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Comparing deliantra/server/server/main.C (file contents):
Revision 1.18 by root, Sun Sep 3 09:00:09 2006 UTC vs.
Revision 1.28 by root, Thu Sep 14 23:13:49 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.18 2006/09/03 09:00:09 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__ 36#ifndef __CEXTRACT__
42#include <sproto.h> 37# include <sproto.h>
43#endif 38#endif
44 39
45#ifdef HAVE_TIME_H 40#ifdef HAVE_TIME_H
46#include <time.h> 41# include <time.h>
47#endif 42#endif
48 43
49#include <../random_maps/random_map.h> 44#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 45#include <../random_maps/rproto.h>
51#include "path.h" 46#include "path.h"
52 47
53shstr undead_name;
54
55static char days[7][4] = { 48static char days[7][4] = {
56 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 49 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
50};
57 51
52void
58void version(object *op) { 53version (object *op)
54{
59 if(op!=NULL) 55 if (op != NULL)
60 clear_win_info(op); 56 clear_win_info (op);
61 57
62 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 58 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
63 59
64/* If in a socket, don't print out the list of authors. It confuses the 60/* If in a socket, don't print out the list of authors. It confuses the
65 * crossclient program. 61 * crossclient program.
66 */ 62 */
67 if (op==NULL) return; 63 if (op == NULL)
64 return;
68 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
69 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
70 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
71 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
72 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
73 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
74 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
75 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
76 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
77 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
78 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
79 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
80 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
81 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
82 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
83 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
84 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
85 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
86 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
87 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
88 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
89 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
90 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
91 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
92 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
93 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
94 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
95 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
96 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
97 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
98 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
99 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
100 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
101 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
102 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 99 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
103 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 100 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
104 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
105 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 102 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
106 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 103 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
107 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
108 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 105 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
109 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
110 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
111 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
113 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
114 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]");
115 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
116} 113}
117 114
115void
118void info_keys(object *op) { 116info_keys (object *op)
117{
119 clear_win_info(op); 118 clear_win_info (op);
120 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction."); 119 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
121 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run"); 120 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
122 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'"); 121 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
123 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters."); 122 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
124 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command"); 123 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
125 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look"); 124 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
126 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help"); 125 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
127 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw"); 126 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
128 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick"); 127 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
129 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version"); 128 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
130 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells"); 129 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
131 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type"); 130 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
132 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get"); 131 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
133 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands."); 132 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear"); 133 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
135 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands."); 134 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
136 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)"); 135 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
137} 136}
138 137
138void
139void start_info(object *op) { 139start_info (object *op)
140{
140 char buf[MAX_BUF]; 141 char buf[MAX_BUF];
141 142
142 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION); 143 sprintf (buf, "Welcome to Crossfire, v%s!", VERSION);
143 new_draw_info(NDI_UNIQUE, 0,op,buf); 144 new_draw_info (NDI_UNIQUE, 0, op, buf);
144 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help"); 145 new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help");
145 new_draw_info(NDI_UNIQUE, 0,op," "); 146 new_draw_info (NDI_UNIQUE, 0, op, " ");
146 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, 147 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name);
147 "%s entered the game.",&op->name);
148 if(!op->contr->name_changed) { 148 if (!op->contr->name_changed)
149 {
149 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name"); 150 new_draw_info (NDI_UNIQUE, 0, op, "Note that you must set your name with the name");
150 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list."); 151 new_draw_info (NDI_UNIQUE, 0, op, "command to enter the highscore list.");
151 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)"); 152 new_draw_info (NDI_UNIQUE, 0, op, "(You can also use the crossfire.name X-resource.)");
152 } 153 }
153} 154}
154 155
155/* Really, there is no reason to crypt the passwords any system. But easier 156/* Really, there is no reason to crypt the passwords any system. But easier
156 * to just leave this enabled for backward compatibility. Put the 157 * to just leave this enabled for backward compatibility. Put the
157 * simple case at top - no encryption - makes it easier to read. 158 * simple case at top - no encryption - makes it easier to read.
158 */ 159 */
160char *
159char *crypt_string(char *str, char *salt) { 161crypt_string (char *str, char *salt)
162{
160#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) 163#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
161 return(str); 164 return (str);
162#else 165#else
163 static char *c=
164 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; 166 static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
165 char s[2]; 167 char s[2];
166 168
167 if(salt==NULL) 169 if (salt == NULL)
168 s[0]= c[RANDOM() % (int)strlen(c)], 170 s[0] = c[RANDOM () % (int) strlen (c)], s[1] = c[RANDOM () % (int) strlen (c)];
169 s[1]= c[RANDOM() % (int)strlen(c)];
170 else 171 else
171 s[0]= salt[0], 172 s[0] = salt[0], s[1] = salt[1];
172 s[1]= salt[1];
173 173
174# ifdef HAVE_LIBDES 174# ifdef HAVE_LIBDES
175 return (char*)des_crypt(str,s); 175 return (char *) des_crypt (str, s);
176# endif 176# endif
177 /* Default case - just use crypt */ 177 /* Default case - just use crypt */
178 return (char*)crypt(str,s); 178 return (char *) crypt (str, s);
179#endif 179#endif
180} 180}
181 181
182int
182int check_password(char *typed,char *crypted) { 183check_password (char *typed, char *crypted)
184{
183 return !strcmp(crypt_string(typed,crypted),crypted); 185 return !strcmp (crypt_string (typed, crypted), crypted);
184} 186}
185 187
186/* This is a basic little function to put the player back to his 188/* This is a basic little function to put the player back to his
187 * savebed. We do some error checking - its possible that the 189 * savebed. We do some error checking - its possible that the
188 * savebed map may no longer exist, so we make sure the player 190 * savebed map may no longer exist, so we make sure the player
189 * goes someplace. 191 * goes someplace.
190 */ 192 */
193void
191void enter_player_savebed(object *op) 194enter_player_savebed (object *op)
192{ 195{
193 mapstruct *oldmap = op->map; 196 mapstruct *oldmap = op->map;
194 object *tmp; 197 object *tmp;
195 198
196 tmp=get_object(); 199 tmp = get_object ();
197 200
198 EXIT_PATH(tmp) = op->contr->savebed_map; 201 EXIT_PATH (tmp) = op->contr->savebed_map;
199 EXIT_X(tmp) = op->contr->bed_x; 202 EXIT_X (tmp) = op->contr->bed_x;
200 EXIT_Y(tmp) = op->contr->bed_y; 203 EXIT_Y (tmp) = op->contr->bed_y;
201 enter_exit(op,tmp); 204 enter_exit (op, tmp);
202 /* If the player has not changed maps and the name does not match 205 /* If the player has not changed maps and the name does not match
203 * that of the savebed, his savebed map is gone. Lets go back 206 * that of the savebed, his savebed map is gone. Lets go back
204 * to the emergency path. Update what the players savebed is 207 * to the emergency path. Update what the players savebed is
205 * while we're at it. 208 * while we're at it.
206 */ 209 */
207 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) { 210 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
211 {
208 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n", 212 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n",
209 settings.emergency_mapname, &op->name, op->contr->savebed_map); 213 settings.emergency_mapname, &op->name, op->contr->savebed_map);
210 strcpy(op->contr->savebed_map, settings.emergency_mapname); 214 strcpy (op->contr->savebed_map, settings.emergency_mapname);
211 op->contr->bed_x = settings.emergency_x; 215 op->contr->bed_x = settings.emergency_x;
212 op->contr->bed_y = settings.emergency_y; 216 op->contr->bed_y = settings.emergency_y;
213 EXIT_PATH(tmp) = op->contr->savebed_map; 217 EXIT_PATH (tmp) = op->contr->savebed_map;
214 EXIT_X(tmp) = op->contr->bed_x; 218 EXIT_X (tmp) = op->contr->bed_x;
215 EXIT_Y(tmp) = op->contr->bed_y; 219 EXIT_Y (tmp) = op->contr->bed_y;
216 enter_exit(op,tmp); 220 enter_exit (op, tmp);
217 } 221 }
218 free_object(tmp); 222 free_object (tmp);
219} 223}
220 224
221/* All this really is is a glorified remove_object that also updates 225/* All this really is is a glorified remove_object that also updates
222 * the counts on the map if needed. 226 * the counts on the map if needed.
223 */ 227 */
228void
224void leave_map(object *op) 229leave_map (object *op)
225{ 230{
226 mapstruct *oldmap = op->map; 231 mapstruct *oldmap = op->map;
227 232
228 remove_ob(op); 233 remove_ob (op);
229 234
230 if (oldmap) { 235 if (oldmap)
236 {
231 if (!op->contr->hidden) 237 if (!op->contr->hidden)
232 oldmap->players--; 238 oldmap->players--;
233 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */ 239 if (oldmap->players <= 0)
240 { /* can be less than zero due to errors in tracking this */
234 set_map_timeout(oldmap); 241 set_map_timeout (oldmap);
235 } 242 }
236 } 243 }
237} 244}
238 245
239/* 246/*
241 * new map. map, x, y must be set. map is the map we are moving the 248 * new map. map, x, y must be set. map is the map we are moving the
242 * player to - it could be the map he just came from if the load failed for 249 * player to - it could be the map he just came from if the load failed for
243 * whatever reason. If default map coordinates are to be used, then 250 * whatever reason. If default map coordinates are to be used, then
244 * the function that calls this should figure them out. 251 * the function that calls this should figure them out.
