creation */
789 return; 874 return;
790 } 875 }
791 876
792 /* This supports the old behaviour, but it really should not be used. 877 /* This supports the old behaviour, but it really should not be used.
793 * I will note for example that with this method, it is impossible to 878 * I will note for example that with this method, it is impossible to
794 * set 0,0 destination coordinates. Really, if we want to support 879 * set 0,0 destination coordinates. Really, if we want to support
795 * using the new maps default coordinates, the exit ob should use 880 * using the new maps default coordinates, the exit ob should use
796 * something like -1, -1 so it is clear to do that. 881 * something like -1, -1 so it is clear to do that.
797 */ 882 */
798 if (x==0 && y==0) { 883 if (x == 0 && y == 0)
884 {
799 x=MAP_ENTER_X(newmap); 885 x = MAP_ENTER_X (newmap);
800 y=MAP_ENTER_Y(newmap); 886 y = MAP_ENTER_Y (newmap);
801 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n", 887 LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
802 &exit_ob->name, exit_ob->x, exit_ob->y,
803 exit_ob->map ? exit_ob->map->path : "<nil>"); 888 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>");
804 } 889 }
805 890
806 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ 891 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
807 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { 892 if (QUERY_FLAG (exit_ob, FLAG_DAMNED))
893 {
808 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ 894 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
809 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { 895 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
896 {
810 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; 897 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME))
898 break;
811 } 899 }
812 if(tmp) { 900 if (tmp)
901 {
813 remove_ob(tmp); 902 remove_ob (tmp);
814 free_object(tmp); 903 free_object (tmp);
815 } 904 }
816 905
817 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); 906 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)));
818 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); 907 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob);
819 save_player(op, 1); 908 save_player (op, 1);
820 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", 909 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
821 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, 910 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
822 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ 911 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
823 } 912 }
824 913
825 enter_map(op, newmap, x, y); 914 enter_map (op, newmap, x, y);
826 } 915 }
827 /* For exits that cause damages (like pits) */ 916 /* For exits that cause damages (like pits) */
828 if(exit_ob->stats.dam && op->type==PLAYER) 917 if (exit_ob->stats.dam && op->type == PLAYER)
829 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); 918 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
830 } else { 919 }
920 else
921 {
831 int flags = 0; 922 int flags = 0;
832 mapstruct *newmap; 923 mapstruct *newmap;
833 924
834 925
835 /* Hypothetically, I guess its possible that a standard map matches 926 /* Hypothetically, I guess its possible that a standard map matches
836 * the localdir, but that seems pretty unlikely - unlikely enough that 927 * the localdir, but that seems pretty unlikely - unlikely enough that
837 * I'm not going to attempt to try to deal with that possibility. 928 * I'm not going to attempt to try to deal with that possibility.
838 * We use the fact that when a player saves on a unique map, it prepends 929 * We use the fact that when a player saves on a unique map, it prepends
839 * the localdir to that name. So its an easy way to see of the map is 930 * the localdir to that name. So its an easy way to see of the map is
840 * unique or not. 931 * unique or not.
841 */ 932 */
842 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir))) 933 if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir)))
843 flags = MAP_PLAYER_UNIQUE; 934 flags = MAP_PLAYER_UNIQUE;
844 935
845 /* newmap returns the map (if already loaded), or loads it for 936 /* newmap returns the map (if already loaded), or loads it for
846 * us. 937 * us.
847 */ 938 */
848 newmap = ready_map_name(op->contr->maplevel, flags); 939 newmap = ready_map_name (op->contr->maplevel, flags);
849 if (!newmap) 940 if (!newmap)
850 { 941 {
851 LOG(llevError,
852 "enter_exit: Pathname to map does not exist! (%s)\n", 942 LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel);
853 op->contr->maplevel);
854 newmap = ready_map_name(settings.emergency_mapname, 0); 943 newmap = ready_map_name (settings.emergency_mapname, 0);
855 op->x = settings.emergency_x; 944 op->x = settings.emergency_x;
856 op->y = settings.emergency_y; 945 op->y = settings.emergency_y;
857 /* If we can't load the emergency map, something is probably really 946 /* If we can't load the emergency map, something is probably really
858 * screwed up, so bail out now. 947 * screwed up, so bail out now.