245 */ 252 */
253static void
246static void enter_map(object *op, mapstruct *newmap, int x, int y) { 254enter_map (object *op, mapstruct *newmap, int x, int y)
255{
247 mapstruct *oldmap = op->map; 256 mapstruct *oldmap = op->map;
248 257
249 if (out_of_map(newmap, x, y)) { 258 if (out_of_map (newmap, x, y))
259 {
250 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y);
251 newmap->path, x, y);
252 x=MAP_ENTER_X(newmap); 261 x = MAP_ENTER_X (newmap);
253 y=MAP_ENTER_Y(newmap); 262 y = MAP_ENTER_Y (newmap);
254 if (out_of_map(newmap, x, y)) { 263 if (out_of_map (newmap, x, y))
264 {
255 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 265 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
256 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap));
257 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed");
258 return; 268 return;
259 } 269 }
260 } 270 }
261 /* try to find a spot for the player */ 271 /* try to find a spot for the player */
262 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ 272 if (ob_blocked (op, newmap, x, y))
273 { /* First choice blocked */
263 /* We try to find a spot for the player, starting closest in. 274 /* We try to find a spot for the player, starting closest in.
264 * We could use find_first_free_spot, but that doesn't randomize it at all, 275 * We could use find_first_free_spot, but that doesn't randomize it at all,
265 * So for example, if the north space is free, you would always end up there even 276 * So for example, if the north space is free, you would always end up there even
266 * if other spaces around are available. 277 * if other spaces around are available.
267 * Note that for the second and third calls, we could start at a position other 278 * Note that for the second and third calls, we could start at a position other
268 * than one, but then we could end up on the other side of walls and so forth. 279 * than one, but then we could end up on the other side of walls and so forth.
269 */ 280 */
270 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); 281 int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1);
282
283 if (i == -1)
284 {
285 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1);
271 if (i==-1) { 286 if (i == -1)
272 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); 287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE);
288 }
273 if (i==-1) 289 if (i != -1)
274 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE);
275 } 290 {
276 if (i != -1 ) {
277 x += freearr_x[i]; 291 x += freearr_x[i];
278 y += freearr_y[i]; 292 y += freearr_y[i];
293 }
279 } else { 294 else
295 {
280 /* not much we can do in this case. */ 296 /* not much we can do in this case. */
281 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", 297 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y);
282 newmap->path, x , y);
283 }
284 } /* end if looking for free spot */
285 298 }
299 } /* end if looking for free spot */
300
286 if (op->map!=NULL) 301 if (op->map != NULL)
287 { 302 {
288 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); 303 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap));
289 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 304 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr));
290 } 305 }
291 306
292 /* If it is a player login, he has yet to be inserted anyplace. 307 /* If it is a player login, he has yet to be inserted anyplace.
293 * otherwise, we need to deal with removing the player here. 308 * otherwise, we need to deal with removing the player here.
294 */ 309 */
295 if(!QUERY_FLAG(op, FLAG_REMOVED)) 310 if (!QUERY_FLAG (op, FLAG_REMOVED))
296 remove_ob(op); 311 remove_ob (op);
297 312
298 /* remove_ob clears these so they must be reset after the remove_ob call */ 313 /* remove_ob clears these so they must be reset after the remove_ob call */
299 op->x = x; 314 op->x = x;
300 op->y = y; 315 op->y = y;
301 op->map = newmap; 316 op->map = newmap;
302 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 317 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON);
303 318
304 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); 319 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
305 320
306 if (!op->contr->hidden) 321 if (!op->contr->hidden)
307 newmap->players++; 322 newmap->players++;
308 323
309 newmap->timeout=0; 324 newmap->timeout = 0;
310 op->enemy = NULL; 325 op->enemy = NULL;
311 326
312 if (op->contr) { 327 if (op->contr)
328 {
313 strcpy(op->contr->maplevel, newmap->path); 329 strcpy (op->contr->maplevel, newmap->path);
314 op->contr->count=0; 330 op->contr->count = 0;
315 } 331 }
316 332
317 /* Update any golems */ 333 /* Update any golems */
318 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 334 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL)
335 {
319 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 336 int i = find_free_spot (op->contr->ranges[range_golem], newmap,
320 x, y, 1, SIZEOFFREE); 337 x, y, 1, SIZEOFFREE);
338
321 remove_ob(op->contr->ranges[range_golem]); 339 remove_ob (op->contr->ranges[range_golem]);
322 if (i==-1) { 340 if (i == -1)
341 {
323 remove_friendly_object(op->contr->ranges[range_golem]); 342 remove_friendly_object (op->contr->ranges[range_golem]);
324 free_object(op->contr->ranges[range_golem]); 343 free_object (op->contr->ranges[range_golem]);
325 op->contr->ranges[range_golem]=NULL; 344 op->contr->ranges[range_golem] = NULL;
326 op->contr->golem_count=0; 345 op->contr->golem_count = 0;
346 }
347 else
327 } 348 {
328 else {
329 object *tmp; 349 object *tmp;
350
330 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { 351 for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
352 {
331 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); 353 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
332 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); 354 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
333 tmp->map = newmap; 355 tmp->map = newmap;
334 } 356 }
335 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); 357 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0);
336 op->contr->ranges[range_golem]->direction = 358 op->contr->ranges[range_golem]->direction =
337 find_dir_2(op->x - op->contr->ranges[range_golem]->x, 359 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y);
338 op->y - op->contr->ranges[range_golem]->y);
339 } 360 }
340 } 361 }
341 op->direction=0; 362 op->direction = 0;
342 363
343 /* since the players map is already loaded, we don't need to worry 364 /* since the players map is already loaded, we don't need to worry
344 * about pending objects. 365 * about pending objects.
345 */ 366 */
346 remove_all_pets(newmap); 367 remove_all_pets (newmap);
347 368
348 /* If the player is changing maps, we need to do some special things 369 /* If the player is changing maps, we need to do some special things
349 * Do this after the player is on the new map - otherwise the force swap of the 370 * Do this after the player is on the new map - otherwise the force swap of the
350 * old map does not work. 371 * old map does not work.
351 */ 372 */
352 if (oldmap != newmap) { 373 if (oldmap != newmap)
374 {
353 if (oldmap) /* adjust old map */ 375 if (oldmap) /* adjust old map */
354 { 376 {
355 oldmap->players--; 377 oldmap->players--;
356 378
357 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ 379 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
358 set_map_timeout(oldmap); 380 set_map_timeout (oldmap);
359 } 381 }
360 } 382 }
361 swap_below_max (newmap->path);
362} 383}
363 384
385void
364void set_map_timeout(mapstruct *oldmap) 386set_map_timeout (mapstruct *oldmap)
365{ 387{
366#if MAP_MAXTIMEOUT 388#if MAP_MAXTIMEOUT
367 oldmap->timeout = MAP_TIMEOUT(oldmap); 389 oldmap->timeout = MAP_TIMEOUT (oldmap);
368 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is 390 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
369 * lower than the min value. 391 * lower than the min value.
370 */ 392 */
371#if MAP_MINTIMEOUT 393# if MAP_MINTIMEOUT
372 if (oldmap->timeout < MAP_MINTIMEOUT) { 394 if (oldmap->timeout < MAP_MINTIMEOUT)
395 {
373 oldmap->timeout = MAP_MINTIMEOUT; 396 oldmap->timeout = MAP_MINTIMEOUT;
374 } 397 }
375#endif 398# endif
376 if (oldmap->timeout > MAP_MAXTIMEOUT) { 399 if (oldmap->timeout > MAP_MAXTIMEOUT)
400 {
377 oldmap->timeout = MAP_MAXTIMEOUT; 401 oldmap->timeout = MAP_MAXTIMEOUT;
378 } 402 }
379#else 403#else
380 /* save out the map */ 404 /* save out the map */
381 swap_map(oldmap); 405 swap_map (oldmap);
382#endif /* MAP_MAXTIMEOUT */ 406#endif /* MAP_MAXTIMEOUT */
383} 407}
384 408
385 409
386/* clean_path takes a path and replaces all / with _ 410/* clean_path takes a path and replaces all / with _
387 * We do a strcpy so that we do not change the original string. 411 * We do a strcpy so that we do not change the original string.
388 */ 412 */
413char *
389char *clean_path(const char *file) 414clean_path (const char *file)
390{ 415{
391 static char newpath[MAX_BUF],*cp; 416 static char newpath[MAX_BUF], *cp;
417 assign (newpath, file);
392 418
393 strncpy(newpath, file, MAX_BUF-1);
394 newpath[MAX_BUF-1]='\0';
395 for (cp=newpath; *cp!='\0'; cp++) { 419 for (cp = newpath; *cp != '\0'; cp++)
396 if (*cp=='/') *cp='_'; 420 if (*cp == '/')
397 } 421 *cp = '_';
422
398 return newpath; 423 return newpath;
399} 424}
400 425
401 426
402/* unclean_path takes a path and replaces all _ with / 427/* unclean_path takes a path and replaces all _ with /
403 * This basically undoes clean path. 428 * This basically undoes clean path.
404 * We do a strcpy so that we do not change the original string. 429 * We do a strcpy so that we do not change the original string.
405 * We are smart enough to start after the last / in case we 430 * We are smart enough to start after the last / in case we
406 * are getting passed a string that points to a unique map 431 * are getting passed a string that points to a unique map
407 * path. 432 * path.
408 */ 433 */
434char *
409char *unclean_path(const char *src) 435unclean_path (const char *src)
410{ 436{
411 static char newpath[MAX_BUF],*cp; 437 static char newpath[MAX_BUF], *cp;
412 438
413 cp=strrchr(src, '/'); 439 cp = strrchr (src, '/');
414 if (cp) 440 assign (newpath, cp ? cp + 1 : src);
415 strncpy(newpath, cp+1, MAX_BUF-1);
416 else
417 strncpy(newpath, src, MAX_BUF-1);
418 newpath[MAX_BUF-1]='\0';
419 441
420 for (cp=newpath; *cp!='\0'; cp++) { 442 for (cp = newpath; *cp != '\0'; cp++)
421 if (*cp=='_') *cp='/'; 443 if (*cp == '_')
422 } 444 *cp = '/';
445
423 return newpath; 446 return newpath;
424} 447}
425 448
426 449
427/* The player is trying to enter a randomly generated map. In this case, generate the 450/* The player is trying to enter a randomly generated map. In this case, generate the
428 * random map as needed. 451 * random map as needed.
429 */ 452 */
430 453
454static void
431static void enter_random_map(object *pl, object *exit_ob) 455enter_random_map (object *pl, object *exit_ob)
432{ 456{
433 mapstruct *new_map; 457 mapstruct *new_map;
434 char newmap_name[HUGE_BUF], *cp; 458 char newmap_name[HUGE_BUF], *cp;
435 static int reference_number = 0; 459 static int reference_number = 0;
436 RMParms rp; 460 RMParms rp;
437 461
438 memset(&rp, 0, sizeof(RMParms)); 462 memset (&rp, 0, sizeof (RMParms));
439 rp.Xsize=-1; 463 rp.Xsize = -1;
440 rp.Ysize=-1; 464 rp.Ysize = -1;
441 rp.region=get_region_by_map(exit_ob->map); 465 rp.region = get_region_by_map (exit_ob->map);
466 if (exit_ob->msg)
442 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); 467 set_random_map_variable (&rp, exit_ob->msg);
443 rp.origin_x = exit_ob->x; 468 rp.origin_x = exit_ob->x;
444 rp.origin_y = exit_ob->y; 469 rp.origin_y = exit_ob->y;
445 strcpy(rp.origin_map, pl->map->path); 470 strcpy (rp.origin_map, pl->map->path);
446 471
447 /* If we have a final_map, use it as a base name to give some clue 472 /* If we have a final_map, use it as a base name to give some clue
448 * as where the player is. Otherwise, use the origin map. 473 * as where the player is. Otherwise, use the origin map.
449 * Take the last component (after the last slash) to give 474 * Take the last component (after the last slash) to give
450 * shorter names without bogus slashes. 475 * shorter names without bogus slashes.
451 */ 476 */
452 if (rp.final_map[0]) { 477 if (rp.final_map[0])
478 {
453 cp = strrchr(rp.final_map, '/'); 479 cp = strrchr (rp.final_map, '/');
480 if (!cp)
454 if (!cp) cp = rp.final_map; 481 cp = rp.final_map;
455 } else { 482 }
483 else
484 {
456 char buf[HUGE_BUF]; 485 char buf[HUGE_BUF];
457 486
458 cp = strrchr(rp.origin_map, '/'); 487 cp = strrchr (rp.origin_map, '/');
488 if (!cp)
459 if (!cp) cp = rp.origin_map; 489 cp = rp.origin_map;
460 /* Need to strip of any trailing digits, if it has them */ 490 /* Need to strip of any trailing digits, if it has them */
461 strcpy(buf, cp); 491 strcpy (buf, cp);
462 while (isdigit(buf[strlen(buf) - 1])) 492 while (isdigit (buf[strlen (buf) - 1]))
463 buf[strlen(buf) - 1] = 0; 493 buf[strlen (buf) - 1] = 0;
464 cp = buf; 494 cp = buf;
465 } 495 }
466 496
467 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++); 497 sprintf (newmap_name, "/random/%s%04d", cp + 1, reference_number++);
468 498
469 /* now to generate the actual map. */ 499 /* now to generate the actual map. */
470 new_map=generate_random_map(newmap_name,&rp); 500 new_map = generate_random_map (newmap_name, &rp);
471 501
472 /* Update the exit_ob so it now points directly at the newly created 502 /* Update the exit_ob so it now points directly at the newly created
473 * random maps. Not that it is likely to happen, but it does mean that a 503 * random maps. Not that it is likely to happen, but it does mean that a
474 * exit in a unique map leading to a random map will not work properly. 504 * exit in a unique map leading to a random map will not work properly.
475 * It also means that if the created random map gets reset before 505 * It also means that if the created random map gets reset before
476 * the exit leading to it, that the exit will no longer work. 506 * the exit leading to it, that the exit will no longer work.
477 */ 507 */
478 if(new_map) { 508 if (new_map)
509 {
479 int x, y; 510 int x, y;
511
480 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); 512 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
481 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); 513 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
482 EXIT_PATH(exit_ob) = newmap_name; 514 EXIT_PATH (exit_ob) = newmap_name;
483 strcpy(new_map->path, newmap_name); 515 strcpy (new_map->path, newmap_name);
484 enter_map(pl, new_map, x, y); 516 enter_map (pl, new_map, x, y);
485 } 517 }
486} 518}
487 519
488/* The player is trying to enter a non-randomly generated template map. In this 520/* The player is trying to enter a non-randomly generated template map. In this
489 * case, use a map file for a template 521 * case, use a map file for a template
490 */ 522 */
491 523
524static void
492static void enter_fixed_template_map(object *pl, object *exit_ob) 525enter_fixed_template_map (object *pl, object *exit_ob)
493{ 526{
494 mapstruct *new_map; 527 mapstruct *new_map;
495 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; 528 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
496 const char *new_map_name; 529 const char *new_map_name;
497 530
498 /* Split the exit path string into two parts, one 531 /* Split the exit path string into two parts, one
499 * for where to store the map, and one for were 532 * for where to store the map, and one for were
500 * to generate the map from. 533 * to generate the map from.
501 */ 534 */
502 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2); 535 snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2);
503 sourcemap = strchr(exitpath, '!'); 536 sourcemap = strchr (exitpath, '!');
504 if (!sourcemap) { 537 if (!sourcemap)
538 {
505 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); 539 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
506 /* Should only occur when no source map is set. 540 /* Should only occur when no source map is set.
507 */ 541 */
508 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", 542 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
509 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 543 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
510 return; 544 return;
511 } 545 }
512 *sourcemap++ = '\0'; 546 *sourcemap++ = '\0';
513 547
514 /* If we are not coming from a template map, we can use relative directories 548 /* If we are not coming from a template map, we can use relative directories
515 * for the map to generate from. 549 * for the map to generate from.
516 */ 550 */
517 if (!exit_ob->map->templatemap) { 551 if (!exit_ob->map->templatemap)
552 {
518 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap); 553 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
519 }
520 554 }
555
521 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 556 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
522 * of the exit, and the name of the map the exit is on, respectively. 557 * of the exit, and the name of the map the exit is on, respectively.
523 */ 558 */
524 sprintf(tmpnum ,"%d", exit_ob->x); 559 sprintf (tmpnum, "%d", exit_ob->x);
525 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname)); 560 replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname));
526 561
527 sprintf(tmpnum ,"%d", exit_ob->y); 562 sprintf (tmpnum, "%d", exit_ob->y);
528 sprintf(tmpstring, "%s", resultname); 563 sprintf (tmpstring, "%s", resultname);
529 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); 564 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
530 565
531 sprintf(tmpstring, "%s", resultname); 566 sprintf (tmpstring, "%s", resultname);
532 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); 567 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
533 568
534 /* If we are coming from another template map, use reletive paths unless 569 /* If we are coming from another template map, use reletive paths unless
535 * indicated otherwise. 570 * indicated otherwise.
536 */ 571 */
537 if (exit_ob->map->templatemap && (resultname[0] != '/')) { 572 if (exit_ob->map->templatemap && (resultname[0] != '/'))
573 {
538 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); 574 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
539 } else { 575 }
576 else
577 {
540 new_map_name = create_template_pathname(resultname); 578 new_map_name = create_template_pathname (resultname);
541 }
542 579 }
580
543 /* Attempt to load the map, if unable to, then 581 /* Attempt to load the map, if unable to, then
544 * create the map from the template. 582 * create the map from the template.
545 */ 583 */
546 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); 584 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
547 if (!new_map) { 585 if (!new_map)
586 {
548 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE); 587 new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE);
549 if (new_map) fix_auto_apply(new_map);
550 }
551
552 if (new_map) { 588 if (new_map)
589 fix_auto_apply (new_map);
590 }
591
592 if (new_map)
593 {
553 /* set the path of the map to where it should be 594 /* set the path of the map to where it should be
554 * so we don't just save over the source map. 595 * so we don't just save over the source map.