859 */ 948 */
860 if (!newmap) { 949 if (!newmap)
950 {
861 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n"); 951 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
862 abort(); 952 abort ();
863 }
864 } 953 }
954 }
865 enter_map(op, newmap, op->x, op->y); 955 enter_map (op, newmap, op->x, op->y);
866 } 956 }
867} 957}
868 958
869/* 959/*
870 * process_active_maps(): Works like process_events(), but it only 960 * process_active_maps(): Works like process_events(), but it only
871 * processes maps which a player is on. 961 * processes maps which a player is on.
872 * 962 *
873 */ 963 */
874 964
875#if 0 // dead code, schmorp 965#if 0 // dead code, schmorp
966void
876void process_active_maps () 967process_active_maps ()
877{ 968{
878 for (mapstruct *map = first_map; map != NULL; map = map->next) 969 for (mapstruct *map = first_map; map != NULL; map = map->next)
879 if (map->in_memory == MAP_IN_MEMORY) 970 if (map->in_memory == MAP_IN_MEMORY)
880 if (players_on_map (map, TRUE)) 971 if (players_on_map (map, TRUE))
881 process_events (map); 972 process_events (map);
888 * by the various functions. process_players1() does the processing before 979 * by the various functions. process_players1() does the processing before
889 * objects have been updated, process_players2() does the processing that 980 * objects have been updated, process_players2() does the processing that
890 * is needed after the players have been updated. 981 * is needed after the players have been updated.
891 */ 982 */
892 983
984void
893void process_players1(mapstruct *map) 985process_players1 (mapstruct *map)
894{ 986{
895 int flag; 987 int flag;
896 player *pl,*plnext; 988 player *pl, *plnext;
897 989
898 /* Basically, we keep looping until all the players have done their actions. */ 990 /* Basically, we keep looping until all the players have done their actions. */
899 for(flag=1;flag!=0;) { 991 for (flag = 1; flag != 0;)
992 {
900 flag=0; 993 flag = 0;
901 for(pl=first_player;pl!=NULL;pl=plnext) { 994 for (pl = first_player; pl != NULL; pl = plnext)
995 {
902 plnext=pl->next; /* In case a player exits the game in handle_player() */ 996 plnext = pl->next; /* In case a player exits the game in handle_player() */
903 997
904 if (pl->ob == NULL) continue; 998 if (pl->ob == NULL)
999 continue;
905 1000
906 if (map!=NULL && pl->ob->map!=map) continue; 1001 if (map != NULL && pl->ob->map != map)
1002 continue;
907 1003
908 if(pl->ob->speed_left>0) { 1004 if (pl->ob->speed_left > 0)
1005 {
909 if (handle_newcs_player(pl->ob)) 1006 if (handle_newcs_player (pl->ob))
910 flag=1; 1007 flag = 1;
911 } /* end if player has speed left */ 1008 } /* end if player has speed left */
912 1009
913 /* If the player is not actively playing, don't make a 1010 /* If the player is not actively playing, don't make a
914 * backup save - nothing to save anyway. Plus, the 1011 * backup save - nothing to save anyway. Plus, the
915 * map may not longer be valid. This can happen when the 1012 * map may not longer be valid. This can happen when the
916 * player quits - they exist for purposes of tracking on the map, 1013 * player quits - they exist for purposes of tracking on the map,
917 * but don't actually reside on any actual map. 1014 * but don't actually reside on any actual map.
918 */ 1015 */
919 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 1016 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
1017 continue;
920 1018
921#ifdef AUTOSAVE 1019#ifdef AUTOSAVE
922 /* check for ST_PLAYING state so that we don't try to save off when 1020 /* check for ST_PLAYING state so that we don't try to save off when
923 * the player is logging in. 1021 * the player is logging in.