555 */ 596 */
556 strcpy(new_map->path, new_map_name); 597 strcpy (new_map->path, new_map_name);
557 new_map->templatemap = 1; 598 new_map->templatemap = 1;
558 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob)); 599 enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob));
559 } else { 600 }
601 else
602 {
560 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); 603 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
561 /* Should only occur when an invalid source map is set. 604 /* Should only occur when an invalid source map is set.
562 */ 605 */
563 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", 606 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
564 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 607 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
565 } 608 }
566} 609}
567 610
568 611
569/* The player is trying to enter a randomly generated template map. In this 612/* The player is trying to enter a randomly generated template map. In this
570 * case, generate the map as needed. 613 * case, generate the map as needed.
571 */ 614 */
572 615
616static void
573static void enter_random_template_map(object *pl, object *exit_ob) 617enter_random_template_map (object *pl, object *exit_ob)
574{ 618{
575 mapstruct *new_map; 619 mapstruct *new_map;
576 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; 620 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
577 const char *new_map_name; 621 const char *new_map_name;
578 RMParms rp; 622 RMParms rp;
579 623
580 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 624 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
581 * of the exit, and the name of the map the exit is on, respectively. 625 * of the exit, and the name of the map the exit is on, respectively.
582 */ 626 */
583 sprintf(tmpnum ,"%d", exit_ob->x); 627 sprintf (tmpnum, "%d", exit_ob->x);
584 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname)); 628 replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname));
585 629
586 sprintf(tmpnum ,"%d", exit_ob->y); 630 sprintf (tmpnum, "%d", exit_ob->y);
587 sprintf(tmpstring, "%s", resultname); 631 sprintf (tmpstring, "%s", resultname);
588 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname)); 632 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
589 633
590 sprintf(tmpstring, "%s", resultname); 634 sprintf (tmpstring, "%s", resultname);
591 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname)); 635 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
592 636
593 /* If we are coming from another template map, use reletive paths unless 637 /* If we are coming from another template map, use reletive paths unless
594 * indicated otherwise. 638 * indicated otherwise.
595 */ 639 */
596 if (exit_ob->map->templatemap && (resultname[0] != '/')) { 640 if (exit_ob->map->templatemap && (resultname[0] != '/'))
641 {
597 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname); 642 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
598 } else { 643 }
644 else
645 {
599 new_map_name = create_template_pathname(resultname); 646 new_map_name = create_template_pathname (resultname);
600 } 647 }
601 648
602 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE); 649 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
603 if (!new_map) { 650 if (!new_map)
651 {
604 memset(&rp, 0, sizeof(RMParms)); 652 memset (&rp, 0, sizeof (RMParms));
605 rp.Xsize=-1; 653 rp.Xsize = -1;
606 rp.Ysize=-1; 654 rp.Ysize = -1;
607 rp.region=get_region_by_map(exit_ob->map); 655 rp.region = get_region_by_map (exit_ob->map);
656 if (exit_ob->msg)
608 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg); 657 set_random_map_variable (&rp, exit_ob->msg);
609 rp.origin_x = exit_ob->x; 658 rp.origin_x = exit_ob->x;
610 rp.origin_y = exit_ob->y; 659 rp.origin_y = exit_ob->y;
611 strcpy(rp.origin_map, pl->map->path); 660 strcpy (rp.origin_map, pl->map->path);
612 661
613 /* now to generate the actual map. */ 662 /* now to generate the actual map. */
614 new_map=generate_random_map(new_map_name,&rp); 663 new_map = generate_random_map (new_map_name, &rp);
615 } 664 }
616 665
617 666
618 /* Update the exit_ob so it now points directly at the newly created 667 /* Update the exit_ob so it now points directly at the newly created
619 * random maps. Not that it is likely to happen, but it does mean that a 668 * random maps. Not that it is likely to happen, but it does mean that a
620 * exit in a unique map leading to a random map will not work properly. 669 * exit in a unique map leading to a random map will not work properly.
621 * It also means that if the created random map gets reset before 670 * It also means that if the created random map gets reset before
622 * the exit leading to it, that the exit will no longer work. 671 * the exit leading to it, that the exit will no longer work.
623 */ 672 */
624 if(new_map) { 673 if (new_map)
674 {
625 int x, y; 675 int x, y;
676
626 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map); 677 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
627 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map); 678 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
628 new_map->templatemap = 1; 679 new_map->templatemap = 1;
629 enter_map(pl, new_map, x, y); 680 enter_map (pl, new_map, x, y);
630 } 681 }
631} 682}
632 683
633 684
634/* Code to enter/detect a character entering a unique map. 685/* Code to enter/detect a character entering a unique map.
635 */ 686 */
687static void
636static void enter_unique_map(object *op, object *exit_ob) 688enter_unique_map (object *op, object *exit_ob)
637{ 689{
638 char apartment[HUGE_BUF]; 690 char apartment[HUGE_BUF];
639 mapstruct *newmap; 691 mapstruct *newmap;
640 692
641 if (EXIT_PATH(exit_ob)[0]=='/') { 693 if (EXIT_PATH (exit_ob)[0] == '/')
642 sprintf(apartment, "%s/%s/%s/%s", settings.localdir, 694 {
643 settings.playerdir, &op->name, clean_path(EXIT_PATH(exit_ob))); 695 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
644 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 696 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
645 if (!newmap) { 697 if (!newmap)
698 {
646 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE); 699 newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE);
700 if (newmap)
647 if (newmap) fix_auto_apply(newmap); 701 fix_auto_apply (newmap);
648 } 702 }
649 } else { /* relative directory */ 703 }
704 else
705 { /* relative directory */
650 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp; 706 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
651 707
652 if (exit_ob->map->unique) { 708 if (exit_ob->map->unique)
709 {
653 710
654 strcpy(reldir, unclean_path(exit_ob->map->path)); 711 strcpy (reldir, unclean_path (exit_ob->map->path));
655 712
656 /* Need to copy this over, as clean_path only has one static return buffer */ 713 /* Need to copy this over, as clean_path only has one static return buffer */
657 strcpy(tmpc, clean_path(reldir)); 714 strcpy (tmpc, clean_path (reldir));
658 /* Remove final component, if any */ 715 /* Remove final component, if any */
659 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0; 716 if ((cp = strrchr (tmpc, '_')) != NULL)
717 *cp = 0;
660 718
661 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir, 719 sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob)));
662 settings.playerdir, &op->name, tmpc,
663 clean_path(EXIT_PATH(exit_ob)));
664 720
665 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 721 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
666 if (!newmap) { 722 if (!newmap)
723 {
667 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE); 724 newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE);
725 if (newmap)
668 if (newmap) fix_auto_apply(newmap); 726 fix_auto_apply (newmap);
727 }
669 } 728 }
729 else
670 } 730 {
671 else {
672 /* The exit is unique, but the map we are coming from is not unique. So 731 /* The exit is unique, but the map we are coming from is not unique. So
673 * use the basic logic - don't need to demangle the path name 732 * use the basic logic - don't need to demangle the path name
674 */ 733 */
675 sprintf(apartment, "%s/%s/%s/%s", settings.localdir, 734 sprintf (apartment, "%s/%s/%s/%s", settings.localdir,
676 settings.playerdir, &op->name,
677 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)))); 735 settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))));
678 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE); 736 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
679 if (!newmap) { 737 if (!newmap)
738 {
680 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); 739 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
740 if (newmap)
681 if (newmap) fix_auto_apply(newmap); 741 fix_auto_apply (newmap);
682 }
683 } 742 }
743 }
684 } 744 }
685 745
686 if (newmap) { 746 if (newmap)
747 {
687 strcpy(newmap->path, apartment); 748 strcpy (newmap->path, apartment);
688 newmap->unique = 1; 749 newmap->unique = 1;
689 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob)); 750 enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob));
690 } else { 751 }
752 else
753 {
691 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); 754 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
692 /* Perhaps not critical, but I would think that the unique maps 755 /* Perhaps not critical, but I would think that the unique maps
693 * should be new enough this does not happen. This also creates 756 * should be new enough this does not happen. This also creates
694 * a strange situation where some players could perhaps have visited 757 * a strange situation where some players could perhaps have visited
695 * such a map before it was removed, so they have the private 758 * such a map before it was removed, so they have the private
696 * map, but other players can't get it anymore. 759 * map, but other players can't get it anymore.
697 */ 760 */
698 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n", 761 LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
699 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 762 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
700 } 763 }
701 764
702} 765}
703 766
704 767
705/* Tries to move 'op' to exit_ob. op is the character or monster that is 768/* Tries to move 'op' to exit_ob. op is the character or monster that is
706 * using the exit, where exit_ob is the exit object (boat, door, teleporter, 769 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
709 * 772 *
710 * Largely redone by MSW 2001-01-21 - this function was overly complex 773 * Largely redone by MSW 2001-01-21 - this function was overly complex
711 * and had some obscure bugs. 774 * and had some obscure bugs.
712 */ 775 */
713 776
777void
714void enter_exit(object *op, object *exit_ob) { 778enter_exit (object *op, object *exit_ob)
779{
715 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ 780#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
716 object *tmp; 781 object *tmp;
782
717 /* It may be nice to support other creatures moving across 783 /* It may be nice to support other creatures moving across
718 * exits, but right now a lot of the code looks at op->contr, 784 * exits, but right now a lot of the code looks at op->contr,
719 * so thta is an RFE. 785 * so thta is an RFE.
720 */ 786 */
721 if (op->type != PLAYER) return; 787 if (op->type != PLAYER)
788 return;
722 789
723 /* First, lets figure out what map the player is going to go to */ 790 /* First, lets figure out what map the player is going to go to */
724 if (exit_ob){ 791 if (exit_ob)
792 {
725 793
726 /* check to see if we make a template map */ 794 /* check to see if we make a template map */
727 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') { 795 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
796 {
728 if (EXIT_PATH(exit_ob)[2]=='!') { 797 if (EXIT_PATH (exit_ob)[2] == '!')
798 {
729 /* generate a template map randomly */ 799 /* generate a template map randomly */
730 enter_random_template_map(op, exit_ob); 800 enter_random_template_map (op, exit_ob);
801 }
731 } else { 802 else
803 {
732 /* generate a template map from a fixed template */ 804 /* generate a template map from a fixed template */
733 enter_fixed_template_map(op, exit_ob); 805 enter_fixed_template_map (op, exit_ob);
734 }
735 } 806 }
807 }
736 /* check to see if we make a randomly generated map */ 808 /* check to see if we make a randomly generated map */
737 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') { 809 else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!')
810 {
738 enter_random_map(op, exit_ob); 811 enter_random_map (op, exit_ob);
739 } 812 }
740 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) { 813 else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE))
814 {
741 enter_unique_map(op, exit_ob); 815 enter_unique_map (op, exit_ob);
816 }
742 } else { 817 else
818 {
743 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob); 819 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
820
744 /* 'Normal' exits that do not do anything special 821 /* 'Normal' exits that do not do anything special
745 * Simple enough we don't need another routine for it. 822 * Simple enough we don't need another routine for it.
746 */ 823 */
747 mapstruct *newmap; 824 mapstruct *newmap;
825
748 if (exit_ob->map) { 826 if (exit_ob->map)
827 {
749 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0); 828 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
750 /* Random map was previously generated, but is no longer about. Lets generate a new 829 /* Random map was previously generated, but is no longer about. Lets generate a new
751 * map. 830 * map.
752 */ 831 */
753 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) { 832 if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8))
833 {
754 /* Maps that go down have a message set. However, maps that go 834 /* Maps that go down have a message set. However, maps that go
755 * up, don't. If the going home has reset, there isn't much 835 * up, don't. If the going home has reset, there isn't much
756 * point generating a random map, because it won't match the maps. 836 * point generating a random map, because it won't match the maps.
757 */ 837 */
758 if (exit_ob->msg) { 838 if (exit_ob->msg)
839 {
759 enter_random_map(op, exit_ob); 840 enter_random_map (op, exit_ob);
760 } else {
761 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
762 return;
763 } 841 }
842 else
843 {
844 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
845 return;
846 }
764 847
765 /* For exits that cause damages (like pits). Don't know if any 848 /* For exits that cause damages (like pits). Don't know if any
766 * random maps use this or not. 849 * random maps use this or not.
767 */ 850 */
768 if(exit_ob->stats.dam && op->type==PLAYER) 851 if (exit_ob->stats.dam && op->type == PLAYER)
769 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); 852 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
770 return; 853 return;
771 } 854 }
855 }
772 } else { 856 else
857 {
773 /* For word of recall and other force objects 858 /* For word of recall and other force objects
774 * They contain the full pathname of the map to go back to, 859 * They contain the full pathname of the map to go back to,
775 * so we don't need to normalize it. 860 * so we don't need to normalize it.
776 * But we do need to see if it is unique or not 861 * But we do need to see if it is unique or not
777 */ 862 */
778 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir))) 863 if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir)))
779 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE); 864 newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE);
780 else 865 else
781 newmap = ready_map_name(EXIT_PATH(exit_ob), 0); 866 newmap = ready_map_name (EXIT_PATH (exit_ob), 0);
782 } 867 }
783 if (!newmap) 868 if (!newmap)
784 { 869 {
785 if (exit_ob->name) 870 if (exit_ob->name)
786 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); 871 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
787 /* don't cry to momma if name is not set - as in tmp objects 872 /* don't cry to momma if name is not set - as in tmp objects
788 * used by the savebed code and character creation */ 873 * used by the savebed code and character creation */
789 return; 874 return;
790 } 875 }
791 876
792 /* This supports the old behaviour, but it really should not be used. 877 /* This supports the old behaviour, but it really should not be used.
793 * I will note for example that with this method, it is impossible to 878 * I will note for example that with this method, it is impossible to
794 * set 0,0 destination coordinates. Really, if we want to support 879 * set 0,0 destination coordinates. Really, if we want to support
795 * using the new maps default coordinates, the exit ob should use 880 * using the new maps default coordinates, the exit ob should use
796 * something like -1, -1 so it is clear to do that. 881 * something like -1, -1 so it is clear to do that.
797 */ 882 */
798 if (x==0 && y==0) { 883 if (x == 0 && y == 0)
884 {
799 x=MAP_ENTER_X(newmap); 885 x = MAP_ENTER_X (newmap);
800 y=MAP_ENTER_Y(newmap); 886 y = MAP_ENTER_Y (newmap);
801 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n", 887 LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
802 &exit_ob->name, exit_ob->x, exit_ob->y,
803 exit_ob->map ? exit_ob->map->path : "<nil>"); 888 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>");
804 } 889 }
805 890
806 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ 891 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
807 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { 892 if (QUERY_FLAG (exit_ob, FLAG_DAMNED))
893 {
808 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ 894 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
809 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { 895 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
896 {
810 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; 897 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME))
898 break;
811 } 899 }
812 if(tmp) { 900 if (tmp)
901 {
813 remove_ob(tmp); 902 remove_ob (tmp);
814 free_object(tmp); 903 free_object (tmp);
815 } 904 }
816 905
817 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); 906 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)));
818 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); 907 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob);
819 save_player(op, 1); 908 save_player (op, 1);
820 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", 909 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
821 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, 910 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
822 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ 911 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
823 } 912 }
824 913
825 enter_map(op, newmap, x, y); 914 enter_map (op, newmap, x, y);
826 } 915 }
827 /* For exits that cause damages (like pits) */ 916 /* For exits that cause damages (like pits) */
828 if(exit_ob->stats.dam && op->type==PLAYER) 917 if (exit_ob->stats.dam && op->type == PLAYER)
829 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1); 918 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
830 } else { 919 }
920 else
921 {
831 int flags = 0; 922 int flags = 0;
832 mapstruct *newmap; 923 mapstruct *newmap;
833 924
834 925
835 /* Hypothetically, I guess its possible that a standard map matches 926 /* Hypothetically, I guess its possible that a standard map matches
836 * the localdir, but that seems pretty unlikely - unlikely enough that 927 * the localdir, but that seems pretty unlikely - unlikely enough that
837 * I'm not going to attempt to try to deal with that possibility. 928 * I'm not going to attempt to try to deal with that possibility.
838 * We use the fact that when a player saves on a unique map, it prepends 929 * We use the fact that when a player saves on a unique map, it prepends
839 * the localdir to that name. So its an easy way to see of the map is 930 * the localdir to that name. So its an easy way to see of the map is
840 * unique or not. 931 * unique or not.
841 */ 932 */
842 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir))) 933 if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir)))
843 flags = MAP_PLAYER_UNIQUE; 934 flags = MAP_PLAYER_UNIQUE;
844 935
845 /* newmap returns the map (if already loaded), or loads it for 936 /* newmap returns the map (if already loaded), or loads it for
846 * us. 937 * us.
847 */ 938 */
848 newmap = ready_map_name(op->contr->maplevel, flags); 939 newmap = ready_map_name (op->contr->maplevel, flags);
849 if (!newmap) 940 if (!newmap)
850 { 941 {
851 LOG(llevError,
852 "enter_exit: Pathname to map does not exist! (%s)\n", 942 LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel);
853 op->contr->maplevel);
854 newmap = ready_map_name(settings.emergency_mapname, 0); 943 newmap = ready_map_name (settings.emergency_mapname, 0);
855 op->x = settings.emergency_x; 944 op->x = settings.emergency_x;
856 op->y = settings.emergency_y; 945 op->y = settings.emergency_y;
857 /* If we can't load the emergency map, something is probably really 946 /* If we can't load the emergency map, something is probably really
858 * screwed up, so bail out now. 947 * screwed up, so bail out now.
859 */ 948 */
860 if (!newmap) { 949 if (!newmap)
950 {
861 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n"); 951 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
862 abort(); 952 abort ();
863 }
864 } 953 }
954 }
865 enter_map(op, newmap, op->x, op->y); 955 enter_map (op, newmap, op->x, op->y);
866 } 956 }
867} 957}
868 958
869/* 959/*
870 * process_active_maps(): Works like process_events(), but it only 960 * process_active_maps(): Works like process_events(), but it only
871 * processes maps which a player is on. 961 * processes maps which a player is on.