924 */ 1022 */
925 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 1023 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING)
1024 {
926 /* Don't save the player on unholy ground. Instead, increase the 1025 /* Don't save the player on unholy ground. Instead, increase the
927 * tick time so it will be about 10 seconds before we try and save 1026 * tick time so it will be about 10 seconds before we try and save
928 * again. 1027 * again.
929 */ 1028 */
930// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { 1029// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
931// pl->last_save_tick += 100; 1030// pl->last_save_tick += 100;
932// } else { 1031// } else {
933 save_player(pl->ob,1); 1032 save_player (pl->ob, 1);
934 pl->last_save_tick = pticks; 1033 pl->last_save_tick = pticks;
935// } 1034// }
936 } 1035 }
937#endif 1036#endif
938 } /* end of for loop for all the players */ 1037 } /* end of for loop for all the players */
939 } /* for flag */ 1038 } /* for flag */
940 for(pl=first_player;pl!=NULL;pl=pl->next) { 1039 for (pl = first_player; pl != NULL; pl = pl->next)
1040 {
941 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 1041 if (map != NULL && (pl->ob == NULL || pl->ob->map != map))
1042 continue;
1043 if (settings.casting_time == TRUE)
1044 {
1045 if (pl->ob->casting_time > 0)
1046 {
1047 pl->ob->casting_time--;
1048 pl->ob->start_holding = 1;
1049 }
1050 /* set spell_state so we can update the range in stats field */
1051 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
1052 {
1053 pl->ob->start_holding = 0;
1054 }
1055 }
1056 do_some_living (pl->ob);
1057 /* draw(pl->ob); *//* updated in socket code */
1058 }
1059}
1060
1061void
1062process_players2 (mapstruct *map)
1063{
1064 player *pl;
1065
1066 /* Then check if any players should use weapon-speed instead of speed */
1067 for (pl = first_player; pl != NULL; pl = pl->next)
1068 {
1069 if (map != NULL)
1070 {
1071 if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED))
942 continue; 1072 continue;
943 if (settings.casting_time == TRUE) {
944 if (pl->ob->casting_time > 0){
945 pl->ob->casting_time--;
946 pl->ob->start_holding = 1;
947 }
948 /* set spell_state so we can update the range in stats field */
949 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){
950 pl->ob->start_holding = 0;
951 }
952 }
953 do_some_living(pl->ob);
954/* draw(pl->ob);*/ /* updated in socket code */
955 }
956}
957
958void process_players2(mapstruct *map)
959{
960 player *pl;
961
962 /* Then check if any players should use weapon-speed instead of speed */
963 for(pl=first_player;pl!=NULL;pl=pl->next) {
964 if (map!=NULL) {
965 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
966 continue;
967 else if(pl->loading != NULL) /* Player is blocked */ 1073 else if (pl->loading != NULL) /* Player is blocked */
968 pl->ob->speed_left -= pl->ob->speed;
969 if (pl->ob->map!=map) continue;
970 }
971
972 /* The code that did weapon_sp handling here was out of place -
973 * this isn't called until after the player has finished there
974 * actions, and is thus out of place. All we do here is bounds
975 * checking.
976 */
977 if (pl->has_hit) {
978 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp;
979
980 /* This needs to be here - if the player is running, we need to
981 * clear this each tick, but new commands are not being received
982 * so execute_newserver_command() is never called
983 */
984 pl->has_hit=0;
985
986 } else if (pl->ob->speed_left>pl->ob->speed)
987 pl->ob->speed_left = pl->ob->speed; 1074 pl->ob->speed_left -= pl->ob->speed;
988 } 1075 if (pl->ob->map != map)
989}
990
991#define SPEED_DEBUG
992
993
994void process_events (mapstruct *map)
995{
996 object *op;
997 object marker;
998 tag_t tag;
999
1000 process_players1 (map);
1001
1002 memset(&marker, 0, sizeof(object));
1003 /* Put marker object at beginning of active list */
1004 marker.active_next = active_objects;
1005
1006 if (marker.active_next)
1007 marker.active_next->active_prev = &marker;
1008 marker.active_prev = NULL;
1009 active_objects = &marker;
1010
1011 while (marker.active_next) {
1012 op = marker.active_next;
1013 tag = op->count;
1014
1015 /* Move marker forward - swap op and marker */
1016 op->active_prev = marker.active_prev;
1017
1018 if (op->active_prev)
1019 op->active_prev->active_next = op;
1020 else
1021 active_objects = op;
1022
1023 marker.active_next = op->active_next;
1024
1025 if (marker.active_next)
1026 marker.active_next->active_prev = &marker;
1027 marker.active_prev = op;
1028 op->active_next = &marker;
1029
1030 /* Now process op */
1031 if (QUERY_FLAG (op, FLAG_FREED)) {
1032 LOG (llevError, "BUG: process_events(): Free object on list\n");
1033 op->speed = 0;
1034 update_ob_speed (op);
1035 continue; 1076 continue;
1036 } 1077 }
1037 1078
1079 /* The code that did weapon_sp handling here was out of place -
1080 * this isn't called until after the player has finished there
1081 * actions, and is thus out of place. All we do here is bounds
1082 * checking.
1083 */
1084 if (pl->has_hit)
1085 {
1086 if (pl->ob->speed_left > pl->weapon_sp)
1087 pl->ob->speed_left = pl->weapon_sp;
1088
1089 /* This needs to be here - if the player is running, we need to
1090 * clear this each tick, but new commands are not being received
1091 * so execute_newserver_command() is never called
1092 */
1093 pl->has_hit = 0;
1094
1095 }
1096 else if (pl->ob->speed_left > pl->ob->speed)
1097 pl->ob->speed_left = pl->ob->speed;
1098 }
1099}
1100
1101void
1102process_events (mapstruct *map)
1103{
1104 object *op;
1105 object *marker = get_object ();
1106 tag_t tag;
1107
1108 process_players1 (map);
1109
1110 marker->active_next = active_objects;
1111
1112 if (marker->active_next)
1113 marker->active_next->active_prev = marker;
1114
1115 marker->active_prev = NULL;
1116 active_objects = marker;
1117
1118 while (marker->active_next)
1119 {
1120 op = marker->active_next;
1121 tag = op->count;
1122
1123 /* Move marker forward - swap op and marker */
1124 op->active_prev = marker->active_prev;
1125
1126 if (op->active_prev)
1127 op->active_prev->active_next = op;
1128 else
1129 active_objects = op;
1130
1131 marker->active_next = op->active_next;
1132
1133 if (marker->active_next)
1134 marker->active_next->active_prev = marker;
1135
1136 marker->active_prev = op;
1137 op->active_next = marker;
1138
1139 /* Now process op */
1140 if (QUERY_FLAG (op, FLAG_FREED))
1141 {
1142 LOG (llevError, "BUG: process_events(): Free object on list\n");
1143 op->speed = 0;
1144 update_ob_speed (op);
1145 continue;
1146 }
1147
1038 /* I've seen occasional crashes due to this - the object is removed, 1148 /* I've seen occasional crashes due to this - the object is removed,
1039 * and thus the map it points to (last map it was on) may be bogus 1149 * and thus the map it points to (last map it was on) may be bogus
1040 * The real bug is to try to find out the cause of this - someone 1150 * The real bug is to try to find out the cause of this - someone
1041 * is probably calling remove_ob without either an insert_ob or 1151 * is probably calling remove_ob without either an insert_ob or
1042 * free_object afterwards, leaving an object dangling. But I'd 1152 * free_object afterwards, leaving an object dangling. But I'd
1043 * rather log this and continue on instead of crashing. 1153 * rather log this and continue on instead of crashing.
1044 * Don't remove players - when a player quits, the object is in 1154 * Don't remove players - when a player quits, the object is in
1045 * sort of a limbo, of removed, but something we want to keep 1155 * sort of a limbo, of removed, but something we want to keep
1046 * around. 1156 * around.