872 * 962 *
873 */ 963 */
874 964
875#if 0 // dead code, schmorp 965#if 0 // dead code, schmorp
966void
876void process_active_maps () 967process_active_maps ()
877{ 968{
878 for (mapstruct *map = first_map; map != NULL; map = map->next) 969 for (mapstruct *map = first_map; map != NULL; map = map->next)
879 if (map->in_memory == MAP_IN_MEMORY) 970 if (map->in_memory == MAP_IN_MEMORY)
880 if (players_on_map (map, TRUE)) 971 if (players_on_map (map, TRUE))
881 process_events (map); 972 process_events (map);
888 * by the various functions. process_players1() does the processing before 979 * by the various functions. process_players1() does the processing before
889 * objects have been updated, process_players2() does the processing that 980 * objects have been updated, process_players2() does the processing that
890 * is needed after the players have been updated. 981 * is needed after the players have been updated.
891 */ 982 */
892 983
984void
893void process_players1(mapstruct *map) 985process_players1 (mapstruct *map)
894{ 986{
895 int flag; 987 int flag;
896 player *pl,*plnext; 988 player *pl, *plnext;
897 989
898 /* Basically, we keep looping until all the players have done their actions. */ 990 /* Basically, we keep looping until all the players have done their actions. */
899 for(flag=1;flag!=0;) { 991 for (flag = 1; flag != 0;)
992 {
900 flag=0; 993 flag = 0;
901 for(pl=first_player;pl!=NULL;pl=plnext) { 994 for (pl = first_player; pl != NULL; pl = plnext)
995 {
902 plnext=pl->next; /* In case a player exits the game in handle_player() */ 996 plnext = pl->next; /* In case a player exits the game in handle_player() */
903 997
904 if (pl->ob == NULL) continue; 998 if (pl->ob == NULL)
999 continue;
905 1000
906 if (map!=NULL && pl->ob->map!=map) continue; 1001 if (map != NULL && pl->ob->map != map)
1002 continue;
907 1003
908 if(pl->ob->speed_left>0) { 1004 if (pl->ob->speed_left > 0)
1005 {
909 if (handle_newcs_player(pl->ob)) 1006 if (handle_newcs_player (pl->ob))
910 flag=1; 1007 flag = 1;
911 } /* end if player has speed left */ 1008 } /* end if player has speed left */
912 1009
913 /* If the player is not actively playing, don't make a 1010 /* If the player is not actively playing, don't make a
914 * backup save - nothing to save anyway. Plus, the 1011 * backup save - nothing to save anyway. Plus, the
915 * map may not longer be valid. This can happen when the 1012 * map may not longer be valid. This can happen when the
916 * player quits - they exist for purposes of tracking on the map, 1013 * player quits - they exist for purposes of tracking on the map,
917 * but don't actually reside on any actual map. 1014 * but don't actually reside on any actual map.
918 */ 1015 */
919 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 1016 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
1017 continue;
920 1018
921#ifdef AUTOSAVE 1019#ifdef AUTOSAVE
922 /* check for ST_PLAYING state so that we don't try to save off when 1020 /* check for ST_PLAYING state so that we don't try to save off when
923 * the player is logging in. 1021 * the player is logging in.
924 */ 1022 */
925 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 1023 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING)
1024 {
926 /* Don't save the player on unholy ground. Instead, increase the 1025 /* Don't save the player on unholy ground. Instead, increase the
927 * tick time so it will be about 10 seconds before we try and save 1026 * tick time so it will be about 10 seconds before we try and save
928 * again. 1027 * again.
929 */ 1028 */
930// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { 1029// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
931// pl->last_save_tick += 100; 1030// pl->last_save_tick += 100;
932// } else { 1031// } else {
933 save_player(pl->ob,1); 1032 save_player (pl->ob, 1);
934 pl->last_save_tick = pticks; 1033 pl->last_save_tick = pticks;
935// } 1034// }
936 } 1035 }
937#endif 1036#endif
938 } /* end of for loop for all the players */ 1037 } /* end of for loop for all the players */
939 } /* for flag */ 1038 } /* for flag */
940 for(pl=first_player;pl!=NULL;pl=pl->next) { 1039 for (pl = first_player; pl != NULL; pl = pl->next)
1040 {
941 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 1041 if (map != NULL && (pl->ob == NULL || pl->ob->map != map))
1042 continue;
1043 if (settings.casting_time == TRUE)
1044 {
1045 if (pl->ob->casting_time > 0)
1046 {
1047 pl->ob->casting_time--;
1048 pl->ob->start_holding = 1;
1049 }
1050 /* set spell_state so we can update the range in stats field */
1051 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
1052 {
1053 pl->ob->start_holding = 0;
1054 }
1055 }
1056 do_some_living (pl->ob);
1057 /* draw(pl->ob); *//* updated in socket code */
1058 }
1059}
1060
1061void
1062process_players2 (mapstruct *map)
1063{
1064 player *pl;
1065
1066 /* Then check if any players should use weapon-speed instead of speed */
1067 for (pl = first_player; pl != NULL; pl = pl->next)
1068 {
1069 if (map != NULL)
1070 {
1071 if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED))
942 continue; 1072 continue;
943 if (settings.casting_time == TRUE) {
944 if (pl->ob->casting_time > 0){
945 pl->ob->casting_time--;
946 pl->ob->start_holding = 1;
947 }
948 /* set spell_state so we can update the range in stats field */
949 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){
950 pl->ob->start_holding = 0;
951 }
952 }
953 do_some_living(pl->ob);
954/* draw(pl->ob);*/ /* updated in socket code */
955 }
956}
957
958void process_players2(mapstruct *map)
959{
960 player *pl;
961
962 /* Then check if any players should use weapon-speed instead of speed */
963 for(pl=first_player;pl!=NULL;pl=pl->next) {
964 if (map!=NULL) {
965 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
966 continue;
967 else if(pl->loading != NULL) /* Player is blocked */ 1073 else if (pl->loading != NULL) /* Player is blocked */
968 pl->ob->speed_left -= pl->ob->speed;
969 if (pl->ob->map!=map) continue;
970 }
971
972 /* The code that did weapon_sp handling here was out of place -
973 * this isn't called until after the player has finished there
974 * actions, and is thus out of place. All we do here is bounds
975 * checking.
976 */
977 if (pl->has_hit) {
978 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp;
979
980 /* This needs to be here - if the player is running, we need to
981 * clear this each tick, but new commands are not being received
982 * so execute_newserver_command() is never called
983 */
984 pl->has_hit=0;
985
986 } else if (pl->ob->speed_left>pl->ob->speed)
987 pl->ob->speed_left = pl->ob->speed; 1074 pl->ob->speed_left -= pl->ob->speed;
988 } 1075 if (pl->ob->map != map)
989}
990
991#define SPEED_DEBUG
992
993
994void process_events (mapstruct *map)
995{
996 object *op;
997 object marker;
998 tag_t tag;
999
1000 process_players1 (map);
1001
1002 memset(&marker, 0, sizeof(object));
1003 /* Put marker object at beginning of active list */
1004 marker.active_next = active_objects;
1005
1006 if (marker.active_next)
1007 marker.active_next->active_prev = &marker;
1008 marker.active_prev = NULL;
1009 active_objects = &marker;
1010
1011 while (marker.active_next) {
1012 op = marker.active_next;
1013 tag = op->count;
1014
1015 /* Move marker forward - swap op and marker */
1016 op->active_prev = marker.active_prev;
1017
1018 if (op->active_prev)
1019 op->active_prev->active_next = op;
1020 else
1021 active_objects = op;
1022
1023 marker.active_next = op->active_next;
1024
1025 if (marker.active_next)
1026 marker.active_next->active_prev = &marker;
1027 marker.active_prev = op;
1028 op->active_next = &marker;
1029
1030 /* Now process op */
1031 if (QUERY_FLAG (op, FLAG_FREED)) {
1032 LOG (llevError, "BUG: process_events(): Free object on list\n");
1033 op->speed = 0;
1034 update_ob_speed (op);
1035 continue; 1076 continue;
1036 } 1077 }
1037 1078
1079 /* The code that did weapon_sp handling here was out of place -
1080 * this isn't called until after the player has finished there
1081 * actions, and is thus out of place. All we do here is bounds
1082 * checking.