1047 */ 1157 */
1048 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 1158 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1049 op->map && op->map->in_memory != MAP_IN_MEMORY) { 1159 {
1050 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 1160 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1051 dump_object(op); 1161 dump_object (op);
1052 LOG(llevError, errmsg); 1162 LOG (llevError, errmsg);
1053 free_object(op); 1163 free_object (op);
1164 continue;
1165 }
1166
1167 if (!op->speed)
1168 {
1169 LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name);
1170 update_ob_speed (op);
1171 continue;
1172 }
1173
1174 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL)
1175 {
1176 LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count);
1177 op->speed = 0;
1178 update_ob_speed (op);
1179 continue;
1180 }
1181
1182 if (map != NULL && op->map != map)
1183 continue;
1184
1185 /* Animate the object. Bug of feature that andim_speed
1186 * is based on ticks, and not the creatures speed?
1187 */
1188 if (op->anim_speed && op->last_anim >= op->anim_speed)
1189 {
1190 if ((op->type == PLAYER) || (op->type == MONSTER))
1191 animate_object (op, op->facing);
1192 else
1193 animate_object (op, op->direction);
1194
1195 op->last_anim = 1;
1196 }
1197 else
1198 op->last_anim++;
1199
1200 if (op->speed_left > 0)
1201 {
1202#if 0
1203 /* I've seen occasional crashes in move_symptom() with it
1204 * crashing because op is removed - add some debugging to
1205 * track if it is removed at this point.
1206 * This unfortunately is a bit too verbose it seems - not sure
1207 * why - I think what happens is a map is freed or something and
1208 * some objects get 'lost' - removed never to be reclaimed.
1209 * removed objects generally shouldn't exist.
1210 */
1211 if (QUERY_FLAG (op, FLAG_REMOVED))
1212 {
1213 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1214 }
1215#endif
1216 --op->speed_left;
1217 process_object (op);
1218 if (was_destroyed (op, tag))
1054 continue; 1219 continue;
1055 } 1220 }
1056
1057 if ( ! op->speed) {
1058 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
1059 "but is on active list\n", &op->arch->name);
1060 update_ob_speed (op);
1061 continue;
1062 }
1063
1064 if (op->map == NULL && op->env == NULL && op->name &&
1065 op->type != MAP && map == NULL) {
1066 LOG (llevError, "BUG: process_events(): Object without map or "
1067 "inventory is on active list: %s (%d)\n",
1068 &op->name, op->count);
1069 op->speed = 0;
1070 update_ob_speed (op);
1071 continue;
1072 }
1073
1074 if (map != NULL && op->map != map)
1075 continue;
1076
1077 /* Animate the object. Bug of feature that andim_speed
1078 * is based on ticks, and not the creatures speed?
1079 */
1080 if (op->anim_speed && op->last_anim >= op->anim_speed)
1081 {
1082 if ((op->type==PLAYER)||(op->type==MONSTER))
1083 animate_object(op, op->facing);
1084 else
1085 animate_object (op, op->direction);
1086
1087 op->last_anim = 1;
1088 }
1089 else
1090 op->last_anim++;
1091
1092 if (op->speed_left > 0) {
1093#if 0
1094 /* I've seen occasional crashes in move_symptom() with it
1095 * crashing because op is removed - add some debugging to
1096 * track if it is removed at this point.
1097 * This unfortunately is a bit too verbose it seems - not sure
1098 * why - I think what happens is a map is freed or something and
1099 * some objects get 'lost' - removed never to be reclaimed.
1100 * removed objects generally shouldn't exist.