1083 */
1084 if (pl->has_hit)
1085 {
1086 if (pl->ob->speed_left > pl->weapon_sp)
1087 pl->ob->speed_left = pl->weapon_sp;
1088
1089 /* This needs to be here - if the player is running, we need to
1090 * clear this each tick, but new commands are not being received
1091 * so execute_newserver_command() is never called
1092 */
1093 pl->has_hit = 0;
1094
1095 }
1096 else if (pl->ob->speed_left > pl->ob->speed)
1097 pl->ob->speed_left = pl->ob->speed;
1098 }
1099}
1100
1101void
1102process_events (mapstruct *map)
1103{
1104 object *op;
1105
1106 static object *marker;
1107 if (!marker)
1108 marker = get_object ();
1109
1110 process_players1 (map);
1111
1112 marker->active_next = active_objects;
1113
1114 if (marker->active_next)
1115 marker->active_next->active_prev = marker;
1116
1117 marker->active_prev = NULL;
1118 active_objects = marker;
1119
1120 while (marker->active_next)
1121 {
1122 op = marker->active_next;
1123
1124 /* Move marker forward - swap op and marker */
1125 op->active_prev = marker->active_prev;
1126
1127 if (op->active_prev)
1128 op->active_prev->active_next = op;
1129 else
1130 active_objects = op;
1131
1132 marker->active_next = op->active_next;
1133
1134 if (marker->active_next)
1135 marker->active_next->active_prev = marker;
1136
1137 marker->active_prev = op;
1138 op->active_next = marker;
1139
1140 /* Now process op */
1141 if (QUERY_FLAG (op, FLAG_FREED))
1142 {
1143 LOG (llevError, "BUG: process_events(): Free object on list\n");
1144 op->speed = 0;
1145 update_ob_speed (op);
1146 continue;
1147 }
1148
1038 /* I've seen occasional crashes due to this - the object is removed, 1149 /* I've seen occasional crashes due to this - the object is removed,
1039 * and thus the map it points to (last map it was on) may be bogus 1150 * and thus the map it points to (last map it was on) may be bogus
1040 * The real bug is to try to find out the cause of this - someone 1151 * The real bug is to try to find out the cause of this - someone
1041 * is probably calling remove_ob without either an insert_ob or 1152 * is probably calling remove_ob without either an insert_ob or
1042 * free_object afterwards, leaving an object dangling. But I'd 1153 * free_object afterwards, leaving an object dangling. But I'd
1043 * rather log this and continue on instead of crashing. 1154 * rather log this and continue on instead of crashing.
1044 * Don't remove players - when a player quits, the object is in 1155 * Don't remove players - when a player quits, the object is in
1045 * sort of a limbo, of removed, but something we want to keep 1156 * sort of a limbo, of removed, but something we want to keep
1046 * around. 1157 * around.
1047 */ 1158 */
1048 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 1159 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1049 op->map && op->map->in_memory != MAP_IN_MEMORY) { 1160 {
1050 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 1161 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1051 dump_object(op); 1162 dump_object (op);
1052 LOG(llevError, errmsg); 1163 LOG (llevError, errmsg);
1053 free_object(op); 1164 free_object (op);
1165 continue;
1166 }
1167
1168 if (!op->speed)
1169 {
1170 LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name);
1171 update_ob_speed (op);
1172 continue;
1173 }
1174
1175 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL)
1176 {
1177 LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count);
1178 op->speed = 0;
1179 update_ob_speed (op);
1180 continue;
1181 }
1182
1183 if (map != NULL && op->map != map)
1184 continue;
1185
1186 /* Animate the object. Bug of feature that andim_speed
1187 * is based on ticks, and not the creatures speed?
1188 */
1189 if (op->anim_speed && op->last_anim >= op->anim_speed)
1190 {
1191 if ((op->type == PLAYER) || (op->type == MONSTER))
1192 animate_object (op, op->facing);
1193 else
1194 animate_object (op, op->direction);
1195
1196 op->last_anim = 1;
1197 }
1198 else
1199 op->last_anim++;
1200
1201 if (op->speed_left > 0)
1202 {
1203#if 0
1204 /* I've seen occasional crashes in move_symptom() with it
1205 * crashing because op is removed - add some debugging to
1206 * track if it is removed at this point.
1207 * This unfortunately is a bit too verbose it seems - not sure
1208 * why - I think what happens is a map is freed or something and
1209 * some objects get 'lost' - removed never to be reclaimed.
1210 * removed objects generally shouldn't exist.
1211 */
1212 if (QUERY_FLAG (op, FLAG_REMOVED))
1213 {
1214 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1215 }
1216#endif
1217 --op->speed_left;
1218 process_object (op);
1219
1220 if (op->destroyed ())
1054 continue; 1221 continue;
1055 } 1222 }
1056 1223
1057 if ( ! op->speed) {
1058 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
1059 "but is on active list\n", &op->arch->name);
1060 update_ob_speed (op);
1061 continue;
1062 }
1063
1064 if (op->map == NULL && op->env == NULL && op->name &&
1065 op->type != MAP && map == NULL) {
1066 LOG (llevError, "BUG: process_events(): Object without map or "
1067 "inventory is on active list: %s (%d)\n",
1068 &op->name, op->count);
1069 op->speed = 0;
1070 update_ob_speed (op);
1071 continue;
1072 }
1073
1074 if (map != NULL && op->map != map)
1075 continue;
1076
1077 /* Animate the object. Bug of feature that andim_speed
1078 * is based on ticks, and not the creatures speed?
1079 */
1080 if (op->anim_speed && op->last_anim >= op->anim_speed)
1081 {
1082 if ((op->type==PLAYER)||(op->type==MONSTER))
1083 animate_object(op, op->facing);
1084 else
1085 animate_object (op, op->direction);
1086
1087 op->last_anim = 1;
1088 }
1089 else
1090 op->last_anim++;
1091
1092 if (op->speed_left > 0) {
1093#if 0
1094 /* I've seen occasional crashes in move_symptom() with it
1095 * crashing because op is removed - add some debugging to
1096 * track if it is removed at this point.
1097 * This unfortunately is a bit too verbose it seems - not sure
1098 * why - I think what happens is a map is freed or something and
1099 * some objects get 'lost' - removed never to be reclaimed.
1100 * removed objects generally shouldn't exist.
1101 */
1102 if (QUERY_FLAG(op, FLAG_REMOVED)) {
1103 LOG(llevDebug,"process_events: calling process_object with removed object %s\n",
1104 op->name?op->name:"null");
1105 }
1106#endif
1107 --op->speed_left;
1108 process_object (op);
1109 if (was_destroyed (op, tag))
1110 continue;
1111 }
1112 if (settings.casting_time == TRUE && op->casting_time > 0) 1224 if (settings.casting_time == TRUE && op->casting_time > 0)
1113 op->casting_time--; 1225 op->casting_time--;
1226
1114 if (op->speed_left <= 0) 1227 if (op->speed_left <= 0)
1115 op->speed_left += FABS (op->speed); 1228 op->speed_left += FABS (op->speed);
1116 } 1229 }
1117 1230
1118 /* Remove marker object from active list */ 1231 /* Remove marker object from active list */
1119 if (marker.active_prev != NULL) 1232 if (marker->active_prev != NULL)
1120 marker.active_prev->active_next = NULL; 1233 marker->active_prev->active_next = NULL;
1121 else 1234 else
1122 active_objects = NULL; 1235 active_objects = NULL;
1123 1236
1124 process_players2 (map); 1237 process_players2 (map);
1125} 1238}
1126 1239
1240void
1127void clean_tmp_files(void) { 1241clean_tmp_files (void)
1242{
1128 mapstruct *m, *next; 1243 mapstruct *m, *next;
1129 1244
1130 LOG(llevInfo,"Cleaning up...\n"); 1245 LOG (llevInfo, "Cleaning up...\n");
1131 1246
1132 /* We save the maps - it may not be intuitive why, but if there are unique 1247 /* We save the maps - it may not be intuitive why, but if there are unique
1133 * items, we need to save the map so they get saved off. Perhaps we should 1248 * items, we need to save the map so they get saved off. Perhaps we should
1134 * just make a special function that only saves the unique items. 1249 * just make a special function that only saves the unique items.
1135 */ 1250 */
1136 for(m=first_map;m!=NULL;m=next) { 1251 for (m = first_map; m != NULL; m = next)
1252 {
1137 next=m->next; 1253 next = m->next;
1138 if (m->in_memory == MAP_IN_MEMORY) { 1254 if (m->in_memory == MAP_IN_MEMORY)
1255 {
1139 /* If we want to reuse the temp maps, swap it out (note that will also 1256 /* If we want to reuse the temp maps, swap it out (note that will also
1140 * update the log file. Otherwise, save the map (mostly for unique item 1257 * update the log file. Otherwise, save the map (mostly for unique item
1141 * stuff). Note that the clean_tmp_map is called after the end of 1258 * stuff). Note that the clean_tmp_map is called after the end of
1142 * the for loop but is in the #else bracket. IF we are recycling the maps, 1259 * the for loop but is in the #else bracket. IF we are recycling the maps,
1143 * we certainly don't want the temp maps removed. 1260 * we certainly don't want the temp maps removed.
1144 */ 1261 */
1145 1262
1146 /* XXX The above comment is dead wrong */ 1263 /* XXX The above comment is dead wrong */
1147 if (settings.recycle_tmp_maps == TRUE) 1264 if (settings.recycle_tmp_maps == TRUE)
1148 swap_map(m); 1265 swap_map (m);
1149 else { 1266 else
1267 {
1150 new_save_map(m, 0); /* note we save here into a overlay map */ 1268 new_save_map (m, 0); /* note we save here into a overlay map */
1151 clean_tmp_map(m); 1269 clean_tmp_map (m);
1152 } 1270 }
1153 } 1271 }
1154 } 1272 }
1155 write_todclock(); /* lets just write the clock here */ 1273 write_todclock (); /* lets just write the clock here */
1156} 1274}
1157 1275
1158/* clean up everything before exiting */ 1276/* clean up everything before exiting */
1277void
1159void cleanup(void) 1278cleanup (void)
1160{ 1279{
1161 LOG(llevDebug,"Cleanup called. freeing data.\n"); 1280 LOG (llevDebug, "Cleanup called.\n");
1162 clean_tmp_files();
1163 write_book_archive(); 1281 write_book_archive ();
1164#ifdef MEMORY_DEBUG 1282
1165 free_all_maps(); 1283 INVOKE_GLOBAL (CLEANUP);
1166 free_style_maps(); 1284
1167 free_all_object_data();
1168 free_all_archs();
1169 free_all_treasures();
1170 free_all_images();
1171 free_all_newserver();
1172 free_all_recipes();
1173 free_all_readable();
1174 free_all_god();
1175 free_all_anim();
1176 /* See what the string data that is out there that hasn't been freed. */
1177/* LOG(llevDebug, ss_dump_table(0xff));*/
1178#endif
1179 exit(0); 1285 _exit (0);
1180} 1286}
1181 1287
1288void
1182void leave(player *pl, int draw_exit) { 1289leave (player *pl, int draw_exit)
1290{
1183 if (pl != NULL) { 1291 if (pl != NULL)
1292 {
1184 /* We do this so that the socket handling routine can do the final 1293 /* We do this so that the socket handling routine can do the final
1185 * cleanup. We also leave that loop to actually handle the freeing 1294 * cleanup. We also leave that loop to actually handle the freeing
1186 * of the data. 1295 * of the data.
1187 */ 1296 */
1188 if (pl->ob->type != DEAD_OBJECT) 1297 if (pl->ob->type != DEAD_OBJECT)
1189 { 1298 {
1190 pl->socket.status = Ns_Dead; 1299 pl->socket.status = Ns_Dead;
1191 1300
1192 /* If a hidden dm dropped connection do not create 1301 /* If a hidden dm dropped connection do not create
1193 * inconsistencies by showing that they have left the game 1302 * inconsistencies by showing that they have left the game
1194 */ 1303 */
1195 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 1304 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1196 && draw_exit
1197 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) 1305 && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1198 { 1306 {
1199 if (pl->ob->map) 1307 if (pl->ob->map)
1200 { 1308 {
1201 INVOKE_PLAYER (LOGOUT, pl); 1309 INVOKE_PLAYER (LOGOUT, pl);
1202 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); 1310 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host);
1203 } 1311 }
1204 1312
1205 char buf[MAX_BUF]; 1313 char buf[MAX_BUF];
1314
1206 sprintf (buf, "%s left the game.", &pl->ob->name); 1315 sprintf (buf, "%s left the game.", &pl->ob->name);
1207 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 1316 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf);
1208 } 1317 }
1209 1318
1210 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 1319 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1211 leave_map (pl->ob); 1320 leave_map (pl->ob);
1212 1321
1213 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 1322 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1214 } 1323 }
1215 } 1324 }
1216} 1325}
1217 1326
1327int
1218int forbid_play(void) 1328forbid_play (void)
1219{ 1329{
1220#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 1330#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1221 char buf[MAX_BUF], day[MAX_BUF]; 1331 char buf[MAX_BUF], day[MAX_BUF];
1222 FILE *fp; 1332 FILE *fp;
1223 time_t clock; 1333 time_t clock;
1224 struct tm *tm; 1334 struct tm *tm;
1225 int i, start, stop, forbit=0, comp; 1335 int i, start, stop, forbit = 0, comp;
1226 1336
1227 clock = time (NULL); 1337 clock = time (NULL);
1228 tm = (struct tm *) localtime (&clock); 1338 tm = (struct tm *) localtime (&clock);
1229 1339
1230 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 1340 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1231 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 1341 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1232 return 0; 1342 return 0;
1233 1343
1234 while (fgets (buf, MAX_BUF, fp)) { 1344 while (fgets (buf, MAX_BUF, fp))
1345 {
1235 if (buf[0]=='#') continue; 1346 if (buf[0] == '#')
1347 continue;
1236 if (!strncmp (buf, "msg", 3)) { 1348 if (!strncmp (buf, "msg", 3))
1349 {
1237 if (forbit) 1350 if (forbit)
1238 while (fgets (buf, MAX_BUF, fp)) /* print message */ 1351 while (fgets (buf, MAX_BUF, fp)) /* print message */
1239 fputs (buf, logfile); 1352 fputs (buf, logfile);
1240 break; 1353 break;
1241 1354
1355 }
1242 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 1356 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
1357 {
1243 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 1358 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1244 continue; 1359 continue;
1360 }
1361
1362 for (i = 0; i < 7; i++)
1245 } 1363 {
1246 1364 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1247 for (i=0; i< 7; i++) {
1248 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) &&
1249 (tm->tm_hour >= start) && (tm->tm_hour < stop))
1250 forbit = 1; 1365 forbit = 1;
1251 } 1366 }
1252 } 1367 }
1253 1368
1254 close_and_delete(fp, comp); 1369 close_and_delete (fp, comp);
1255 1370
1256 return forbit; 1371 return forbit;
1257#else 1372#else
1258 return 0; 1373 return 0;
1259#endif 1374#endif
1260} 1375}
1261 1376
1262/* 1377/*
1263 * do_specials() is a collection of functions to call from time to time. 1378 * do_specials() is a collection of functions to call from time to time.
1273 * doing the various things. 1388 * doing the various things.
1274 */ 1389 */
1275 1390
1276extern unsigned long todtick; 1391extern unsigned long todtick;
1277 1392
1393void
1278void do_specials(void) { 1394do_specials (void)
1395{
1279 1396
1280#ifdef WATCHDOG 1397#ifdef WATCHDOG
1281 if (!(pticks % 503)) 1398 if (!(pticks % 503))
1282 watchdog(); 1399 watchdog ();
1283#endif 1400#endif
1284 1401
1285 if (!(pticks % PTICKS_PER_CLOCK)) 1402 if (!(pticks % PTICKS_PER_CLOCK))
1286 tick_the_clock(); 1403 tick_the_clock ();
1287 1404
1288 if (!(pticks % 7)) 1405 if (!(pticks % 7))
1289 shstr::gc (); 1406 shstr::gc ();
1290 1407
1291 if (!(pticks % 79)) 1408 if (!(pticks % 79))
1292 flush_old_maps(); /* Clears the tmp-files of maps which have reset */ 1409 flush_old_maps (); /* Clears the tmp-files of maps which have reset */
1293 1410
1294 if (!(pticks % 2503)) 1411 if (!(pticks % 2503))
1295 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 1412 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1296 1413
1297 if (!(pticks % 2521)) 1414 if (!(pticks % 2521))
1298 metaserver_update(); /* 2500 ticks is about 5 minutes */ 1415 metaserver_update (); /* 2500 ticks is about 5 minutes */
1299 1416
1300 if (!(pticks % 5003)) 1417 if (!(pticks % 5003))
1301 write_book_archive(); 1418 write_book_archive ();
1302 1419
1303 if (!(pticks % 5009)) 1420 if (!(pticks % 5009))
1304 clean_friendly_list(); 1421 clean_friendly_list ();
1305 1422
1306 if (!(pticks % 5011)) 1423 if (!(pticks % 5011))
1307 obsolete_parties(); 1424 obsolete_parties ();
1308 1425
1309 if (!(pticks % 12503)) 1426 if (!(pticks % 12503))
1310 fix_luck(); 1427 fix_luck ();
1311} 1428}
1312 1429
1430void
1313void server_tick () 1431server_tick ()
1314{ 1432{
1315 nroferrors = 0; 1433 nroferrors = 0;
1316 1434
1317 doeric_server(); 1435 doeric_server ();
1318 INVOKE_GLOBAL (CLOCK); 1436 INVOKE_GLOBAL (CLOCK);
1319 process_events(NULL); /* "do" something with objects with speed */ 1437 process_events (NULL); /* "do" something with objects with speed */
1320 flush_sockets(); 1438 flush_sockets ();
1321 check_active_maps(); /* Removes unused maps after a certain timeout */ 1439 check_active_maps (); /* Removes unused maps after a certain timeout */
1322 do_specials(); /* Routines called from time to time. */ 1440 do_specials (); /* Routines called from time to time. */
1441 object::free_mortals ();
1323 1442
1324 ++pticks; 1443 ++pticks;
1325} 1444}
1326 1445
1446int
1327int main(int argc, char **argv) 1447main (int argc, char **argv)
1328{ 1448{
1329 undead_name = "undead"; // what weird misoptimisation is this again?
1330
1331 settings.argc = argc; 1449 settings.argc = argc;
1332 settings.argv = argv; 1450 settings.argv = argv;
1333 1451
1334 cfperl_init (); 1452 cfperl_init ();
1335 1453
1336 init (argc, argv); 1454 init (argc, argv);
1337 1455
1338 cfperl_boot ();
1339 initPlugins (); 1456 initPlugins ();
1340 1457
1341 for (;;) 1458 for (;;)
1342 cfperl_main (); 1459 cfperl_main ();
1343 1460

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