1101 */
1102 if (QUERY_FLAG(op, FLAG_REMOVED)) {
1103 LOG(llevDebug,"process_events: calling process_object with removed object %s\n",
1104 op->name?op->name:"null");
1105 }
1106#endif
1107 --op->speed_left;
1108 process_object (op);
1109 if (was_destroyed (op, tag))
1110 continue;
1111 }
1112 if (settings.casting_time == TRUE && op->casting_time > 0) 1221 if (settings.casting_time == TRUE && op->casting_time > 0)
1113 op->casting_time--; 1222 op->casting_time--;
1114 if (op->speed_left <= 0) 1223 if (op->speed_left <= 0)
1115 op->speed_left += FABS (op->speed); 1224 op->speed_left += FABS (op->speed);
1116 } 1225 }
1117 1226
1118 /* Remove marker object from active list */ 1227 /* Remove marker object from active list */
1119 if (marker.active_prev != NULL) 1228 if (marker->active_prev != NULL)
1120 marker.active_prev->active_next = NULL; 1229 marker->active_prev->active_next = NULL;
1121 else 1230 else
1122 active_objects = NULL; 1231 active_objects = NULL;
1123 1232
1124 process_players2 (map); 1233 process_players2 (map);
1125}
1126 1234
1235 free_object (marker);
1236}
1237
1238void
1127void clean_tmp_files(void) { 1239clean_tmp_files (void)
1240{
1128 mapstruct *m, *next; 1241 mapstruct *m, *next;
1129 1242
1130 LOG(llevInfo,"Cleaning up...\n"); 1243 LOG (llevInfo, "Cleaning up...\n");
1131 1244
1132 /* We save the maps - it may not be intuitive why, but if there are unique 1245 /* We save the maps - it may not be intuitive why, but if there are unique
1133 * items, we need to save the map so they get saved off. Perhaps we should 1246 * items, we need to save the map so they get saved off. Perhaps we should
1134 * just make a special function that only saves the unique items. 1247 * just make a special function that only saves the unique items.
1135 */ 1248 */
1136 for(m=first_map;m!=NULL;m=next) { 1249 for (m = first_map; m != NULL; m = next)
1250 {
1137 next=m->next; 1251 next = m->next;
1138 if (m->in_memory == MAP_IN_MEMORY) { 1252 if (m->in_memory == MAP_IN_MEMORY)
1253 {
1139 /* If we want to reuse the temp maps, swap it out (note that will also 1254 /* If we want to reuse the temp maps, swap it out (note that will also
1140 * update the log file. Otherwise, save the map (mostly for unique item 1255 * update the log file. Otherwise, save the map (mostly for unique item
1141 * stuff). Note that the clean_tmp_map is called after the end of 1256 * stuff). Note that the clean_tmp_map is called after the end of
1142 * the for loop but is in the #else bracket. IF we are recycling the maps, 1257 * the for loop but is in the #else bracket. IF we are recycling the maps,
1143 * we certainly don't want the temp maps removed. 1258 * we certainly don't want the temp maps removed.
1144 */ 1259 */
1145 1260
1146 /* XXX The above comment is dead wrong */ 1261 /* XXX The above comment is dead wrong */
1147 if (settings.recycle_tmp_maps == TRUE) 1262 if (settings.recycle_tmp_maps == TRUE)
1148 swap_map(m); 1263 swap_map (m);
1149 else { 1264 else
1265 {
1150 new_save_map(m, 0); /* note we save here into a overlay map */ 1266 new_save_map (m, 0); /* note we save here into a overlay map */
1151 clean_tmp_map(m); 1267 clean_tmp_map (m);
1152 } 1268 }
1153 } 1269 }
1154 } 1270 }
1155 write_todclock(); /* lets just write the clock here */ 1271 write_todclock (); /* lets just write the clock here */
1156} 1272}
1157 1273
1158/* clean up everything before exiting */ 1274/* clean up everything before exiting */
1275void
1159void cleanup(void) 1276cleanup (void)
1160{ 1277{
1161 LOG(llevDebug,"Cleanup called. freeing data.\n"); 1278 LOG (llevDebug, "Cleanup called.\n");
1162 clean_tmp_files();
1163 write_book_archive(); 1279 write_book_archive ();
1164#ifdef MEMORY_DEBUG 1280
1165 free_all_maps(); 1281 INVOKE_GLOBAL (CLEANUP);
1166 free_style_maps(); 1282
1167 free_all_object_data();
1168 free_all_archs();
1169 free_all_treasures();
1170 free_all_images();
1171 free_all_newserver();
1172 free_all_recipes();
1173 free_all_readable();
1174 free_all_god();
1175 free_all_anim();
1176 /* See what the string data that is out there that hasn't been freed. */
1177/* LOG(llevDebug, ss_dump_table(0xff));*/
1178#endif
1179 exit(0); 1283 _exit (0);
1180} 1284}
1181 1285
1286void
1182void leave(player *pl, int draw_exit) { 1287leave (player *pl, int draw_exit)
1288{
1183 if (pl != NULL) { 1289 if (pl != NULL)
1290 {
1184 /* We do this so that the socket handling routine can do the final 1291 /* We do this so that the socket handling routine can do the final
1185 * cleanup. We also leave that loop to actually handle the freeing 1292 * cleanup. We also leave that loop to actually handle the freeing
1186 * of the data. 1293 * of the data.
1187 */ 1294 */
1188 if (pl->ob->type != DEAD_OBJECT) 1295 if (pl->ob->type != DEAD_OBJECT)
1189 { 1296 {
1190 pl->socket.status = Ns_Dead; 1297 pl->socket.status = Ns_Dead;
1191 1298
1192 /* If a hidden dm dropped connection do not create 1299 /* If a hidden dm dropped connection do not create
1193 * inconsistencies by showing that they have left the game 1300 * inconsistencies by showing that they have left the game
1194 */ 1301 */
1195 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 1302 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1196 && draw_exit
1197 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) 1303 && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1198 { 1304 {
1199 if (pl->ob->map) 1305 if (pl->ob->map)
1200 { 1306 {
1201 INVOKE_PLAYER (LOGOUT, pl); 1307 INVOKE_PLAYER (LOGOUT, pl);
1202 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); 1308 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host);
1203 } 1309 }
1204 1310
1205 char buf[MAX_BUF]; 1311 char buf[MAX_BUF];
1312
1206 sprintf (buf, "%s left the game.", &pl->ob->name); 1313 sprintf (buf, "%s left the game.", &pl->ob->name);
1207 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 1314 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf);
1208 } 1315 }
1209 1316
1210 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 1317 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1211 leave_map (pl->ob); 1318 leave_map (pl->ob);
1212 1319
1213 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 1320 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1214 } 1321 }
1215 } 1322 }
1216} 1323}
1217 1324
1325int
1218int forbid_play(void) 1326forbid_play (void)
1219{ 1327{
1220#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 1328#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1221 char buf[MAX_BUF], day[MAX_BUF]; 1329 char buf[MAX_BUF], day[MAX_BUF];
1222 FILE *fp; 1330 FILE *fp;
1223 time_t clock; 1331 time_t clock;
1224 struct tm *tm; 1332 struct tm *tm;
1225 int i, start, stop, forbit=0, comp; 1333 int i, start, stop, forbit = 0, comp;
1226 1334
1227 clock = time (NULL); 1335 clock = time (NULL);
1228 tm = (struct tm *) localtime (&clock); 1336 tm = (struct tm *) localtime (&clock);
1229 1337
1230 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 1338 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1231 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 1339 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1232 return 0; 1340 return 0;
1233 1341
1234 while (fgets (buf, MAX_BUF, fp)) { 1342 while (fgets (buf, MAX_BUF, fp))
1343 {
1235 if (buf[0]=='#') continue; 1344 if (buf[0] == '#')
1345 continue;
1236 if (!strncmp (buf, "msg", 3)) { 1346 if (!strncmp (buf, "msg", 3))
1347 {
1237 if (forbit) 1348 if (forbit)
1238 while (fgets (buf, MAX_BUF, fp)) /* print message */ 1349 while (fgets (buf, MAX_BUF, fp)) /* print message */
1239 fputs (buf, logfile); 1350 fputs (buf, logfile);
1240 break; 1351 break;
1241 1352
1353 }
1242 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 1354 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
1355 {
1243 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 1356 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1244 continue; 1357 continue;
1358 }
1359
1360 for (i = 0; i < 7; i++)
1245 } 1361 {
1246 1362 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1247 for (i=0; i< 7; i++) {
1248 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) &&
1249 (tm->tm_hour >= start) && (tm->tm_hour < stop))
1250 forbit = 1; 1363 forbit = 1;
1251 } 1364 }
1252 } 1365 }
1253 1366
1254 close_and_delete(fp, comp); 1367 close_and_delete (fp, comp);
1255 1368
1256 return forbit; 1369 return forbit;
1257#else 1370#else
1258 return 0; 1371 return 0;
1259#endif 1372#endif
1260} 1373}
1261 1374
1262/* 1375/*
1263 * do_specials() is a collection of functions to call from time to time. 1376 * do_specials() is a collection of functions to call from time to time.
1273 * doing the various things. 1386 * doing the various things.
1274 */ 1387 */
1275 1388
1276extern unsigned long todtick; 1389extern unsigned long todtick;
1277 1390
1391void
1278void do_specials(void) { 1392do_specials (void)
1393{
1279 1394
1280#ifdef WATCHDOG 1395#ifdef WATCHDOG
1281 if (!(pticks % 503)) 1396 if (!(pticks % 503))
1282 watchdog(); 1397 watchdog ();
1283#endif 1398#endif
1284 1399
1285 if (!(pticks % PTICKS_PER_CLOCK)) 1400 if (!(pticks % PTICKS_PER_CLOCK))
1286 tick_the_clock(); 1401 tick_the_clock ();
1287 1402
1288 if (!(pticks % 7)) 1403 if (!(pticks % 7))
1289 shstr::gc (); 1404 shstr::gc ();
1290 1405
1291 if (!(pticks % 79)) 1406 if (!(pticks % 79))
1292 flush_old_maps(); /* Clears the tmp-files of maps which have reset */ 1407 flush_old_maps (); /* Clears the tmp-files of maps which have reset */
1293 1408
1294 if (!(pticks % 2503)) 1409 if (!(pticks % 2503))
1295 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 1410 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1296 1411
1297 if (!(pticks % 2521)) 1412 if (!(pticks % 2521))
1298 metaserver_update(); /* 2500 ticks is about 5 minutes */ 1413 metaserver_update (); /* 2500 ticks is about 5 minutes */
1299 1414
1300 if (!(pticks % 5003)) 1415 if (!(pticks % 5003))
1301 write_book_archive(); 1416 write_book_archive ();
1302 1417
1303 if (!(pticks % 5009)) 1418 if (!(pticks % 5009))
1304 clean_friendly_list(); 1419 clean_friendly_list ();
1305 1420
1306 if (!(pticks % 5011)) 1421 if (!(pticks % 5011))
1307 obsolete_parties(); 1422 obsolete_parties ();
1308 1423
1309 if (!(pticks % 12503)) 1424 if (!(pticks % 12503))
1310 fix_luck(); 1425 fix_luck ();
1311} 1426}
1312 1427
1428void
1313void server_tick () 1429server_tick ()
1314{ 1430{
1315 nroferrors = 0; 1431 nroferrors = 0;
1316 1432
1317 doeric_server(); 1433 doeric_server ();
1318 INVOKE_GLOBAL (CLOCK); 1434 INVOKE_GLOBAL (CLOCK);
1319 process_events(NULL); /* "do" something with objects with speed */ 1435 process_events (NULL); /* "do" something with objects with speed */
1320 flush_sockets(); 1436 flush_sockets ();
1321 check_active_maps(); /* Removes unused maps after a certain timeout */ 1437 check_active_maps (); /* Removes unused maps after a certain timeout */
1322 do_specials(); /* Routines called from time to time. */ 1438 do_specials (); /* Routines called from time to time. */
1439 object::free_mortals ();
1323 1440
1324 ++pticks; 1441 ++pticks;
1325} 1442}
1326 1443
1444int
1327int main(int argc, char **argv) 1445main (int argc, char **argv)
1328{ 1446{
1329 undead_name = "undead"; // what weird misoptimisation is this again?
1330
1331 settings.argc = argc; 1447 settings.argc = argc;
1332 settings.argv = argv; 1448 settings.argv = argv;
1333 1449
1334 cfperl_init (); 1450 cfperl_init ();
1335 1451
1336 init (argc, argv); 1452 init (argc, argv);
1337 1453
1338 cfperl_boot ();
1339 initPlugins (); 1454 initPlugins ();
1340 1455
1341 for (;;) 1456 for (;;)
1342 cfperl_main (); 1457 cfperl_main ();
1343 1458

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